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Dibit.6259

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Everything posted by Dibit.6259

  1. There's a lot of stuff in the Wizard's vault that people dislike/can't do, we gonna remove those too? It's optional and I'm sure anet's reasoning for adding it was not "we're gonna force you to do it" but "hey you considered doing this?". There's plenty of time and other AA rewards to be had to ensure you get all the rewards and the limited time stuff you can get later with the legacy tab. The only people that really believe in gatekeeping are those unwilling to be proactive and do things for themselves. Yes there are groups that ask for kp but they don't stop you from being able to form your own group instead. There's nothing in game that stops you from being able to do content (other than maybe being level 80), regardless of whether you have the right gear, the right build, experience etc; these factors only increase the likelihood of being successful.
  2. This hilariously hurts my eyes and soul
  3. As someone who plays both with extra wide screen on my pc and a small screen laptop I do not find hardware to be considered a tactical advantage to other players. If my reactions are slow/bad or I play terribly with a smaller screen a bigger screen ain't gonna make much of a difference. Also bigger screen can be hard to concentrate outside of a certain radius of your character/skill bar. Maybe it's a disadvantage instead!
  4. The dps check is there to make sure people don't breeze through the bosses hp that they skip phases/mechanics. Anet are probably aware of current bench marks and performance in the game (they need to be to do balancing), so they need to make a boss where those who are most likely to do the cms (those with high dps), which means higher boss dps. Sure sometimes this can be way off with this but then they monitor and make adjustments like they have done with ht and now febe cms. I'm glad they have decided to make two cm modes now so both sides can experience the cm but I also fear that people will push for the harder content to be nerfed again. Cm's were meant to be for those looking for a challenge but it seems the narrative is that people on the lower end of performance get upset by their inability to do this content and claim it unfair then demand nerfs to suit there needs rather than adapt and improve upon themselves. Where has the idea that a challenge is meant to difficult and require effort and patience? There is so much content in this game for those of that level but as soon as something is created for those who like challenging content people start to complain.
  5. Good move from anet, managed to get a good compromise to satisfy both sides.
  6. Ok my bad, from what you wrote I assumed you had a problem with mechanics not being engaging/creative to you. The high dps can also be considered a mechanic as you need to be balance doing stacking mechanics, avoid aoes and be able to do appropriate damage when you have the window to do so. I agree that the hp on the boss atm is probably too high but I don't think it should be lowered too much either. From what I read from your previous posts you seem to want it to be so people with lower dps can also pass this cm but I feel like it should be a higher dps boss for groups who want the challenge and to avoid carrying (we already have other cms that don't require as high dps). Content like Ko, ht and febe cm is that it feels like everyone has a specific role to fill that promotes coordination and contribution from everyone. I get it's not to everyone's tastes but people don't seem to accept for what it is and either work towards it or move on.
  7. Anet's balance philosophy will never 100% work, there will always be certain classes that do X better in certain fights, the playerbase has always had to adjust or play different classes/builds for different content to get the best results and this will continue. I agree febe cm has its issues and anet have already said they will adjust things based on what data they get back but I don't think nerfing it to oblivion is justified. We rarely get this level of difficulty in the game and I don't think anet should be forced to never do such content because some people are unable to do it or it requires more effort. Edit: Anet can not cater to all but they cater to the majority more often than not. So why is it bad that they had the odd content that cater for those who enjoy something more challenging?
  8. So you have a problem with the fight's desgin rather than the fact it's difficult? Then please write this rather than resorting to "I paid money". And also on that point this is more your preference than a problem. Some may like the fact it has high hp because it means it requires being efficient and a certain level of performance that people strive for and enjoy. Not every strike needs to be one size fits all. Also i've personally enjoyd the mechanics I've experienced in Febe cm (I joined a blind run with my guild on its release). We didn't get far past 80-70% but it was fun to try and figure out how to optimize and progress. I'm probably not at the level to conquer this cm yet but I'm working towards getting to that point which I find exciting and fun. I believe there should be cms like Co, but also cms like Ht and Febe. Let people have some goals to aspire to as they improve in the game.
  9. I don't agree with your statement of being entitled to get everything included in the expansion because you paid for it. This argument has been used too many times to justify easy or free content/rewards for little to no effort. This is just a small percentage of the expansion you paid for and was designed for those who wanted challenging endgame content (granted they are of varying degrees of difficulty.) I could also make the argument that I paid for the expansion to be able to get some challenging content in the form of the strikes and I'm disappointed with how easy CO Cm is, therefore I demand it get buffed and become harder to suit my own preference. I won't argue that there is currently a high dps factor required for Febe CM but with current power creep maybe this was why it is designed this way. Most people are capable of being able to do decent to good damage if they put in the time, effort and research into it, but most of the time people just say "why should I do x in order to get y" or "I'm too busy to be able to work on it" etc. Why can't people just admit they are either not capable or can not be bothered to work towards things? And it's ok if you're not able to do every single strike, raid, fractal, whatever endgame content in the game. If you really want something then shouldn't you work towards it? Most of us get taught this when growing up. Febe Cm is currently too difficult and anet will probably make adjustments once they have had enough time to look at the data, but this does not mean that it should be achievable to every player level just because they bought the expansion. Edit: altered last sentence from accessible to achievable as the content can be accessed by anyone but not everyone will be able to be successful in the encounter.
