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Zikory.6871

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Everything posted by Zikory.6871

  1. I read this as pve only. Yall think it's going to be 3 boons? Bet it stays 2 boons in wvw.
  2. "fight guilds" aren't that big. While they tend to have core members, they share a lot of players. So most "fight" alliances are just groups of players that like to play with each other. I'd bet a decent amount of them have alts in other alliances to just chase content. We probably aren't going to get the balance people want until much later in the Alliance development. They still working on just sorting players. In the mean time, ya'll should just learn how to fight them. Kitten "fight guilds" need to be taken down a peg or two.
  3. It's a metaphor for WvW being a cornerstone game mode.
  4. After 10 years of playing this game, dude still goes crying to daddy Anet. Guild wars to hard /s
  5. I don't think you did. That change happened in HoT. iirc you could immediately unlock PoF elites at the launch of PoF without the need of playing PoF too.
  6. There is enough core, hot and pof masteries to unlock all elites on one character. Don't even need EoDs.
  7. PSA for Fort Aspenwoods US population in case we get linked to SF once again. July 16th 2022, US launched a new Suicide and Crisis Lifeline 3 digit number 988 for 24/7, free and confidential support for people in distress, prevention and crisis resources for you or your loved ones. The 3 digit number is 988 https://988lifeline.org/
  8. True true, if you can't beat them, buff them more so you still can't beat them. Smart.
  9. Not sure the milkman passed it down to you either my guy. If target caps effect server performance and you think going from 5 to uncapped will be fine...
  10. Most likely someone that you tagged died while they ran you over. It only takes 1 to get the 10m.
  11. Clearly WXP until you are a God or Goddess of WvW, then the reward track one.
  12. Please return The Lag Switch to Blackgate as stated in the rental agreement.
  13. Remove it completely. Along with all rewards.
  14. What do you mean? You want CC to have damage back? You can't even push without a 300s CD trait my guy.
  15. I just looked at my guilds warrior builds and none of them use the 300s CD traits. And I only have f3 on DH as I don't run focus/shelter/RF so sounds like you have bad support or are just making excuses for standing in red circles.
  16. lmao, What 300s CD trait is keeping your entire zerg from going into melee? If a 12k HP dh can do it, a warrior can. Just dodge the condition application 5head
  17. How many of you are actually in a guild that can comp around melee? How do you get into melee range for your squad to do melee damage? How long can your support keep pushing into melee if the other group can kite and keep you at 900+ range? Nerfing or changing CC won't make melee any more viable then it is now because range is just easier and safer. Deleting retal made them viable, groups favoring range and now rise reapers will force other groups into stacking more support or playing range themselves. You don't need CC to drop 10 dh traps, 10 wells and pop rise for so many extra targets that your squad barely takes damage. And you sure af don't need CC to have 10 Phase Smashes hit the same spot from 1500 out.
  18. I wouldn't stress it. We'll get Alliances before people actually start using CC skills.
  19. Watch scrapper get dumpstered and everyone switches to tempest.
  20. You right, I forgot. Scrapper would still be the reason for no druids sadly (if druid got buffed to compete in other areas). Its because of the burst cleanse from Overload water and the sustained cleanses from auras. At least, I'm not talking about arc numbers over a long fight.
  21. You guys are saying a lot of words to ignore why groups take scrapper over tempest. Plain and simple. - Tempest has 3s superspeed on a 35s CD. - Scrapper has 5s on F1, 3s on each gyro (generally 3), and 3s on F5. Any group without a scrapper will be left in the tail and be at a disadvantage. Good Scrappers can keep near 100% Super speed uptime, at least for every push or the first ~20s. Druid - No groups SS Shout Guard - No SS (Ye, its not a terrible Cleanse class) Support Spellbreaker - No SS (granted, not the strongest Cleanse) Tempest - 1 SS. Scrapper - zoom zoom mf
  22. Every Problem with Tempest is Scrapper. Last time I played it, Tempest can out cleanse and heal Scrappers so its not that its bad at its role. Scrapper just brings 5+ sources of Super speed (to tempest 1). Scrapper has stealth gyro. Scrapper provides high quickness uptime. Easier access to group stab. Converts some conditions to boons. Scrapper just brings such a strong kit that it doesn't really matter if tempest is good or not.
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