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AliamRationem.5172

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Everything posted by AliamRationem.5172

  1. I mean, no, because you need to carefully pick out skills/traits that layer enough conditions to make it actually worthwhile. If by "Carefully pick out skills/traits" you mean, pick the obvious Condi build that each class has then yes. If you mean that this is in some way difficult... Then no. It is not. Especially since if you struggle for some reason, you can just visit Snow Crows/Metabattle and pick out one of the already optimized Condi builds that has skills and traits all nicely listed for you to copy.... This is not good advice. No, TB armor coupled with condi on whatever class is NOT going to achieve what the OP is asking for. The 'optimized' condi builds on Snow Crows/Metabattle are not optimized for OW. Trailblazer gear offers the most defence while providing significant boosts to condition damage. Snow Crows/Metabattle (MB having an "Open World" section) pick all the condition damage things. IF for some reason, you are incapable of doing so yourself, given how straight forward condi builds are. This WILL work. See: That guy who likes to post videos of his TB Condi Weaver soloing everything. My own Condi Engie that solo's everything. Various Firebrands that solo everything. Mirages that solo everything. Condi Revenants (Both E-Specs) that solo everything. The only thing that I'm not 100% sure on is if Condi Thief and Condi Zerker can solo stuff particularly well. The former because there's not much support for Condi builds in the class (Though, I'm reasonably sure that there could be a Condi DD build that would function for this purpose) and the latter because that 300 toughness loss hits the tankiness pretty hard. That weaver guy soloing everything uses all Dire gear actuallyI think I'm the weaver guy? LoL Just wanted to point out I use Dire because I focus on burning (75-90% damage from burning) and use balthazar runes. This means I don't need the expertise trailblazer provides. Otherwise I would use trailblazer.
  2. I keep seeing people mention 'freet o play', but I see no subscription option with this game... lol. I've purchased path of fire/heart of thorns, so as far as I know that means everything is unlocked. Dumped more money than I care to admit into the gem store for makeover kits already too. There is, unfortunately, more to it. In addition to PoF/HoT, there is DLC in the form of living world seasons 2, 3, 4, and now the Icebrood Saga, prologue and episodes 1-4. This content is free if you logged in while they were live, but must be purchased with gems/gold otherwise. But when players talk about "free to play" they are referring to accounts that haven't purchased PoF/HoT. There is no subscription.
  3. Hi! Welcome to GW2! The personal story is actually not quite as branching as it first appears. Those questions they ask in character creation as well as your race quickly condense down to 3 basic paths based upon a choice you'll make at level 30 (I think?). So, I don't think it really matters very much which race or class you choose in the long run. All I will tell you beyond that is that I like apples.
  4. Wow! Fantastic! Really guys, I am so glad you're finding this helpful!
  5. I mean, I could share a video of 1v1 against a top 10 scrapper, too. But it's beside the point. We more or less agree, I think and I'm not really opposed to any of the things you want. I am just inclined to enjoy weaver and I do quite well with it 1v1. You are clearly not inclined to enjoy weaver, whether you do well with it or not. I think we can both have what we want if ele gets some love.
  6. I don't feel that there should be no underwater combat and I see nothing wrong with things like the krait chests. I can even appreciate underwater combat as a really cool concept. But it wrecks the whole feel of the combat for me, so I would be very disappointed to see underwater combat as a central theme in the next expansion.
  7. This. Deadeye is possibly the worst PvP design I've heard of in any game.
  8. Agreed. Underwater combat with its own skills and weapons is a really cool concept. Unfortunately, it also takes everything I love about GW2 combat and pretty much throws it in the garbage. So, here's hoping underwater combat isn't a central focus in this expansion.
  9. I tried his build as a new Weaver not knowing what my skills does and I was able to solo some Champs. And the good thing about his is the Dire set is very accessible and u just have to buy off a full exotic set of it and ur good to go. Awesome! I'm glad it's working out for you even when you're new to it. Most recommended ele builds are so glassy you really have to know what you're doing to survive, but this build has excellent passive defense as well as active. Just the thing to learn a class as complex as weaver! I also wanted to add for anyone else who might try this build, if you do find you need more sustain you can take stone resonance and the stance trait for a ton of barrier and some extra stability. You can see in my video of the VB boss trio meta solo I've dropped fire signet and glyph of elemental power in favor of stone resonance and twist of fate, giving me a ton of CC defense and barrier to survive taking on 3 champions at once!
  10. Bruiser that can't outlast anything 1v1? You know, I get that weaver is not meta and I've already said I agree with your criticisms of the build in conquest. But really? Weaver can't 1v1? Holo nade is a popular pick for side node duelists, isn't it? And that's a tourney winner title my opponent is sporting, right? I have plenty of other videos of duels vs. high end competition, too. I'm not saying it's the greatest, but can't outlast anything in 1v1 seems way far from reality to me.
