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Holgarf.6581

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Everything posted by Holgarf.6581

  1. Graphics issue which I've mentioned before, persisting all the through and after the beta: DX11 bloom on roids. Everything that has a pale surface colour and reflects light burns your retinas. Anywhere. Everywhere. The worst places are SAB clouds (I've posted here before about it and provided screens), Dragon's End flooring, snow areas, sand (less so). This is not a glitch with textures. Repaired the game client. Used DDU and tried many different drivers. Changed settings (besides DX11 - turning of Post-Processing works but that's because it's actually disabling bloom - shame we have all these settings under one label). This was introduced with the DX11 beta, and I've had it the entire time. Specs are: Ryzen 4800H RTX 2060 6GB 16GB DDR4 3200MHz Latest version of Windows 11 Drivers up-to-date Video drivers (number revisions; currently up-to-date). It is actually starting to really annoy me because the AOE targetting and damage graphic is very hard to see against these pale, over-bloomed surfaces.
  2. I've used DX11 since it came out. I haven't changed that setting. I've just done DE Meta. Mobs everywhere, name tags everywhere (intentionally set to show all), skills everywhere, you know how it is. Minimum FPS: significantly higher than it used to be and that's with settings turned up from before. During the three rings of crystals phase and during the wave that shortly follows to shatter them, minimum FPS 25 for the wave - most of that cluster of fighting it was between 27-34. Usually I'd be at around 19 fps during the wave (on lower settings) and low to mid 20s during various stages of the fight, with the latter part usually being in the low 20s. I asked others if they too had performance increases. Hardly anyone said anything on that map (which is why the meta failed), but one person did say they experienced a big performance improvement as well - although I can't tell if they were just experiencing that because of the a swap from DX9 to DX11 or if it was a performance increase like the one I got.
  3. Edit: DX11 was already on before the patch and this was still when I had to sacrifice settings and performance wasn't very good. I remember going back to DX9 and trying it because of the DX11 bloom bug on bright or stone surfaces but DX9 was unusable because of even worse performance so I kept using DX11. This patch appears to have done something else for me. I'd love to find out how. - So I was away from GW2 for like 6-8 weeks. I came back and fired up the game. I went to a world boss and thought to myself... what the hell is going on? Why is it so smooth all of a sudden? So I cranked the settings up, settings I had to turn down since EoD released and I did the Dragon's Stand meta. Smooth as. Mostly all high settings, capped at 60 (no V-Sync), shadows low, reflections medium, DX11. These are the settings I used to always run but had to give up over time because of the sheer volume of mob spam, atmospherics and skill effects. I'd say minimum FPS in DS meta was 30, averaging in the 40s. How is that possible? WHAT DID YOU DOOOO?! I hope Anet didn't do this by mistake and actually understands what they changed lol. Whatever that patch did in August (- Made some minor performance improvements in the renderer.), it has made a massive difference - at least in HoT, PoF and IBS maps - I am yet to try DE Meta which is the real test but since FoTFW is on there's less people doing it. My FPS was always reasonable, but with lots of players, each new update, each new map, each new array of special effects, etc I found myself having to sacrifice more and more settings these last couple of years. It's nice to be able to crank the settings back up and have my minimum and average FPS higher. Don't undo what you did lolll. Did anybody else get some delicious performance gains, or was I just one of the very lucky ones?
  4. I was talking about so-called optional purchases in general, there's also an element of compulsive collective behaviour that a lot of gamers do in games such as this, but that's something else entirely and I won't get into it here. As some people are saying "if someone wants to pay 1600 gems on a bot skin, mehhhhh" - yes, lovely precedent. You're letting them dip a toe in the water to see the backlash - businesses do it all the time. Ready Player One vibes. I've dumped a lot of money into GW2 (no where near whale levels), and I'm tired of the pay-or-get-nothing attitude that ArenaNet has to adopted for most of it's content. For those of us who don't want to drop money into the game every month we get a handful of gaudy skins or special event items, some of which are purposefully awkward and tedious to get hold of. Maybe one themed armour set? How wonderful for those not living in the store. I didn't buy a subscription based MMO for a number of reasons, but I didn't expect GW2 would end up being so far off the other end compared to how GW1 was. The difference is mind blowing. It is what it is. At least some people are happy with it... Anyway I am done trying to warn people of the dangers of openly accepting shady practices. In the future, you will be the ones complaining when the game continues to push the boundaries of what is deemed reasonable. Peace dudes. o/ (unsubbed)
  5. I saw that as well. BWM. Microtransactions for cars. Other car companies have done the same before. MICROTRANSACTIONS IN CARS - let that sink in for a while folks. It sounds and it is, totally ridiculous... yet here we are. Businesses will nickel n' dime as much as possible - this is the sad money-grabbing era we live. A business dangling people upside down by the ankle to see what change falls out. If people allow it and use excuses for it, it becomes the norm. People then grow up with it and forget about what it was like to get all of what you paid for. Business wins, consumer doesn't. And yes, any savings are codeword for maintaining profits, every time. I don't trust in Anet/NCSoft. Just judging by the trajectory, you can expect in future more fallout from controversial decisions as the money train ploughs on. All businesses ultimately end up the same - none of them are on gamer's sides.
