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Nero.7369

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Everything posted by Nero.7369

  1. Well i actually like the main hand pistol skills themself of the engineer... and poison dart volley does awesome damage as well specially when traited... tho... Harbringers pistol 2 feels way better. This is due to the quicker cast of 1,25 sec instead of engineers 1,75 and piercing. What really annoys me off is that we dont have a true ranged weapon. While the mainhand pistol is ... the the offhand pistol is not. Blowtorch is awesome but only on melee range. Changing it to an ordinary ranged attack would be awesome, and remove the pulzing criple from the Glueshot... make it an 2,5-3 sec immob instead. Those changes would be awesome already. One last note: I still dont get why our our rifle ist 1200 range on that two skills, and pistol is 900 range, while rangers longbow is 1500 range. Would be nice to see 1200 range on pistol and 1500 on rifle. Rifle still would be an mid range set tho, due to forth and back for optimal damage.
  2. Mace on rev is condi 🤷‍♂️
  3. I'm hyped for now 😄 😛 Still hoping for it to be dual wielding and as a range weapon. On a slow melee weapon id be a bit disappointed as well.
  4. I cant imagine how it would work if not that way, but i guess we will find out today. Yea people were already going crazy about the alacrity on guardian^^
  5. I think thematically it's fine for grenades, because you can actually throw those behind. While throwing behind is indeed pretty strong, the huge downside is the usage is clunky. A) Ground targeting, its not like u can just run away and press 1111, you actually have to aim B) The flying speed is pretty low, so if somebody isnt following straight along you miss often C) Due to the bad arc (specially when traited) the nades often get stuck at terrain and dont even reach the aimed location D) To reduce the issues of B and C its most effectively used at close range So imo its absolutely fine the way it is. PS: As an engineer we could also just drop boms if you straight follow a runaway engineer 😉 PPS: Mortat tho... is thematically not fitting and C doesnt apply, while A and B still do. With a fix for B I'd see fit for a change to the mortar at least.
  6. Ahh gotcha, I thought you didnt see a float effect thematically for an engineer. Yeah for the Anti Gravity Gyro idea the appearance should changed then. For an implosion or knockdown this isnt needed.
  7. Well we kinda had gyros on wheels... they were calles gyros and felt really clunky. I personally could imagine a more mesmers phantasm like behaviour. A single skill press would lead to: Spawn Turret -> Turret execution -> Blast itself up automatically Of course some adjustments should be done then. I could imagine sth like: Rifle Turret could shoots more of a barrage like Rangers Rapid Fire at your single target Net Turret could be an Ground Targeting then that shoots imoblizing nets at up to 5 Targets Rocket Turret could should two rounds with AoE at your target. First one will knockdown, second one will deal damage Thumber Turret could be setup for 3 Rounds of knockbacks, as some sort of stability rip / to get opponents out of an area
  8. +1 for the pull idea, it would be awesome to keep ppl in your hammer range instead of kicking em far away :S Implosion Gyro 🙂 But I think it would feel like Prismatic Singularity then, so float would feel a bit different at least Anti-Gravity Gyro, 1 Second Warm Up three to four seconds float around us 🙂
  9. I personally hope for either dual Mace or dual Dagger, but as range weapons 🙂 But I could also imagin Scepter with Focus or Staff. But i really want Maces on range like Thors Hammer 🙂 And dual weapons would allow more combination like Mace with Shield or Pistol with Mace, or Dual Mace. Since our core arsenal lacks. Hopefully a true range weapon at least. Too many of our range weapon arsenal has to be used on closer range to be effective 😅 Did I mention i really want maces? 😛
  10. I'm really curious how those traits work with willbender that effect the virtuespassives. Battle Presence could be used to provide alacrity for the whole party maybe on F2 + Phoenix Protocol then 😮
  11. I also use Elexir H or Med Kit nowadays. Increase of cd by 50% was huge... too often they overtune or undertune skill changes imo... increasing it by 25% to 25sec would be probably fine and on pair with Elexir H and Med Kit. But i still see ppl run the Healing Turret, probably because the Med Kit takes some time because u have to combine many skills on demand. On the one head thats a good thing because the condi cleanse / groupheal is splitted from the self heal. But it takes many buttons and some time to pull those off.
