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Arheundel.6451

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Everything posted by Arheundel.6451

  1. Yeah...I can see that from the amount of kid emojis....despite power dmg nerfs and their cele immortal carebear bunker jokes...there are people who still die to rangers in a straight 1vs1...which is the only scenario ranger does decent enough to be worth logging on. To answer the OP, just go metabattle and then play 1 week in T1.....every winning zerg is like 30% scrappers, 25% hfb, 15% tempest , 10% necros of all sorts and remaining 10% renegades/vindicators ...and yeah "roaming meta" is again scrappers, with occasional holosmith, cele willies , shadow thieves with speedy gonzales build or sword22222222 build and ofc cele herpes supported by tempest...fewer cata, few nerfs and carebears went back cele renegade,willy banger. Oh yeah....no gank team uses rangers, unless it's some tryhard band of douches healing a silly sic em soulbeast...and yeah you can still make mad some kids with your druid bunker or tower sic'em...basically you better pray for hammer soulbeast to be somehow decent frontline....for couple of months ofc before it get nerfed for doing too much of the only thing he does...damage...then it's all back to scrapper meta...the end
  2. Warrior is like the ranger of heavy armor classes...zero zerg builds...zero boon support and mediocre duellist...
  3. I am expecting sword to be shipped with lower numbers come August...you can do good dmg without going completely glass...and that's something Anet hates to see on a class like ranger
  4. Staff : you are tripping ..not even in T5 wvw you see requested support druids lol - like 40% zerg is scrappers, 30% scourge/reaper/harbringer, 20% firebarnd and 10% tempest, like..only a madman would drop any of the builds I have mentioned for a druid in a zerg....you're tripping bad to think that. No aoe stability, no damage pressure...weak to CC...and people can have everything by using a scrapper, because it's broken OP alongside harbinger giving out all boons like candies and firebrand covering those little weakness left, then add tempest for perma aura spam and heal.....where does druid even fits into this? Dagger...ok PvE and Open world...everything goes there...even playing naked with a mace would bring results Hammer....again PvE open world So let me correct myself...subpar options outside PvE and fringe gameplay in the middle of nowhere like staff condi druid...I hate to be that guy but...somebody must wake you up to reality : there are 0...zero....I have said ZEEERROOOOOO players using any of the builds you mention People are not being negative for the sake of it...it's because there is nothing even to suggest anything different could happen, ranger has been the same mediocre duellist with mediocre dmg that dies almost instantly to any +1 since 2013. With the occasional flare-up builds ...which then get nerfed in the space of a few months
  5. Then nerfed the pet into the ground 😂
  6. Ranger elite weapons don't have a great track record....actually they are some of the worst elite weapons in the game. Staff, dagger mh and hammer are awful compares to say shield, shortbow and greatsword on revenant or greatsword, torch and pistol on necro. You'd have to be a pretty optimistic and disillusioned individual to even think that mace/mace will be anything but another subpar option for rangers.....defensive? Ranged aoe?....naahh...nothing of that sort. This is what mace/mace will look like on ranger: 1) Plain mace AA with 1 stack of bleeding 2) Grant 1s protection if hit enemy 3) Smash ground for 2 stacks bleeding 4) 2s cast animation knock down 5) Root ranger, gives 1 stack aegis around you We all know that I won't be that much off the mark, it has been almost 10 years since HoT and not once I have seen the ranger community building anything staple around an elite weapon. It has always been GS, longbow and axe since the beginning of time. The ranger community hasn't got a main dev playing the class and giving crazy idea during balance and design discussions. There is nobody vouching for rangers to add skills that do 10 things at the same time on a 5-10s CD to a new elite weapon. The truth is everybody including you...know that mace/mace will be kitten/average as every ranger elite weapon up to now
  7. Somehow you'd think a spec with pulsing stability, dmg reduction skills, anti projectile bubble on heal....would be considered OP by normal standards. A build that can duel, support and teamfight....a tournament won by using 3 variants of the same spec....you'd think that would be considered OP and needing nerfs. I mean majority of GW2 players and tournament players especially only use the most overperfroming builds at all times.....and when 1 x class represents 5 x players out of 10 at a final....you'd think people would admit the spec is OP...
  8. @RedAvenged.5217 Selective memory based on personal experiences....changes opinions faster than a revolving door...🤮
  9. You will see plenty of dagger main hand or sword Untamed roamers in the coming months and of that, you can be certain. Condi/Power for dagger main hand as it deals both with the teleport ambush and full power for Sword...can't go wrong
  10. You present the perfect analysis for the devs to read and apply the necessary changes: I can't believe that Rev players expect to keep the status quo..you know already that nerfs will come fast
  11. You want to use hammer solely as DPS, but it's not a DPS focused weapon, it's build around Untamed for CC and DPS, only used differently on soulbeast and druid. The Ambush skills are great as they are and actually the new GM Trait - Let Loose, greatly benefits Untamed, as a 15s CD for ambush skills has always been way too long...way too long, and now the GM new version benefits rangers across all gamemodes and not only PvE...it was an amazing change and I don't play Untamed now without that trait.
