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cyberzombie.7348

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Everything posted by cyberzombie.7348

  1. ^^ Yeah, that is what I was trying to say.
  2. @prototypedragon.1406Lol nice. My favorite trick is to glide on top of the trees in alpine and counter snipe using a old-school killshot build. I even camo my gear for good measure.
  3. Holosmith + lock on + prime light beam is your friend
  4. I have to verify once I get my desktop fixed though for the longest I've remember the icon supposed to only proc on reveal.
  5. For starters, they could try reviving TDM and stronghold out of the ground. Both were good concepts, just needed half the love they gave conquest throughout the years. Like a few more maps and mechanic tweaks.
  6. One old idea that comes to mind is replacing the middle grandmaster for a new trait called hypovolemic shock. Where after inflicting a certain stack of bleed inlficts a status effect that deals extra conditions for example... Mild shock: 5 inflicts vuln Moderate: 10 or more inflicts chill and slow Critical: 15 and more inflicts confusion and weakness
  7. Just to be sure, when you say "on stealth use" you mean when you go into stealth? Because the icon should only be proc'ing when you reveal yourself out of stealth to act as a timer. While stealthed the 100% crit is working, just that the modifier works in the background despite it not showing as a stat. Much like how ele's arcane utilities have guarantee crits. If that makes sense.
  8. I used to but they keep nerfing my assassination builds.
  9. @Zizekent.2398While I have to disagree on suggestions 1-3 since that would make it downright liability in group fights. Suggestions 4 & 5 seems pretty reasonable since it gives a layer of counterplay without defeating the purpose of stealth. As far as 6th goes only ele needs it, every other class has some form of reveal except for thief & mesmer for obvious reasons. On the fence about the 7th, I usually find use out of them even without the reveal part. At the same time If I'm planning to be sidenoder and I see a thief on pre-match, common sense usually screams at me to slot some one in. The trick is to be for the most part proactive in countering instead of reactive. The two best work arounds I normally use to track stealthed targets are casting a long-channeled skill just before before someone pops stealth like warrior's rush, holo's prime light beam, or guardian's zealot's defense. The other is using tethered AoEs like guardian's binding blade, thief's daggerstorm, virtuoso's bladestorm, or even tempest's lighting orb. Pretty sure the whirl + (x)field combo also works as such.
  10. Personally I treat WvW like a skatepark. To me its less about the competition and more about pulling off new tricks. Getting to know the ins-n-outs before doing pulling any major stunts, if that makes sense. Being into historical military tactics and units also helps me in finding different ways to play. Edit: Though one way that helped me ease into WvW was dueling in PvP hotjoin. After getting a foundation of skill WvW felt a whole lot easier.
  11. As long as its an optional adjustment I wouldn't mind.
  12. This is gonna be an unpopular opinion but Imma have to disagree on this one, if anything mobility creep needs to be toned down.
  13. If they were working on it beta and/or pre-HoT, sure. But now, the time & resources needed to create one would be astronomical for little to no gain. Gotta think about not just armour/outfit skins, but also animations for every emote, weapon, and the skills associated with them. Voice acting for every plot, subplot and OW interaction. They'd also have to figure out how to retcon them from personal story all the way to the SoTO plot. That also means new starting maps just to accommodate their personal story.
  14. @Lan Deathrider.5910 That would have decent synergy with destruction of empowered.
  15. Nah, as someone that used it in both PvP/WvW between 2016-2019 it already been hard nerfed second-handily from all the power damage nerfs.
  16. When irl situations takes priority or a unanimous agreement is made by the team.
  17. @Dadnir.5038 Idk why but I'm imagining warrior notching its elbow on the string, to draw its own fist.
  18. It feels even more out of place considering how hi-tech bladesworn's utilities are. A force wall, remote bombs, landmines. Then try to use pistol and feels like you went oonga bunga with your ammunition.
  19. Nah, lets just bring back the old infiltration rune so I do killshots from stealth like it's 2015 again.
  20. This is actually surprising considering their track record on that.
  21. I really hope bug & exploit fixes counts.
  22. @Mhina.1827 Got bit of bad news if you haven't tried the build yet. They patched the breaching strike damage yesterday, apparently it was bugged having pve coefficients.
  23. Rn cele sc/f catalysts, between the boon vomit and aura spam, deciding whether to burst it feels more like a gamble than a calculated risk. With half the time involving me squinting at their boons/buff bar/attunement just to discern an opening. Switching to range is also usually out of the question since sc/f counters it by default. Second to that is core necro. Always hated going toe-to-toe with them since they have so much hp on hp to chop through.
  24. @Mhina.1827 In PvP not so much, in WvW though its F1 skill has crazy spike damage if built for it, on top of two leap finishers, ccs, boon rips and a projectile block. Its even stronger with off-hand axe if you don't mind trading the extra boon rip and projectile block. Although I wouldn't charge into a zerg with that combo, it definitely gets the job done if you want a quick & clean kill with minimal flashiness. Spellbreaker_build
  25. Those or a mid-ranged AoE spec imo since its theme leans heavily into explosive.
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