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ledernierrempart.6871

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Everything posted by ledernierrempart.6871

  1. right now 10 organised people will get destroyed against 20 organized people.heck, even if not organized, outnumbered is impossible without the dumb boon ball meta. unlimited AOE max player hit would actually be a good thing IF the lag wouldn't hide most AOE ability. right now you only see red circle without even knowing what AOE it is because the spell effects are not showing in bus fights.too many times do the boon ball spam heal like crazy and sicne only a handfull get struck it stay alive like crazy until the squishy ones stray away for the ball or all their cd are on CD. (works too if a sizable other ball impact them.) where is the skill when staying in a large groupe with support build keep you alive even inside AOE because you don't get hit? unless the 2 people are newbies or highly unskilled, it is impossible to 1v2 and actually kill them both unless you have a very cheesy build and your opponent build sucks.
  2. you should understand that pvp died a long time ago because conquest is all we have as a gamemode. it is now only a shadow of its former self with a very little community. so little that you will often face players from divisions above you and below you. expecially when not playing on peak hour. 2v2 existed back then as an e sport contest via ESL before e-sport died in gw2 some time after HOT.the rally mechanic kinda sucks in pvp or even in WvW. but since it is a core feature arenanet will never delete it (only as an event for WvW that lasted 2 weeks?).
  3. Not being able to kill players in a few seconds is a bad idea? The game mode is about fighting, not dying. A big part of fighting is eventually dying genius, this game became trash tier when devs started to balance cattering noobs, making unkillable builds possible, and forgeting what a huge mess this would be as soon as veterans picked those hideous immortal builds.Now pvp it's all about endless fights waiting for somebody to +1 you, nobody dies in tourneys unless it's beeing focused by +2 players, and most builds have enough mobility or sustain to just facetank everything survive and reset, every kind of risk you took is gone, wvw is the same stupid story witth those kitten warclaws. Meanwhile players carryed by powercreep gimmick start QQ cause they have no skill after all.. Good players are still fine....When DH was released with daze on trap and huge pwoercreep i could solo 10 players, i must be TOP NOTCH player righ??? no.. was jsut being carried by damage. Damage builkd still work but:U need to min max now.Need to play claever ranther than very high damage hit target. (any noob can excell with that kinda of damage lol).Some stats like ministrels were made do a diferente game damage values, reason somo bunky stats are powering up som classes damage reducers. Still damage still exists, people just need to outsmart targets, something that most were not used to to the almost instatnt burst ttk.you fail to understand the point here. the game would be way more enjoyable and rewarding for skillful players if everyone can do 1v10.right now it is unbelievably hard to just 1v2. and not because of player skill, just because the game is designed like this.
  4. i find 2v2 or even 3v3 way more appealing than 5v5. i am tired of running around to capture points. i want to fight. thats what 2v2 give me, fights.
  5. I just don't see how ranger could win against thief. ranger and engineer are the best class to counter thieves :)ranger because of very high long range burst and reveal. also with very high melee burst and immobilisation.engineer because of reveal, blind immunity, superspeed and CC.
  6. i encountered at least 3 condi mirage bots and one meditation core guardian bot last night. it is especially infiurating when the bot don't even hit ready (some do :D).they use a very effective build and, i am ashamed to say that, but sometime win.. i only remeber the name of one of them (gill spencer if i am right). a norn mirage.i do report them eachtime i encounter them but i feel like it is useless sometimes. the gill spencer bot for example was already around on last 5v5. and of course those bots play ranked match.. :) (european servers)
  7. sadly its a boring gamemode to a vast majority of players. the gamemode as it is right now need to be changed. even 2v2 & 3v3 was more popular than this.the fact that they still didn't made any new maps for that gamemode just tells you how popular it is...
  8. This is the wrong way to think about it because what benefits the small group also benefits the large group; meaning that damage increases give large groups even more damage. So it becomes a wash. The large group will have an easier time killing the smaller group if damage is increased. Small vs. large group encounters aren't done through damage balance but strategy. Damage balance is reserved for groups of equal size. This is more a problem with downed state than damage since they had one time buffed downed state to give a small window of invulnerability and buffed the downed HP when damage was higher. They should undo those buffs. the larger groupe will have enough damage overall no matter their dps to destroy the smaller group.also the larger group, if well organized will have access to alot of protection and cleanse. i would agree on nerfing overall damage IF we could hit more than 5 enemies (like maybe 15?) with one AOE and more than 2 with melee weapons. downed state is a problem. simply decreasing damage increase that problem unless you use a specific skill to finish the downed easily.
  9. reduce condi lifetime and up condi stack.putting 3 burn stack for 3s is healthier than one burn stack for 10s.so condi plays closer to power but with roughly the same damage output of a full power/precision build without extra ferocity (since condi damage comes from one stats whereas power need that precision and extra foerocity to deal extra damage.). because of the cleanse mechanic. the problem would lie in the different condi damage. burning os obviously the best at dps while torment or bleeding are the worst. (not emntioning confusion)
  10. maybe, at least tfor the 1v2 or roaming part. but for bus fight it will still be a problem.
