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Illconceived Was Na.9781

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Everything posted by Illconceived Was Na.9781

  1. There are a couple of strategies. One is that you can start in your user space: create the page there until you think it's ready for prime time. Then open the new article, and copy your edits there. Another possibility is to put enough info that someone else can add to it, including a {{stub}} or {{section-stub}} mark on the page, so folks know it's incomplete. (Ideally, use {{stub|reason}}, so that people know when it's okay to remove that 'tag'.) Another thing you can do is to create the discussion page first and include the info you have so far. The worst thing that happens is that someone takes a look and realizes that there's some wiki convention that didn't get proper attention, e.g. using an "item info box" instead of an "armor info box" or no info box at all. 99% of the time, a wiki veteran can edit that easily. (And hopefully with a brief note explaining why they changed it, so you can do the same next time.)
  2. There are total of 15 skins (3 per mount). Total cost: 6000 gems (bought randomly, one at a time)5400 gems (bought randomly, 5 at a time), a 10% discount.Or if you want to choose your own: 3600 gems gets you three mounts of your choice.6000 gems gets you five of your choice (same cost as buying all 15 at retail)
  3. We contribute solely for altruistic reasons. We also have a strong desire to thank others for taking their time to help others. So, keep doing that then, lol...The wiki community always needs fresh blood. People burn out or move on to other things. On Wiki of Gold is an advertising tool to let players know that it can be "that easy" to contribute, with the hope that a fraction of those who come for the gold will keep editing for the fun and altruism. Working on the wiki is a hobby, like any other: it appeals a lot to some and not at all to others. If it's not for you, no problem; you're not the intended audience for the campaign.
  4. This requires (a) creating an entirely new system and (b) retrofitting every other existing similar item in the game, regardless of whether those items have usable dye channels after. It's not "extra" work, it's changing the design philosophy for how weapons are built, from the ground up. Incidentally, nothing has changed since the last time the OP asked about dyeing backs, in January of this year.
  5. That's unintentionally hilarious.Reminds me of getting directions in a small town: "turn left at where the gas station was before it burned down, then right where Marcello used to play music."
  6. Indeed. I've seen claims that people have done a cycle in the Desert Highlands (there's an area where I think 3-4 spawn) and completed the achievement "quickly."
  7. It's a bit more complicated. Unlike other games, there's no universal rule-of-thumb for aggro in GW2, especially not in open world. Some bosses are designed to focus on high-toughness targets, specifically to enable the party to control where the foe goes. However, other bosses latch use a different set of priorities: farthest away, lowest health, nearest, first to have hit them, most recent damage, not to mention a combination of two or more. One easy place to see the AI at work is in the Tomb of Primeval Kings, where opening the chests randomly spawns a ghostly defender. The foe will latch on to the target nearest in their line of sight and sometimes, while running towards that player, notice a character who is closer and change direction. If the two players want to, they can tie the defender up in knots by approaching and then backpedaling in sequence. So while it's true that there are plenty of mobs who will focus on the "toughest" player, there are plenty that don't. As others have said, "toughness" offers diminishing amounts of protection as it gets higher, so more isn't always better. And every point you put into toughness is a point less that you can devote to aggressive stats: more damage means shorter fights, which means you don't need to mitigate as much incoming damage.
  8. FYI if you bought at full price in February using gold:gems, a new slot would have cost about 210g. Today, with the spike in conversion rates, the discount price means you'd pay around 190g. In fact, it's only more expensive to buy today if you bought your gems at less than 95g per 400 gems, which hasn't happened much in the last year or so (and never for very long). tl;dr today's still a great time to buy toon slots, even if you have to convert gold to gems at the higher rate
  9. I think the bloodstone one can stat Change? Whats the other one? Mist trinkets: RingAmuletAccessoryReset DeviceThese can be purchased with WvW, PvP, or Fractal currencies.
  10. They are sort of a hybrid: Like rings, they can be infused.Like armor, they can break.Like trinkets, they cannot be transformed into another item with different stats. (Although there are two exceptions.)Like trinkets, they are incredibly easy to acquire, especially from LS3 maps.
