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Flapjackson.1596

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Everything posted by Flapjackson.1596

  1. Don’t know how to tell you but, Anet already does that. Players already do specific things in the game for a specific reward. The answer is that you don’t have a single reward for content so that reward-driven players have a reason to want to play past one goal and you can also make the content fun and challenging. If content is engaging and has some benefit outside a mount skin then you’ll still see people play. If people can’t conquer a challenge on the first try then you’ll see repeated attempts at success.
  2. I’d make one of course! Love the Tengu, it would give me a reason to actually make a new character now that I have more than enough slots for existing professsions.
  3. Consider making the food actually an ascended feast also! Lacking any prefix modifier or max Cele stat, it would be a convenient open world food but not be so strong it’s used in Raids.
  4. You are both correct, I got ahead of myself there. The eye icon is most likely Rev. I was thinking of the bullet.
  5. Looking at the icons incoming, Thief, Ele, and War are safe guesses. This assumes they reordered the icons to be in release order now. Edit: whoops got ahead of myself. I meant rev not war
  6. The title being the same as Mursaat Overseer CM is just embarrassing oversight. Change the MO CM title to something more fitting Anet! It’s also disappointing that the dyes this year are just one and the cake isn’t an ascended food. You could have it be ascended buffs without any prefix modifiers like peppercorn or cilantro and the stats could be slightly lower than regular ascended cele food. If this is where we go on year 9 after year 8, I shudder to think of what year 10 would be!
  7. If they provide the info I need, if I can tolerate listening to them, if they can be positive on things that are worth commending Anet on, and if they are open about something being bad when Anet messes up. That’s what I care about. I want creators that provide expertise and entertainment while keeping their expectations of the game fair.
  8. My guess is it'll be the primary power source for Cantha and they won't be thrilled about the idea of killing off all the dragons and turning their power source into a finite thing. Also a mastery associated with it. What would be really cool is if the waypoints there are powered by it and have a different appearance.
  9. No they usually start either around this time or in 2019 it was even earlier. The sales are also revealed daily so it is a bit more obvious. The gem store will cycle out the East Asian-inspired items in a few hours and maybe we will see an announcement or new sales then. If this actually is the anniversary sale then I hope a weekly sale schedule has a lot more sales offered. So far it’s just 3 outfits.
  10. Well my post wasn’t arguing that it would be a simple task for the devs, merely that would be a positive improvement on the New Players Experience. I do like the New Player Guide they made but it does not go nearly in depth enough on important aspects of the game like traits, gear augmentations, or masteries. Also, again, that is outside the game. I don’t value hypotheticals as legitimate criticism for giving players more information unless there is hard data on zero direction increasing player count more than otherwise. We know for a fact that most players are not performing even remotely close to those who actually understand how to play the game (anyone remember Mike Z talking about hardcore players doing 10 times the damage of average players?). Improving player direction and info even a tiny bit isn’t going to turn the game into a theme-park mmo.
  11. Specific weapons and trait lines can absolutely help to direct a player towards certain stat sets. If your warrior has swords and Arms equipped then include more condi focused sets. If they have a greatsword and Strength then you recommend more power-focused sets. If they have a mix then they can change things around and see how the recommendations change. Any of that is getting the player to pay more attention than existing gearing. Then they don't have to equip it? Then you increase accessibility to the stat type? Or you can inform them of places to acquire gear easily like Verdant Brink. Don't recommend stat combos for expansion they don't have. There aren't as many problems here as you think.
  12. Having recommendations on equipment could help players pursue better stats than what the 80 boost offers, that's for sure. I also don't think players should have to fully sacrifice learning the game to boost. The core game is quite dated and some people just want to leap into the fresh content. They will miss out on story and context, but I think it's practical to keep everyone up to speed mechanically. My thoughts were the same on it being on the content guide. Having it visible with your other objectives on the right side bar would be a suitable way to help direct players. It could even integrate the tech where clicking on it zooms you to the general location on the map, like the Holo stampedes in Dragon Bash.
  13. Guild Wars 2 is the MMO that gives players too much freedom. It is great that players can customize their builds, explore all across the world map, and engage in content without having to be stuck in hard roles. What is the benefit of a more structured, on-rails experience though? Progress. Direction. That feeling that you know what you should do with your play time. GW2 lacks these things and as a result many new players can feel aimless. They get lost in all that freedom. They run builds with mismatched gear (or no stats selected at all) and weird runes. They don't understand where to go after 80, or what role their class covers. There are external resources that help answer these questions, but it has been a failure of the game that the internal direction is so poor. With the upcoming expansion, here are some things that I think would improve the new player experience in the game: A recommended setting for gearing. When a player selects their traits and weapon, the game should propose a list of recommended stat types they should consider. You still let the player choose the gear, but you encourage them to connect their gear stats with their intended damage type. Overhaul the Achievement Page/Wardrobe: There are lots of rewards in the game to pursue (and a billion collections buried within each other). Hovering over an achievement reward or wardrobe item should direct the player on how they can get started pursuing what they want. Putting an achievement on your watch list should improve the UI direction towards progressing the achievement. Fix the level 80-boost: Yes, I know they just fixed it. What I mean is they should reconsider what they give players. Soldiers? Really? Rabid is alright on Necro but Carrion might be better. Ele should be given Celestial as Ele is a very mixed damage profession. Most other professions could be given Marauders. Runes and Sigils should also not come pre-equipped. Inform the player of what upgrades are and how they work. This boost is supposed to be a tutorial! Teach people! I made this to express some areas needing improvement for helping new players feel progress and direction. Please add any areas that you see, or that you may have struggled with!