  10. Febe cm has some problems atm, but then again so did htcm so I figure players will learn the method to beat it or anet will adjust things depending on what data they receive. I like that fact there's hard content in the game, when you get into end game content people tend to improve and progress that what was first difficult becomes easy, so having stuff harder than the usual end game content makes sense for those wanting to progress. Only thing I agree with what most people have said was the difference in difficult between Co and Febe cm. Eod has a good mix of level of difficultly with their strike cms, but Soto cms are like night and day. It would also get boring if they only created content for one group of people, granted it is a larger group but there is much more content available for them than the "hardcore" people in the game. Let them have fun too 🙂
  11. Some materials you gain from salvaging are account bound e.g. darkmatter from exotics to craft ascended. It mainly depends on what you value most: gd, materials and/or qol. If gd then selling gear on tp is more worth while, if the other 2 then infinite salvaging kit is.
  12. It's common they rotate the guarantee drop, it's the yellow dye's turn again. Don't like it then save your keys for some other time. Do you also complain about the guarantee drop being related to the same festival items during their time of the year?
  13. This was the reaction with htcm. Took 6 days for the first successful clear by snowcrows, so we'll probably know within a week 👍
  14. Beautiful quote but this is a Game not an injustice to human rights 😂
  15. It's optional and there's plenty of time/other WV tasks to be able to unlock all temporary/limited WV rewards each 3+ month WV reward update. Legacy rewards tab even gives you the chance to get the temporary unique rewards you missed out on from previous WV update.
  16. Yes anet's communication is not great at times, but not sure how the current posting of many threads on the same subject is supposed to solve anything. Anet probably have not brought back the runes for the following reasons: 1. They have no plans to bring them back. 2. They are focusing on other stuff atm and plan to bring them back later. 3. They are unable to bring them back with the current system (possible via how relics work/code). I wish all those who miss the old rune affects luck, whether it be that they can find alternatives or that they do come back in the future.
  17. You just further my point with this behaviour. I'm not saying discussions or complaints on this issue shouldn't be addressed but the shear volume of threads on the same thing when there are already threads on the subject that people can post in instead is starting to create unnecessary spam.
  18. Its getting to the point that these repeated threads are just seen as constant whining that others are beginning to get annoyed with. I get that you guys miss you rune summons or whatever but I don't see this getting anywhere (or at least not anywhere soon).
  19. If you can get qdps herald you will still have stab, its not as great as hfb but it works just as good.
  20. Lets put this in simplest way possible as to why they won't be making gw3 Does gw2 still make money? Yes Will it cost a lot of money to make gw3? Yes Would the cost of making gw3 cost more than maintaining gw2? Yes nuff said
  21. Oh boy, another thread complaining about a system been in the game for many years because it doesn't suit their "needs" and are unwilling to put in the effort to actually ensure they can access the content they want to do despite many people giving advice and explaining how things work. You said it yourself, it's too much effort for you so you'd rather play pvp. Problem solved right? Let's be honest here, most people that want things to change with lfg is because they're reluctant to actually do the research, looks for guilds and/or join a discord, and play with appropriate gear/builds for the content they are aiming for. The "create your own squad" response is a result of those giving such advice getting pushback and little results from those complaining. If you want things to change why not be the one to change things right? Or alternatively just move on.
  22. As someone who plays li builds you can do 20-30k thats only requires 5 buttons and prioritising one or 2 skills. cough cough mech cough. These are great because not only can you do decent damage it also allows you to focus more on the mechanics of the fight, which is usually the more challenging part of end game content. Main problem, outside of the dps checks on certain fights, is people lack of understanding and/or willingness to do these mechanics. Take CO for example many people don't do the arrow stack causing other players to die and possibly the fail of the whole fight. The point of a CM is that its suppose to challenge on several factors e.g. dps, using certain skills for certain mechanics, more damaging mechanics to avoid/be aware of, stacking, positioning (this can be running to an area of saftey), and so on. Of course there are a few challenging content without dps (some jumping puzzles and mini dugeons require problem solving skills in form of puzzles, mount races, mini games/activities etc), though these are more solo/competing. This is a combat based game so it makes sense that combat would be a main element to most content.
  23. Since you say there are other posts on this topic and nothing has been done as of yet it may be the case that's its not possible to implement (most likely due to the spaghetti code.)
  24. Here are the drop rates results by player experimentation: https://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate Based on these statistics the drop is 0.08 (uncommon item) ÷ 20 = 0.004 per key Please note: this is a calculation based on the provided information and should not be taken as 100% accurate but as a guideline.
  25. Depends on what you're looking for in the game so I'll ask a few questions to maybe narrow it down a bit more. Do you like story aspect of the game? If so would you rather play in order or happy to just go with what's most exciting/interesting? Do you play pve, pvp or wvw most? You interest in having best build/gear? Are mounts important to you? Do you have griffon and/or skyscale? You enjoy/play endgame content? (Raids, fractals, strikes) Are you interested in legendary weapons or armour? If so which would you prefer?
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