  11. Weaver is very different from other classes, even other elementalists! When core/tempest swap attunements, their whole weapon bar (skills 1-5) changes to the same attunement. Not so with weaver because they attune to two elements at once. When weaver swaps attunements, the element occupying the 1-2 skill slots shifts to occupy the 4-5 slots, with the new attunement taking over at positions 1-2. The 3 skill is a dual skill combining both elements, which grants weaver access to 26 weapon skills rather than core/tempest's 20. This is not entirely a positive for the weaver, however. Where core/tempest has access to all of its 4-5 skills as long as the attunement required is off cooldown, weaver is locked into their previous choice. The 4 and 5 skills they may access on their next attunement swap have already been determined by their current attunement. For this reason, weaver has the additional advantage of a 4s attunement swap cooldown as opposed to 10s for core/tempest. Taking arcane trait line as I do further reduces the attunement swap to 3.4s. This produces a rather fast-paced and complex play style that I think a lot of players struggle with. I struggled with it, too. But it finally clicked for me and now I can't play anything else! LoL I thought this link might be helpful, too. https://wiki.guildwars2.com/wiki/Weaver
  12. I don't think damage is a big problem overall. It's more what is paired with that damage, such as the assassin example you provided. With the ability to endlessly and effortlessly disengage, ambush attacks from stealth can be completely out of control OP without the damage of a single attack being problematic in and of itself. Maul? Not really a problem due to its ridiculous telegraph...but slap too much quickness and too short a cooldown on it and we have a problem. I am wary of pinning the entire issue on damage output. In my opinion, too little damage is a bigger problem than too much damage. But there are certainly plenty of things they could take a look at that might make damage output seem less problematic without actually reducing damage that much.
  13. People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows: EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids. Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups. yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids. Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS. I was not taking about raids.i was talking about min dps generically. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey. They asked what kind of DPS people look for in raids. The world does not revolve around raids. To qoute op 'What sort of range would you say you look for in a DPS class in raids, fractals, strikes, Yes, I was really just trying to determine a ballpark range. I know that value will change between game modes and per personal preference.
  14. I don't really raid but I have solo videos against HoT champions using 80 green gear, 60-65 green/blue, and 55 blue gear. I can still manage 10k self-buffed in carrion gear, so I imagine raiding in better stats and full buffed would work out fine.
  15. I generally do agree that certain conditions need to be capped in competitive modes specifically burn and poison.Also some traits still exist for certain professions that make certain conditions do 33% more damage than normal which is a rather LARGE (i wont call out which professions specifically we know which ones) boost considering how the nerf bat was slammed on power effectiveness not sure why those traits remain at such a large increase. Some conditions are a bit overwhelming in comparison to power builds and having more sustain that their power counterparts really does make one go "ughh" Take a look at this clip. Look at how much power damage is being dealt. The holosmith deals about 10k damage to me in the first 3 seconds of the fight. I attempt to counter-pressure by landing a stun, but the holosmith goes invuln and I take a 4.5k shot from the druid. The druid does take a 1k burn tick following the exchange, however. Yay condi! Once the holosmith comes out of invuln, I land a polaric leap/flame expulsion for nearly 4k power damage. Condi is not really on the radar at this point. A few seconds later I land another 3k flame expulsion and burning breaks 1k on a tick again, this time against the holosmith. Again, yay condi! In the final second before the holosmith goes down he takes about 3.5k condi damage from combined bleeding and burning. But power damage did most of the work here. On to the druid. He appears to have me on the run, but I am just slowly wearing down the druid's health mostly with a bunch of small <1k condi ticks and power hits. But now we're both low enough health we're susceptible to burst. The druid disengages, presumably to finish me off with CC+bow burst, so I LoS using the pillar and begin casting Gale so I land a stun as soon as I come into view. Apparently, the druid has no stunbreak available as I'm able to run over and down him with a pyrovortex. Only once during this fight did burning ever break 2k damage on an enemy that wasn't already downed. Meanwhile, I'm dealing more of my damage from power even though I'm actually running the same old sw/f condi build from the pre-2/25 meta. The difference is that I run a glass hybrid amulet (grieving in this case), precisely because condi feels so anemic when you're dealing with power bursts that chunk 1/3-1/2 of your health in an instant! What else do you guys really need to see here? Power damage is massive and threatening on both sides here, while condi is dealing light damage over time. Capping burn stacks would have done absolutely nothing in this fight. My opponents died playing hug the weaver, but neither of them took anything that could be considered a burst from condition damage. Meanwhile fails to mention that the weaver destroyed both the holosmith and the druid with 7-9 stacks of burning and 11 stacks of bleed, within 2 seconds, yet complains about power damage being too high (which in some instances i definitely agree), despite