Jump to content
  • Sign Up

Illconceived Was Na.9781

Members
  • Posts

    11,242
  • Joined

Everything posted by Illconceived Was Na.9781

  1. It all depends on how you define, "Great Community." What's your definition, @SkyShroud.2865 and why do you think GW2's people haven't met the bar? For me, I look at how willing people are to help others, how often people stop randomly to help, how many questions get answered in /map or /say, how easy it is to get people for cooperative events, how willing people are to communicate for group or instanced combat, how easy it is to meet people. Then there's also relative comparisons: is this game's community notably different from other games? Better? worse? In what ways?
  2. I'm unclear what exactly your symptoms are. The TP doesn't immediately unlock when you buy the game; there's a delay (4 days if I recall correctly). It turns out that people would use stolen credit card numbers to upgrade, then do a bunch of stuff on the TP to launder illicitly earned gold, so it just makes more sense (to ANet) to keep the TP restricted until the banks have time to confirm the purchase.
  3. That's the available work-around.What OP asks for is a way to narrow down who does and does not need to be made aware of some of the nuances. For the OP, I support the idea, as well as more logging generally. However, apparently ANet isn't sponsoring a Guild/Guild Hall team at the moment, so it's going to be ages until we see substantive changes. Unless there's an exploit or a game-stopping/breaking bug I doubt they'll touch it soon.
  4. Yes. I'm surprised it's not on the wiki. Often, all it takes is waypointing far away from the Hall of Champions and then walking back. That causes her AI to reset. Sometimes you need to walk away from the center area and then back. (In both cases, everyone in the party has to do it; she follows the closest player.) Sometimes, you'll need to kill all the mobs on the way into the Hall. I've definitely been in instances with her refusing to start, but it's been at least 3-4 years since we've been unable to reset her and been forced to restart the instance.
  5. They have, they are (training takes longer than most of us realize). The backlog also takes longer to work through until it's gone.
  6. In the specific case of AFK versus inattentive farming, it is up to them to (a) set the definition (which has evolved since game launch) and (b) decide whether and when an account crosses the line. It is not up to us to argue, however logical it might be, that because something is possible that it is permitted or ok.
  7. You can report in game by right-clicking on the health bar/icon and choosing /report then botting. If you want to include more details, you can create a support ticket and update it with supporting images/video. Or if you feel that the people are using 3rd party software to automate their efforts, you can send an email to exploits@arena.net. Whichever choice you make, report and then move on. It is up to ANet to determine whether rules are broken or not, and, if so, what actions to take. They might decide to watch and see what else the account does, the better for identify patterns of botting. They might decide to warn the person.And they might also conclude that the people are involved in inattentive farming, rather than being truly AFK. ANet doesn't have a problem with people barely playing the game to collect a tiny bit of dust; the rule is that you can't let the game/software farm for you, you have to be involved at some level. This also means: don't bother whispering the suspected AFKers or watching them for more than a few minutes. We aren't the AFK Farming Police: not only are we not responsible for deciding if rules are violated, it's not even up to us to collect evidence. Give ANet enough details to make it easy on them and then ...move on.
  8. What did customer support say in response to your ticket?
  9. See also: https://en-forum.guildwars2.com/discussion/35947/24-28-32-slot-bags-why-can-only-32-slot-ones-be-unbound-from-a-characterhttps://en-forum.guildwars2.com/discussion/6479/remove-soulbinding-of-24-and-28-slot-bagsShort story: it's apparently intended that the bags become soulbound, in much the same way that using an exotic precursor makes it soulbound until you forge it into its corresponding legendary. Thus, apparently ANet thinks of 32-slot bags as "legendary" and 24- and 28-slotters as mere stepping stones on the way to the pricier luxury item. I thought I remembered that being unable to see the soulbound in the crafting interface was a bug, but I can't find a quote for that right now, so treat that as "speculative hope" (or "hopeful speculation"). Personally, I think it's a mistake to soulbind bags, regardless of the reason. At best, it's an inconvenience that doesn't encourage anyone to change their choices. At worst, it's a distracting blocking issue (albeit a minor one) that creates needless work for player and support alike (whether or not the crafting disruption is a bug).
  10. The wiki has a handy comparison of all the VIP area passes at:https://wiki.guildwars2.com/wiki/Lounge
  11. You've heard of Black Desert Online, ESO, Star Trek Online, DC Universe Online and Neverwinter? And these games also have years on them already. So I fear you are mistaken. Some games are developed with an eye towards a console release. Some are backed up by bigger studios or publishers, some of whom also focus on consoles. GW2 doesn't fit that situation. ANet is the publisher of the game that was designed to be a PC-only game from its inception. Now, it's obviously not impossible to port, depending on the compromises the studio is willing to make. That would require hiring a new team of engineers, testers, play testers, all with console-specific (and probably porting-specific) experience. It would also mean some additional long-term and ongoing maintenance costs. Those costs would be balanced against the benefits: how many new first time owners would a console version generate? How much will this group spend on gems (the lifeblood of the game at this point)? And how do those numbers compare against all the other things that ANet might work on. In a lot of cases, we don't know how ANet thinks about this. In the case of consoles, though, we do: In other words, it currently is moot whether fans think a console port would be good for GW2; ANet doesn't agree.
  12. Dulfy's Video Overview of the RacersDulfy's Preview iImages only) — two of each, except for Griffon (three) and Beetle (four)Wiki(For those who really hate math: if you want 5+ skins, it's more financially sensible just to pay for the 15-pack to guarantee you get them all.)
