I'll leave one last thing. I think a business model of selling fan service piece-meal isn't going to keep the game relevant in the future. It'll shrink and shrivel I bet. The Secret World tried to do that type of model for years now and it is pretty much dead as a result. An mmorpg would probably do better focusing on world building systems that add depth to what is already there and expand player population and engagement. New systems, new systems, new systems! Guild Wars 1 had a ton of depth like that during it's prime. Maybe going back to analyze the success of the progenitor is key to gw2's future.