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MarshallLaw.9260

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Everything posted by MarshallLaw.9260

  1. No offence, but looking at all the recent posts/topics/threads you've started, you do not understand parts of the game and seem to think that things should be "fixed" when they are functioning as intended..... Every one of your posts is a complaint of some sort related to a feature you don't like and think is a problem, when it's not. As the previous poster mentioned, check wiki if you find yourself struggling.
  2. What the skins look like is subjective. Nobody "needs" to have ascended/legendary gear, all content can be done in exotics (minus perhaps HT CM, etc.) so "need" is an irrelevant factor. The point is, if you have spare GM marks and have not unlocked all skins, then those marks have a use. You're saying that you don't want to use the marks to unlock skins you don't like. That's fine. But it doesn't change the fact that they have a purpose.
  3. Of course, I forgot the old hero misforged set. That's another 19 weapons, so 57 more GM marks. So the total marks needed to unlock everything goes up to 393. While I agree there could be be a tiny minority who have 10k+ hours of playtime and may have got all those marks already, this is not an issue for the 99.9% of people. My solution to the original problem was, if you have too many marks, you can unlock all the skins you havent yet acquired. I still stand by the fact that very few people would have every wvw/pvp skin in their wardrobe.
  4. There are 32 weapon skins from pvp/wvw which all cost 3x GM marks so that's 96. There are also 36 unique amour skins in pvp, another 36 in wvw - costing a further 240 GM marks. I somehow doubt that you have made/farmed 336GM marks and have every single one of these skins but feel free to prove me wrong.🤷‍♂️
  5. You can use them to buy ascended weapons and armour from wvw or pvp to acquire the skins you don't already have.
  6. So many wrong ideas here. Firstly, just because another mmo has a feature, popular or otherwise, it is not a reason to have it in this game. Secondly, if you find that flying breaks immersion **for you** then just don't use your mounts. Remove the keybinds and problem solved. Thirdly you think taking something players have already unlocked "would make exploring more fun". Maybe for you, but for some (like myself) it would be **less** fun. More than anything, there are two points to see to understand why your suggestion doesn't work. 1. Players have already put in the time to acquire the mounts they have with no indication that they would need to do this again. It sounds like an inconvenience and forcing them to do tasks for no apparent reason for a reward they already own is a terrible concept. 2. Taking options and choices away so that people **have** to use the zip lines or other modes is poor design. The Devs have generally given players freedom to chose how they want to traverse the landscape the same as they have freedom in playstyle.
  7. Clearly you're missing the point about the new strikes compared with IBS ones. The EOD strikes have more mechanics to learn, different obstacles to overcome. Anet didnt simply make the healthbar larger, they added more phases which aren't just DPS check gates, but something more diverse. The aim (as far as I understand) is to put new challenges for the players, not to get stuck behind but so that they feel a sense of achievement when mastering them. Clearly this content is not for everyone -if you don't like it, don't do it. Also I noticed you said it took you 30+ mins to complee the Minister Li strike (perhaps you've edited your post to remove this already) - If you are taking that long to complete the strike, that shows there is a problem with your group or your gameplay. My first relaxed casual attempt with just a regular pug from lfg took less than 15mins I believe. Thats with a couple of people wiping early and fairly slow dps. This is in no way a dig at you, I'm far from an elite player and I would be fine if you were desparate to call me a nerd (you do you fam). What you need to do it provide CONSTRUCTIVE feedback that makes sense though. You've said the strikes are "cheap" - what does that even mean? You've said that the instance is too long? - it's fairly similar to WOJ strike which has only 3 phases I believe You said "all reutilized history bosses. lmao." which bosses are reused? are you just making wild assumptions without basis again?
  8. God forbid people want to organise a group the way they like! Clearly you've been out of the game since before fractals, raids and IBS strikes were introduced since lfg for instanced content has has always had structure. If you think people aren't being picked off a long time, why don't YOU pick them? Yes strikes take slightly longer, because there's more CONTENT which is what everyone wanted. The rest of your post makes little to no sense, probably the "garbage" your title mentions, idk, I have no response to those mad ramblings🤷‍♂️
  9. Clickbait title - check "I didn't played yet" - very good "Makes me want to go back to lost ark" - of course Troll bingo card filled! 👋👋👋
  10. Now that we've established why you're dissatisfied with the system, let's consider that the instanced content to which you're alluding to is just a part of the pve section of the game. Speaking of raids since I haven't been in fractals for a while, the general structure of most groups tends to be similar. 2 played to cover heals, 2(maybe the same 2) to cover quickness, 1 or 2 for alac, and the rest DPS assuming somebody generates the might/fury. Tanks situational. This has been determined to be generally the most efficient way of maintaining good boons and therefore maximizing the chance of success. But you knew all that. The point is, that even though the loose roles are required, the options to fill those aren't limited to 1 build/class, especially when it comes to healing. GW2 still has a more fluid structure where you can have different combinations to fill up a group. I'm sorry that you've had a bad time with pugging or not being accepted into groups but you can understand that helping your party in an optimal way is preferred when that's what the majority of the community are doing.
