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joneirikb.7506

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Everything posted by joneirikb.7506

  1. Feels like this only applies to mounts then? Characters certainly doesn't seem to be affected much by this, we can move any direction at max speed, and lots of skills puts us faster than that from standing position. So Inertia is an un-documented PoF feature?
  2. Meeh "Loot" and "Rewards", the least interesting aspect of the game. I agree with others that specify that the game is designed to avoid any kind of gear-grind (get your 80 exo in the rough stats you want, and be good for years). Large part of the reason I've played as long as I have, and will go back to play again etc. Now I just feel like a negative nancy, honestly I've never been a person to chase after rewards, to me the gameplay is the reward, as long as the fights are fun I'm having a blast. Basically, you couldn't get me to fight Shadow Behemoth 2 times in a row, even if you gave me 100 gold per kill or a free legendary. I'll fight him if I'm nearby when he spawns, but no way am I going to sit and wait for such a boring fight!
  3. Just to point out that there might be other considerations. FF14 for example removed the "sleep" emote from the game sometime in the past, because people when using to to ERP, and post pictures on the net about it. Certainly hope that hasn't been a problem for GW2, but just saying there can be other reasons for what emotes they consider or not.
  4. Hmm, I didn't play gw2 at all, as I'm on a longer break (burned out), logged in just to unlock the new episode on Tuesday, and haven't touched the game since. Guessed (correctly) that the latest mount was going to be a kitten to get, so had already decided before it launched that I'd likely ignore it, unless it was really easy to get, since it isn't, I'll just keep ignoring it. No biggie, still don't have Griffon or Beetle and isn't interested in either, was curious to try the wall-jump mechanic, but not enough to bother with collections. I got plenty enough of other games to play forward, so will see whenever I feel like playing some gw2 again, and I've never been the kind of person that can force myself through boring dull grind in order to have "fun" later.
  5. The usual argument would be to go the other way, have a system that gives you as a player handicaps for greater reward of some type, but that runs into the problem that you can take all the handicaps, and just tag stuff and let others (friends or guildies for ex) complete it, for free rewards. So there isn't really any good ways of having a difficulty system in open world. Instances is much better suited for this. Besides, there is nothing stopping you from making self handicaps (without rewards for it), though I admit it really isn't the same.
  6. My drunken Norn has often reported to me that he can jump and turn around in the air, up until now I thought he was just as overly generous with boasting as with his ale.
  7. There are ways to deal with that, you can set pet to passive (it won't aggro anything unless you tell it to attack manually), you can also "stow" it though it will popout the moment you enter combat or take damage, a much more efficient way is to play soulbeast and just merge with it. As said, you can test out the full 80 characters in PVP, including all the elite spezializations you can use from expansion packs. So just test them out and see how you like them. I'm not a specialist on mesmer (one of the classes I know the least about honestly), but I do remember people commenting that it feels like it does poor damage, until you start actually figuring out how to play it. Basically if you just wander around and try to kill things with weapon skills it will feel like it doesn't do any damage at all, but once you start effectively setting up Shatter's reliably and fast, it starts to come together and does plenty of damage. Basically a lot of people find the class very weird, and some (like me) just doesn't gel with it. That said, I absolutely hate meeting it in WvW, because I know I'm in for a rough fight.
  8. You seem familiar enough with the game that I'll just recommend you to make all the classes (create one, test, delete try new one) and try them out in PvP first. There you get full access to try complete builds, and can test around with the npc dummies first, and then try some matches. Get some first hand experience with each of them, try play with some builds, and find one you like. Otherwise, it does sound like ranger would fit most of your requirements. But try it for yourself and see: One of the best solo classesHas some support specifically in form of DruidOne of the most mobile classes in the game (Necro's worst nightmare to face)Not a heavy :p Current damage king
  9. Regarding long and short cooldown elites, I think it would be a good change to have both. If each class had 1 strong effect long cooldown, and another medium effect short cooldown (slightly beefed up utility), that could create more variety in each class.