  11. one middle lane. several passage around it. one massive middle point. one tiny one on the edge.2 strongholds with one unbreakable door each for each team to defend. whoever capture the tiny point on the edge unlock its legendary character to help attacking or defending the enemy siege engine.whoever capture the middle point will summon their siege engine and earn one point.the siege engine is immortal and move toward the enemy stronghold if there is no enemy around it and at least one ally to escort it.if the siege engine is surrounded by enemies without any allies nearby for a set amount of time it is destroyed and the defending team earn one point. if the siege engine reach the target stronghold door it will destroy it (and itself) and the attacking team will earn an additional point. now that the door is open the attacking team can try and kill the enemy lord.the whole stronghold is also considered as a point. that point will be given to the attackers until the defenders reclaim it. by reclaiming your own stronghold any enemy within the stronghold hidden with invisibility will get revealed and killed. the door will be repaired. (or you could have a repair mechanic similar to WvW but with ressources to repair the door only available when the door is destroyed..) if the door gets repaired the defending team earn one point.upon the door being repaired the middle point is being able to be captured after a little timer of around 5-10s so the defenders has time to reach the point. if a team reach 5 points OR have more points after the timer ends OR kill the enemy lord, that team wins.(the legendary character will always spawn on the middle point and will never leave that point unless there is a siege engine to defend or attack. that character is also considered as a player as it can push the siege engine by itself or even capture/hold the middle point or the enemy stronghold. if a lord is vulnerable it will attack or defend that lord.)(only when the middle point is being available for catpure will the little point to summon the legendary character will become available.) this is a mix of the current stronghold gameplay with hi rez's Paladins game. i believe this is the way to go to make gw2 stronghold a better competitive and pvp experience.the current map don't have to be changed much. you could still have 2 lanes with one for attack and one for defence but without any skritt summoning.
  12. Not being able to kill players in a few seconds is a bad idea? The game mode is about fighting, not dying. lets be honest here, only glass canon builds get killed in few seconds. unless you are facing a mesmer that one shot you from nowhere despite your 3000 armor and 20k hp.
  13. gameplay should reward skillfull players. the game will never be balanced around 1vX but the less ability you have to kill targets when you are outnumbered the stronger bigger groups will be. not every calss or build has an effective way to finish downed players while another enemy is targeting you.reducing the general damage output of all skills (in the stream they say about 10 or 20% overall damage reduction) will make the game easier for people who stick together and harder for small groups or solo players hunting. you are thinking about thief right? if a thief can't kill you fast and you are not skillful enough or not confident enough with the build you are running you just have to run until you find friends to help you. the nerf on protection duration isn't going to matter much when you face an organised bus with boon spam builds. unless you nerf them to the ground or give every class a good way to boon strip.
  14. ■ smaller groups will get an even harder time killing the larger group.■ in 1v2 situation the solo player will have an even harder time killing a downed player.■ thieves or any glass canon builds will have an even harder time to kill the target while the target can still use mobility to run away or run toward an ally.■ even if heal get also a reduced effect, bus with protection and heal spam will be even more stronger. edit:instead of reducing overall healing to compensate i would gladly see all main heal abilities for all class get a double CD increase.lets promote back blast in water fields and healing specs instead of everyone having enough healing for themselves.passive healing should be changed too. like instead of the elem signet of healing on spell spam, make it so you heal only when dealing damage to a target.same for war. give its healing signet passive healing ability only when hitting an enemy with F1 and buff the healing it gets.this overall healing CD nerf would also naturally nerf some very strong builds like core ranger boon spam since it usually share boons with pets via his healing ability without nerfing damage or whatever. this would also promote the less effective soulbeast boon spam.
  15. fire signet can't be used if the target if too far away. but earth signet can, which waste it.
  16. i am honestly waiting for that before doing the new content. its hard getting engaged in the story when you need to concentrate to rid as fast as possible the appearing bubbles.
  17. hahaha. yeah gw2 is more about the build than the skill.but i would argue that some meta build are even more op now than before.
  18. what about ranger trapper? no point in playing the build without the trapper rune.
  19. not all condi builds are op. in bus fight condi does nearly nothing because of the heavy cleasne spammed everywhere.in spvp power builds often perform better than condi ones unless you get in a 1v1 situation..
  20. in an alternate universe: "my friend quit because core engi is too strong."
  21. well.. instead of trying to up and nerf few stats and spells depending on what is outperforming and what is not, why not up and change everything that isn't played at all or completely obsolet? making everything op is the best solution in a game with so much diversity. or you will have only the meta build that will dominate the rest.nothing is op if everything is.
  22. i still do some pvp because of the lack of WvW roamers. but i would definitively stop playing 5v5 for 3v3/2v2.
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