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Klowdy.3126

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Everything posted by Klowdy.3126

  1. Always. It may not be as quick, but with jumping and flying, the griffon is definitely the best mount all around. The question is, when wouldn't they use the griffon?
  2. It's not that hard with a guide. I finished it in two days, and I'm so happy I did. The biggest problem would be the gold cost. It is really very easy, it's just some collecting quests. You don't need it, but it is so convenient.
  3. Breeding can cause many changes in the animal. This is how we went from wolves to toy poodles.
  4. I dont know what you might call it, but I would love to have a LB wielding necro. I would like it to be power based, but everything I can think of revolves around bleeds and poisons, maybe even a fear, lol Also, a GS rev, called destroyer. A corrupter spec, that steals/corrupts boons, with short condi that hits really hard, so it kind of plays like a power, but revolves around condi. It could use symbols as an offense, or wells for ground target AoE.
  5. That's YOUR thing. It works for YOU. Your post, however, seems to say that no one else can have any other way to play, or have preferences that aren't involving keybinds. Granted, keybinds are simple to implement, but most folks who care about their gameplay want to just play the game howsoever the controls allow. The controls allow on-click. So some folks play on-click. The problem is that playing on-click means having that horrible skill description obscuring what you're doing most of the time. And sometimes, in the heat of battle, you lose your position sense and need to click skills (or something else) and your mouse rolls over things that pop-up in your way. Even if you don't click on skills to play, the skill descriptions will pop up in the middle of things if your mouse happens to go over them. So sticking to keybinds isn't a solution. The problem persists regardless of what style/preference one has. We shouldn't have to keep those skill descriptions active "on hover" all the time. A right-click on them is really all one needs, or an option to make it pop up only on right-click (making that the default) with no description on hover. Just change the event from on-hover to on-right-click in the code and call the same pop-up function. Make the left/right click on the arrow above the skill what you use to change the skill slot in the 6-10 slots, with a right-click on the skill itself providing the description that disappears on click or when you right-click on another skill. Then you don't need to go changing anything in the options UI at all. And while we're discussing clicking and cursors, I'd prefer if there was an option to keep the cursor visible at all times, because I tend to lose track of where it went when moving the camera/character. The mouse moves, but the cursor hides while the movement is happening and reappears where it disappeared, not where the thing would have been after moving the camera/character. This means I'm always losing the cursor because I can't see it when it disappears. If it stayed visible the entire time, even if it didn't move, it'd be easier to notice. I had to add Yolo Mouse to help see the thing, which makes it better, but it shouldn't be a problem in the first place. The cursor should never disappear (except when playing with no UI). If that's a suggestion for another place, I'll go toss it there, too. Wow man, I meant no offense to anyone, and I never implied everyone should do this. It is a fact that everyone that plays in the big tournaments for huge cash prizes don't click abilities. It is slower, it if that's your thing, do it up, I'm not here to tell anyone how to play. I simply offered up a very easy method of action play that requires very little movement over the keyboard. Also, I wrote that six and a half months ago, so I'm not sure why you are attacking me now.
  6. I've been saying the next expansion would be underwater since the announcement of the underwater combat update. I could see them giving elite specs one (maybe all) of their underwater weapons, with a different skill set, that can go on land and underwater, with the same skills.
  7. You just need to run through it a few times and remember where everything is. It is so rewarding when you complete it.
  8. I like the asura with horns that double his height. I've been using the PoF outfit from the CE on my sylvari revenant as I level him. He is black wood, with red detail, and he has on the black feather wings to make him look like a dark angel kind of character. It's very basic, and you dont see it used much, but I think it looks cool. I only wish you could see back items on the character screen. That is a huge part of the look I go for with my characters. It takes away from appearance without them.
  9. It becomes very difficult to follow an enemy when everything is flashing like that, no matter what position the camera is in. It gets difficult to do meta events when you can't follow enemies on screen.
  10. I'm glad the races here don't follow every other game.
  11. I sometimes feel like people think I'm afk farming. I was at a small hut area the other day, doing a heart to get my griffon mount (got it =P), and I had to step away after finishing an event. I came back almost an hour later, and I had several reward chests for being in the area of the event I had finished before I walked away. I was next the the heart vendor, so I thought I was in a safe zone, but I guess it becomes a little gray during that event. I'm just a guardian, though, so no pet to tag mobs, and no auto loot.
  12. I assume you mean in MMOs, because I can think of hundreds of games that had great graphics, and awesome gameplay.
  13. I can't upvote this part enough. I always follow the melee/ranged setup where I can. One example of its benefits, I've been leveling a new revenant, and when fighting level 35-40 bandit enemies, some of them have lots of explosives that detonate at proximity, so staying away from them is key. The most obvious is world events, and tagging as much as possible in order to get gold rewards.
  14. There is no need for a sequel yet, unless they have some groundbreaking ideas not seen in other games. Something like WoW 2 could run on a much better engine, and have action based combat. As of now, there aren't any ideas I can think of GW2 could implement, other than a better engine, which doesn't seem worth it for the small upgrade.
  15. It doesn't matter that you are buying it for the skin, they are still selli g it for convenience on top of that. I find some things too much to spend on a game, but others don't, and I don't wish to take that money from ANet. If you don't want to pay the price, move on.
