Jump to content
  • Sign Up

Antycypator.9874

Members
  • Posts

    840
  • Joined

  • Last visited

Everything posted by Antycypator.9874

  1. Because you can safely ask and create posts about the game while not being downvoted like on Reddit, because Reddit accepts only memes and drawings of your character.
  2. My Celestial Weaver would dissagree with you. In cost of damage, I can survive literally everything, because I have enough health to not worry about unespected bursts, and enough healing to quickly refill my 20k HP without using my Heal Skill. The key of surviving is being able to outheal incoming damage, not killing everything fast, which is sometimes impossible. Try doing Zen Daijun on a 100% glass build, solo, and you will learn that "Kill as fast as possible" doesn't work.
  3. Fill it with PLAYERS, not NPCs. One of the problems lays in multiple version of the same map. Everytime I'm there, I have to swap map at least once in less than 10 minutes upon arriving.
  4. There's an option to disable all unique sounds (including lege weapons).
  5. PvE needs this. It's a great way to bang and kill most of the glass-cannon players.
  6. Not only mechanist is a braindead-dps class. What about condi Virtuoso? It's literally pushing every skill off-CD. Willbender? — Same. Specter? — Spam the highest damage skill. I would say — don't change it too much. First people are whinning about casuals doing low damage, but giving them a tool to be more efficient is suddenly bad. Why?
  7. But you regain all stacks when boarding your skiff again, unless it's destroyed/despawned, then RIP all your stacks.
  8. Balance means you can have fun with every class whatever you want. Having more sources of important boons (Quickness and Alacrity) makes squads unique — do you really want to be chrono-jailed, because it was the only one source of these two boons? IT WAS SO UNIQUE. Now you can support allies with quickness as a firebrand, herald and warrior, or grant alacrity as a ranger, renegade and tempest. It gives you a choice, so screw that illusion of uniqueness which had you chrono-jailed, or tied only to banners. Half of every squad was literally the same: chrono, druid, BS, Firebrand, Renegade. This is the opposite of uniqueness.
  9. Condition Damage ignores enemy's toughness and armor, so you're always doing full damage.
  10. You have a lot of sustain in Shadow Arts traits now, why would you use Thieves Guild anyway? Daggerstorm does much better job.
  11. Remember, that this is going to be health&defense boost. So I think this won't be a game-changing feature. Probably no more than 5% like other boosters.
  12. I was wondering the same, because I completed some maps (including PoF and EoD) in past few days and I haven't got a single BLC key... until yesterday. I finally got 1 key from Kaineng... and my BLC loot was 1g coin and 2s worth rare dye. Wiki says chances are +/- 30%. Seems like we are unlucky.
  13. I will always say THIEF, because every elite spec works almost as a new class. Only Thief allows you to swap between 4 different playstyles. Thief -> Ninja style -> Sniper -> Shadow Mage. I don't know why so many people voted for guardian — Dragonhunter is just core guardian with additional utility skills. Firebrand is just extented F1-F3 skills. Willbender is still locked with the same weapons as core guardian.
  14. The good old Scourge is still one of the tankiest class, even after nerfs to Tormenting Runes and barrier. Celestial Weaver — of course it takes some practice to learn this class, but you can fully heal yourself without using a healing skill. Just combos and passive healing. Celestial Mechanist — imagine not taking damage at all. It's possible... and you can support your allies, so even with meme build, you're still useful during group events.
  15. I spend most of the time fishing; got the title and Spiritwood Fishing Rod. I stopped caring about meta events or instanced content... only fishing, mostly because fishing is highly profitable. There are some things I would change: * Separate keybindings for Skiff summon and Fishing Rod. * Ascended and Legendary fish should have more difficult minigame, so you know that something big is coming. * Open Access (just like on Siege Turtles).
  16. All you do is spin to win, so you deserve having no damage.
  17. EoD will be remembered for being a fishing simulator with story and combat attached to it.
  18. Keybinds for all EoD mastery features (Fishing, Skiff, Jade WP).
  19. This is really annoying when Instabilities are more dangerous than bosses, so you're trying to survive some additional damage sources while fighting a DPS golem. It would be much better to have champs and bounties with unique abilities, so you have an actual Sniper, not a flying bubble trying to kill you.
  20. Use these stats: Marshall: Power (++), Healing (++), Prec (+), Condi (+). Plaguedoctor: Vit (++), Condi (++), Conc (+), Healing (+). Seraph: Prec (++), Condi (++), Conc (+), Healing (+). Celestial: All stats. Ritualist: Vit (++), Condi (++), Exp (+), Conc (+). You can just have 2 sets of gear and swap between them by using templates. No need to use hybrid builds.
  21. Infinite Tools (Gathering, Lure, Salvage) are not meant to be profitable, because otherwise it could be considered as P2W feature.
  22. Wait, what? Seriously? Can I actually catch more than 1 fish using Gathering Booster?
  23. What's the point of game if you get everything too easily or for free?
  24. Well, at least every other class can use utility skills WITHOUT HURTING ITSELF. What is this? Self-bleeding, torment, weakness and crippling? Revive at cost of 50% health? LOL.
×
×
  • Create New...