that weaver not going down when fighting both one after the other, and actually securing 2 kills in the process.The only thing this does is prove me right. Thanks for that clip man, appreciate it. If you can't properly interpret what's happening in a video even when it's explained blow by blow I guess all I can say is... Have fun losing in silver? Good thing I placed rank 69 on the same non meta build I've been playing for a while now. So much for losing in silver.Must be hard creating a video and still not being able to properly tell the audience what exactly was going on the whole time.That engi that you said was mostly brought down with power damage, was a lie. 2.5k burn ticks until most of the burn went away. When the engi leaped on you to do a leap corona burst, you put 2 stacks of burn on him to bring him back up to 3 most likely due to the magma armor skill, then that burst which you said was 4k (looked like a 2.9 to me, watched in HD and everything) put another 3 stacks on him. meanwhile he's still in range to get burn stacks from the magma armor for being in range of you so he climbs to 7, and ends in that 7 stacks of burn with 11 stacks of bleed. on top of it. power didn't do much of the pressure, burn and bleed did. lets do some math.1100 (from bleed) + 2700 (from burn) gives you close to 4k condi damage per tick, either that or my math is off. highly doubt it though, addition is easy. biggest power burst you did that i have seen was 2.9k.As well, you're using grieving. That amulet gives you 1000 power, 1000 condi damage, 500 precision and 500 feroc, so of course your damage bursts are going to be a little high as well. It's also explaining why you're taking a lot more power damage too (although again, I will say that some power damage on some things is a bit too high and should be brought down some due to factors like cooldown, attack speed, etc). So you burst down the engi using condition damage with 2 conditions, both bleed and burn. When condition damage is supposed to be slow damage over time.After that engi was downed, you were able to put another burn burst onto his downed body, bringing your burn stacks on him all the way up to around 13, netting you 5.4k burn damage per tick.With the druid, I seen much of the same thing. some 2.9k bursts from power damage, but mostly you had him pressured with conditions. He cleared conditions often but you were able to put them right back on him. Thanks to the added power and crit damage from grieving, you were able to keep him pressured with both, but your burn stacks was what really wittled him down, from what i seen keeping a steady 2-3 burns on him minimum (besides near beginning and end when you were kiting toward the pillar). at the end, you kept a 7+ bleeds and 3-5 burns, with some added power damage.Needless to say? one condition bursting 2.5k+ having the ability to pile on you as easy as something like bleed, a lower damage per stack condition, is what I have been talking here in hopes of seeing condition damage be put in a place design-wise where it was healthier and less burst oriented.Not sure how many times I must reiterate as well, but some things in regards to power damage still need adjusting down, but condition damage is supposed to be a damage over time mechanic, not 1/3 of your health done over a second's time mechanic. The small power damage that accompanies condition damage also adds on to the condition damage, just noting in case you weren't aware.And nice trying to insult me with that silver comment, i'd insult you back that would send you back to where your place is but someone might cry, get all hurt, and report me because anet likes to punish one and not the other, despite their insults being rather apparent. If you're rank 69 then I don't need to explain to you why your interpretation of what happened here is nonsense. But I especially enjoyed the part where you included the massive burn I was able to throw down once my opponents were downed. Extra credit on that one. That won't work on me. watch the video again. as many times as you need to. :) The fact is my opponents not only didn't die because of condi burst, they weren't even pressured by condi damage at all. Condi did exactly what you seem to think it should: damage over time. Further the reason I play glass hybrid is because it's very hard to pressure with condi alone. It's too easily countered. Is this not what you want? Lastly, please show me where a stack limit on burning could have made a difference here. When they were in down state I guess? Cmon man. I love playing condi as glass hybrid. It's what condi whiners ask for. A stack limit on burning is just a stupid idea. Yeah nope. condi pressure was a lot of the pressure, especially when bursting down that engineer with 7 stacks of burn and 11 stacks of bleed, ticking around 4k hp per second and over the course of 2 seconds was downed rather quickly because within his 6 seconds (more actually) waiting time to exit forge to clear 2-3 conditions, he was unable to clear those said conditions.I'm fairly confident you had trouble reading it before so I'll reiterate again: conditions should not be doing 1/3 of your health pool per second over the course of whatever time they remain on. period. period. and another period.P.S. period. So how much is too much? Worldly impacts for 12.5k, DH firing off ranged attacks for 9k? That's all good. But landing multiple skills over a few seconds and then having it deal 4k is too much? So what do we cap it to? 1k? Proof you have trouble reading, as I've stated multiple times that power damage for some things is also way too high.With that, we can call this conversation over, unless you decide to wallow and continue with the nonsense. Nothing anyone says can get to you, but that's a you problem. Take care of that for future reference.It's okay. I wouldn't want to defend a fail proposal like condi stack caps either. Power is fine and so is condi in my book. Loving the feel of PvP now. But I liked it before 2/25 as well, so maybe I'm just lacking the proper sensitivity.