  16. You should try out the action cam. Clicking is a very subpar way of playing. It's really easy to get used to. I set my keys up as so: 1-LMB, 2-Q, 3-E, 4-R, 5-F, heal-T, utility are 1 through 3, elite-4, F1-Z, F2-X, F3-C, F4-B (I don't play a class that needs more F keys than that), rolls is set to MB4 and weapon swap on MB5 (if you have the buttons). It may be strange to get used to at first, but it didn't take me long. You will see how much better you are using the action cam.
  17. I would start by giving them herald and renegade from day one. Step two would be giving two eelite specs that change how the class plays (like every other class), and not just complete the half finished mess.
  18. I don't care about the cost ...But this "Hard work makes roots taste sweet".Isn't always true. Hardwork is very bitter if you don't get what you feel it's worth out of it. So.. you don’t want the winters presence? Then there’s no issue, no? I think the work involved is fine for the WP. Other people don't. They still want it, they just may not agree it's worth the work involved. Wanting something and wanting to grind for it, are two very different wants.Then it would seem you don't want it enough. It is personal choice to work for something or not. You don't get to choose the path, only if you want to take it.
  19. Tomes are now abilities, used by two classes. They aren't going to turn them into something that is bought/dropped after implementing them as spells, especially since one is an elite spec. "I'm using a tome in order to use my tomes more effectively...in my tome build...with tomes" No. Well then the OP is moot, if we're going to accept nonsensical weapons then there isn't any point in exploring new weapon types. Or... and here me out here, you could stop making vain attempts to shut down peoples suggestions in ways completely illogical to a suggestion thread to make yourself feel important and empowered. We're already suggesting major changes to the game here, as that was the purpose of the thread. And you're making assumptions about those suggestions says nothing about the suggestions themselves, but about you and your conduct. What I was suggesting was that "tomes" not be the firebrand class mechanic in favor of it being added as a real weapon, as anyone could have figured out upon reading my suggestion. But you didn't want to come to that conclusion, it didn't give you the opportunity to put yourself up by shutting others down. And that change would more easily be made than adding any weapon to the game, because, as the entire guardian forum has pointed out for two months on end, tomes are tomes practically in name only these days, they are included in a brief casting animation and then never seen, you would literally have to change a single animation and sub out a single word in the FBs skillset. Oh how terrible, we changed a word, the firebrand is ruined.I apologize, when I wrote that this morning, I was mistaking tomes and mantras. I'm against changing something that would affect more than one class, and change something that has been in game since the start. What you suggest in the end is a decent idea, and it would be changing something that has been around for only a few months.
  20. Tomes are now abilities, used by two classes. They aren't going to turn them into something that is bought/dropped after implementing them as spells, especially since one is an elite spec. "I'm using a tome in order to use my tomes more effectively...in my tome build...with tomes" No.
  21. If you give some of the classes a weapon that is new to the game, the rest are going to want one too. So you are left with either giving everyone the same weapon, or adding a bunch of new weapons for multiple classes, and balance all that out. Eventually you will end up in the same position you are in now.
  22. That was my opinion, unchanged. Asura are the smartest race in the game, and engineering is the only class that would involve genius levels to work properly. You can have stupid people (not players, talking about classes as their own entity) doing all other jobs if they are trained well. Engineer seems like the "smart class". I'm not talking about more, or previous discussions, I'm talking about what makes sense to me.
  23. Engineer is the only class that really made sense to me for asura.
  24. It's simply trading time for golds and viceversa. There's no point in the discussion itself, cause crafting a legendary ( and a precursor, through the achievement epic run ) is meant to be something that somebody would achieve over the weeks/months, and not instantly. You want to skip and get your item without waiting?You can, but you probably will pay a higher price. So basically this sounds to me that if i want something faster,and i dont wish to spend an eternity grinding i will be effectively punished with a greater cost of the precursor i want to craft?This sounds really familiar to me, almost like some new mounts that got released quite recently, isnt that what they responded to their official answer? A goal to work towards?. Guess anet never changes... Or almost like real life. If you wanna make a car, it will take you time, but cost less. If you want the car today, you will pay more. That goes for just about everything. I'm not sure why you think instant gratification is supposed to be cheap, because that's not the way life has ever worked. ??? When you buy a car and pay cash, it´s all yours after the money goes over the table. You get both a discount for paying cash and you don´t have to pay interest.When you order a wedding dress(the classic example, I know) and you receive it after your wedding day, you not only can ask for a refund but also for compensation. The only scenario I can think of from the top of my head where your idea is fitting is with items that sell because they are handmade and exclusive, like Ferrari who fashion series of cars in very, very limited numbers for selected customers. You order it today, you get it in 2020 or so. But even in this scenario, Ferrari does not ask you to dig for carbon, titan or fibre but only allows you to dig once a day.^^ And no, a legendary weapon is not such an exclusive content. It would be one when you had to make lots of quests to get it, but the potential methods to achieve such a weapon also has a viable method of instantly buying it.And if you made all of those things yourself, it would be cheaper, and take longer. My point still stands, there is always a way for you to make or have something made, and buying premade items. There are handmade for cheaper and more time, and instant pay for more. The point your are making about buying a car for full price with cash over the regular monthly payments makes no sense. There is no payment plan in this game. There was also no mention of a deadline, so the dress arguement makes no sense either. The point I was making to the comment I quoted was fast = more money, self made = slower and cheaper.
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