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Ryou.2398

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Everything posted by Ryou.2398

  1. It seems diversity is starting to come back, good job anet.
  2. Yea and then he will come and give constructive criticism while the trolls attack him and he will get warned for it not them.
  3. We have been bringing this up for some years now.
  4. The struggle is when people look into mmos they see anets history with balancing, as with most mmos, they are dying at this point in a downward spiral, hopefully we will see a rise of mmos again soon.
  5. I think there needs to be an overhaul to the whole of everything, health to damage ratio is way out of hand I think to an extreme, and I am going off GW2s own words. "No race or profession is unequal". We both know that those words are untrue, and by extreme I am referring to the Eles having the lowest health and is supposed to be the highest damage and yet that's not true. And then the Necro not really fitting in. Players wanting Mesmer minions killable when they're manifestations of things. These are just some of the things that are extreme examples. By rework the whole of everything. Everybody has the same health in the same equivalent gear, damage taken is different depending on armor type and such, and then rework skills to where everything is equal across the board. Then you can get out of the rut of having to use the only viable build to being able to experiment with different builds and not a cookie cutter build that not everyone is going to be proficient in to be able to do the content that they're going to miss out on. PvE and WvW should be separate from PvP only content, that's what Guildwars used to be. I say WvW too because it's usually story based and the only PvP available to lower levels and up. And that way there is no capitulating to the PvPers that generally only PvP and could care less about what it does to the PvE content that they don't do. And then you add a resilience to WvW that you wouldn't have when you're doing PvE so that those same skills take longer to kill a player. Then the only thing you'd have to change is the resilience and not the skills themselves. Personally i think that's just a dream there is always going to be some classes in some ways good and others. EG: you already have tempest and guardians with firebrands as top level healers atm and firebrands offer tons of buffs. Best bet is to work on those unique features of other classes if you want t hem to be viable in their own ways such as rangers with the spirit stones and their own. I think some instances there is just no way you are going to get nec to be useful in the same way a mesmer is with its unique buffs such as quickness and alacrity. And eles have a ton of stuff they could be messing with to make them useful such as their auras which are unique only to elementalists. Even eles agree that auras should be their strong points that make them desired for. Wouldn't making everyone the same and same dmg kill the game? That does not mean the meta tight either, just because it may seem impossible to have really close to perfect balance does not mean it is not, I will say in my experience in many mmos they where far more balanced then a few of the more modern mmos like gw2. It seems many times there was maybe 2 or 3 classes with more quite a few more viable builds then others. What should matter is getting at equal as possible otherwise it really is not fun for anyone, you do not throw your hands up and give up and make flavor of the month worse then it already is. What i mean is you are going to have some classes that are better vs others and pure balance like chess is a false hope. Even world of warcraft has issues with balance. I'm not saying to throw hands up and give up but rather balance classes in such a way that you need to find tactics to overcome a class that is good versus that kind of thing. What they should do, is make so no class hard counters another to the point where you get pinned down and destroyed and unable to retaliate, because that is simply not fun. Playing a ele for instance and getting destroyed by a holosmith with no problem at all, and completely able to pin down the ele is not good if there is no counter for the holo while playing ele.I played wow many years ago and as someone was there there near the beggening is they balance the game in certain ways on purpose to get people to reroll, maybe not anymore as its been a while since I gave it another whirl, my point is in most modern mmos its pretty terrible and 90 percent of the time its greed. But I hear what your saying and appreciate you not getting defensive about it, you seem pretty objective which is really great for conversations like this. Seems they could change some core things about the game to create better balance, I have seem plenty of good ideas in these forums about them.
