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Illconceived Was Na.9781

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Everything posted by Illconceived Was Na.9781

  1. (1) reply to the second ticket and ask for it to be closed — otherwise you just slowed down the response time to your own ticket(2) in the best of times, support asks for 3 days to help with most tickets; you didn't wait even that long(3) this isn't the best of times; there's a backlog (sometimes as long as 10 days, according to one of the team leads on Reddit) This isn't how I would choose to handle an unexpected slow down (whether to loss of personnel or increase in tickets or whatever). But then again, I don't work at ANet so I don't know any of the specific factors with which they are dealing, only the generics that plague every support team. tl;dr be patient, even if that's hard to do.and hope that ANet doesn't let such a long delay occur again
  2. The forums used to include a "hey, what happened to my ticket?" thread, but... people abused it. Instead of asking just about overdue tickets, people were using it to jump the queue, escalate, appeal decisions, and so on. It became unrealistic for ANet to have someone read through all the chaff. For now, your husband can reply to the email he received and ask for an update. Otherwise, wait patiently (I know that's not very useful advice, but that's all that's on the table for now). Don't, I repeat, do not create a new ticket. That slows things down — they have to merge the old ticket into the new one, which (a) puts it at the end of the queue with other 'new' tickets and (b) means someone has to read & compare details in both tickets. (And apparently, it turns out, a lot of people post contradictory details.) tl;dr 10 days is extra long compared to normal, but apparently happening these days. Wait patiently, don't create a new ticket, and, you can ask for an update (although it probably won't result in faster service).
  3. Other arbitrary goals include trying to obtain Fractal God by fractal farming 16 hours/day, obtaining every legendary weapon in a month, and so on. It's a goal, sure, but it's not something with each any of us mortals need to concern ourselves. Again, imagine whether the game would be any different for anyone if ANet only allowed the vendor to combine up to Swim+15 or Swim+20.
  4. Regardless of a minor mistake in the OP's assumptions, the Swim+30 infusion is a complete arbitrary & unnecessary goal. The OP could, if they wanted, try to craft a +30 Agony Infusion. It would require half a million AR+1 and end up being worth over 14 million gold all told. It would be useful, since AR contributes to stats when used with fractal potions, but no one considers doing it seriously because the benefits aren't worth the costs. Similarly, there's no reason to craft a Swim+30 infusion, so the high costs mentioned by the OP are just as meaningless. It's an arbitrary stopping place; ANet could just as well have had the vendor offer to make up to Swim+25 or Swim+35.
  5. This is one of those situations in which the problem is outside the purview of the support teams. Something is happening between when you setup the payment with PayPal and before it gets to ANet. It's none of the usual suspects, because, if it were, the people answering your ticket would have addressed the issue already. I'd guess that the issue is that DigitalRiver is expecting data in form xyz, and PayPal is sending it as yzx, or something like that, but ... well doesn't matter what any of us think. What you want is for someone at PayPal to get on the phone with someone at DigitalRiver to find out if the issue is happening before or after DR processes the payment. So request PayPal to escalate the ticket and phrase it something like, "I'd like to find out where the issue is occurring. Can you confirm with DigitalRiver that they have sent a request to PayPal and that they are getting confirmation of sufficient funds?" It shouldn't be your job to get the companies to talk to each other, but if you want to see things resolved, you'll probably need to help them make it happen. Good luck.
  6. It seems unlikely to me that ANet is going to undercut the value of these luxury items because some people think the market value is too high. The Mistlock Sanctuary offers all of the same features (albeit less convenient) for 1000 gems, when it's available.
  7. If you read more thoughtfully, you'd see I'm pointing out how assumptions about cost and benefit that undermine your own proposal. If you want the game to grow, maybe you should put more time in understanding ANet's point of view, so you can address their goals and concerns better.
  8. And my point is that it won't be a realistic live platform because very few people will decide to "test" if it means they don't get pips. And if there are enough people testing, then it will disrupt traditional WvW by removing people from the borderlands. (I'm more interested in what might actually happen than what ANet might have intended four years ago.) The devs can also incentivize this “testing”, and even incentivize participating in voting. The “test” can run a few weeks, or the month, so players can take part on their time.You just described how not to test something: change it so it's nothing like how it usually is. Either way, why not cut out the middleman and do as they are doing now: experiment in traditional WvW? Regardless, I don't think you & I are going to agree on this. I'll leave it to ANet to break the tie.
