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Algreg.3629

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Everything posted by Algreg.3629

  1. Expecting new players to gold farm after playing content so they can go back and play content to give the content they've just played context is a ludicrously inelegant solution Not really if gold farming includes actually playing the content you already have access to. ". Going completely conservatively and just doing SW farming , which is easy to do, its sth like 4 hours a day. And this reduces a lot if you are skillful in the game and know how to do fast t4 runs and dungeons runs or raid full clears. And you can mix by adding istan and HoT metas for some variety."I think you proved my point about expecting new players to gold farm is silly. Not to mention it's terrible game design.in that case there is bad news for you. GW2 is all about farming for gold or materials. E.g. the narrative part of a living story episode is easily played through in 1 or 2 short evenings, then it is weeks again farming maps for some irrelevant skin or achievement. It is not completely without appeal, but in GW2 you don´t go on adventures, you scrounge the majority of your time. Relaxing, sometimes entertaining, rarely exciting.
  2. why cannot post your idea without that "I am saving the game!" BS? Why do you repost the very same idea you posted in December (without gaining any traction anyway)?
  3. you being unhappy with something in this game has pretty much shifted from a complaint to a meme. But then, you are in good company.
  4. With the current elite specs, HoT is super easy, really.Sure. For that tiny minority of players, that is. For an average player however, even now it's anything but easy.For the average GW2 player, finding their way out of their living room is hard.
  5. An alternative solution: Get the right build. Become more experienced. Fail less. You can play.
  6. GW2 has the lowest skill playerbase I have ever witnessed in any online game and the one who can be bothered least with understanding game mechanics. In fact, Anet's marketing was exactly focused on drawing them in - though not in these words of cause :) Sometimes, some Dev gets carried away and, wanting to spice things up, forgets about that. Which creates problems like this one. GW2 needs to be mediocre to work as a product.
  7. sure, get your horse. You will be the scooter dude in the motorcycle gang of fantastical beasts.
  8. OP, I can understand your feeling and personally, I would prefer a contemporary version of GW1 over GW2 (which is not a bad game at all). While I can share your perspective, one has to be careful though. You know what was really great? Being young. And those are the experiences emotionally tied to the game of that time.
  9. apparently someone who can dish out, but cannot take it. https://en-forum.guildwars2.com/discussion/40989/trolls-cave/p1 ... not that i would consider being attacked in pvp trolling or griefing though. That is a rather weird perception.
  10. on the other hand (just doing dailies at the very moment), whenever you got daily events in low level areas, there is always that one ... person ... who just has to obliterate every group of event enemies with the help of his mount before anyone else can tag. Not because he/she gains anything from it, but because he/she is bloody cool! :) So I guess it is really more the game systems than the actual people, when you can be a kitten in this game, you will find someone happily accepting that role :)
  11. isn't that pretty standard now in game design... or for quite a few years rather? I think it has also to do with player age. My impression is that teenagers are not that much into the standard mmorpg model anymore, rather persistant competitive designs like LoL and that... hm, thing from Blizzard (yes, I know that little of the genre :) ) Hence we are missing all of nature's designed psychopaths from the game (hey, I am not judging, the juvenile brain has been proven to be a complete mess :) ).
  12. isn't that pretty standard now in game design... or for quite a few years rather?
  13. but... but... you can feel so powerfull and righteous reporting!
  14. Why, because they all just use one skill? Lol...well, playing brain-afk luckily is not forbidden ;) has a worse effect on your fellow players than AFK farming though :) Giving, just fooling around here a bit :P
  15. That is incorrect. The usage of JUST ONE SKILL is what makes it an offence, not the usage of more than one skill. If the player is not there to respond to a GM within a reasonable amount of time, the ingame character may not use any skill/spell at all, this includes the game function of autocast. It seems I will need to quote this for all eternity, as people will keep saying incorrect things. This is the official definition of against the rules "afk-farming": OMG, so the majority of people I come across in events and metas are perpetrators!!! :)
  16. well, I doubt this will happen, the tendency in GW2 is to streamline UI/gaming experience as too not "confuse and frighten new/casual players"... Yeah, I am not making this up (remember NPE?) - mind you, I am not insulting casual players here. They do.
  17. yes, seriously, there were times when I actually was tempted to yell "I don't care about your goddam bandana, Rytlock" at the screen. And that is even a tame example :)
  18. I consider afk farming extremely lame, but the recurrent obsession of quite a few people with this topic... We call it Blockwart mentality in my language: The petty enjoyment of being part of the punishing aspect of authority. Rather unappealing.
  19. I mean, that is unfortunate, but wasn't that the heart & soul of GW2 from the very start, the thing that should set it apart from other MMORPG? Sure, it sucks you cannot enjoy it to the fullest, but you got into a genre that is apparently not tailored to your expectations. Aren't there any traditional MMORPGs around still? No offense, but eg. I absolutely suck at racing games, I would never dream of getting into one of these and then expect them to be changed or evolve according to my prefered genre.
  20. I am pretty much this. I have seen games in the past add more harder content (because some players want more challenge), and they lost a large part of the player base. A friend I play with has done no content in the festival, because for him it is not fun. I feel he is slowly leaving the game, because he often also comments that the game has got harder.I suspect many players are still running builds from years ago, unaware that anything has changed, because there is no actual gear progression.Anyway, I love MMORPGs, but for me they have evolved into action arcade games, rather than worlds we explore. they have never been, all MMORPG I ever played - and those were a lot - are all designed around conflict, be it pve or pvp. Actually, the ones who are stronger on the exploration/make your own game side are the harshest pvp experiences I ever had, like Eve. Because all theme parks pull your strings, some are just better at obfuscating that. But if I had to guess, I'd say you don't enjoy free for all worlds either.
  21. so I fail at the higher multigambit challenges, which is a benchmark as arbitrary as yours and as much part of the festival. So the game is also no longer aimed at me? Should I quit? And stop it with the "younger people" stuff already. I am old, a lot of other players are old and manage fine in most areas of the game.
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