  11. The more I look at this thread and the madman OP, the more it seems to me that nobody explained the icons adequately to him so that's why he is finding them so confusing perhaps. Let me provide an example: Warrior - core icon is a helmet like a soldier's. Berserker - it's a sword with flames because the traitline can be set to have increases burning, the weapon is a burning torch and the animation when entering berserk mode is similar to ignition. Logically makes sense. Spellbreaker - it's a dagger within a circle. Daggers are the es weapons, the circle represents the full counter which is the core mechanic. Are you following so far? Let's try ranger. Core ranger - it's a pawprint because they have animal companions with them. Druid - it's a sun and moon because of the main mechanic - celestial avatar having 2 modes, celestial is related to the sky; sun and moon often represent a duality like the druid mechanic. Soulbeast - this is not an ordinary pawprint, but one that looks like a hand also. Somewhere in between you might say.... a combination of hand and paw... Like the merging of ranger and pet 😛 I appreciate it may have seemed confusing before, but I think if you apply some logical analysis to most of the icons, there is something linking the class or es mechanic to the emblem used. It's rather clever actually. Also, since this thread is completely objective, I find none of your alternative suggestions better than the originals let alone "good".
  12. My dude, the current icons have been around for a relatively long time and I would go as far as to say **the majority** of the playerbase would be able to recognise all of them or at least be able to understand if it's an elite spec, which core class it relates to. If you have struggled to remember 27 symbols over the last 9 years, how is introducing 27 different icons going to help you? The current core and es emblems have some relation to the respective class and logically make sense. Perhaps instead of insisting on a new language, try harder to comprehend the one that is already established. (Be my guest, use your "bully" phase if you want to)
  13. This post is toxic af because I don't like the way you're talking.
  14. My guy, you have missed the point entirely. My issue with your argument was that there was no evidence (or proof) to suggest that hardlocking a class would be a positive change. If you want to drive change, you need to show some data or stats to back up why these changes would be positive rather than negative. Instead of addressing that, you've gone off on some tangent and quite frankly this discussion is a waste of time since its highly unlikely the system will be different any time soon.
  15. Your assumption that this will encourage innovation, improve creativity and increase gameplay quality is completely unfounded. There is a chance this **may** have a positive effect but quite frankly, you have not provided evidence to support your theory and in my opinion there is an equal, if not greater chance of the effects being negative. Consider that people (without the option to switch) will just decide that they have the best chance with a bunker necro (or similar) and just pick that and nothing else. It would make sense that if the swapping option were to be taken away, players would simply chose whatever they think will have the highest chance of winning against any/every other possibility or the lowest possibility of losing. What has the lowest potential to lose? - a bunker build which can deal with power and condi damage and just sustain itself. Furthermore, your ideas that people should "suffer from their decision" and have "consequences to stop players having the best options" seems so against the concept of playing the game for enjoyment. You may want to play GW2 to have a bad time, many like myself don't.
  16. Then why are you bothered about this? In the hopes that Anet will suddenly look at your one shining post as a glorious beacon of pure wisdom and change their long established system, giving all LWS for free to all forever? If you were there for the original release, you would have unlocked it for free **as a bonus for being there at the time**. Not to mention, that Anet has been giving away **all** the LWS and IBS for free over the last few months giving people a second chance to acquire the episodes without additional cost. To be clear, there is 9 years of content there. For £100 or less. That's a lot of content and if people disagree then that's a difference we have. It boils down to whether players think it's worth it and purchase it, or don't. Personally I think it's great value for money. Others may not. That's just how it is.
  17. Where are you getting this information that *most* people play 1 class? Just because a steamer seems to play one class when casting doesn't mean that's what *most* people do. Equally a lot of people can prefer to play certain builds on classes but not *any* build on that class. E.g. I would happily play support scourge but have practically no experience with power reaper or minion core. In the case where I queue with necro but don't see a viable comp for scourge, I would want to change class. Logically you want to have an enjoyable game, not one where you are forced to struggle against the odds or roll a team because of RNG matchmaking. I think you'll find that your average player has a pool of classes and builds rather than being a master of every build on one profession.
  18. This is completely incorrect. Beta characters in ranked - undesirable. Anet posted that these will not be in ranked, so def should be addressed. Regular characters on the other hand should be freely interchangeable prior to the start. Consider that the matchmaking puts together 2 teams where 1 composition counters the other significantly. Why should a player have to slog it out against the odds trying to "make it work" rather than change to a more even or favourable class? Restricting players is not the way forward, besides this topic has been returned to many times and the consensus was that the current system is the preferred version.
  19. So you've enjoyed the game since at least May (possibly longer) and now choose to have buyers remorse. Such a whiny post laced with self-pity and overall negative vibes. Ele isn't for you, thanks for all your improvement suggestions, great contribution.
