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zeyeti.8347

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Posts posted by zeyeti.8347

  1. Yep bug is still there , and "not high priority" ? That bug lock down 3 whole achievements :  knowledge of the elders , honorary astral ward and Amnytas mastery .

    So maybe not as high as giving back skyscale to ppl who made the two collection for it , but plz be quick that bug is there since launch and made me waste a lot of time wandering around and trying some bypass over Tranton , thats pretty lame considering at first time you think you are doing something wrong but it's a bug .... especially frustarting about it locked down cause we made a choice to use a shadowstone many years ago ...

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  2. 15 hours ago, Astralporing.1957 said:

    It's not every 8 secs. It takes 10 secs minimum to build 10 stacks of Mabon's to get +25% might effect (there's 1 sec cooldown), the boost effect last 8 secs, and then you lose might. So, you lose your might stacks every 18 secs. Notice, it also means that if you can give out might every second, then for everyone else the buff is up for almost half of the time (8 secs out of 18).

    Seems like a good effect, although we'd probably need to see it in practice.

    Yep ty , i can confirm it , you gain 1 stack on might application every 3 secs . The icd is for each stacks ,  ofc i was pretty dumb to think you can have this effect like ... permanently up .

    tested on the golem with a mate , and his power and condi ranked up to +250 in 1 sec... there i saw the stack of "mabon" going up slowly realising i did missread the relic.

    It's still strong but not op , and i really appreciate that those relics have such good interaction with specific gameplay , eager to see new ones and a bit of more precise epxlanantion on them , like true damage , condi damage and duration , range etc .

    But so far i think those relics are a great addition to the game , not enough effect atm , but anet will add new ones , eager to see that.

  3. Ty , that means that buff still works and on allies you share might with .

    Reason i would take it on a healer is to maximize efficiency , if you take it on any damage dealer even support dpses , the loss off all stacks of might every 8 secs will deeply decrease your own damage , that wich you don't care much on a healer.

  4. Just a question for this relic , did the +25% might efficiency affects your allies , and still after this patch , is it a bug , will anet fix it ?

    Cause to me it seems pretty kitten busted on a healer , you don't care about your own might fading away but giving +250 power and condi damage to all your subgroup , even for 8 secs is kitten busted .

    But i really like that kind of interaction , means that even if your might is way above the 25 treshold , spamming it will still get some good results and it kind of replace the unique buffs some specs were giving , like banners , old assassin's presence etc ...

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  5. Personnaly i enjoyed (and enjoy) this dlc , i never made a dayli again when i reached the 15000 cap , now i have a good reason to do them , i was happily surprised that the mount skin in vault is a pretty beautifull one.

    Relic are a bit a mess , not much explanation on it , what range , how long the condi , how many damage , etc etc , but that kind of stuff could be easily patched and new relics added up without thinking off runes , pretty sure in few months we will have way more options for relics.

    Maps were a blast to explore and are beautifull , i like it vertical and was not dissapointed in that way and fights coupled with mount jump use + mastery who allow leyline use is a pretty good addon (endboss of méta map 2 caught me off guard , didn't expected that , really nice ! )

    And story ... ty anet , that was a really enjoyable one. Eager to see Febe strike in cm.

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  6. It is written in tooltip if traits activate while finishing an overload , like healing ripple or sunspot , fresh air doenst have the tooltip , but yeah it could help power tempest to go decent power dps.

    And fresh air is not the only one , elemental attunement from arcane traitline doesnt trigger neither while successfully overloading , but that could be kind of op if it was.

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  7. On 8/18/2023 at 7:18 AM, xellink.7568 said:

    As to your question on serpent siphon, it misses 1-2 targets when the snake somehow penetrates the ground and hits nobody. That is okay for most content but when the aegis is do or die, eg. Deimos CM, you can't possibly 100% rely on it without getting hate from your squad. 

    Noted , hope they patch it , ty for the answer .

    As for your comparison against a hybrid scourge and firebrand , scourge shine more cause firebrand deals 0 damage out of his f2 tome , while scourge can pull barrier and condi cleanse without any cast time , making a good hybrid support damage , able to susatin damage 100% of the time while supporting.

    but i am pretty sure today with the power creep any group comp with a minimum of healing can pull out a sloth kill without shroom mechanic , maybe it's a bit easier as scourge.

  8. I hope we can , at some point , go trough one of those rift and inside the twisted world of those creatures , will give nighfall Abbdon realm vibes.