  16. I generally do agree that certain conditions need to be capped in competitive modes specifically burn and poison.Also some traits still exist for certain professions that make certain conditions do 33% more damage than normal which is a rather LARGE (i wont call out which professions specifically we know which ones) boost considering how the nerf bat was slammed on power effectiveness not sure why those traits remain at such a large increase. Some conditions are a bit overwhelming in comparison to power builds and having more sustain that their power counterparts really does make one go "ughh" Take a look at this clip. Look at how much power damage is being dealt. The holosmith deals about 10k damage to me in the first 3 seconds of the fight. I attempt to counter-pressure by landing a stun, but the holosmith goes invuln and I take a 4.5k shot from the druid. The druid does take a 1k burn tick following the exchange, however. Yay condi! Once the holosmith comes out of invuln, I land a polaric leap/flame expulsion for nearly 4k power damage. Condi is not really on the radar at this point. A few seconds later I land another 3k flame expulsion and burning breaks 1k on a tick again, this time against the holosmith. Again, yay condi! In the final second before the holosmith goes down he takes about 3.5k condi damage from combined bleeding and burning. But power damage did most of the work here. On to the druid. He appears to have me on the run, but I am just slowly wearing down the druid's health mostly with a bunch of small <1k condi ticks and power hits. But now we're both low enough health we're susceptible to burst. The druid disengages, presumably to finish me off with CC+bow burst, so I LoS using the pillar and begin casting Gale so I land a stun as soon as I come into view. Apparently, the druid has no stunbreak available as I'm able to run over and down him with a pyrovortex. Only once during this fight did burning ever break 2k damage on an enemy that wasn't already downed. Meanwhile, I'm dealing more of my damage from power even though I'm actually running the same old sw/f condi build from the pre-2/25 meta. The difference is that I run a glass hybrid amulet (grieving in this case), precisely because condi feels so anemic when you're dealing with power bursts that chunk 1/3-1/2 of your health in an instant! What else do you guys really need to see here? Power damage is massive and threatening on both sides here, while condi is dealing light damage over time. Capping burn stacks would have done absolutely nothing in this fight. My opponents died playing hug the weaver, but neither of them took anything that could be considered a burst from condition damage. Meanwhile fails to mention that the weaver destroyed both the holosmith and the druid with 7-9 stacks of burning and 11 stacks of bleed, within 2 seconds, yet complains about power damage being too high (which in some instances i definitely agree), despite that weaver not going down when fighting both one after the other, and actually securing 2 kills in the process.The only thing this does is prove me right. Thanks for that clip man, appreciate it. If you can't properly interpret what's happening in a video even when it's explained blow by blow I guess all I can say is... Have fun losing in silver? Good thing I placed rank 69 on the same non meta build I've been playing for a while now. So much for losing in silver.Must be hard creating a video and still not being able to properly tell the audience what exactly was going on the whole time.That engi that you said was mostly brought down with power damage, was a lie. 2.5k burn ticks until most of the burn went away. When the engi leaped on you to do a leap corona burst, you put 2 stacks of burn on him to bring him back up to 3 most likely due to the magma armor skill, then that burst which you said was 4k (looked like a 2.9 to me, watched in HD and everything) put another 3 stacks on him. meanwhile he's still in range to get burn stacks from the magma armor for being in range of you so he climbs to 7, and ends in that 7 stacks of burn with 11 stacks of bleed. on top of it. power didn't do much of the pressure, burn and bleed did. lets do some math.1100 (from bleed) + 2700 (from burn) gives you close to 4k condi damage per tick, either that or my math is off. highly doubt it though, addition is easy. biggest power burst you did that i have seen was 2.9k.As well, you're using grieving. That amulet gives you 1000 power, 1000 condi damage, 500 precision and 500 feroc, so of course your damage bursts are going to be a little high as well. It's also explaining why you're taking a lot more power damage too (although again, I will say that some power damage on some things is a bit too high and should be brought down some due to factors like cooldown, attack speed, etc). So you burst down the engi using condition damage with 2 conditions, both bleed and burn. When condition damage is supposed to be slow damage over time.After that engi was downed, you were able to put another burn burst onto his downed body, bringing your burn stacks on him all the way up to around 13, netting you 5.4k burn damage per tick.With the druid, I seen much of the same thing. some 2.9k bursts from power damage, but mostly you had him pressured with conditions. He cleared conditions often but you were able to put them right back on him. Thanks to the added power and crit damage from grieving, you were able to keep him pressured with both, but your burn stacks was what really wittled him down, from what i seen keeping a steady 2-3 burns on him minimum (besides near beginning and end when you were kiting toward the pillar). at the end, you kept a 7+ bleeds and 3-5 burns, with some added power damage.Needless