  11. I'd love this (although I'd much prefer being able to add another guild or 5 to the list). I suspect, though, that there's some icky code that would need to be torn apart and redone to make it happen. Any time we (as users) see a list that obviously should be sortable/re-orderable and isn't... it's almost always because the UI was done in a relative hurry. Sometimes that's because there's a release deadline; a lot of times it's because someone decided it would be better to release more features (even if some of them were quirky) in contrast to fewer features that were more polished. When a new game is launched, we're usually happy with the "more features" decision. And years later, we expect the studio to take the time to polish them, because we've been patient with those quirks for long enough. Unfortunately, it takes more work to fix them years later (usually because people forgot the specific shortcuts that were taken)... and we still want more features.
  12. From the wiki article Account BumpAccount Jump StartBank Job PackageBlack Lion Introductory PackageBlack Lion Key SetBlack Lion Keys and Scrap PackageChest of Black Lion GoodsElonian Introductory PackageIronclad Appearance PackPath of Fire Preparation PackWhite Mantle Appearance Pack Achievement Chest (Heavy, Large, Massive)Mini Jackal Pup Reward ChestMini Raptor Hatchling Reward ChestOtherChance from the reward for map completion, except for city maps and Southsun Cove (since December 1, 2015)Extremely rare drop from foesChance from PvP Reward Track chestsReward in some PvP Rank tracks and PvP Mist Champion tracks Editor's note: to make it easier to answer the OP's question, I separated "other" into "Gem Shop" and "Non Gem Shop". The wiki article doesn't do that (although perhaps it should).
  13. @"Greener.6204" Thanks for the posting the relevant details to put together a wiki search that "finds me this type of thing, that drops from that type of container." I can see that being very useful for many. The semi-tl;dr is: It's probably always possible to create a relevant search to find all articles on any particular type of item.It could require multiple searches (for a variety of tech and not-quite-tech reasons)This forum folder (Players Helping Players) is as good a place as any to ask for help creating the relevant query.
  14. I apologize: this is slightly off-topic for the OP's immediate request. It relates to helping answer the question though. @"Greener.6204" I notice that the search only returns armors with "choosy" stats. There doesn't seem to be a way to search for containers that allow one to choose WupWup or Celestial exotic armors. For example, the Defender's Chest of Helms allows one to select headgear with one of six stats. Each of those are manually listed. The names of each individual piece (light, medium, heavy) are also manually edited. Clearly, none of that can be picked up from the semantic query. In contrast, Triumphant Breastplate does show up in the search, because it's identified as a choosy armor and includes "celestial" as an option. I know we'd still need two different searches, since one is about armors and the other is about containers, but there doesn't seem to be a "container" property that allows us to do that second search yet. Am I correct that to get the armor chests to show up in a search, they'd have to be retrofitted to use appropriate templates to generate those lists of potential contents?
  15. Thanks to @"Greener.6204" for posting directions on running a query. I've never managed to create my own until tonight. To make things easier for the OP, I narrowed the search to just coats (figuring if you can find a coat, you can find the rest, too) and just medium armor (since easy enough to change that to heavy or light). Here's the link to do that. Here's the same link in a copy/paste form. If you want heavy or light armor, you can change the word "medium" in the leftside box to one of those.Good luck @Smurfiness.3714
  16. There are a number of sources of armor that allow you to choose Celestial stats. Just two examples: Defender's armor chests (the ascended boxes that drop from fractals and some other places less frequently)Triumphant armor, the exotic from the WvW reward track.I'm not sure if there's an easy way on the wiki to find all of the potential options.
  17. In this case, it's a little late. There are already extra Giants in the game and the achievement is much more, um, achievable than previously. (And I'd argue that what [GINT] and [JINT] did was every bit as creative as death-leveling foes in pre-Searing Ascalon, although not nearly as tedious.)
  18. Slayer of Humanoids of Unusually Large Size?Although I am nowhere close to finishing the achievement, it does seem as if the more laborious ones deserve a title. (Too bad there's no way to know whether someone did this just doing the UNIT event and/or our favorite named giants in core Tyria, versus those who slayed 1000 in PoF zones.)
