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Illconceived Was Na.9781

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Everything posted by Illconceived Was Na.9781

  1. The character who finished the story has to open the mail from Warden Leide, then visit the memorial to Trahearne, then visit with Leide. Then speak with Ridhais. She'll set you upon your journey, at which point, Miyani can replace the broken sword for you (if needed). It's all covered in the walkthrough on the wiki. And on the wiki's page about the broken sword.
  2. This is much more likely, because it doesn't require inventing a new mechanic. It's not "free" either; it would be resource-intensive (just not as bad as creating a new pack). And there would be an expectation that if ANet did it for Warbringer, they should do it for the PvP & Fractal backs, too. I think it's interesting enough to be worth its own thread.
  3. I don't remember if it's come up recently that this exposes the underlying weakness in the luck system in the first place. Luck no longer serves its original purpose of adding value to blues & greens, so that they would sometimes be worth selling them on the TP. It's all salvage fodder now; there's hardly any green/blue gear left that isn't better to salvage than to TP (if only because it's so quick to convert to use or coin). And that leaves everyone with much more luck than ever before. (Yes, luck also was added to the game to replace the gear-based MF system we had at launch. That part worked really well: it's far easier to get the same 80-120 MF for all your toons now than it was to get any up that high at launch. Plus, we can spend all those delicious stat points on something that helps with combat.)
  4. If it's easy to add an arbitrary number of currencies to the wallet, sure. It doesn't solve the problem as much as it hides the issue from our day-to-day worries.(I suspect that there are limits, both performance|maintenance and psychological — as the list gets longer, it becomes more difficult for programmers and players to manage.)
  5. You can't.He probably wrote the wrong number https://wiki.guildwars2.com/wiki/Essence_of_Luck_(legendary)Oops. Yeah that was a typo (and I've fixed it in the original post). Sorry for the confusion.As far as I know, there's no way to break deconstruct essences of luck into smaller amounts; you can only combine them via artificer and only up to Exotic (200). At this point, I'd settle for a recipe that converted three exotic luck (200x3) into legendary (500). The 20% loss would be worth the savings in space.
  6. What's the advantage for ANet to do this? It costs them extra time & money to manage a separate queue for "private" communication, plus it increases the expectation of a response (which isn't likely), and it means that the ideas aren't tested in the crucible of the community's opinion, which matters for any MMO. I know the OP means well, but I don't see how ANet could possibly enforce it being only used for could be used for "items and events that would be better left as a surprise to other players."
  7. And this about weapons, but the same points (mostly) apply to backpacks, too: (text is verbatim; emphasis and bullet points are mine) tl;dr It's only "possible" in a theoretical sense They decided long before launch that there wasn't enough bang for the buck (effort|time) to dye weapons.The existing game depends on that decision, so changing it would mean re-rendering every single weapon in the game (whether dyeable or not), plus additional QA to make sure weapons work properly with extra 'metadata'.For what it's worth, a few of the past requests from the old forums https://forum-en.gw2archive.eu/forum/game/gw2/Weapon-Dye/4662447https://forum-en.gw2archive.eu/forum/game/gw2/Weapon-dyes/3344528https://forum-en.gw2archive.eu/forum/game/gw2/Dye-able-Weapons/5768082https://forum-en.gw2archive.eu/forum/game/gw2/Let-us-dye-weapons/4547784https://forum-en.gw2archive.eu/forum/game/hot/Weapon-dye-Application/4818242https://forum-en.gw2archive.eu/forum/game/hot/Weapons-back-Dye/5090753https://forum-en.gw2archive.eu/forum/game/gw2/Dyes-for-weapons/5836961https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Dye-Channels-on-Legendaries/6521161
  8. Short story: they can't setup even one special backpack to have dye channels without changing the mechanics to make it possible. And if they do, that requires making changes to every backpack that exists right now... and means spending more time on any future packs. That's doable, of course, but it's a huge cost relative to the benefit. Especially since our appetite for new skins is never sated. From Tidgepot.3285, regarding someone asking why the Shining Blade Glider can be dyed, but not the backpack, even though each were created relatively recently. Ibid
  9. Actually, I believe this has little to do with the mounts. There are some specific Oakheart Essences that auto-interact and some that don't. That's been a reported issue since the zone was introduced. It was annoying before and it's ... differently annoying now, because, as you say, "it seems wrong... [to add] an effect [we] probably don't need while on a mount."