  9. And my point is that it won't be a realistic live platform because very few people will decide to "test" if it means they don't get pips. And if there are enough people testing, then it will disrupt traditional WvW by removing people from the borderlands. (I'm more interested in what might actually happen than what ANet might have intended four years ago.)
  10. Some nitpicking about the stated examples: To make up for the knitting, some additional examples: Lake Doric: two POI cannot be easily reached without clever play or a zerg. (One is exceptionally difficult to reach without stealth or mounts or help.)Lake Doric & Ember Bay: many of the hearts are exceptionally tedious to complete, unless you participate in a nearby event chain. This isn't exactly the same as the OP's concern in Istan, but it almost certainly puts off more people. It's another example of ANet making a design choice that a big chunk of people find boring, rather than challenging.
  11. If you approached fractals or raids or even open world with the same "I wouldn't be here except for my legendary goal" attitude, how many fractal vets or raid vets or open world vets would reach out to help? I'm not criticizing you at all for wanting to avoid WvW (I felt the same when GW2 launched). It's unsurprising that people didn't stop what they were doing to help people who didn't seem to want to be there.
  12. Unless part of the test involved putting the same rewards in EotM, I wouldn't step foot there. The maps are fantastic from a "how they look" point of view, but I've never seen anyone do anything there except Karma train; it's stupefyingly dull to me. I'm not against ANet experimenting in EotM also, but I'd rather see the experiments take place in traditional WvW zones, where the vast majority of people will be.
  13. The point is: people aren't any worse or better because they play WvW; they're still people with human foibles and failings. Helping people move out of their comfort zone is hard on the mover and the mentor. Regardless, ANet's decided that they want active WvW participation to be a component of making a legendary. And there remain several options for those who are new to the game mode: learn it for real, push through it (as you & your friend did), do the PvE-style dailies, or do just the Big Spender daily, with the time varying from 6-12 hours at the short end, to a few months, with two years being the worst case scenario for someone who just can't do it. Another possibility is paying someone 400g for supplying the gifts of battle/exploration/dungeon.
  14. If you don't want to do anything that risks fighting another player, then do the "Big Spender" daily when it comes up, typically 3-5x per month. Each time it does, you get a potion that progresses your active WvW reward track by 0.125%, so you need 80 of these. At 4/month, that's 48/year, so it will take you 2 years. If you want to speed up the process and are willing to take small risks of fighting other players, there are several other dailies that require only dealing with NPCs (unless an enemy is there to do the same thing, hence: small risk). Those dailies involve killing a supply yak, killing NPCs to take a camp (or letting others do it while you jump in the ring), killing one of three veteran creates on borderland maps, killing a sentry (and capping its location), and capping a ruin. 1-3 of those happen just about every day, so you can easily get 10/week or 40/month. So that reduces the time to GoB to 2 months. ANet is not going to change the GoB requirement any time soon, so your best bet is to use one of the above methods even as you agitate for change.
  15. Comments like yours.Oh I see. If I agree, the conversation is honest. No just that your points are all moot and non issues.You simply don't agree. That's got nothing to do with "honesty."
  16. Comments like yours.Oh I see. If I agree, the conversation is honest.
  17. However, you forgot: It's far, far cheaper for ANet to deliver outfits than armor sets. The one-size-fits-all design means that they don't have to worry about clipping, the only have to worry about four dye channels (rather than 12-24), and they have more scaling options.
  18. You're missing the fact that there aren't enough buyers to sell instantly for that price. There might have been, but for most items that you can sell in bulk, that amount available at any given price varies. Again, if ANet agreed with you today, it won't change soon. So while you're waiting, ask for 1c higher.Even when prices are falling quickly, they also go up a bit before they drop further down. I don't fault you for valuing 1g in your wallet more than a 99% chance of having 1.25g in your wallet later today; that's a personal preference. (Economists refer to that as "risk aversion" and there's nothing wrong with it; it helps drive the markets.) However, please don't let that prevent you from using a temporary work--around of settling for 1.001g in 5-30 minutes, instead of 1g instantaneously.
