Counter argument: We shouldn't have roamer/static classes, instead we should have classes that are more fitting for roamer/static builds. Imagine it like this: Currently you can have a hybrid (roamerish but has teamfight potential) reaper. It isn't a pure roamer like thief is, but it's a different way of playing necro.
Reduce stealth and superspeed to 1.5 seconds. Fixed. What happened to "nerfing" stuff? It looks like GW2 community never asks for nerfs, they ask for outright removal. There is a guy with 5 alts all playing burn trap DH with that rune, he has all of them in legendary rating D:
Look at what I blacklisted. Nobody will ever have the chase potential except warrior on flat ground. Nobody will +1 you quick enough. Then you can play mesmer etc
Warrior and mesmer are plain bad rn.As a mesmer main, at this point I want new toys to play with. I want glamor trait back, I want better heal skills (replace mantra heal with glamor heal maybe?).
I agree on 1, 3 and 4. I think bots could "help" in DCs or stuff like that, we already have this in other games.On the other hand, 2 might be a bit too rewarding on players who can play off hours, since even "mediocre" bots can be dealt with easier.
MM builds the match around a player. If the matchmaking player is 1000, you are 1200 and someone is 800 you might still fall into the same match since both of you are in 200 deviation from MM player. At least that's how I understand it.
Rune of the defender? I thought we were in PvP section D: It's totally useless in pvp but I guess it could be good in other game modes. Maybe it should give a longer aegis so we can get it more reliably with persistence of memory.
Nooo don't change protected phantasms i need it for my phantasm build :( It's a bad trait, retal that could come to you would be way better than aegis that might go waste on the phantasm.