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Hynax.9536

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Everything posted by Hynax.9536

  1. Honestly the best thing I was able to do with this weapon was drop all traps stacked then start reaction with the one that gives Might boon, which after a few seconds standing over the AoE chaos gave me a solid 25 Might Stack for a decent duration, but takes so much time to prepare I can't even think where its gonna be useful since you don't have enough time in a real combat to do that. Yeah this weapon needs a lot more thought and love, specially when compared to some weapons that other classes are getting that feel way more consistent and useful !!😰
  2. +1 this. I understand that weekly vendors are weekly cus they sell very valuable stuff but i think a normal vendor with limited number of buys is better than a weekly one.Better would be if buying until x amount had a reduced price, and then a very increased one (the same way wintersday gift works), this way players willing to "farm" the event will have something to do other than getting in, playing one or two worlds and then leaving to return only next week. Events stay only for a few weeks and the market would soon recover from any impact this new farm could cause anyway.
  3. Mace, just cus i would love to see my engineer using The Moot (and also maces are the less loved weapons ever).
  4. In PvE the same as before patch. Even tho that boring rifle holo power build has returned to dps meta, i'm still doing great with pré-patch sword/pistol build. For WvW i'm mostly using scrapper dps for zergs and it is okay-ish (of course worse than before, but then everyone is), haven't tried holo in competitive modes yet and doubt i will as everyone keeps saying it is dead.
  5. Yeah, just checked and it is not giving concentration in WvW and also giving a lot more than it should in PvE (nearly 390).
  6. That's a very clever idea. The first stun of Hammer 5 does NOT proc things like Incendiary Ammunution, so it doesn't proc an Explosive Entrance I'm willing to bet. Which is good, because if it did, the Hammer #5 stun and Flashbang Daze would proc at the same time and overwrite, essentially turning the hammer stun into a daze. Either way, yes, it would be 2 Expert Examination procs there. The daze would overwrite the Stun by about .25 seconds but it would still extend the CC. Flashbang just might give Scrapper enough dazes to want to use Expert Examination, at the moment Dazes and Stuns aren't really a strong point, and it's so annoying that Scrapper was always built around stun/daze duration and having stuns/dazes. Just don't forget that Explosive Entrance will probably be a low range aoe centered on yourself (actually there is no clue about if the explosion will happen where the hit lands or on yourself) so you have to cast Hammer 5 and close the gap ASAP if you are too far or you may just waste the trait. Yet i believe Big Boomer is a lot more appealing with all that sustain and flat damage increase.
  7. If CC:Storm increased AA and Photon Blitz range to 900 this would be game changing.
  8. If you ever wandered over this forum you would realise how the devs don't even poke around here, they probably don't even play with engineer and all buffs and nerfs feels like they're throwing dices and changing numbers. Toxic people are everywhere in the forum, if this was enough reason for anything, no profession would be playable now.
  9. Sure enough scrapper sup has its place and will be maybe even more necessary than before in squads, but i can't say scrapper dps gyros will hold its position, tho none of its damage modifiers were affected, losing blast gyro gutted a good slice of its total damage and for consequence less barrier being generated, but then all professions lost good damaging skills due to it also having CC so we will really have to wait the patch to try and see what can be salvaged. About condi, can't say it is the most played build i see in wvw.
  10. Giving us in combat weapon swap right now would change nothing as we barely have any weapon options. Guess they should go in a way like elementalist and place all our kits in the F1-F5 keys. Maybe give an option to select if the F1-F5 slots will be occupied by an engineering kit or the toolbelt skill of the respective utility skill equipped. If you choose to equip an engineering kit, its respective toolbelt skill will be available while it is equipped. This way you can mix kits and toolbelt skills as you wish and still have free utility slots.