  12. It would lead to complaints down the road, in competitive settings those 2x traits are supposed to add a tad of pressure to an overall support spec, which now can be played: a condi support druid is entirely possible and will be very competitive- a natural convergence with Eclipse on a point is not something you want to be hit with while you're fighting other people, and the ranger will still be able to disappear after winning the team fight. I have tried this combo in PvP and things died much faster than anticipated or even foreseen. I find it's fine like that, better to start a little and add later if needed...than going the other way around Now it's blood Moon that much better to take in PvP compared to Druidic clarity?...In most case absolutely not but where allowed( you face power oriented enemies) , it will be a no brainer and it will add up quickly with specific CC specs..I wouldn't scoff at a constant 4-5 bleed stacks applied in aoe range, it adds up greatly for when Natural Convergence is ready
  13. You will never find that type of answer by asking players on the forum as you will always receive a biased opinion from their perspective. What you can do instead is look into the mirror and ask yourself a set of simple questions: Do I think is fun and engaging to fight me on ele? Is it ok for me to be playing in such a wasteful way and still come out on top? I see eles going: conjurer earth shield into arcane shield into fortified earth into Obsidian flesh into mist form (in some instances) into another arcane shield then back to 2nd conjure earth shield...all the while pushing forward condi PBaoe targets in a 240-360 radius...don't you think there is something wrong with that? I am asking this as somebody who played ele for thousand of hours and everybody knows it
  14. The 90% of nerf threads are just copium for people when they lose a fight and can be easily recognized by the simple contest used without explanation: "Profession X is broken/OP please nerf". It's one thing to just claim a profession is OP and another it's to explain what makes it OP at a certain point in time...nerfs are supposed to tone down builds...no deleting them...never, ever have I asked to remove specs/elites, and always targeted specific trait/skills by comparing them to something similar. To attach a condition like bleeding to an auto-attack it's fine...nobody will die suddenly to even a full stack of bleeding, always enough time to cleanse it...now what you don't do as a dev is to attach the most powerful conditions that stack in intensity, to a freaking auto-attack...that's complete lack of common sense
  15. Not all specs are designed to be played in the same way: Soulbeast is clearly the DPS elite for ranger whereas Untamed is the bruiser, supposed to be in the thick of battle and where alternating between CC and dmg comes in full play at high levels. Additionally, now there is a "hammer druid" and people will realize it in due time, which makes great use of the entirety of the CC variant of the hammer, to an amazing degree. Understand that Ambush skills are the main thing for Untamed and asking to remove them would be the equivalent of asking to remove the druidic form or pet merge
  16. Ambush skills are the main source of sustain on Untamed, only source of Life steal which bypass enemy toughness//boons and only source of boon removal on ranger so...categorically NOOOOO to all those in favour...no chance whatsoever, like there are the game modes that people enjoy to play and not everything is a DPS race
  17. What are you saying? People have made dozen of threads asking to nerf condis since 2014, after the ill-thought change of Jon Peters, to change some condis to stack in intensity from duration, I don't even know what they were thinking by changing burning and confusion to stack in intensity...then add torment..and what worst adding torment to freaking auto-attack...really mind-blowing BS thinking. And no....I rarely see an extreme amount of thief nerf threads outside wvw and for "unknown reason", thief always get nerfed in the space of few months...like 2-3 months, a new thief build get nerfed...by contrast necro and revs take years before serious nerfs are applied...it's easier to nerf a class like thief with little impact in pve ..compared to necro, which is played by even my dog at this point, that must be the reasoning behind thief quick nerfing and "I will drag my feets" approach to necro balancing
  18. I am sorry for those few honest mesmer players...but you can blame those "individuals" who cried blood for months to get distortion on Virtuoso when it was completely unnecessary and those same people, rather than ask for less access to distortion ... went with the usual:" L2P noob, virtuoso is fine"
  19. The dodge nerf was certainly wrong, nobody can claim otherwise. What should have been nerfed are traits like Infinite Horizon, which made Mirages a royal pain in the kitten to fight to a point where people were simply quitting the game and the same devs called Mirage design...kitten. The same devs who made the spec, called it kitten design. Mirage became a groundbreaking issue when mirage players started to use IH, which was not part of the original Mirage meta at launch. Many players, me included, suggested to nerf Mirage in a proper way by hitting the actual issues like Infinite Horizon for starters and ofc....GW2 players being GW2 players, rather than getting behind and suggest proper nerfs to Mirage, they decided to call names and belittle anybody who would suggest nerfs to an OP spec. Gutting specs is never the correct way to achieve balance and more people should be mindful of that, at the same time, more people should be self-reflecting, less egotistical and humble. Any person with a minimum of common sense, can go and see when something is clearly overperforming, then show some honesty and clearly indicate what needs fixing while maintaining the fun and viability of a spec. I played Ranger, guardian, warrior and Ele for thousand and thousand of hours and not once I didn't come here to