  10. I mean, you're dead set on the MISTFORGED version ? You can't do with just the normal Triumphant armor for now, and consider the other a long term goal ? https://wiki.guildwars2.com/wiki/Triumphant_Hero%27s_armor https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero%27s_armor
  11. The solution is in your own words. "If they greatly reduced the cooldowns", "if a racial skill suddenly finds a way to do lots of damage"... It's not a matter of a racial skill being useless for all builds or it suddently becoming a requirement for raids. ArenaNet could simply make them slightly less useless - so they have slightly reduced cooldowns or do slightly more damage - and they would still be worse than profession skills. Just not as bad as they are right now. The problem is that it's not always the damage, or durations, or cooldowns, and often a mix of many things. It would be just as hard to balance them properly as it would be to balance them to be "weak enough in everything to be useful but just NOT hit meta!". Norn transformations are already weak as all heck, but reduce cooldown to 60sec, and suddenly they're good for something, since you can trigger it rush 2x, and fire it up again and rush x2 to rush past just about anything (like dungeon mobs). Even if the actual transformation and all other skills are a direct heavy nerf to your build and play. Players are very creative when it comes to finding and abusing stuff, I mean the Bear transformation was considered utterly back then, until someone found you could use it just to run away in WvW with, and then it got nerfed hard again ! (I had finally found an elite skill I wanted to use on Guardian !) It's very difficult to say what "little boost" is going to make one of those skills actually too good. And I'm guessing ANet is just going to say no to that, and since nothing is META right now, just leave it at that until for some reason someone finds a new use for one.
  12. Mhem. So, people don't care that much about a certain profession dealing 5-10% more DPS than another one when selecting which one they'll play, choosing mostly by which has way to play suiting them most, and partly based on bundled aesthetics - and they suddenly will start to choose race (which affects aesthetics a great deal) just because its elite skill is 5% better than profession's elite skill? Doesn't make much sense. Some will do, ok, but it will be meager percentage, especially taking into account that balance changes over time (the skill can be nerfed later on), but you can't change your race.While I do agree, there are also other considerations. For example if they greatly reduced the cooldowns on bear/snow-leopard forms, then you could use their rush attack skills to run past and bypass more mobs in dungeons, so speedrunner "meta" becomes norn. There are unfortunately a lot of people that would polarize on this, until we start having people auto kicking non-norn from dungeons/fractals whatever. And if a racial skill suddenly finds a way to do lots of damage, suddenly it will be required in some raid groups etc. People are pretty darn nutty about min/max. And there are too many "sheep" that just flat out follow whatever it says on Snowcrows or something. It's not really a design problem it's a human problem :p I guess the only way I can imagine this to work is to disable all racial skills outside of open-world. Including blocking them from all isntances (dungeons, fractals, raids), and WvW as well. Heck I still remember when Bear form was excellent for running away from zergs with in WvW sigh Glory days! My guardian could escape stuff in wvw!
  13. Yeah, however much I'd love to see the Norn racial elites (wow that sounded both racist and elitist!) actually become useful or have their cooldowns reduced to 60 secs or something, since they're largely a nerf on a decent build to activate anyways, not going to happen. ANet said they specifically don't want racial skills to be good enough to compete with class skills in any ways, because there should never be a reason to pick one race over another for a specific class. So I've given up ever getting any use of the cool Norn Elites.