  6. I think there needs to be an overhaul to the whole of everything, health to damage ratio is way out of hand I think to an extreme, and I am going off GW2s own words. "No race or profession is unequal". We both know that those words are untrue, and by extreme I am referring to the Eles having the lowest health and is supposed to be the highest damage and yet that's not true. And then the Necro not really fitting in. Players wanting Mesmer minions killable when they're manifestations of things. These are just some of the things that are extreme examples. By rework the whole of everything. Everybody has the same health in the same equivalent gear, damage taken is different depending on armor type and such, and then rework skills to where everything is equal across the board. Then you can get out of the rut of having to use the only viable build to being able to experiment with different builds and not a cookie cutter build that not everyone is going to be proficient in to be able to do the content that they're going to miss out on. PvE and WvW should be separate from PvP only content, that's what Guildwars used to be. I say WvW too because it's usually story based and the only PvP available to lower levels and up. And that way there is no capitulating to the PvPers that generally only PvP and could care less about what it does to the PvE content that they don't do. And then you add a resilience to WvW that you wouldn't have when you're doing PvE so that those same skills take longer to kill a player. Then the only thing you'd have to change is the resilience and not the skills themselves. Personally i think that's just a dream there is always going to be some classes in some ways good and others. EG: you already have tempest and guardians with firebrands as top level healers atm and firebrands offer tons of buffs. Best bet is to work on those unique features of other classes if you want t hem to be viable in their own ways such as rangers with the spirit stones and their own. I think some instances there is just no way you are going to get nec to be useful in the same way a mesmer is with its unique buffs such as quickness and alacrity. And eles have a ton of stuff they could be messing with to make them useful such as their auras which are unique only to elementalists. Even eles agree that auras should be their strong points that make them desired for. Wouldn't making everyone the same and same dmg kill the game?That does not mean the meta tight either, just because it may seem impossible to have really close to perfect balance does not mean it is not, I will say in my experience in many mmos they where far more balanced then a few of the more modern mmos like gw2. It seems many times there was maybe 2 or 3 classes with more quite a few more viable builds then others. What should matter is getting at equal as possible otherwise it really is not fun for anyone, you do not throw your hands up and give up and make flavor of the month worse then it already is.
  7. Many of us could not agree more.
  8. Oh yea bro just use that as a staple in rpgs as a whole, usually earth provides more defenives and tanking capability, especially on pets, I remember it was the same with the magician in everquest 1 the earth pet was the tank.
  9. Those metas do not take long, I can see this is kind of an issue but its not that big of a deal.
  10. Really ... and what did Anet say they were trying to accomplish? Seems to me the changes they made are exactly inline with what they told us they want for necro. We get that you are massively disappointing that this isn't the "20% DPS increase" patch that you were looking forward to but to be frank, you DID get a DPS increase and you DID claim this would make Necros better for what you wanted for them ... so from where I sit, you got what you said you wanted. Do you selectively read what I say/request? No I didn't. I LITERALLY responded to you ... you can see it in the quotation I've made. I mean, if you are under the impression that Anet is going to fill a specific request from a player ... I don't think you understand how these changes work then. You made a whole thread where you asked for more necro DPS ... you got it ... now you're frustrated. Honestly, I don't think you know what you want. You literally respond to all my necromancer or guardian posts. All? I don't think that's true ... just the ones with mis-information. Anet certain DID make changes in this patch that are aligned with what they were trying to do and you shouldn't be frustrated because the patch gave you exactly what you said you wanted in other threads to improve necro. Maybe if you get what you want and it doesn't fix your problems, then you need to adjust your thinking ... DPS isn't going to fix what's wrong with necro for PVE teaming. Interesting you mind proving how some of them they are misinformation? I find it odd how many posts you label as misinformation personally and I always find your responses interesting, also he is righ, I see you constantly respond to many class criticisms since I have ever joined this forums years ago, that saids allot when you come back time to time and your atleast in the top pages somewhere.
  11. Instead of promoting nerfs on classes you need to focus on buffing other classes, it saids allot about you as a person when you come into a class post and only focusing on one issue with one class, you only care your getting whopped by gaurdians in wvw you clearly do not care enough about balance to have an objective and constructive perspective in the first place.
  12. I still don't understand this complaint. Are you playing only core ele? Tempest and weaver are both fine and appear to have effective builds in every game mode. I wish i could play only core ele. Tempest is very much pigeon hole into support only most of the time but it lacks massive boons that are a must for support so you always feel like your doing less then other supports and weaver plays very different then ele core and lose a lot of fun in doing so. Max min part of the game the "end game" ele simply lacks too much to ever make up for what other classes can pull off. As long as ele tempest and weaver lack strong support boons or even self support boons its always going to be lacking. As long as its dmg is only physical with no unblockable effects or even strong condi effects (on one hit and with more then 2 condi dmg effects) ele dmg is lacking. Ele is mages is name only its not a real magic users its a physical attk class who has animation of magic. Think of ele more like a ranger for an archetype. Oddly ranger and wars are more mage like in gw2.It may be in a bad state now but it was not before and people are acting like they invested years and did not enjoy it during the times it ele was in a much better state lol you guys know a class always ends up in the dust for a while, its eles turn they will rise again relax.