to say? one condition bursting 2.5k+ having the ability to pile on you as easy as something like bleed, a lower damage per stack condition, is what I have been talking here in hopes of seeing condition damage be put in a place design-wise where it was healthier and less burst oriented.Not sure how many times I must reiterate as well, but some things in regards to power damage still need adjusting down, but condition damage is supposed to be a damage over time mechanic, not 1/3 of your health done over a second's time mechanic. The small power damage that accompanies condition damage also adds on to the condition damage, just noting in case you weren't aware.And nice trying to insult me with that silver comment, i'd insult you back that would send you back to where your place is but someone might cry, get all hurt, and report me because anet likes to punish one and not the other, despite their insults being rather apparent. If you're rank 69 then I don't need to explain to you why your interpretation of what happened here is nonsense. But I especially enjoyed the part where you included the massive burn I was able to throw down once my opponents were downed. Extra credit on that one. That won't work on me. watch the video again. as many times as you need to. :) The fact is my opponents not only didn't die because of condi burst, they weren't even pressured by condi damage at all. Condi did exactly what you seem to think it should: damage over time. Further the reason I play glass hybrid is because it's very hard to pressure with condi alone. It's too easily countered. Is this not what you want? Lastly, please show me where a stack limit on burning could have made a difference here. When they were in down state I guess? Cmon man. I love playing condi as glass hybrid. It's what condi whiners ask for. A stack limit on burning is just a stupid idea. Yeah nope. condi pressure was a lot of the pressure, especially when bursting down that engineer with 7 stacks of burn and 11 stacks of bleed, ticking around 4k hp per second and over the course of 2 seconds was downed rather quickly because within his 6 seconds (more actually) waiting time to exit forge to clear 2-3 conditions, he was unable to clear those said conditions.I'm fairly confident you had trouble reading it before so I'll reiterate again: conditions should not be doing 1/3 of your health pool per second over the course of whatever time they remain on. period. period. and another period.P.S. period.So how much is too much? Worldly impacts for 12.5k, DH firing off ranged attacks for 9k? That's all good. But landing multiple skills over a few seconds and then having it deal 4k is too much? So what do we cap it to? 1k?
  17. I generally do agree that certain conditions need to be capped in competitive modes specifically burn and poison.Also some traits still exist for certain professions that make certain conditions do 33% more damage than normal which is a rather LARGE (i wont call out which professions specifically we know which ones) boost considering how the nerf bat was slammed on power effectiveness not sure why those traits remain at such a large increase. Some conditions are a bit overwhelming in comparison to power builds and having more sustain that their power counterparts really does make one go "ughh" Take a look at this clip. Look at how much power damage is being dealt. The holosmith deals about 10k damage to me in the first 3 seconds of the fight. I attempt to counter-pressure by landing a stun, but the holosmith goes invuln and I take a 4.5k shot from the druid. The druid does take a 1k burn tick following the exchange, however. Yay condi! Once the holosmith comes out of invuln, I land a polaric leap/flame expulsion for nearly 4k power damage. Condi is not really on the radar at this point. A few seconds later I land another 3k flame expulsion and burning breaks 1k on a tick again, this time against the holosmith. Again, yay condi! In the final second before the holosmith goes down he takes about 3.5k condi damage from combined bleeding and burning. But power damage did most of the work here. On to the druid. He appears to have me on the run, but I am just slowly wearing down the druid's health mostly with a bunch of small <1k condi ticks and power hits. But now we're both low enough health we're susceptible to burst. The druid disengages, presumably to finish me off with CC+bow burst, so I LoS using the pillar and begin casting Gale so I land a stun as soon as I come into view. Apparently, the druid has no stunbreak available as I'm able to run over and down him with a pyrovortex. Only once during this fight did burning ever break 2k damage on an enemy that wasn't already downed. Meanwhile, I'm dealing more of my damage from power even though I'm actually running the same old sw/f condi build from the pre-2/25 meta. The difference is that I run a glass hybrid amulet (grieving in this case), precisely because condi feels so anemic when you're dealing with power bursts that chunk 1/3-1/2 of your health in an instant! What else do you guys really need to see here? Power damage is massive and threatening on both sides here, while condi is dealing light damage over time. Capping burn stacks would have done absolutely nothing in this fight. My opponents died playing hug the weaver, but neither of them took anything that could be considered a burst from condition damage. Meanwhile fails to mention that the weaver destroyed both the holosmith and the druid with 7-9 stacks of burning and 11 stacks of bleed, within 2 seconds, yet complains about power damage being too high (which in some instances i definitely agree), despite that weaver not going down when fighting both one after the other, and actually securing 2 kills in the