  11. Considering that Explosive Temper will take the place of the old Big Boomer on DPS builds, we aren't exaclty getting 200 ferocity, just ~+50 since a full berserk character has ~3k power and the old Big Boomer gave 5% of your power as vit and ferocity (yeah we lost sustain to get a bit of damage). The sustain itself got a whole new trait (Blast Shield) that seems quite good for its job but gives 0 damage increase. The new Big Boomer is the real jewel here as we are finally getting a decent GM Trait for power builds in Explosives, tho i dunno if the health regen compensates the sustain we lost from the old Big Boomer. And yet... Crystal Configuration:Eclipse, i will miss u :'(
  12. Not everyone has a lot of essences of luck to exchange to Drooburt, and even so it just gives you a trash and worthless item. Weekly vendors are a nice inclusion in this festival but again not really surprising since all others already have.Dragonball arena seems to be the only place you could "farm" any reward and even so you have to win 10 times to be able to spend 10 more gold and buy 10 more envelopes. Is there a problem on getting some gold from reward tracks ? Even wintersday reward track could give you some gold if you were willing to sell all wintersday gifts. What i would expect from the reward track is : Rare/Exotic Essence of Luck, Little Lucky Envelopes, Tokens of the Celestial Champion, and maybe at the end one Coffer of the Dragon Ball Champion. This way you are not giving free 1g envelopes, just letting the players buy more at expense of its own gold. Now how many of them would be awarded in the Reward Track is up to ANET considering how many you can acquire full rushing dragonball arena or celestial challenges.
  13. ArenaNet promised us that this lunar new year event would be big : Can we please have a reward track then ? All other major holidays have an associated reward track, if the plan is "bring it to parity" this one should have a reward track too right ? The festival itself is still very poor in rewards if compared to the others.
  14. I really don't care about titles and for most of my toons i don't even remember that titles exist so... no ty.But if giving more titles means anet remembers wvw exists, then please give us more.
  15. I would leave downstate as it is for PvE and rethink how it works in competitive modes like reworking downstate skills so that in competitive modes everyone have the same downed skills (cus yeah, some professions can be really anoying even downed).Also more rigid rules for how many times you can recover from downed : right now you can revive up to 3 times and only get insta defeated on the 4th down, maybe change this to only let players be revived once and get full downed penalty (for 1 min) so that if he goes down again, he is dead.I'm not against revive on defeated players cus it takes time even when you got the max amount of players reviving someone, it may look fast but in the middle of a zerg fight any second standing is enough to die.For Rally i would change it to heal a great amount of the downed health (~33% of the bar) instead of insta revive.
  16. Honestly i hope they stay exclusive to pve content, so maybe one from fractals. It already feels too inconsistent to me that a set of legendaries that was meant to bring players back to old living world seasons maps now has one part exclusive to raids (that has near to no relation with the seasons), even loving wvw i don't want to see another part of the set coming from there.Hopefully they will release another trinket at the end of the Season 5 that works the same ways as the ones from season 3 and 4.
  17. So resources are already plentiful and i'm not generating resources from nothing, just adding ways to acquire or lose the already existing amount of supply.
  18. But resources aren't plentiful, they are the same of always. The idea of dropping supply on death give as much supply to enemies as a keep taken when the loser team forget to use the Sabotage Depot improvement, and again the idea comes with many ways to avoid or reduce supply loss. Its just adding some spice to gameplay regarding how you manage supplies.
  19. I like the idea of the topic, but you should make it a little more organized with a link to the related topic in the forum, and maybe split it in categories like : nerfs,buffs, map changes, QoL, new features.Also the list is too thin, try using the forum search function with keywords like "suggestion" to really build a good compilation. Some i found in a quick search: Bring sPvP stats limit to WvWMore uses to skirmish chestswar score points on siege destruction Drop supply on deathLiving world/ seasonal maps in WvW
  20. It would be easier to just "sell" Utility and Metabolic primers for a few (or not so few) skirmish chests. Just trading 1 : 1 skirmish chest for wvw supply would create a surplus of primers and, while it is not sellable, it is still useful to players and probably bought with gems sometimes.While we are at it, maybe also "sell" WXP Booster with skirmish chests would be really nice since we have almost no ways of obtaining and it has only purpose inside WvW.
  21. It feels like the devs never played with engineer tbh. There was no need to change utility goggles, it was already a very situational but decent skill, now it it is just garbage and they did not even care about its relation with traits (for 2 or so weeks Lesser Utility Goggles remained as the old version).
  22. Yeah, i tested and utility goggles is applying only protection if you have gadgetter traited. It is a bug.
  23. Inspiration Arena : Hard Light Arena + Signet of InspirationExtends the duration of all boons on allies inside the arena on each pulse, apply a random new boon on each pulse.
  24. Yeah i don't know how much nerf ranger would receive, but when it comes to zerg, red rings should not be a big problem if you have decent healers (mainly because they also would be nerfed, right?). I haven't played with warriors but at least seeing the recommended build for zerging with warrior it seems to have better AoEs to use than axe, the same is not true for rangers so having mobility in Wirling Defense would help a lot, and increase tagerts to 5.
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