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AliamRationem.5172

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Everything posted by AliamRationem.5172

  1. That build is (prior to this latest patch, which introduced new weapons the dust is still settling on...) a top 10 DPS build now, with a benchmark over 42k DPS (which is far higher than the DPS that was possible during IBS). Sustain may still be an issue, but if you've been gone that long you'll benefit from the jade bot vitality boost (+235 vitality) and the reinforced armor buff (+5% vitality, +5% defense value from armor). The rest is up to you. You won't be kicked for playing weaver, but you may be kicked for playing it poorly!
  2. After doing a little math (130M/600s = 216.66k DPS) under the assumpion that 2 healers + 2 boon DPS = 2 full DPS (216.66k/8 = 27k DPS), I glanced at wingman stats for ToF normal mode and found that parsing 100 logs from the past 6 months of normal mode and filtering out support roles, only about a third of all specs had at least one log that topped 27k DPS and only cvirt and scourge had more than 3 logs shown in that range. Presumably, there are more mechanics to deal with and higher health on the adds in the CM as well as a longer fight period as normal mode doesn't typically last 10 minutes. All of which would contribute to lower DPS against the target of 130M health. On the other hand, there were a few logs that were up to 31k (at least one I believe was an SC player) and 100 logs on some website isn't exactly a representative sample. So, this is probably technically possible. But it does suggest that the tuning on this DPS check is beyond anything the game has seen before and even very skilled guilds will probably be stacking cvirts to make it happen at all.
  3. I don't recall them nerfing it repeatedly. I think all they did was reduce the frequency of the tail attack so that Soo-Won isn't invulnerable as often and remove the requirement to complete the event for the seige turtle. And in time players did learn the mechanics.
  4. I haven't had a chance to really try it out yet, but it definitely looks like it has potential for weaver at least. And you're not wrong. A lot of people thought sword was bad, but in my opinion it's a great weapon.
  5. Jokes aside, if you want to play ele as a "braindead" DPS you can do that. Scepter condi tempest is very easy to play. It has no AA chain to interrupt, AI pets, 4 second channels, and just camps fire attunement. And if you want to adapt such a build to solo play, you can just slap trailblazer gear on it and it'll facetank champions while killing them in well under a minute. If you have your heart set on glass cannon builds, ele is capable there, too. But as with any class, if you want to roll pure DPS with nothing devoted to defense, you do have to have some idea of what you're doing or you'll probably die a lot.
  6. "SPOTTED HORSE CANNOT KEEP TRACK OF THESE BULLETS!"
  7. Those seem extremely overpriced. Ditch the 14th gen Intels, grab Ryzen X3D and a better GPU for at least $1000 less?
  8. Definitely agree on the cooldown reduction. As soon as I read it I was wondering just what are these developers thinking? When am I going to hang out in an attunement long enough to utilize a 33% cooldown reduction on a weapon skill?
  9. Correct. The issue is that there is far too much access to disengage abilities in GW2 PvP game modes. This includes both stealth and mobility. In my opinion, game design would be easier and combat would be more satisfying if such abilities were far more limited and focused on engaging rather than allowing players to endlessly reset fights or walk away whenever they please.
  10. In fairness, if the idea is to get people excited about the upcoming patch, giving people more or less worthless junk probably isn't the way I'd go. Other games give you skins. You know, stuff somebody who is interested in the game might actually care about?
  11. Do you really need an excuse to watch Teapot roll out of bed and start streaming in his bathrobe for 4 hours?
  12. Yes, extremely boring. I stopped participating after the first couple of weeks and haven't even bothered completing the special objective for them in the wizard vault. I thought they were pretty decent at first, but they're so repetitive and the rewards like most everything else in this expansion revolve around legendary armor.
  13. Forget 120 cd on FGS. With the stupid amounts of mobility creep on other classes, there's no reason for a long cooldown on this skill. The skills already have cooldowns. I don't see why it needs to be so limited.
  14. As far as I can tell, most of the toxicity in this community comes from entitled casuals, but you only really see it on the forums where they come to talk about how toxic the community is. I suppose you could blame ANet for allowing a tool like arcdps when it's so clearly a trigger for their toxic behavior, but I don't believe it's right to remove a valuable tool from other players because a few bad actors can't control their anxiety.
  15. While you're right that taunt is mostly a waste of code, what you propose would be a waste of time. We already have a pull mechanic for grouping enemies together and nobody needs another player to pull trash mobs off of them. In fact, in most cases that would be more annoying than it is helpful. Regardless, taunt runs counter to the design of this game. It doesn't belong and that's why it isn't used. It probably shouldn't have been added in the first place and they obviously decided to limit its use early on.
  16. Weird build. Arcane blast is worthless on a trailblazer build while earth signet would give you a massive bleed + extra toughness + CC + aura on a short cooldown. You should use the signet heal, too, as the passive is extremely powerful and it will generate another aura. Maguuma lilies instead of sigils? Camping fire on an aura build? You have auras in water and air from dagger offhand and you gain auras via sunspot when rotating back into fire. If you aren't going to rotate attunements, you'd be much better off going with tempest. Scepter/warhorn, healing, fire, and earth signets, elemental summons for the final utlity and elite slots.
  17. Arcane wave with 2 charge leap + daze + immob sounds amazing also.
  18. Although my preference is fractals, I'd prefer to see more of both and raids as well. But in terms of quality, SotO strikes and fractal were a very weak showing. The mechanics on the strikes don't feel very interesting or impactful. The mechanics on the fractal do, but then they just repeat the same thing over and over while also punishing the heck out of melee builds. Call me unreasonable, but I expect better quality instanced content and more of it.
  19. Call it whatever you want. It doesn't do a good job of displaying class buffs like Weave self and soon the projectiles for ele pistol. I think it should be fixed.
  20. It really isn't okay. If the purpose of a UI is to provide necessary information to the player as clearly as possible, this UI fails hard. There are far too many buffs jammed into one bar and they constantly move around, making it difficult to see anything that you would need to know.
  21. Yeah, it's awful. All of the other festivals I can find something I enjoy enough or at the very least don't find so tedious that I mind going for the weekly, but Lunar Festival I just can't do it. The weekly is way too much of a grind and there's nothing remotely fun about this festival to begin with.
  22. Suggest whatever you want. I'd rather keep the feel of the spec with dual attunements and the 4 second swap. But one tradeoff (being locked into the attunement for 4 seconds) is enough. Giving us unravel on f5 would mostly resolve the issues with being unable to access skills as needed without turning weaver into core ele with 6 extra skills.
  23. They may have. I haven't been doing much with kryptis since I got all the required essence.
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