  20. How you post on forums is your own business, attempting to regulate how others comment is outside of your jurisdiction (and equally mine). Furthermore, there is nothing wrong with wanting your personal interests to be prioritized in a game you invest your time and money in. The main reason that people are against a playable new race (other than the tonic) is that they are concerned that Anet (as any gaming studio) have a finite amount of resources. This means that if they put some of those resources into a new playable race (which, let's face it, is just a different cosmetic rather than gameplay feature) then there are fewer of those developer hours available to work on other aspects of the game like new weapons and armour, new masteries, maps, story etc. We see it as opportunity cost, you don't get one without sacrificing something elsewhere in the game and quite frankly, that's not a price we want to pay.
  21. If Anet are looking for some feedback and opinions from the playerbase the following are my contribution to the topic regarding most of the aspects of the expansion described thus far in streams and announcements: Elite specs - all 3 (willbender, virtuoso and harbinger) seem interesting with unique features and mechanics. The new flavours they have the potential to bring to each class are great and in the future I'm sure we will see adjustments to existing trait lines to minimise functional overlap between e-specs. The new masteries are less appealing currently. At the time of posting, we are aware of fishing, skiffs and a turtle mount. The fishing personally does not seem so interesting as it comes across as another gathering mechanic and I myself do not get excited from mining ore, chopping down trees or harvesting plants. Standing around with a pole sticking in some lake or river does not appeal to to me as much as dynamic combat. If it's intended to be some kind of minigame like the the adventures currently in HOT and POF maps, then great but it seems like we'll all need to do fishing if there are exclusive rewards like skins or other items locked behind the mastery. Skiffs are a very "why?" kind of topic. Why do I need a boat if I can swim indefinitely or ride on a skimmer? What's on this boat that I would so desperately want to have other people on it? If it's a social aspect like being together with friends, then how is it so different from hanging out in a guild hall or somewhere without the boat.... I fail to see what it adds to warrant for it to be a whole mastery line. The turtle - seems like many GW1 vets are excited by this concept. As someone who didn't get into the franchise until GW2 I don't get the hype but I'm happy to accept that this is a very interesting concept. I would like to see what the mount brings apart from being able to host 2 players having a weapons mechanic. The new legendary weapons collection seems like an interesting new direction Anet is taking. Even though I agree that it is certainly less effort to base a whole set on one theme than invent a new concept for every single piece, I can guess that a great deal of work has been put into the design of this collection which should not be easily dismissed. I can with confidence say that the story and new maps shown in the trailers seem very exciting and will certainly draw new and old players in. Anet may have fallen marginally short with their abrupt wrap-up of the Icebrood saga but my bet is that the narrative for EoD will be full of rich lore and in-depth character arcs.
  22. You obviously don't get SAB at all. It has zero to do with My Little Pony, that's for sure. I avoided SAB for many years, until I finally gave it a serious try in 2019 and realized how great it was. You should try that, too. P.S. You and the other critics should lighten up. ;) SAB is full of humor and challenges alike - it's its own game. I did try it. I lasted about 45 minutes but had no desire to carry on. Games were dull and the rewards, well, the less said about the rewards the better. I guess if your into bouncy castles, party hats, and minecraft you might find some appeal. This sort of stuff is far removed from my reasons for liking the game. I don't begrudge it to others I just don't want to see any of it in my game. Those stupid boxes are everywhere. Talking to a heart in the desert and there was one of the kitten things on top of the kitten tent.You know? They even had the cheek to offer me one of those daft boxes for free. Like rubbing salt into a wound.Save your breath friend. As you can see, the fanboys are out in full force.The moment anyone says "I'm just not into SAB" they come running with "oh, you probably don't understand it", "I'm sure you'll like it if you tried it", "oh you know it's for the sophisticated gentleman gamer who can truly appreciate the retro aesthetics (tips pixelated fedora)"
  23. You can always register a wiki account and get dark mode right now instead of requesting others make efforts when you don't want to.
  24. Sure, but some people (including myself) don't like the content at all. It's the only festival which I will repeatedly avoid. Remember that taste is subjective and just because a handful of people are vocal about how much they enjoy SAB, doesn't mean it is actually that popular overall. If it's not very popular, then it makes sense that Anet will invest fewer resources into it.
  25. As most players who have logged in within the last 24 hours would have noticed, there is another 7 day unique event as part of the current Saga Chapter.I'm sure many, like myself, welcome any updates which include new things for GW2.New skins, new mastery and a time-limited series of tasks. Would @"ArenaNet Team.4819" be able to comment why, with the release of "new content", they've chosen to only advertise gem store products and not the new things people can do ingame on the main news section. I don't like to criticize that much since nothing can be 100% perfect all the time, but perhaps it would be a good idea, if you want players to return to the game, to entice them not only with "here's a new skin from the gemstore" but also mention the changes within the game especially since this event has a limited duration.
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