  6. We have long since entered the era of the MONETISE everything mentality - it now poisons everything in our society. Terrible excuse to say "it's optional" because it is and it isn't and it excuses this sort of behaviour which is not really something we want to welcome with open arms - unless the next expansion is totally free. I don't know why but this kind of thing fills me with disgust. Perhaps I am the exception to the rule? Maybe I am the odd one out? I think this started off sincerely enough and it supported ANet nicely but it has gone too far now. A micro skin that flashes up for a short time, £20? Yeah. No. This game has gone full blown TF2. If I could have got some money for my GW2 account I'd abandon this mess entirely but sadly that's not possible. I might just go back to GW1 at this point. Every new update and iteration I find most boring anyway. And people can laugh or get mad, if they love the game that much, but I don't like supporting this type of behaviour. We all have our opinions after all. Good day.
  7. Most of Anet's designs are comprised of buggy content. Let's just hope that they get around to fixing these ones. I just spent over an hour instance-hopping (or trying to), being put in a situation where (repeatedly) Saya wouldn't interact or talk to anyone when looking for Tateo and of course this prevents the archery event from beginning as well. Because it doesn't reset, Saya can be stuck as long as the map instance persists - which can be hours. Hilarious and tragic in equal measure.
  8. I have a bug where ground targetting gets stuck to my feet, regardless of the in-game setting, as if some unseen, unset key binding is triggering it (there is no binding and the setting snap ground target is off). The only way to get rid of this annoyance that affects all skill placements with an AOE circle, shadow-steps, etc, is to leave the instance and return, or log out and back in, or die and be revived or respawn. It's been an issue and was introduced when End of Dragons was released and frequently occurs when dismounting from a mount, either by the dismount key or an attack key. It is very annoying. Of course though this was reported before, there has typically been no acknowledgement of the issue. I'd go so far as to say that this particular bug, depending on what you are currently doing, is game-breaking.
  9. I have this. Repeated bot boon application noises every time you get a tick of damage in the darkness in the Zen maze (with the 3 bosses). Bzz, Urrzz, grkkk, eeehhk, bzzz, lol on and on. Should have named the bot, bug.
  10. For general use, Skyscale. I wasn't talking specifics. If you're going to argue them you may as well just say jackal portals defeat Skyscales; Beetle crushes Skyscale for speed; Skyscale can't swim. lol. Still doesn't change the fact that for general navigation and wall-climbing it's 99% Skyscale. Go log on now and witness most people who default to Skyscale for most of their navigational needs - pressing X to quick-mount for general use (I can always provide a screenshot if you would prefer). Can people use something else? Sure. Can they optimise their route to make better use of the other mounts? Sure. Will most people Skyscale like crazy...? Sure! Are they giving up the power of each individual mount, as you say, for the convenience of not having to switch? No lol. But again for general use, other mounts are largely irrelevant and most of the map design doesn't warrant specific mount use because beyond PoF, mount-specific navigation (besides platform-walled scaling) is not included in future expansions. Anyway, this topic has reached an end-point for me. Have fun.
  11. Tha'ts a juvenile response, and it's funny because you made a gloriously wrong assumption because I said something you didn't like. I have a full-size keyboard and the numpad keys are 1-9 specifically for mounts, so I swap my mounts a lot and very quickly. However you cannot deny that a Skyscale can largely serve the function of raptor, springer, jackal and to some extent (omitting speed) griffon. Whereas a raptor cannot jump high or fly, a springer cannot fly, a jackal cannot jump high, a griffon cannot scale/climb. It's a do-all-be-all mount because it's quick access (if selected on the bar), can be mounted immediately and serves the function of multiple mounts, whereas the other mounts cannot do what the Skyscale can. Do-all-be-all (or close enough).
  12. I suppose that depends solely on the theme of the game. There's tutorials, hints, references and such that can be designed in a way to maintain immersion, but omitting them entirely to more-or-less force people to open a web browser and search for their mission and use wiki pages, is far more immersion breaking than spoken or text-based hints done in a thematically pleasing way. One of the developers discussing DX11 coming out of beta mentioned the benefit of windowed fullscreen basically being fullscreen mode for DX11 on Windows 10/11, because it was beneficial to alt-tab out of the game without hitching issues unlike in exclusive fullscreen mode. That's an indirect reference to the need to frequently alt-tab out of the game to look up game mechanics and we all know why that is.
  13. And nobody gets to discuss something important more than once, right? But you don't like it, so that'd be why. This is nonsense. You're comparing bad game design with other types of games describing small mechanics in compact manuals as a defence. Outside of the MMO-world what other types of games needed constant wiki referrals because the mechanics of the game didn't adequately describe an objective or provide hints? None of that extensive stuff was ever in the tiny manuals in the CD/DVD box of games. Be realistic.