  10. LaunchBuddy started out as a command line assistant, then later added basic support for launching multiple accounts. I've never used it, so I only know what it can do from the reddit posts, plus the complaints about it sometimes not working and problems with patching / having to manually update. I thought they added this feature, but I didn't see it listed, so fun fact, for every launch, GW2 will create a new %temp%/gw2cache folder, which can quickly add up. Gw2Launcher is my personal launcher I made back when they did the $10 accounts, which is specifically for running multiple accounts. As such, I have features built around that, such as pre-configuring window sizes and positions, individual volume control (because the in-game master volume is bugged and applied twice to videos), the ability to cache patches (because each Local.dat file needs to be patched for ~30 MB) and download them while you're still playing. I just don't advertise. Thanks for the info. I've heard good things about GW2/L, but (as you might guess) I see more people running GW2/LB.
  11. Since this question seems to keep coming up, I'm reposting detailed instructions for how to use Imgur anonymously to host an image for posting here on the forums: InstructionsStart at its home pageClick on new post (do not login)Browse or drag or paste a URL of a valid imageRight-click the image and choose View ImageCopy the URL of the image (without the Imgur baggage site info/buttons)Click on the Image icon above (last on the right) and paste that URLExampleI found a (small) image on the wiki: https://wiki.guildwars2.com/images/4/40/Info-Logo.pngCreated a page for the image on Imgur, which became https://imgur.com/a/uVNXtRight-clicking to view image leads to a new URL: https://i.imgur.com/xzn5Kyn.png(note how the URL for correct image ends in a proper image suffix, PNG in this case, but could be JPG etc) The result looks like this:![](https://i.imgur.com/xzn5Kyn.png "") Which produces this image(at least until Imgur purges old posts without much traffic)
  12. I'd urge the OP to work on retraining their muscle memory instead. For starters, that's something the OP can do (or start doing) today, while if ANet agrees 100% to change this right now, it could be months (or even over a year) before the change makes it into the game. And there's a fringe benefit: having to be more careful about how long to hold has made me better at jumping. I would hold it too long and while that didn't help my jump, it did make it awkward to press the other keys needed to land where I wanted. I'm not against the change. I just learned to live without it.
  13. After asking about the various sources, OP has decided that they want to level up crafting rather than use the alternative methods (or perhaps in addition). It offers the simplest guide that uses current market prices to determine the cheapest path to leveling. You can use your API key to help set up your shopping list. There are a couple of optimizations that it misses, so it's not the most perfect imaginable guide. It is, however, the most concise, accurate, and best at what it does: make the crafting process as easy and cheap as possible for people who don't like crafting (or just don't want to bother with the details).
  14. Most of them when they want to be seen carry a Guild tag of the ArenaNet Emblem(seen at the bottom left of this page) in red(the tag is nothing that a player can duplicate). Their chat is a different color, too.Source
  15. I explained why I think it's a luxury item, above (you even quoted the explanation).
  16. Chak Egg Sac is worth 15k. 2.5k is a steal for a luxury item in my opinion.
  17. "No shoes" seems like a luxury to me. No hat|gloves|shoulders doesn't. People go without hats. People hardly wear shoulder gear, especially outside the 1970s-80s. Not everyone wears gloves after May. So I'd expect those items to have toggles. In contrast, except in narrow situations (certain hippies, at certain homes or temples, and a few outliers), nearly everyone walks around with footwear of some sort. (And I say this as someone who spent the better part of 3 years walking barefoot everywhere I could.)
  18. Remember: the goal was to offer a consolation prize to people who had completed two identical legendaries before the wardrobe, when that was the only way to dual wield e.g. Bolt (now you can just reskin). Upon reflection, they agree with players who think, "yeah, but that was then; this is now" and it should be a title accessible to anyone, regardless of which Legend they want to duplicate. However, making that happen is easier in theory than in practice. There are probably various parts of the collection system that would have to be replicated/replaced/adjusted to make it work.
  19. Some of them will be AFK farming, but some will be merely "inattentive". It's hard to tell the difference sometimes. And typically, ANet doesn't suspend people immediately after catching them. They tend to watch people to see if this is a one-time thing, something they do occasionally, or if it's long term. They sometimes want to see if other people follow the same actions (there are in other hotspots) or how they might launder their loot. And unfortunately, regardless of what ANet does, the opportunity to gather loot while sleeping is just always going to be too attractive to some players, especially those who come from games that actually include mechanics that intend to be farmed AFK (e.g. fishing in BDO). So no matter how many people are suspended, there will always be more. Plus, the addition of Free-to-Play makes it easier than ever to restart.