make a nerf thread when things were obviously out of hand: I made a thread to nerf Boonbeast by targeting Moa Stance: got attacked and belittled by ranger main Made a thread to nerf Druid by removing ancient seed: got attacked and belittle by ranger mains Made a thread to nerf burning on ele: got attacked by eles this time Made a thread to nerf the Rampage Elite: got attacked by wars this time Made a thread to nerf DragonHunter and trap runes: again attacked, this time by guardians I made a thread every time something was clearly broken and all options to try and contain it, were exhausted, only when we reached a point in time with dozen and dozen of people playing the same spec to death everywhere. I recognize and denounce when something is clearly overperforming, I don't laugh at people and tell them to L2P, just yesterday I made a thread to nerf ele scepter burning output...stupid design and I played ele for 10k hours now. By contrast I well remember mesmer mains telling people to L2P...L2dodge....when facing a condi mirage.....4-5 ambush attacks applying condis while the mesmer was staffing around from 1200 range, unreachable and untouchable..going stealth/distortion rotation if and when under pressure somehow, a kitten design that eventually even the devs had to admit. When something ger gutted, I feel sorry for that handful of honest players who asked for nerfs beforehand...but the rest..can keep crying wolf and stack sad/confuse emoji all they like
  20. The title of the thread reads: "Weapon Mastery big oversights" and I include ofc Revenant GS: a self-functioning weapon that offers mobility, damage, and sustain. And it can be used now by other Rev specs like power herald, adding to the already bloated design and...even worst lowering the skill requirements to play power herald....the only "skilled" spec on the Revenant now And did you read my past comment? That's all
  21. You are correct. Shortbow will see nerfs due to Vindicator, and me mentioning Greatsword is due to Power heralds, a lesser problem compared to Vindicators but that build will become relevant soon enough. Both weapon sets will see nerfs in the end because they were not designed to work with specific combinations of traits. Shortbow and GS design was/is too bloated to start with and this was never addressed...but it will now. My secret dream is that nerfs due to PvP performance will finally tone down celestial renegades shortbow abuse in wvw...2 birds with 1 stone
  22. You need to specify what you mean by "killing a spec", and that it's open to interpretation. GW2 players tend to say:" you killed my favourite spec" even when a game bug gets addressed. I played Ranger for 6k hours, one of my other mains and I was really bemused when Rangers players started to cry about the removal of Ancient Seed, saying..you can guess:" Anet killed my spec"...like absolute copium, that trait was pure design nightmare garbage and removing it killed druid??? Mesmers players saying: "you killed my class" after some necessary nerfs to Mirage and Virtuoso...like it's normal going around stacking up to 15s of our immunity/block then going into stealth all the while burst/condi people from 1200 range with no scope skills with auto-homing...that's balanced and correct in a GW2 player's mind And like mesmers and ranger...all communities think the same, so whenever a GW2 player says:" You killed my spec"...I will take it with a grain of salt
  23. Anybody who has been playing this game long enough and visited the forum enough times will know that no amount of belittling, emojis or whatever flies in your boat....ever stops the nerfs. In the near future: necro pistol, revenant shortbow and greatsword will see nerfs no doubt. Now that every revenant build will make use of those weapons sets...everything will become too obvious to ignore and the same story goes with Necro pistol and torch. Eventually, a MAT will be won and then the nerfs will start raining. And no, I don't expect necro or rev players to run to this thread and show their support, that kind of honesty and self-judgement simply doesn't exist anymore in a MMO community, this one at least...on the contrary, I am expecting loads more rev mains like you with such comments...followed by the rest leaving emojis or other silly comments....like that will change anything in the end. I am only pointing out the obvious..the nerfs will come and you should have no doubts about that, just a matter of time
  24. The vast majority of players care not about general balance and only agree on Nerfs when it's convenient for them. The same people who want scepter fire auto-attack nerfed may be well-playing something broken of similar status like Torment on auto-attack, things like harbinger pistol are not less broken than scepter ele, just different beast
  25. Here hoping for a future when these weapons: Necro torch and pistol, Revenant greatsword and shortbow get logically toned down invoking the most obvious common sense. With all eyes on ele, I fear these two will fly just under the radar and keep their bloated set-up for months to come. As I have mentioned, they all have one thing in common: Torment. There is not only ele out there, these torment spamming abominations that require detailed kiting and timing to take head-on, while them, on the other hand, just press 111111 or 2-3 off CD to apply pressure. This is something I hope will be kept in mind for the next round of nerfs. P.S - It has taken me a good 5-10m to bring down first a scourge and then a harbinger using pistol/torch...I was on zerker amulet with scholar runes and not once I seen those 2 - necros using the dodge button, took a full frontal burst and kept moving forward as if nothing happened, a combination of the rabid amulet and bloated design, and now with access to ranged CC/pressure applying torment in stacks..in a matter of secs. , Honestly, I'd rather keep my sanity and stop even approaching PvP at all if changes are not applied before August...that in itself would be my silver lining
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