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  9. Here is a video i just randomly found on youtube (ty to sugarwraith) , be aware spoilers , for those who don't want to see what the the new enemies look like before the expansion 

    Spoiler

     

    They look super well done , very threatening and seems to have a variaty of differents roles and attacks (some maybe recognize even samarog first attack) , eager to see what they can do in game , for the look on them for now only , good job to the devs.

    (edit didn't now if it was available somewher else . If someone had even posted it before me : sorry for 2x post)

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  10. 3 hours ago, Randulf.7614 said:

    What the story showed was that once again expansion stories start well and fall off in the last quarter. In effort to finish it off too quick, structure and pacing goes out the window. PoF did the same.

    Thats pof ending and season 4 ending , want to compare that to "what lies beneath" end ? i can't even find a battle against the last boss ..... but a lot of complains ....

    Just tip what lies beneath on youtube and you ll find a lot of complaining videos , now tip pof and you ll see the complete opposite.

    Ty for your points all , but i ll stick to my mind , what lies beneath is a mess and i know  alot off ppl complained about. Hope story will be a bit more epic in soto , leave the emotional damage , the gender politics and the poor snowflake writing , there is nothing wrong with putting some of it in the game , but that last part was obnoxious and cringe

     

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  11. 1 hour ago, Kalavier.1097 said:

    So you completely admit you paid zero attention at all to the story, and yet are trying to complain about it's quality when you cannot even be bothered to actually listen to any dialogue?

    I paid 0 attention to the history at some point , cause it failed to get me hooked from the start , after the gathering flower and fishing part i was already off and the instance were we had to test the "anti oni engine" was completely messed up , what the hell where those skills , a skill who give 1 or two stack of torment , a skill who fear and a skill who lure , you use this one just once just to lure the oni at the start of the instance , then it's off , and you can do the level without using this function , cause the oni is stupid and attacks npcs ... then he goes honga bomga big purply pinky jellow , at least the mechanic to kill it was kind of original in open world , a bit long and boring if you do it too often .

    Just compare that to pof story and season 4 , you start pof with an amazing vew of a big pyramid and inside you meet your new enemies and face a boss right away , then you unlock raptor and zoooommm everywhere and just look at the ending , you face a god with his titan size machinery and you have kralk roaring in the background , that is what i call epic , joko fortress when you see how deranged he is , torturing ppl he disguised to look like you , kralk destroying everything in thunderhead peaks , he carshing in the sea making a whole new map out of his body , i applaud anet at this time for their amazing job , but there has been a huge let down since dragon response missions in term of story telling.

    I bought a game who is called guild "wars" . Not guild gathering , nor gathering wars . While you all say it was a tiny part of the story , what was the remembrance of all the old character , blish , vlast , mai trin etc etc , there is literally no gameplay in 75-90% of this part of the story , thats just lazy , this could be a professor layton game , but with clues for blindfolded decerebrate ppl.

    End up with matter of taste i hated this part and will try to erase it from my memory (should not be difficult , seing the poor content it was) , you enjoyed it , good for you , i kind of repeat myself , but i am happy we ended this part and start a fresh new content who seems to be interactiv and thrilling , just to watch how the map seems to be laying out .

    1 hour ago, Nuldric.1239 said:

    immortal

    Remember you die against that god ? even if you came back , in term off story telling that mean huge dread for your character , it's just my point of view , but i like my character to be bada sses , fighters with  a mind of steel .

    Truly did you really enjoy that part of the story , did you really enjoy interact with runes , read the books , go to rata sum for trying to find blish echo memo , where is the fun in doing that and have batte even my nefew off 4yo can do ?

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  12. 15 hours ago, Methuselah.4376 said:

    I think your whole argument style is starting from the "HFB is amazing everything else is not at good" without really experiencing what everything else does as showcased when you initially didn't understand heal Scourge's strengths because you hadn't tested them yet. The only real thing HFB has going for it better than anyone else is its ability to kitten out blocks. Herald with Legendary Dwarf can provide just as much if not more stability than HFB, it's not just limited to Ventari. 

    Again, every build has it's strengths and weaknesses; HFB can kitten out blocks but those can be stripped by a 1 damage tick, Scourge can safe guard the group's HP while saving its singular block saved for a big mechanic/hit. Yes, HFB can do the same, but if we're talking sheer HP protection level, I think Scourge would win out more consistently. 