process.The only thing this does is prove me right. Thanks for that clip man, appreciate it. If you can't properly interpret what's happening in a video even when it's explained blow by blow I guess all I can say is... Have fun losing in silver? Good thing I placed rank 69 on the same non meta build I've been playing for a while now. So much for losing in silver.Must be hard creating a video and still not being able to properly tell the audience what exactly was going on the whole time.That engi that you said was mostly brought down with power damage, was a lie. 2.5k burn ticks until most of the burn went away. When the engi leaped on you to do a leap corona burst, you put 2 stacks of burn on him to bring him back up to 3 most likely due to the magma armor skill, then that burst which you said was 4k (looked like a 2.9 to me, watched in HD and everything) put another 3 stacks on him. meanwhile he's still in range to get burn stacks from the magma armor for being in range of you so he climbs to 7, and ends in that 7 stacks of burn with 11 stacks of bleed. on top of it. power didn't do much of the pressure, burn and bleed did. lets do some math.1100 (from bleed) + 2700 (from burn) gives you close to 4k condi damage per tick, either that or my math is off. highly doubt it though, addition is easy. biggest power burst you did that i have seen was 2.9k.As well, you're using grieving. That amulet gives you 1000 power, 1000 condi damage, 500 precision and 500 feroc, so of course your damage bursts are going to be a little high as well. It's also explaining why you're taking a lot more power damage too (although again, I will say that some power damage on some things is a bit too high and should be brought down some due to factors like cooldown, attack speed, etc). So you burst down the engi using condition damage with 2 conditions, both bleed and burn. When condition damage is supposed to be slow damage over time.After that engi was downed, you were able to put another burn burst onto his downed body, bringing your burn stacks on him all the way up to around 13, netting you 5.4k burn damage per tick.With the druid, I seen much of the same thing. some 2.9k bursts from power damage, but mostly you had him pressured with conditions. He cleared conditions often but you were able to put them right back on him. Thanks to the added power and crit damage from grieving, you were able to keep him pressured with both, but your burn stacks was what really wittled him down, from what i seen keeping a steady 2-3 burns on him minimum (besides near beginning and end when you were kiting toward the pillar). at the end, you kept a 7+ bleeds and 3-5 burns, with some added power damage.Needless to say? one condition bursting 2.5k+ having the ability to pile on you as easy as something like bleed, a lower damage per stack condition, is what I have been talking here in hopes of seeing condition damage be put in a place design-wise where it was healthier and less burst oriented.Not sure how many times I must reiterate as well, but some things in regards to power damage still need adjusting down, but condition damage is supposed to be a damage over time mechanic, not 1/3 of your health done over a second's time mechanic. The small power damage that accompanies condition damage also adds on to the condition damage, just noting in case you weren't aware.And nice trying to insult me with that silver comment, i'd insult you back that would send you back to where your place is but someone might cry, get all hurt, and report me because anet likes to punish one and not the other, despite their insults being rather apparent. If you're rank 69 then I don't need to explain to you why your interpretation of what happened here is nonsense. But I especially enjoyed the part where you included the massive burn I was able to throw down once my opponents were downed. Extra credit on that one. That won't work on me. watch the video again. as many times as you need to. :)The fact is my opponents not only didn't die because of condi burst, they weren't even pressured by condi damage at all. Condi did exactly what you seem to think it should: damage over time. Further the reason I play glass hybrid is because it's very hard to pressure with condi alone. It's too easily countered. Is this not what you want? Lastly, please show me where a stack limit on burning could have made a difference here. When they were in down state I guess? Cmon man. I love playing condi as glass hybrid. It's what condi whiners ask for. A stack limit on burning is just a stupid idea.
  18. I generally do agree that certain conditions need to be capped in competitive modes specifically burn and poison.Also some traits still exist for certain professions that make certain conditions do 33% more damage than normal which is a rather LARGE (i wont call out which professions specifically we know which ones) boost considering how the nerf bat was slammed on power effectiveness not sure why those traits remain at such a large increase. Some conditions are a bit overwhelming in comparison to power builds and having more sustain that their power counterparts really does make one go "ughh" Take a look at this clip. Look at how much power damage is being dealt. The holosmith deals about 10k damage to me in the first 3 seconds of the fight. I attempt to counter-pressure by landing a stun, but the holosmith goes invuln and I take a 4.5k shot from the druid. The druid does take a 1k burn tick following the exchange, however. Yay condi! Once the holosmith comes out of invuln, I land a polaric leap/flame expulsion for nearly 4k power damage. Condi is not really on the radar at this point. A few seconds later I land another 3k flame expulsion and burning breaks 1k on a tick