  19. Not really.First, regardless of why the player is there, they are still playing for your world. A reluctant WvWarrior is still playing WvW. Second, how many people do you think are doing this and for how often? And finally, why wouldn't every serious fan of WvW want to see as much potential fresh blood into the game mode as possible? For every 100 newbies, you might only get 5 or 10 future veterans, but where else will WvW get people to replace those burning out after 4 years?
  20. It's not cancelling anything but putting my unsold items on TP. This is the problem. Just look at screen, TP listed my 2 Vicious Fangs for 20s20c although I tried to instasell them.Another thing is please tell me how are you going to sell any item for the price lower than best buy offer. You can't just sell item for 10 silver if someone wants to buy it for 20 silver. That's the problem. Another thing is I can't sell more than wants person/people offering best price. THat's why very ofter when you want to sell stack of something and there are offers of buying 5,10,5,8,2,7 quantity you have to repeat that n-times. I just tested this because it's been a long time. And you're right, these days, you can no longer sell in bulk for under the minimum offer (it used to be possible, but that's moot). And it would be fair if ANet changed selling to work the same as buying: you can choose to buy a stack at a variety of prices, so why not allow people to sell to the existing buy offers? However, it's not as easy as it sounds, because the existing offers keep changing (as other people buy & sell). So while you can insta-buy as much as is offered, we can't insta-sell, because there's no guarantee that there will be more on offer. Consequently, even if ANet agreed with you today, it's going to be 6-12 months before we see anything like this in game. Instead, put your offer at one copper above the minimum offer. It won't be instant, but it will be nearly instant for anything that you can sell in bulk. It will almost never make make a meaningful difference in the time your offer lasts.
  21. The TP is doing exactly what you expect: it's canceling an insta-sell because there aren't enough buy offers. If you really want to maximize the efficiency of impatience, manually lower your price by a few copper. Then you'll sell to those buy offers, too (although, of course you'll end up with somewhat less coin). Why? The only way you can get undercut is if you're offering more than most buyers are willing to pay. Ask for less in the first place or heck, sell instantly, and Presto, no undercutting.
  22. Historically, I've saved up the daily potions for Wintersday for gold. Otherwise, @Gorani.7205 has excellent recommendations. Other options: Non-repeatable reward tracks (for the 7-clover that most of them dish out at the end).Dungeon reward tracks (for the AP from completing the respective collections)Heart of Maguuma (for the map currencies, if you don't do there for PvE)Maguuma Wastes (for geodes)Crystal Desert (for collection skins)
  23. They did, they have a warning of a couple months before they removed it.... just saying XD I didn't see that, otherwise I'd have stocked upIt was buried in the longest patch notes up to that date, in the WvW section, so a lot of people missed it. And others that noticed it thought we'd get a warning before it actually happened (since the patch notes didn't say), and that was then (as is now) the more common practice: tell us it's happening, then later get a specific date, then implement. It was pretty easy to miss. Even though I was among those who failed to stock up, I can't agree that it's too burdensome. It can be done very slowly without stepping foot in WvW & moderately quickly doing PvE-like dailies. And for those who want it quickly, it can be done in 6-12 hours, which seems to me barely grindful given how long everything else takes. To me, the main issue is that some people just hate the idea of competitive gaming (I can't blame them; that was me when I started GW2).
  24. You can sell them on the gray market. Going rate is about 400 gold:Seller supplies all the account bound currencies.Buyer supplies all the unbound mats, the precursor, gold for the Icy Runestones, mystic coins for the clover, and so on. There are people who will serve as escrow agents at the GW2 Exchange sub-Reddit, usually for a small fee (depending on the items/effort involved). There are some well-known buyers there, too, who I'd trust to hold up their end of the deal (because their financial status depends in part on their reputation). Roughly speaking, it's a great deal if you do World Completion for fun and do plenty of dungeons/WvW to keep you supplied in the account bound currencies. If it's something that interests you, I can advise about the specific risks/benefits. Gift of battle's value is about 50g. GoE is valued at 400 gold, approximately. Oh oops, yeah, gift of exploration. Thanks. Sorry about that @"Balthazzarr.1349"
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