    All you state comes with trade offs , if you take dwarf , you have no ventari , does the hfb has such a trade off ? you have everything all rev's legends have for support purpose in your bag as hfb , condi cleanse , bubble , aegis , stab , resistance , +x% healing and condi conversion and avaiblable 100% of the time , so you sure you have it anyway in any situation , on the other hand if you need a bubble as herald and you just switched to brill , well you have not access to the tool for 10 secs .

    And you are right about the healscourge i made a pre made stupid opinion i recognize it , i have tested it and actually enjoyed it , i must have stayed on the hfb for so many years that i can't see any other potential healer going near him , i still believe it a bit tough. Franckly i cannot understand why hfb has skills like stand your ground , who is 12 sec 5 stabs ona  24 sec cd vs druid who is 1 stack for 10  sec and ele 1 stack 10 sec with a 30 secs cd, yes those skills have other effeftct , but don't fool us thinking you take those skills because there is some condi cleanse on it or 5 sec superspeed... not even talking about the absolutely non reactiv mechanic hherald has to go trough to put some stab in ventari.

    but i have also tested the healherald and personnaly didn't enjoyed it , too depending on energy management , especially with brill , the might goes up to 25 , but it is slow compared to other healers and having too many facets active result in a quick swap while using any skills who require energy is punished . Maybe i need to train more with it to enjoy it , but i don't really like the way it heals and provide boons , so guess i am gonna skip this one.

  13. 18 hours ago, Nephalem.8921 said:

    The only thing hfb has going for it is stab. it is extremely overrated outside of fractals. Hfb is a joke compared to hherald.

    Sorry i do not agree , healherald is a bit new so it's coming out step by step , but think you forgot aegis ? healherald is also very depending on his energy management , especially if you want to upkeep the boons from brill , also what does hherald has that hfb doesnt have ? cc ? 5 sec super speed ? 

    Hfb has his tome that he can go in anytime in the game , hherald is hold by his energy management trough elevated compassion , meaning you will have to move from a legend to another at some point , also i doubt that they will keep this 40% boon duration for free , that is insanely overpowered , but as healer i don't see the big deal taking it instead of a hfb , he has more cc and access to superspeed , while hfb is a monster with stab and aegis and have indeed little cc , but no access to superspeed.

    But i should try this one too , it seems that for tanking peculiar bosses it's quite effective with brill healing , block from staff and shield 5 , just regret there is very little stab (hard to use with good timing needing tablet special effect with ventari ult costing 35 en) and no aegis.

  14. 20 hours ago, Knighthonor.4061 said:

    no point arguing among each other when both parties should be fighting together as allies to get these nerfs relooked at. 

    You are right , but in my point of view when you come up with such a salty guy , giving no s**t and insulting freely a whole community of his own game (biggets of gw 2 btw) , the only answer is to show him you neither give a kitten about his rant , and put some oil on the fire.

    I would gladly devellop why quickness is not so easily accessible in wvw vs pve (even if i am a total noob in wvw) , but with such a behavior ... lamers traduction : a stupid, inept, or dull person , better call him the most stupidiest animal in the world ! beeeeehhhhhh follow the tag , beeeeeeehhhhh the tag has jump into a 20km deep hole in enemy territory , no delataplane , beeeeh , let's follow him !

    Again i do not target the wvw community (just this single angry kid) , i know than there is more than that to care about than following stupidily a tag.

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  15. 6 hours ago, Aeolus.3615 said:

    So all in the name of carry the lamers in PVE

    As a pve lamers i will use the same childish langage as you , wvw sheep , cause thats all you do  follow a tag like a sheep ... and hope not to be counted in 5 target aoe treshold of enemy blob.

    I know wvw is more than that , but i adapt my langage to you , salty .

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  16. On 8/14/2023 at 10:50 AM, xellink.7568 said:

    Scourge doesn't have group mechanics

    Uuh... 8 scourge pressing f5 with herald of sorrow up make like ... 10 tons of barrier , not counting the excessiv amount of condi cleanse if you play healscourge , you sound like a wvw player , i have never seen thieves interact with stealth for each other in endgame content , also it resets AA so it needs to be with perfect coordinations. If you refer to wvw mechanics ,  i don't play that mode so i couldn't care less.

    On 8/14/2023 at 10:50 AM, xellink.7568 said:

    The game has many boons, and scourge cannot upkeep as many as a HFb.