again, this time against the holosmith. Again, yay condi! In the final second before the holosmith goes down he takes about 3.5k condi damage from combined bleeding and burning. But power damage did most of the work here. On to the druid. He appears to have me on the run, but I am just slowly wearing down the druid's health mostly with a bunch of small <1k condi ticks and power hits. But now we're both low enough health we're susceptible to burst. The druid disengages, presumably to finish me off with CC+bow burst, so I LoS using the pillar and begin casting Gale so I land a stun as soon as I come into view. Apparently, the druid has no stunbreak available as I'm able to run over and down him with a pyrovortex. Only once during this fight did burning ever break 2k damage on an enemy that wasn't already downed. Meanwhile, I'm dealing more of my damage from power even though I'm actually running the same old sw/f condi build from the pre-2/25 meta. The difference is that I run a glass hybrid amulet (grieving in this case), precisely because condi feels so anemic when you're dealing with power bursts that chunk 1/3-1/2 of your health in an instant! What else do you guys really need to see here? Power damage is massive and threatening on both sides here, while condi is dealing light damage over time. Capping burn stacks would have done absolutely nothing in this fight. My opponents died playing hug the weaver, but neither of them took anything that could be considered a burst from condition damage. Meanwhile fails to mention that the weaver destroyed both the holosmith and the druid with 7-9 stacks of burning and 11 stacks of bleed, within 2 seconds, yet complains about power damage being too high (which in some instances i definitely agree), despite that weaver not going down when fighting both one after the other, and actually securing 2 kills in the process.The only thing this does is prove me right. Thanks for that clip man, appreciate it. If you can't properly interpret what's happening in a video even when it's explained blow by blow I guess all I can say is... Have fun losing in silver? Good thing I placed rank 69 on the same non meta build I've been playing for a while now. So much for losing in silver.Must be hard creating a video and still not being able to properly tell the audience what exactly was going on the whole time.That engi that you said was mostly brought down with power damage, was a lie. 2.5k burn ticks until most of the burn went away. When the engi leaped on you to do a leap corona burst, you put 2 stacks of burn on him to bring him back up to 3 most likely due to the magma armor skill, then that burst which you said was 4k (looked like a 2.9 to me, watched in HD and everything) put another 3 stacks on him. meanwhile he's still in range to get burn stacks from the magma armor for being in range of you so he climbs to 7, and ends in that 7 stacks of burn with 11 stacks of bleed. on top of it. power didn't do much of the pressure, burn and bleed did. lets do some math.1100 (from bleed) + 2700 (from burn) gives you close to 4k condi damage per tick, either that or my math is off. highly doubt it though, addition is easy. biggest power burst you did that i have seen was 2.9k.As well, you're using grieving. That amulet gives you 1000 power, 1000 condi damage, 500 precision and 500 feroc, so of course your damage bursts are going to be a little high as well. It's also explaining why you're taking a lot more power damage too (although again, I will say that some power damage on some things is a bit too high and should be brought down some due to factors like cooldown, attack speed, etc). So you burst down the engi using condition damage with 2 conditions, both bleed and burn. When condition damage is supposed to be slow damage over time.After that engi was downed, you were able to put another burn burst onto his downed body, bringing your burn stacks on him all the way up to around 13, netting you 5.4k burn damage per tick.With the druid, I seen much of the same thing. some 2.9k bursts from power damage, but mostly you had him pressured with conditions. He cleared conditions often but you were able to put them right back on him. Thanks to the added power and crit damage from grieving, you were able to keep him pressured with both, but your burn stacks was what really wittled him down, from what i seen keeping a steady 2-3 burns on him minimum (besides near beginning and end when you were kiting toward the pillar). at the end, you kept a 7+ bleeds and 3-5 burns, with some added power damage.Needless to say? one condition bursting 2.5k+ having the ability to pile on you as easy as something like bleed, a lower damage per stack condition, is what I have been talking here in hopes of seeing condition damage be put in a place design-wise where it was healthier and less burst oriented.Not sure how many times I must reiterate as well, but some things in regards to power damage still need adjusting down, but condition damage is supposed to be a damage over time mechanic, not 1/3 of your health done over a second's time mechanic. The small power damage that accompanies condition damage also adds on to the condition damage, just noting in case you weren't aware.And nice trying to insult me with that silver comment, i'd insult you back that would send you back to where your place is but someone might cry, get all hurt, and report me because anet likes to punish one and not the other, despite their insults being rather apparent.If you're rank 69 then I don't need to explain to you why your interpretation of what happened here is nonsense. But I especially enjoyed the part where you included the massive burn I was able to throw down once my opponents were downed. Extra credit on that one.