  12. I did my research before, and i knew about the chrome effect. The issue is you cant research how it would look on the exact same armor u actually have, thats why a preview would have been awesome. I took the risk, and it looked absoultely garbage on my existing armor style :S And it fits Predator, Bolt and HOPE already. And also a stowed juggernaut X) Yep that's true, but adding a better preview and a version of juggernaut without the effect wouldnt effect those tho 🙂 We had some legendary weapon update already. E.g. gen1 scepter got a huge visual overhaul there... cant remember that well tho was 7 years ago
  13. Hey, I finished the legendary hammer Juggernaut this week, while the weapon itself looks awesome. I'm really disapointed, because of the armor effect. It kinda overrides the colorization of my whole armor, but it doesnt effect the weapon itself nor the back item, leading to a not well matching style. While I dont like the chrome effect itself, probably others do. I have a few Jugg-estions 😉 on my mind: A) Apply the Chrome effect to Juggernaut itself and the Backpack B) While the trinkets have a version with effects disabled, i really see need for such an version of juggernaut as well, so players can toggle the chromium effect off C) Armor Effect should be shown in the preview For an item that is classified as legendary and "the hardest to achive" this is really frustrating. Specially after spending that much effort. And I think it's sad that I probably end up using another hammer skin instead. I guess there are other legendaries out there that could need some update aswell.
  14. This seems reasonable for new credit cards, but after using the same for years I dont see that as a reason for those. Also buying gems ingame always arrived instantly for me 🤷‍♂️ But yea just waiting for those 72 hours to pass by 😅
  15. Yep they could at least update some of them. Legendaries as well as Backbacks they bring back into the store. Juggernaut as the legendary Hammer not tinting backpacks in the chrome is another sad point from a similar pov 😞
  16. Well I've realized back then as well, but today with the 3000 gems for an armor set that uses to cost 800 gems it was just insane another time. So I just wrote all the toughts down. The revives were even expensive back then. 😅 And yea releasing those pieces over time is just another dirty trick in my opinion. And that those tricks work doesn't make it better. At least not if they want to be the good ones. Law is one thing, ethics another.
  17. Well this is gonna be a bit of a rant and not about the balance stuff that going on for a long time now or the bad quality in the last few episodes, but about the mentality and the greed you seem to develop. I played Guild Wars 1 and Guild Wars 2 alot and i loved them both and i liked to pay for an game/addon and just like to play whenever i like. Thats why I strongly dislike monthly fees, because it feels like wasted money if i dont play for some time then. So would have to force myself to play, becaue i payed for it. Cause of that I only played one monthly fee game for a few month and never came back then. Guild Wars 1 was always free and there wasnt stuff like the Gem-Store to generate more money. The Gem-Store itself can be controversial, but i just take it at this point, for additional income, to pay your server costs and develop some updates and I can absoultely live with that. Things started when you started to want extra money for stuff you could give on top of the purchase. Example 1: Glowing Masks Well the first i was not amused was wheren you introduced the Glowing "Eye" Masks. Right now there are four of them: Glowing Crimson Mask, Glowing Green Mask Glowing Purple Mask and Glint's Gaze Mask. Basically it's four times the same designed Head piece, just with different colors. Different coloration is no really effort, usually we should be able to just dye them ingame. But no instead if someone wants to have them in all available colors, you charge those 4 times, while on your side you had the effort to design them once. Example 2: Sets of Armor Skins, Outfits and Seperate pieces. First there were Armor Skin Sets, those were really awesome and I think its absolutely okay with it to charge 800 gems for those. The great thing is you can combine different parts with another. But then you replaced those by kinda only releasing "Outfits", which can only used as whole and not combined. That's a huge value loss in my oppinion, but hey at least those only cost 700 gems. While I think that this is really sad, this is your decision. But it felt like that you are to lazy to outfits to different armor pieces. But the HUGE thing is I just realized that today, there are skins like the Ice Reaver Armor Pieces. And you charge 500 Gems per Piece, 6 pieces x 500 gems = 3000 gems. Back in the old days for such an armor set whould have cost 800 gems. Well played, well played. You may say, yea but the ppl that only want one piece, dont have to buy the fullset. Yes true, but the difference in value is huge. The price increased nearly by factor 4. I really feel like you are getting greedy there. 3000 Gems for an armor set is nearly as much as the addons. Example 3: Loot Boxes Really? Really? God kitten. I will just keep this short. This is just another form of gambling and this doesn't belong here. Specially not in a game that is rated for (i believe) an age of 12 years+. At least for the mount license lootbox you added a selection license. Black Lion Chest are still as bad as ever and some skins are kinda locked behind these. And charging money for such gambling kitten, is pure greed in my eyes. I always thought you are the good ones, and created a game for the players. Seems like i was wrong. Example 4: Not compensating immense value loss Last but not least some thing that isnt as critical, but that makes me sad as well. Charging money for the wvw server system. In the beginning this was absoultely okay with me and all fine to prevent people from hopping servers all the time. But basically it is down to be only relevant in WvW, while I love playing WvW and i probably spent most of the time there this just is ridiulous. Many people left, we found new friends on other servers, but the game mode is kinda dead content wise. You haven't given any really big updates since the desert borderland. (Yes there are mounts now as well .. wuhu ...). You teasert the alliance system years back which seems to make server transfers irrelevant. But you didnt say another word about it since then. So basically you still charge the same (a lot) amount of money, so we can play with friends in a game mode that you don't bring new content for. I wouldn't mind to pay it to support the further development of the game mode. Since it's dead and you teasert the alliance system which I even expected before, I didnt like to pay any money for this in like 3 years. Which on the onesite makes me unhappy because I'd like to play with some people, but on the other hand I dont see a point in giving you money for that. Last Words I like to support a good game, but you should really reevaluate the value you want to charge for some stuff. Specially when it's basically no effort for you, so we won't feel ripped. Also please reevaluate the stand point on the Gambling. Maybe there are also other examples of bad gem for value ratios you people know about.