  14. Anet creating the lore section of the Armory to detail the history of each legendary piece does lend me to believe that they view the weapons as "iconic". We know they changed this stance being motivated to get 16 weapons out on release, and we can assume they are also motivated to make a set that is cheaper for players to craft. Functionally, this has its benefits. Aesthetically, it is a huge loss for a third gen of weapons. I recognize that Anet wants to improve accessibility of stat-swapping for players, but they could have done so with other options that don't involve sacrificing a generation of legendaries to do so. I think about the Caladbolg weapon. Expanding on that concept to give players a stat-swappable weapon of their choice (ascended or even legendary at the end sure) would have been less controversial than the path they are on. I'll hope that a unique, interesting Gen 4 could come with LS6. That isn't off the table.
  15. Sure but we literally don’t have the information that they will make more sets like Gen 3, and the entirety of Obtena’s argument on this topic appears to be that its unreasonable to assume they won’t (which is just presumptive without evidence) and that this approach is better (which is subjective but also dismissive of how binary an entire set is on player preference). I also find any argument over the pace of Gen 2 weapon release to be flawed since starting with Eureka they clearly lined up the weapons to release with story episodes. So their release was both a development matter and a marketing one.
  16. Tool tips for actual Breakbar damage please. I know lots don't read their skills but the ones who do should have better information on how to break bars!
  17. There's no evidence of multiple sets and it's coping to say otherwise. They can add more in the future if they wish. Feel free to reach out to them for clarification if you can't accept that. Your argument that Unique sets are worse is fair if a player only cares about a single weapon. For anyone who wants to make more than one weapon, a weapon set that is unappealing is unappealing for EVERY WEAPON. It's far worse. I'm tired of repeating this point to you. Anet made this change to make it easier to develop legendary weapons, and you are again welcome to ask them to clarify their rationale.
  18. Again, both you and WP are missing the fact that the website states "Up your arsenal with new spectacular sets of third generation legendary weapons and precursors." Here's the link: https://www.guildwars2.com/en/end-of-dragons/ Could we get multiple sets in this style? Sure. Do we have any indication that we will? None. Zero. It is pure speculation. Going off of what we have right now, Gen 3 legends are mono-themed. This is way less variety offered than a unique gen. People who want matching sets of weapons should look at BL sets.
  19. For raiding exotic is fine. Grab ascended weapons and trinkets.
  20. I know they have explored easy options and shelved it for now, but I still wonder if manipulating the buff given by the trinkets could work. Just thinking about the training console in the Raid Golem area, that is an interactable object that can give you permanent boons. Since the trinket effect operates off of a buff, a similar interactable object should be able to provide the trinket buff no? Having more than 3 stacks could have a "nothing" effect, so players that interact with the object essentially turn off their trinket effects. If they wanted to come up with a better solution down the line, you'd remove the interactable.
  21. As others have said, if certain groups need a healer then clearly they don’t want a dps, which is a plentiful role. Also as a power soulbeast you can just run full berserkers. Look up a build guide on SC or meta battle or such and practice a rotation on that. Join one of the raid training discords like Raid Academy and you will be fine. Or just make your own groups in LFG.
  22. This thread disappoints me. Yes, Anet is operating a B2P model so yeah, the cash shop is their primary form of steady currency. Does that mean that the cash shop should be the only access to mount/glider/presumably boat skins? By this logic, why are any cool skins at all outside the cash shop? Why are there cool armor or weapon skins outside the cash shop? Why aren’t legendaries just plain weapons? Anet has to make money you know! OP didn’t even ask to remove cosmetics from the cash shop. He/she is merely requesting that certain cosmetics not be exclusively cash shop, and that is perfectly fair. Let us have some mount skins that take real dedication to pursue. Something with more substance than the warclaw reward track, but not necessarily tied to legendaries like the 3 gliders.
  23. Well you might find that for quite a number of people, each legendary being unique with it’s own appearance and history is not in fact a waste of assets, even if you find sets personally appealing. What does feel like an actual waste is designing lore blurbs associated with the armory for each item, only to then make the next generation of weapons entirely the same thing.
  24. If we are going to be meticulous, the exact phrasing is "sets of gen 3 legendary weapons and precursors". The plural refers to legendaries and precursors. We are getting one set.
  25. The real reason we probably don't have housing is Anet already killed this themselves with lounge passes.
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