  13. Some tickets will take longer to answer than others, for a variety of reasons. The backlog is still severe, employees are still being trained. (We know this from a few recent dev posts touching on this indirectly.) There is a queue, they answer everything in it. If you are creating duplicate tickets, that can send you ticket back to the end of the queue, depending on who gets the duplicates and how long it takes them to merge all the details. For example, if the text is identical, it's probably pretty easy for them to merge and they'll start working on it at that point. If one post is a rant about how the game ate an item and the second is a more respectful recitation of the events leading to a lost item, then they'll just combine and sort it later, perhaps much later. Especially if it's not an urgent issue. Regardless, posting here isn't going to speed things up. If it did, everyone would post in the forums to bypass the queue. I'm really sorry that you've waited so long and are still waiting. I think it's bad that ANet didn't seem prepared for some predictable surges in support needs (exacerbated by unpredictable surges). I think it's unfortunate that they aren't keeping us updated with the status of the queue, if only to set our expectations. But none of that will change the fact that we still all are going to have to be more patient than any of us think is reasonable.
  14. How can you be so sure that some other build wouldn't make it seem easier? I accept that active combat is challenging for you; I find it hard to believe that it's not worth your time trying some of the suggestions. Alternatively, if you're convinced that it's you & not your build, why are you so convinced this is a change of direction for the game? The tier 1-3 encounters are virtually unchanged from 4 years ago, and yet we have new skills, gear, & specializations to fight them. Maybe it's just that there's always been parts of GW2 that don't appeal to you.
  15. It honestly doesn't matter whether any of us responding think the Gauntlet is too hard or too easy or just right; what matters is that the OP is finding it hard. Likewise, though, people who think it's too hard should also consider the possibility that a new approach might make it feel easier. So instead of arguing with those offering suggestions, try out the ideas, see if any work. As players, we can make adjustments to our build/style right now, whereas even if ANet agreed with the OP, the Gauntlet won't change this year. (Plus, there's good reason to doubt that they'd agree.) And if adjusting doesn't appeal, that's okay, too. There simply will always be content in the game that doesn't appeal to everyone. There's no need for people who hate parkour to bang their head against JPs. Not everyone has to learn to fly a griffon well enough to complete an adventure. There's plenty going on in the Festival without running the Gauntlet. There's nothing wrong with enjoying a certain style of gameplay and not wanting to adjust that style to fit different content, whether it's new or recycled. But that doesn't mean that the game should change to suit that style.
  16. I was listening to Wooden Potatoes talk about the Gauntlet. And he pointed out that there is easily a prof/specialization that pairs nicely with each fight. Now admittedly, WP is far better than a lot of players. He picks up new things faster, gets good faster, and generally has little trouble adapting to changes. However, the principle is the same: if what you're using in the Gauntlet isn't working for you, try something else. Don't worry about other people saying what's easy or what's hard; none of that matters. Worry about what works for you, while being willing to adjust. So I suspect rather than particular fights being too challenging for the OP, there's probably another way to approach them. Instead of saying that there's a problem with the game's difficulty (which might be true or not), ask for advice (and be willing to try it). I can't promise that the fights will be easy or that you'll manage them all. But I think some will be easier, and more fun.
  17. You'd be surprised at how often it happens that this happens. There's no way to be sure what a player has tried yet unless they describe it.
  18. On the contrary, it's because a developer thinks highly of the players that it doesn't have one.
  19. There is no walkthrough included in that thread...In fact, there is. I was careful to link the subthread that makes it more difficult to see anything other than the developer's comment... and even that includes a spoiler (mild though it might be). I hate Reddit as I find it painful to navigate.The warning wasn't meant for people who hate Reddit; it was meant for anyone who happened to be reading. The whole idea behind this particular "easter egg" was that it was fun for its own sake. I am sure that many would prefer that everyone posting in this thread to be as cautious as possible about adding anything other than, "there's an undocumented 'quest' that starts near a shipwreck," so that everyone can enjoy the journey as much as you. Especially since this thread isn't tagged as
  20. It is not an achievement. Non-spoiler remark by the dev: (Don't follow the source if you want to figure it out by yourself.)
  21. The extremes for penalizing death are: You have to restart entirely, and pay some sort of penalty, whether repair costs, reduced damage/health, or easier-to-down (or a combination). This is close to how it was when the game launched.You suffer a minor inconvenience and an ugly icon. This is close to how it is now.People complained about the high-penalty extreme and now (other) people complain about the low-penalty annoyance we have now. What I have yet to see is someone offering a middle ground that makes the game game feel more satisfying. The requirements are: It hurts to die, but not so much makes fights become increasingly difficult.It's intuitive enough, so that the vast majority won't need an explanation.It's simple enough that it can be implemented as part of some feature update.It is more fun for more people than the current mechanic, and the one we had at launch.Like @Danikat.8537, I like that there's some sort of penalty. Like others posting, I don't notice or care very much; it's a minor inconvenience. And yet I can't think of a system that would be different enough to make it worth anyone's time to design, test, implement.
  22. Great, @Wentworth.6901. Once you've had a chance to practice, let us know how it works out for you. (And if you have trouble staying alive while glassier, don't hesitate to come back to ask for rotation/style/technique suggestions to help you make the transition.)
×
×
  • Create New...