  20. Here's some gory details, for those interested in specific developer comments. The short version: AFK farming isn't okay, because it tends to lead people to stop playing (both the AFKers and those who see them); it has an economic impact, too, but not as severe.Inattentive farming is okay.Please report, but not harass, any suspected cases.The main difference between AFK and inattentive farming is that in the first case, you could be in another room, while in the second, you have to be close at hand.Most Recent (Old Forum) Comment Regarding AFK Farming PoliciesAccording to Chris Cleary, Game Security Lead, aka Professor of Bearbow Math @Tyria State (2017-04-07) quoter's note: I moved the 'best ways' to the bottom (to be more easily seen) & changed a definite statement about a specific person to be a generic conditional about ANet's policies. The text is otherwise unchanged. Rules of Thumb Mastery auto-loot also stopping players from being flagged afk seems like a bug instead of a feature, and I’ll be sure to bring it up today while we have a chat about this internally. If all 3 of these apply to what you are doing, you may get actioned for it.Responding to a Request for a Clear Statement on AFK Farming The core issue here is we don’t want to have players feeling that their main source of income is generated while they are not at the computer. We have already started to see the impact of this in-game and within the community. Not only does this behavior impact players in the world when they run across a pack of unattended farmers, but also the players who are performing the unattended farming. Eventually these players spend less and less time actually playing the game, and more time unattended farming. We see the same trends in players that use bots, macros and cheats. It eventually leads to players falling out of the game (from both encountering the impact in the world, or by participating themselves). While there is an economic impact of having a large number of players farming like this, I’m more more concerned about behavior trends shifting than anything else. The 3 rules above aren’t just for your protection, they are for everyone’s protection. GMs have been trained to identify and handle these situations, it’s one of the first things they learn. GMs are overly generous on the amount of time that players are given to respond. As for how we intend on fixing that, some of us had a meeting today to talk about that. While there are some systems working against each other here, we all agreed that we didn’t want to make any changes that anyone would actually run into unless they were no longer at their keyboard for an extended period. Rest assured, we aren’t going to take away auto-loot in the world, or remove your ability to auto-cast. Everything we implement will only impact players who aren’t actually performing actions. I’m sure when we do implement something, it’ll be in the patch notes to read about. Until then, follow the 3 rules above. After that, they won’t be relevant anymore. (Automation is still against the rules, unless you are using it to play music in-game)
  21. You can farm however you like as long as you aren't allowing the game (or some additional software or hardware) to farm for you. Thus: AFK farming is not allowed, that is, you must be at your keyboard.Inattentive farming is allowed, for example, you can watch a movie while moving your character occasionally.There are a variety of reasons why you hear different 'rules' from different players, including some players don't like it that ANet allows inattentive farming; they think it's just as inappropriate as AFK farming... and there are others who see no problem with AFK farming on the basis that "it's not that much loot." Regardless, it's ANet's game, so it's up to them to setup the rules, interpret them, and enforce them as they see best for the health of the game.
  22. How about if we drop the use of the word elitist, because it's getting in the way of the point the OP was trying to make. Then the OP's post becomes: The OP says "they get it" that using a specific comp works well in CMs, so why doesn't it make sense that some people might want to run a specific comp for other fractals, too? Sure, it's probably overkill. But shouldn't that be up to the party to decide, not the rest of us? The OP further draws conclusions from a single, negative experience with someone who was rude. It seems more likely that player could have been a jerk in any setting, not just in a fractal; the issue of build/comp is a red herring. Specific comps might or might not be useful to some people in fractals. That isn't an issue by itself. There's only a problem if people join a comp-request group intending to do something else or comp-minded person joins a more casual group, intending to make it comp-specific. That's a communication problem, not a comp problem.
  23. Elitism is nothing more than having a specific standard and making decisions based on it because you think that it will obtain superior results. Nothing wrong with that, as long as you're upfront about your preferences (and prepared to take longer to fill an LFG). However, it's also correct to use the term for a group that insists that only they can decide on the proper way to run something. For example, there's a group of folks who insist that executive-appointed jobs in government be filled by those with experience & education and another group who insists that outsiders and self-taught individuals are the right choice. It's common for people to say that the first is elitist, but it's equally valid to use the term to refer to the second type, too. Both cases involve using a benchmark for rejecting applicants, even as supporters of each philosophy tell us they have good reason for it. The fatal flaw in the original post is the assumption that there's something wrong with having standards for one's LFG. It's perfectly reasonable to be unhappy that LFG has a lot of groups looking for a specific comp that doesn't fit our personal play preferences, but that doesn't mean that there's anything the matter with doing so. There's nothing wrong with being elitist. After all, if your child is falsely accused of committing a crime, are you really going to choose any lawyer but the most successful you can afford? You'd want the best, not the well-meaning, earnest, and sympathetic kid who finally passed the bar on their 4th try. And there's nothing wrong with having bad standards either. If people want to insist on using a comp of "one healer, one control, one tank, two DPS" for fractals, that's their choice, even if someone could somehow prove that it isn't likely to be as efficient as not specifying a comp or a different comp. The problem is when people are jerks about their preferences. And that goes both for people who are rude about kicking and for people who join without paying attention to their LFG. tl;dr elitist just means insisting on a specific standard because you think it's superior; there's nothing wrong with it.
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