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Antycypator.9874

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Everything posted by Antycypator.9874

  1. I want to use every type of armor skin on every class — not actual items, only skins. And for god's sake, fix those clipping tails.
  2. Relic of Mabon won't make it better. For every 10 stacks of might generated by yourself you get 1 stack of Mabon Strenght (cooldown: 3 sec). At 10 stacks of Mabon Strenght you get a damage boost. It takes at least 30 seconds (because there's CD between Mabon Strenght stacks). Now — what's better? Perma 5% damage boost, or 187 power for 8 seconds every half a minute?
  3. GoB should return to the vendor for 600 badges of honor, so you have to play WvW, but at least you can get your gift at any moment. I think WvW wouldn't get hurt. Casuals don't participate much, run proper builds or even roam, they're just teleporting back to the main base, because no one likes to be ganked. We are mostly running from camp to camp, avoiding other players, or afking, taking your space, so you have to wait in queue.
  4. Use Death Blossom to evade and stack malice. And also use Invigorating Precision to not die, because you can't do damage if you're dead. No Quarter is only 16% crit damage increase, but in solo scenarios it won't make much difference.
  5. Maybe if we had literally every existing rune bonus in those relics at start it would be fun, but no, all we've got is set of meh relics with mostly meaningless bonuses. Even I — a fan of meme open world build that doesn't care about min-maxing, took straight 5% damage boost because it's better than nothing. I feel like they changed nothing for most of my characters. Maybe some builds can use Chronomacer relic for personal quickness, or Defender for extra survivability (a decent option for power Chrono), but it's not for everyone. I really want my Rebirth bonus for hfb, so I can stay alive as a healer. I want my fury from relic of Fireworks. Or maybe I want to try 10% healing from Vampire runes? 10% Health bonus from Balthazar rune? OK, fine, it's a stat bonus, relics are not supposed to have stats. Regeneration after inflicting torment?
  6. I see literally everyone dying to it simply because no one can see the Shared Destruction mechanic. People are getting randomly one-shot and then bursted with milions of damage from unknown source.
  7. Staff/Rifle Deadeye, Dragon's armor, Marauder's trinkets, Surging runes, Relic of Thief. Can't be one-shot, can run fast in every scenario, always 100% crit chance, still great healing through Invigorating Precision. Rifle for long-range dmg, staff for melee and heavy CC.
  8. Isn't Guild Wars 2 full of meta (most efficient tactic available) and "the best" strategies to deal with stuff? The choice between melee and ranged is also a strategy, you can't punish people for that. Lets be honest, in instanced content you have to stack with other players anyway, so who cares? Here, in this thread, is too many people caring only about stupid numbers in their DPS metters, instead of just focusing on the game. I don't want this game to be balanced around players staring at arcDPS addon and whining about rifles or flying daggers doing more damage than swords in some encounters. Everyone gets the same rewards — if you play with other players, then it's a group effort, not a DPS race. I personally went through all this DPS race thing and I can assure you, it's pathetic. I feel bad for being such a person few years ago, because in 3 minutes after leaving a squad, no one actually remembers you and how many numbers you put out. There's nothing to care about.
  9. I got the relic of Mabon today and tested it. Not worth it. For every 10 might you generate by yourself you get 1 stack of Mabon strenght. At 10 stacks you get a damage boost. I thought it would be 10 stacks of might = boost, but no, you have to generate 100 stacks of might.
  10. Thief — permanent 5% dmg boost. Brawler — 10% dmg boost for 4 seconds after loading up all 7 malice, but probably not worth it. Deadeye — if you use more than one cantrip. There's probably an easy way to keep this boost perm. Speed — you have permanent swiftness in combat, so it could be useful. Leadership — for condi cleanse on elite use (e.g. Shadow Meld). Mabon — idk, but description sounds op for a class that can generate endless might.
  11. I have done some tests and it seems like DJ is hitting much less that before. Who the hell thought that Deadeye need more unreasonable nerfs?
  12. Jade Tech Protocols are easy access to most important boons with literally zero trade-offs. You don't need special gear, traits or interaction with other players — all you need is spend a minute to stack up these protocols up to 2 hours. And you can even abuse this system to cap all boons. Jade Tech Protocols should grant only their unique buff with 150 Power/Condi/Toughness/Vitality, which is in my opinion a decent boost for transferring Jade Battery Charges, which are lying around everywhere in Cantha. Maybe some kind of Magic Find/Experience/Karma boost would do well. I feel like it's against whole balance philosophy. No class should share both Quickness and Alac, but in meantime we can just stack Quick/Alac with Jade. Why?
  13. If you see at least once all the visual clutter caused by gen3 legendary weapons, then you will regret your request. It takes only 1 player and 1 gen3 greatsword to cover up half of your screen.
  14. Like what? Another copy-paste set of e-specs? We don't need more elite specs, we need new ways to play our existing specs. Don't you want a change for Scourge? Instead of being tied to clunky and boring scepter, you can use Greatsword, Pistol, or Sword; it's literally whole new class x3.
  15. I don't want youtubers to decide about game only because they stream this game. They're just average players. Devs should listen to whole community. Just because someone has a camera, doesn't make their opinion worth more.
  16. Gift of Battle should be available for Badges of Honor, like it was used to. But GoB reward track is easy. Just use as many wvw reward track boosters as you can, then rotate between two nearest camps. Take camp 1 -> run to camp 2 -> meanwhile enemy players will take camp 1 -> take camp 2 -> run back to camp 1 -> repeat the process until you get gift of battle. And do some easy daily, it will speed up the process. Last time I didn't even die or kill an enemy player.
  17. Then bring a proper class instead of calling for nerf everyone that does something better than you. Deadeye doing good damage? Just nerf it and never mention that DE has literally zero cleave and has to pick targets 1 by 1, while Reaper can burst 50k against 5 targets at once. Don't forget that there is more content than Raids and Strike Missions, so balance should never be based on golem benchmarks or only Raids. This is just the class design and there is no "ideal" class for everything. Have you ever heard about Reflecting projectiles? About projectiles being blocked by terrain or objects between you and your target?
  18. If you want Hardmode, then gear yourself with white rarity gear and skip most of the traits.
  19. Kneeling skills need those visuals too, not only because it's more visible — because it's so freaking cool.
  20. New weapons and relics, of course. Imagine all possibilities in creating meme and fun builds.
  21. Mesmer: Too many trade-off: super DMG and 0 survivability, or good survivability and zero damage. Elementalist: Staff — the iconic weapon of every mage — sucks. Necromancer: Requires quickness to be playable, otherwise you might fall asleep. Thief: Feels unfair, because everyone does similar damage, but AoE. What's the point? Engineer: Kits often don't fit any specific role, but you need them. Ranger: Pets are too weak. Revenant: Poor choice of weapons. Guardian: Low HP. Warrior: Whirling skills.
  22. No elite specs, but we will get a new weapon for each spec and Weaponmaster training, which means you can use every weapon your class has to offer on every spec. Staff Deadeye, Sword Catalyst, Longbow Firebrand, Pistol Scourge... So this is actually more ways to play your class than another elite-spec.
  23. Off-hand Sword thief mostly because it just FITS the assassin theme. Mainhand sword is garbage in PvE, so maybe OH sword would save this weapon from being a bad choice.
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