  14. People can -enlightenedlaugh react- all they want but it's true. This game relies entirely on an official wiki page for farrrrrr too much of it's content. Some of it doesn't... but that's incredibly uncommon and it just goes to show that it could have been done but wasn't in favour of an easier, quicker approach. I'm losing the will to play the game because I spend too much of my time with the wiki page page open, various timers, collections, etc and it's just killing the vibe. It's worrying how so few people are willing to criticise something they invest in. If a game has a badly designed aspect to it, don't encourage it because you'll keep getting that approach to game design 8, 9, 10+ years down the line or into a new release of the game. I swear if I see Guild Wars 3 with copy + pasted meta mechanics and collections requiring Firefox open, my brain will explode.
  15. Good idea. But, make it require 3 stacks of all mat types instead of 2. Maybe for future anime Legendary hairstyles, they'll require 4 stacks.
  16. LOOK AT ME classes. BIG CHARR + BIG NORN = I stand out the most. Or you get the total opposite and see micro-Asura.
  17. More a case of, get a Skyscale and it negates the use of the raptor, springer and jackal. You can have several mounts in one if you get a Skyscale.
  18. They have loads. They usually make skins for sale in the gem-store. You want the best looking stuff in the store of course.
  19. I've had enough of the game's reliance on wiki pages to progress. I spend most of my time alt-tabbing because Anet couldn't be bothered to put systems in the game that rewarded exploration or self-sufficiency - you know, like an MMO should. It is much easier to write a wiki page than code! Many of the games mechanics are designed in a way that you could only ever possibly do them (in a reasonable about of time) by looking at a wiki page. There's a crappy designed achievement in New Kaineng called "The History of New Kaineng". You have to go around finding kids to see if they found a book, but you'd never know this in the first place without either randomly stumbling across one of the kids beforehand or by looking at the wiki page - and without the latter it's not even possible to know how many kids hold these books compared to zone planning documents lying around out in the open. Looking at the achievement in the panel there are no hints in game as to what to do, it's just a document number. Of course if you go to a wiki page there's a map, icons, descriptions. Great design there Anet. It is designed to encourage you to alt-tab out and read up on it on the official wiki page, then rinse and repeat. And yet, people gush over this design like Anet is the greatest creator. There's far too many collections and achievements that are designed in this way, taking you out of the game. Not really relevant to what you're saying but, alt-tab wiki reading quest is just that. As for the Skyscale... I think it should never have been added to the game (shock horror!) so to give it freely to everyone is a bad idea. It is a do-all-be-all mount that nullified the use of other mounts in the majority of maps, and undoes any unique map design because people can just... go over it. New Kaineng... a vertical map - with admittedly poor traversal design - is basically just a big Skyscale hurdle. Ziplines don't go to enough useful places and the preview trail line doesn't show up much of the time. Cue Skyscale. Scale impassable walls with no way around them - repeat, repeat, repeat (I guess this is another case of where a lack of waypoints to justify mount use ruins map feel). Skyscale isn't hard to get. It takes a while because of ArenaNet's content filler time-gating, which is something that they love doing.
  20. Well, not surprising, but I suppose if it makes little difference there is no need to mess around with window/fullscreen mode. It is nice that DX11 is a thing now, after waiting 23 billion years, even if it screwed up textures and causes out-of-control bloom (resulting in post-processing needing to be turned off). However if gamma is as a post-processing effect, does turning the post-processing option in settings to combat the DX11 OVERBLOOM turn this off? (See what DX11 mode does for me when post-processing is on (basically makes a bunch of maps so blooming bright that I can't see floors, details or AOE circles): Normally I'd run fullscreen mode in games anyway, except for GW2 since the game absolutely 100% requires a wiki to be remotely playable - unless you want to spend a week finding a single NPC hidden in some out-of-the-way area. Sucks that I'm getting 48 FPS in Seitung with a fairly beefy CPU (and that's after dropping settings and now setting player count to low from medium). Gotta love those 3D plants I guess.
  21. I suggested this ages ago and others probably have too. However it likely will never happen. QoL changes are always glacial when it comes to ArenaNet, assuming they ever come to exist. Unless of course new named bank slots are released seperately for 600 gems a piece. However at this point I'd rather drag-n'-drop build / equipment slots.
  22. The RTX 2060 (both the desktop and mobile variants) are newer than the RX 580. My previous build had a RX 580 in it but that was prior to the DX11 "beta".
  23. See I don't get that green and yellow crap in Arborstone and I'm using an Nvidia card (RTX 2060). I very much doubt Nvidia are going to release a driver update for a DX11 beta for a very old game. Sad reality. So it's a choice now between a 8-12fps loss in certain maps or retina burn - unless Anet try to sort it, but given their track record that is a very unlikely. Joyous air!
  24. I have attached some images here: https://postimg.cc/gallery/YpzxqGM Super Adventure Box clouds on DX11. Compare the Octopus in LA on DX9 and DX11. You can tell which is which. This is insane. Please sort this. Edit: Note that this happens in other places as well.
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