    Thats what i stated just above , ty to read between lines ....

     

    On 8/14/2023 at 10:50 AM, xellink.7568 said:

    Poor boon uptime (especially when it comes to heal scourge, protection)

    As healscourge with herald of sorrow (with full bd) can maintain prot. to 100% , if you use it off cd. I am not a necro main thats right , i play almost every class in the game (beside ele) but you need to do some testing .... (i just tested it on an ally) and it upkeeks 100% prot. +- off cd , you have like 1-2secs more.

    sure it has not the variety off boons the hfb has nor the range , and useless main hand weapons , and thats what i complain above , it lacks switness , vigor , and resolution (but with the insane amount of condi cleanse , resolution is really nbot needed) it's really the swiftness that is missed if it is not covered by the dps support.

    Can you just clarify the bug of serpent siphon for me plz ? i did some testing and it seems to work fine.

    Power herald is completely busted now , tell me one class who has 40% bd for free with only traits ? it is best paired with every alac heal off the game , with his ridiculous quickness and might uptime and especially the unique boon from f2 , 2 classes who have unique boons to share , hfb + herald , no other class has something like that .

    On 8/14/2023 at 10:50 AM, xellink.7568 said:

    The need to swap runes when you swap stats

    Sorry i don't want to play the big boi but i have everything in leg , so i only care about stats +5 infusions , also i don't play the +- healer variations off it, it's either healscourge with healing and bd , full viper with or without blood magic  , and with some ritualist gear for alac dps ( i know you don't need ritu for alac uptime but i prefer being safe with the uptime) all the celestial , mercy and plaguedoctor stuff are , to my personal taste , trash stats.

    Also what you say apply to many other class , like firebrand quickness , firebrand condi dps , firebrand healer , or hybrid dps heal quickness , with runes swapping to renegade , to firebrand , to monk ...

     

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  17. On 6/28/2023 at 7:38 PM, TrollingDemigod.3041 said:

    Fire Attunement:
    - Fire PewPew - pewpew enemy for 0,5 damage, apply -0.5s burn.
    - Fire PewPew on 6s cd - apply 10 burn stacks on yourself.
    - Fire PewPew on 15s cd - your hdd burned from embarrassment.
    Water Attunement:
    - Water PewPew - pewpew enemy for 0,0001 damage, apply 1 vulnerability every 10minutes.
    - Water PewPew on 20,75s cd - pewpew enemy and apply chill for -3s and don't deal damage.
    - Water PewPew on 21s cd - your freezer stopped working.
    Air Attunement:
    - Air PewPew - bounce bullets between yourself and enemy, the last one to get hit will get confused (you'll always get last hit).
    - Air PewPew on 10s cd - pewpew yourself in the head, get stunned for eternity.
    - Air PewPew on 15s cd - your electricity bill costs 2k $ each day.
    Earth Attunement:
    - Earth PewPew - throw unpeeled potatoes at enemies, deal emotional damage.
    - Earth PewPew on 12s cd - quickly pewpew 10 peanuts at enemy, all misses the target.
    - Earth PewPew on 30s cd - your shoes get dirt on them without going outside.
    Something like that I guess? Cooldowns ofc may be wrong, but I'm confident that rest is correct.

    Can you do the weaver combinations skills too plz ❤️ ?

  18. This rework has been asked for years now , this one of the many reason i completely left the ele , 75% of the dps build seems to have a conjured weapon in it , requiring high checks on hidden cd from the weapon itself and also no trolls picking your dropped weapon just to weeeeeeee fiery Gs 3 , 4 trough the map (i am one of those trolls).

    All ideas i see here have been mentionned somewhere , making it ammo like virtues tomes , making it like spirit weapons , like engi kits , more oriented in a specific purpose (whats the purpose of conjured axe ? being useless ?) , you all have great ideas and as you i would like those ideas to come to live , but can't help to feel like ranting about it is throwing a rock in the river.

  19. 5 hours ago, Nosrorav.4703 said:

    It's almost like we're playing a role-playing game when we go through stories and narratives.