  13. I wouldn't go based on the forums, they are excessively negative here.. most of these players are new as well and don't know how to play their MAIN class let alone give commentary on others. All classes are in decent spots with viable builds for all game modes, just things like guard and rev have more options and are often required in all. I am pretty sure allot of that negativeity is constructive from someone who has been playing 5 years off and on, where else can you get answers? Certainly not in game like you can in a forum.
  14. What a terrible response, you are literally trolling this person please stop, you know darn well that this does not prove the op literally compares it to real life, but you can easily combine game elements to real life, so what you said is not even completely true.
  15. If we actually teach the OP something by adding 2-3 explanatory sentences after our "lol nope," then we will have made it a useful thread anyway.@Vayne.8563 said: What's the point of replying if you aren't going to say how it's wrong? The OP says he's a new player. This is an oppotunity for veterans to share their knowledge with a new player and teach them something. What's the point of your post exactly?If I start teaching them the game, you would come and ask why am I doing it. Anyway I see nobody who asks for help/suggestion or advise, there are no polemics, nothing to discuss here... All I see there is some misleading information that can confuse actual new players, so I don't understand what is the point of this post. And I wrote mine to warn players that the new player's observation is far from the reality. Is it wrong what I said ? Is it wrong why I said that ? Is it offensive ? Thats a hek of an assumptions and a bad justification.
  16. Alot of fantasy is based on lord of the rings, yes. Guild Wars 2 is clearly not. And there is nothing in the lore that even remotely says that a dragonhunter in this world should use a spear.Anet has established that dragonhunters prefer the longbow as their weapon, so that's how it is. You can't just apply your own rules onto a world someone else has created. It is Anet's world, if they want dragonhunters to use bows instead of spears, then there is nothing wrong with that. All I said that it made more sense considering it is a heavy armored class stop assuming things and acting as if you speak for me, enough is enough we where having a friendly convo until you came along and started getting way to uptight about it. It is my opinion and I really do not care what you think of it and I certainly do not need your approval.
  17. I personally thought this is what dragon hunter should have got instead of the bow, it just makes more sense. Lore-wise Braham took up his mother's bow becoming the first DH so I think it makes sense. regardless of lore in fantasy a dragon hunter type of character with heavy armor should use a spear. You say should as if it's a matter-of-fact. What are you basing this on? Final Fantasy? Lore matters. Sorry.Lore is subjective when we are talking about multiple fantasy genres, I do not understand the line of thinking with people like you, not to mention its a little hypocritical when most fantasy was based off lord of the rings so if you want to be technical about it there are many weapons that should not exist.
  18. I personally thought this is what dragon hunter should have got instead of the bow, it just makes more sense. Someone like the awesomeness that is known as the dragoon. Yes I will admin that is where some of the concept comes from lol. Lol nice! Admit haha! Somtimes when something such as that of which is known as a dragoon exudes such awesomeness it can not be contained and will shine through no matter what game is in question. Lol @Psycoprophet.8107 said: I personally thought this is what dragon hunter should have got instead of the bow, it just makes more sense. Someone like the awesomeness that is known as the dragoon. Yes I will admin that is where some of the concept comes from lol. Lol nice! Admit haha! Somtimes when something such as that of which is known as a dragoon exudes such awesomeness it can not be contained and will shine through no matter what game is in question. LolThat was epic my dude.
  19. I personally thought this is what dragon hunter should have got instead of the bow, it just makes more sense. Someone like the awesomeness that is known as the dragoon. Yes I will admin that is where some of the concept comes from lol. Lol nice! Admit haha!
  20. I think core condi is the best from my experience.
  21. I think its the simple matter of certain builds need an hp boost maybe they should put the extra hp in a trait and that would balance things out better but there are other builds where if you had hp you would be way to op, your best bet for now is going a condi build there is a really nice core and firebrand one you can run and trust me its a hek of allot of fun.
  22. I personally thought this is what dragon hunter should have got instead of the bow, it just makes more sense. Someone like the awesomeness that is known as the dragoon.Yes I will admin that is where some of the concept comes from lol.
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