  18. There is a bugged timer in the top left corner. Can be expanded via the yellow star (if it is not bugged). Time currently states 6 days, and we can spend tokens for bar progress. So story will propbably continue in 6 days. The Call in the storm mission also states that we have mobilize our allies and to await the next development in battle, which should ba after that timer
  19. I love hammers in general, but guardians hammer could actually need some love. Totally agree on this.Damage imo is okayish. Hammer 2 actually deals still good damage. The issue lies only within the slowness of the other skills. My basic ideas are:1 - Autoattacks: Make the chain faster2 - Mighty Blow: Increase the range a little bit, reduce cd to 8sec so its up with gs23 - Zealots Embrace: reduce casttime to 1/2 or 3/4 sec and increase the damage a bit4 - Banish: well its fun and you can use it for port stomps with the Intervention. But I never understood skills on a melee weapon that kick people away. Its disruptive for the own damage skills since they require melee range. The axe makes the job way better with pulling people in. To pull people with banish as well would be a great combination with the ring of warding. Unfortunately I think having the same basic mechanic is kinda boring. So how about making Banish a chain skill. First one is still Banish as it is, but after using it it unlocks a follow up skill for 10secs that allows the guardian to port after the banished target with no cast time. This way one doesnt have to waste valuable utility skills like Judges Intervention as a gap closer. This also could give some offensive boons for the follow up burst like might or fury.Another fun idea would be that ever other enemy that is hit by the enemy send flying will also be launched. Simliar to Berserkers Wild Blow.5 - Ring of Warding: could give AoE Protection and we should be able to use it on the go (awesome how the ring works on necro nowadays :))
  20. Rework on nearly all kits is needed imo :) There are so many issues, flytime of nades and mortar is hillarious, not to mention the nades often dont reach their destination on unsteady terrain. And can only agree on throwing bombs on short range. Already mentioned some ideas here as well
  21. Well im not really a fan of stationary solutions as well and relying on ki targeting. I loved the day they changed scrapper gyros, to be an effect around the engineer for 5 seconds. And imo I would love to see kinda the same basic changes on turrets. Being a single skill that execute an effect for a short duration, but while gyros are always arround the engineer, the turrets could work more like a symbols or spirit weapons. So nore more detonations, no more picking ups. They will selfdonate automatically with an blast finisher when their job is done. While i like your idea of having more skills, i think it will generate also more pain in the fingers for some rotations :scream: They should give that love on reworking kits and some toolbelt skills. Some examples: Machine Gun Turret (Formaly known as Rifle Turret) - Ground Targeting - Spawns a GunTurret at your current position that releases a salvage of shots to the targeted area for 5seconds (Similar to rangers longbow skill 5) those shots will also apply vulnerability and criple Electric Net Turret - Ground Targeting - Well actually you deploy 2 Turrets on 900 range that create a net between each other - Would work more like guardians line of warding in that case - The line will last for 5 seconds, dealing damage each second to all enemies that are near it. When touching it, it will stun them for 1second and apply 2 seconds of immoblize. The Line is also a lightning field Shield Turret - AoE Stunbreaks and deploys a shield turret at your current location it will provide a 5 Seconds Projectile Block and a 2k Barrier on all allies on its first pulse. Healing Turret - Kinda like it is now - Spawns a Healing Turret at your current position, that immediately heals you for 2,5k and creates a water field. On its first pulse it will heal allies around it for 2,5k and removes 2 conditions, on the second pulse it applies regeneration, the water field will remain for 2 more pulses without any other effect before self donating in the waterfield. Of course with this there should be a new unique elite turret ;P
  22. I am not. This also happens whey dyed with celestial dye on all channels.
  23. Not really a bug, but the texture of the runic armor isnt good quality. If you take a look for example on the light or medium boots... you can see how pixelated the rune is. Even when i turn up graphic settings to maximum.The light gloves look smooth and clean.
  24. uhm so how do you handle the skinning then? lets say i use my light ascended armor but got some asuran cultur armor as skin on it? I hope this gets seperated so i can actually use different skins on different characters with the same item :sweat_smile:
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