    Agree that there must be some story and narrative without gameplay involved , but don't tell me the last story part was ok , me checking boxes , gather flowers , remember this old character (who the hell is Vlast , ah yes the flying chicken who had 30 sec screen in the whole story and who act as morgan freeman offvoice when something occur we don't understand) , you are a commander who killed x dragons , butchered a god , killed (not really) a thousand year old lich , and now gather flowers and boxes for who the hell even care , thats very underporductive character narrative devellopement , i felt like a poor little thing who just took critical emotional damage who one shot me , while in pof and season 4 my character was a freaking bad*ss.

    Last part is 95% narrative and story and remembrance (pressing F to check something is no gameplay) and 5% combat , and bad combat ... last boss deal barely any damage , you press 1 button to make it leave for almost 20 sec... and to kill it , you have to go trough mechanics that don't involve any of your class chracteristics , it could be done naked with a woodplank.... ok story need to be easy , but that easy ... almost an insult to me.

     

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  20. The story , if you happen to be a new player , is kind of messy , as a long time player i can tell , story in general had ups and downs , but as a new player , (hopefully they added the missing story with scarlett) the holes between expansions and living seasons can be troublesome , as you need to pay gems for them , it doesnt feel like you ahve purchased the whole game.

    On 7/22/2023 at 3:11 PM, RagiNagi.1802 said:

    Connecting the Pieces

    Yes , i can feel you and try to forget those parts , i personnaly try to completely erase from my head the last part after Eod , checking boxes , fishing , collecting flowers , ... sad , because the gameplay of gw 2 is at my own taste very good , and those part doesnt make it shine . I just hope the expansion will focus on gameplay even in the storytelling , the new mastery for flying mounts looks funny tough and let's think the maps are gonna be very vertical.

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  21. 15 hours ago, AliamRationem.5172 said:

    I'm assuming he's talking about open world.  In which case, somebody should probably tell him that pmech wasn't nerfed because of its open world performance.

    Yes , you can play pmech blindfolded in open world , your mech tank everything and even if it dies you can recall it with signet , also have passiv healing from heal signet and "big boomer" trait (two combined heal you for +- 500 a sec with 0 in healing) , and all of that with rifle at 1200 range just pew pewing your way trough trashmobs like they are made off candycorn (wish warrior rifle has a bit of the same love) .

    And for the nerfs , sorry but that was needed that beast made 32k alsmost afk with 0 gameplay and a rotation consisting of pushing 1 and there you go , 33% of players where mechs in raids and strikes , even in fractals it reached 25% ... that was ridiculous , it is now a decent dps for the effort you put in , also the easiest class to play as dps with rifle.

    • Like 2
  22. 14 hours ago, Shuzuru.3651 said:

    Out of curiosity, how much of a pressure difference is there between olc and olc cm? 

    I tried recently an olc nm, we were 2 healscourge, it's probably the smoothest run of olc I ever did. Almost no down, the pull/push were barely hitting the actual hp (the barrier tanked most of it). 

    Also did a xjj cm title run, a bit rough but the pressure was mostly ok unless the group start to run like headless chicken. 

    Depends of your teammates , if they stack really tight on push and grab mechanic a healscourge can do , but most of my runs ends up with everybody scattered around and in need of big heals , also in cm , there will be someone afar for mechanics like greens or tank , what you don't care about in normal mode because you can phase the boss where they only happen to do there own mecanic just once per phase .

    For ankka cm most of the pressure comes trough conditions so with the surpress condi on barrier application , healscourge is strong there , but as i said it is really strong on some encounters where hfb will be strong on almost every encounter (not as much condi cleanse , but let's remind f2 2 cleaning 3 condis and healing per condi cleanse on a 240 aoe range with a 4 sec cd...) , but now after playing it with more understanding i will surely run it on some encounters , like matthias or desmina , where condi cleanse and rez ability with teleportation can save the day , i just wish for a support mainhand weapon with some tic of ranged healing and with that i will certainly switch from hfb to scourge as mainhealer , some changes could do some good , hfb still has all tools in all his tomes , still is the only spec (with herald) to have an unique boon to share(+300 thougness is +- 10% damage mitigation on class with 1000 base).

    Also i despite the nerf on % rez , it was indeed needed but not as much , 7 to 2 % for both wells , and 4 to 1% for transfusion , a bit too much .

  23. Viable , not very meta , but the healing tempest is starting to feel nice , the alac/dps instead is holy deep low in dps in comparison to other alac dpses.

    Also you talking about celestial tempest for ? open world or instanced content ? if it is for open world , everything is viable there , you can run full minstrel warrior and still be effective , as it is starting to feel like a baby playground lately.

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