  14. To the OP: Make a own chat window, disable whispers, and use that whenever you're in WvW.
  15. About Casual: This part always makes me wonder. After all GW2 was never made or designed to be a casual MMO game, it was always a MMO game made to have a lot of different options available for a lot of different types of players. For example the entire combat system, and thus PvP (and to some extent WvW) thus automatically appeals to the more "hardcore" players, Dungeons especially with exploration paths did the same. At launch even maps like Orr would fall more into that group, than casual. But for some reason, because this game doesn't increase levels and gear/ilvl per expansion people call it casual? Which was clearly made the way it was, as ANet themselves said, to encourage this game to be easy for people to get back to, from playing other main MMO's and thus use gw2 as a 2nd main mmo. Not to become casual, if anything the entire combat system should have dissuaded anyone from thinking this game to be casual. Granted, they have since nerfed and dumbed down entire open world tyria until it certainly feels so weak that you don't even have a proper chance to learn your actual combat mechanics until you get to Orr (which nowadays feels about as difficult as Queensdale did at launch...). So the only way I can see GW2 really described as casual, is by some hardcore wow elite veterans saying "Game doesn't have gear/level grind? How casual!". Then again the way people fling the word "casual" around on this forums, I don't think people really understand what it means any-longer. About Raids: Anyways, to get somewhat back on topic. I think it is completely natural and expected that GW2 being a game focused around giving a little bit of something to everyone, has raids, and keeps them as they are, the end game for those interested in doing hardcore content. To make a solo version of that would cheapen/lessen the experience for those that are currently interested in raids, just as much as making Story missions and open world tyria into hardcore content difficulty would piss off all the players that enjoyed that type of content. Humans are naturally inclined toward the feeling of success, and different people will find what kind of success they feel themselves best able to get, and latch onto that. It's just how human nature works, no matter how much most tries to deny it. And thus humans enjoys feeling exclusive because it is another feeling of success, which brings us to rewards, humans actually react positively to exclusive rewards and will search out rewards that others can't get, because it makes them feel successful. This is pretty much the whole glue that makes games like WOW work and be as popular as it is. Which also means that if everyone could get anything they wanted from anything in gw2, well less people would actually end up playing, because most would lack a goal (get something). So even though I've tried exactly 1 raid, with a bunch of random murderhobo's... I mean guildies, and died a bunch of times, laughed, and went away and never tried it again. I think it is completely ok for raids to be how they are. They serve a purpose, and that is to keep the hardcore content fans interested in at least coming back for a few weeks every time a new one launches. Technically I wouldn't mind an "easy/training mode" with absolutely no rewards at all (no loot, achievements, gold, any kind of tokens/currency etc), but at the same time that would have to be something ANet worked into future raids, not retroactively, because that would likely just be more work than it is worth to them when it already works as intended.
  16. Yup. Unfortunately the HomeBL system restricts it too much. Enforcing the 3 BL maps + EBG. Keep hoping they make some slight changes to Desert and Alpine, to make them into full BG maps instead of BL, so they can start changing the number of maps dynamically to the need at hand.
  17. Interesting idea, but I see a problem with it, it will just mean that a zerg vs zerg becomes stare-wars because no-one wants to push, since they can't use aoe's.
  18. To be fair, I'm not entirely up to date on this, but I thought all JP was made to be possible without swiftness, at least the core ? the 25% or swiftness can help some of them for sure though. and the length of a jump depends on the forward movement key not the jump keyYes I know, I've even said the same thing in this thread. But I believe all the JP's (at least the core original ones) was designed so that you could accomplish all of them without speed boosts, they can still make some jumps easier by giving more leniency though.
  19. To be fair, I'm not entirely up to date on this, but I thought all JP was made to be possible without swiftness, at least the core ? the 25% or swiftness can help some of them for sure though.
  20. Casual or Competitive ? (ANet won't tell us) Fair-weathers Coverage/Population (24/7, teamsize depends on player whim) Core Game-play largely rewards larger numbers Power Creep (AoE/Scourge, Boons/Condi, stats/runes, food)
  21. It was fun the first time back in 2012/2013, I've never ever touched it again.
  22. "Thats quality armor!" "Thank you so much, take a look." And every cat that goes "meow!" in places like waypoints, or next to crafting stations etc. Repeatedly right clicked and tried to "block", ANet please make that work!!!
  23. Vinewrath as SMC's boss. Need to take that place from all three sides, one at a time. The defenders can have access to several variations of Mordrem tonics, complete with overpowered mechanics.Get some agony in there whilst we're at it. =) ~ Kovu You monster! Not today Satan! So, reaplace EBG with Tangled Depths, put the entire thing underwater up to the top of SMC tower, and put the tripple wurm as lord of every keep, tower, and camp ? Am I doing it right sempai?!
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