  19. Rather than cater to completionists, so-called ridiculously-long|laborious minor achievements send a signal to the majority that, "you know, you don't need to do everything the game has to offer." I think that's ultimately a good thing for the game and the community, even if it's frustrating for some of us. According to the wiki, 13 different NPCs count as giants, including some non-champions: BrawlerHunter (awkwardly named in-game as "Giant Hunter", although actually it's the readers of this thread who are the Giant hunters ;))Trunt & Uhiwi (specific giants)In the end, I don't think this chieve is any worse or better these days than some of the weapon masteries or costume brawl (with six Halloweens lasting ~three weeks each, even doing three brawls per day wouldn't be enough to complete it), among others. I won't be sad if ANet changes the requirements or makes it easier, but I don't think it's important that they do so. Back in the old days, the [JINT] and [GINT] guilds formed to take advantage of the pre-megaserver, pre-squad instance system: people would join parties of 5. It worked exactly like AB multi-loot, only more annoying. Each person would aim to get on their home server's unique Brisban map. Folks would kill the giant(s) from the UNIT event chain on one instance and use the "join in" feature to warp to another and kill more. With 5 people, I think you got 3-4 giants. With 10 you could get more. And folks would spend an hour plus cycling maps. It was a slog, but a less-painful slog than we had after megaservers.
  20. Colin said many things and look how good he's doing at Anet. Did Colin said anything about LS1 other than "it's on the table" ?More recently, Mike O'Brien has said that he, too, would like to see it. And that they took more than a look to think about how they'd do it and that it would be a lot more work than we think. He's said it would compete for resources with other things. (And look at how well he's doing at ANet.) It comes down to what people think is more important: a new story? an old story for nostalgia's sake? an old story done right (or at least, with different mistakes than the first time)? What are we willing to give up to see something other than what the devs have planned for the next couple of years?I'd love to return to some of the memorable moments in LS1, but for me, a lot of them came about because it was new, it was epic MMO with so many people, and most of all because it was temporary (one of the very reasons that ANet doesn't do content like LS1 any more). The transient nature gave the events an urgency that we don't feel with HoT or PoF or LS3-4. Obviously, most of us agree it would be bad for the game to go backwards and try transient content again (although I think ANet has learned a lot and could a better job of it now). So why is it that some of those same people think it would be good for the game to try to recreate some of that same content, rather than starting from scratch, without any of the baggage that comes with retelling a story? Bringing back LS1 isn't a bad idea — it's a good idea. But it isn't the only idea and it turns out, it might not be the best one of many, for all sorts of reasons.
  21. In the case of LS1, there is so much more effort involved. It is the equivalent of a new expac story or a new LS, it isn't a single instance with a cute them. Can't blame them, since the community is mostly immature with design decisions, so they'd rather stay silent and give exaggerate excuses to just save face.If you want the support of others, how does it help to refer to their preferences as "immature" or "exaggerated"?Why would anyone care about "saving face" when the facts are pretty simple: it's a huge undertaking to bring back LS1. What do you think would happen if they were honest and just said "we're not bothering with LW1 because it's not worth the effort" instead? Why do you think they stayed silent about SAB for almost 3 years, and only broke that silence to give an ambiguous response when the community started to get really angry about it? Basic public relations.They didn't stay silent about SAB. They told us it wasn't a priority, because it was designed originally to be a short term bit of fluff. That bringing it back required redoing the mechanics, so that it could evolve with the game more sensibly.The reason nothing happened for 3 years is that other priorities meant it couldn't even be worked on as a labor of love. Once ANet started getting into their current, more organized routine, that changed. The key of this thread isn't discussing about how long it would take, or other technical aspects, it's about showing enough interest to make LW1 worth the effort.You spent nearly all of the opening thread discussing how long it takes and other technical aspects.If you want to make it about "showing enough interest", then I recommend starting a new thread and not running it as a poll, but leave the answers opened ended. In fact, the text is easy:"How interested are you in seeing LS1 return? Should it be prioritized over other new stories? Should it take the place of side stories? How closely should the revamp be to the orginal?"
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