  19. I generally do agree that certain conditions need to be capped in competitive modes specifically burn and poison.Also some traits still exist for certain professions that make certain conditions do 33% more damage than normal which is a rather LARGE (i wont call out which professions specifically we know which ones) boost considering how the nerf bat was slammed on power effectiveness not sure why those traits remain at such a large increase. Some conditions are a bit overwhelming in comparison to power builds and having more sustain that their power counterparts really does make one go "ughh" Take a look at this clip. Look at how much power damage is being dealt. The holosmith deals about 10k damage to me in the first 3 seconds of the fight. I attempt to counter-pressure by landing a stun, but the holosmith goes invuln and I take a 4.5k shot from the druid. The druid does take a 1k burn tick following the exchange, however. Yay condi! Once the holosmith comes out of invuln, I land a polaric leap/flame expulsion for nearly 4k power damage. Condi is not really on the radar at this point. A few seconds later I land another 3k flame expulsion and burning breaks 1k on a tick again, this time against the holosmith. Again, yay condi! In the final second before the holosmith goes down he takes about 3.5k condi damage from combined bleeding and burning. But power damage did most of the work here. On to the druid. He appears to have me on the run, but I am just slowly wearing down the druid's health mostly with a bunch of small <1k condi ticks and power hits. But now we're both low enough health we're susceptible to burst. The druid disengages, presumably to finish me off with CC+bow burst, so I LoS using the pillar and begin casting Gale so I land a stun as soon as I come into view. Apparently, the druid has no stunbreak available as I'm able to run over and down him with a pyrovortex. Only once during this fight did burning ever break 2k damage on an enemy that wasn't already downed. Meanwhile, I'm dealing more of my damage from power even though I'm actually running the same old sw/f condi build from the pre-2/25 meta. The difference is that I run a glass hybrid amulet (grieving in this case), precisely because condi feels so anemic when you're dealing with power bursts that chunk 1/3-1/2 of your health in an instant! What else do you guys really need to see here? Power damage is massive and threatening on both sides here, while condi is dealing light damage over time. Capping burn stacks would have done absolutely nothing in this fight. My opponents died playing hug the weaver, but neither of them took anything that could be considered a burst from condition damage. Meanwhile fails to mention that the weaver destroyed both the holosmith and the druid with 7-9 stacks of burning and 11 stacks of bleed, within 2 seconds, yet complains about power damage being too high (which in some instances i definitely agree), despite that weaver not going down when fighting both one after the other, and actually securing 2 kills in the process.The only thing this does is prove me right. Thanks for that clip man, appreciate it.If you can't properly interpret what's happening in a video even when it's explained blow by blow I guess all I can say is... Have fun losing in silver?
  20. I generally do agree that certain conditions need to be capped in competitive modes specifically burn and poison.Also some traits still exist for certain professions that make certain conditions do 33% more damage than normal which is a rather LARGE (i wont call out which professions specifically we know which ones) boost considering how the nerf bat was slammed on power effectiveness not sure why those traits remain at such a large increase. Some conditions are a bit overwhelming in comparison to power builds and having more sustain that their power counterparts really does make one go "ughh" Take a look at this clip. Look at how much power damage is being dealt. The holosmith deals about 10k damage to me in the first 3 seconds of the fight. I attempt to counter-pressure by landing a stun, but the holosmith goes invuln and I take a 4.5k shot from the druid. The druid does take a 1k burn tick following the exchange, however. Yay condi! Once the holosmith comes out of invuln, I land a polaric leap/flame expulsion for nearly 4k power damage. Condi is not really on the radar at this point. A few seconds later I land another 3k flame expulsion and burning breaks 1k on a tick again, this time against the holosmith. Again, yay condi! In the final second before the holosmith goes down he takes about 3.5k condi damage from combined bleeding and burning. But power damage did most of the work here. On to the druid. He appears to have me on the run, but I am just slowly wearing down the druid's health mostly with a bunch of small <1k condi ticks and power hits. But now we're both low enough health we're susceptible to burst. The druid disengages, presumably to finish me off with CC+bow burst, so I LoS using the pillar and begin casting Gale so I land a stun as soon as I come into view. Apparently, the druid has no stunbreak available as I'm able to run over and down him with a pyrovortex. Only once during this fight did burning ever break 2k damage on an enemy that wasn't already downed. Meanwhile, I'm dealing more of my damage from power even though I'm actually running the same old sw/f condi build from the pre-2/25 meta. The difference is that I run a glass hybrid amulet (grieving in this case), precisely because condi feels so anemic when you're dealing with power bursts that chunk 1/3-1/2 of your health in an instant! What else do you guys really need to see here? Power damage is massive and threatening on both sides here, while condi is dealing light damage over time. Capping burn stacks would have done absolutely nothing in this fight. My opponents died playing hug the weaver, but neither of them took anything that could be considered a burst from condition damage.
  21. That's fair. I guess I didn't take other weapon skills into consideration, Perhaps the weapon skills on their own would just use arcane energy as opposed to one of the elemental magics I don't know if you've been away for a while, but they changed eles a LOT since then. Also, they already conjure weapons Yeah, but I'm talking about a set of conjures unique to this elite spec, replacing attunements rather than utilizing utility slots. They would be designed to support the class the same way a new weapon set would and, preferably overcome the limitations of a single weapon set.
  22. Sorry! I only know how to play sword weaver so far and it definitely wasn't the easiest to wrap my head around. Maybe somebody else has some current insight on tempest or core builds.
  23. One thing I dislike about ele is being locked into one weapon set. I was thinking maybe a conjurer that can create a weapon for each attunement. As a trade-off they would only be able to access their actual weapon via an f5 or perhaps a utility. That way we could have pistols... and whatever else!
  24. I sure hope you're wrong. Elite specs are one of my favorite features of the expansions. They really help to keep the game fresh for me. Also, underwater combat, while cool in concept, is really pretty terrible in execution. I hope they don't intend to make it a central feature of this expansion!
  25. How about an elementalist that gives up the ability to use their equipped weapon (you still get the stats/sigil!), instead conjuring a different weapon for each attunement. Then give them a utility skill that allows them to use their equipped weapon temporarily.
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