Just dropping this here: Warrior: Greatsword F1 still needs to be tiered in damage depending on adrenaline bars. Other than the hammer rework that will probably come in the future, I'm giving the microphone to warrior mains, since the class is strong but it has no place in current conquest meta. Guardian: Very similar problem to warrior, it's a very strong class but you can just take renegade or tempest. Revenant: It's strong, has 3 builds in current meta (shiro/glint, jalis/kalla, shiro/kalla). I honestly don't know what to nerf in revenant except for banning specialization stacking. Meta aside, there are still very bad skills in shortbow and spirits should be usable on and from no port zones. Ranger: Am I the only one who finds sidenoder core a normal build (except 999 modifiers)? I have no problem with them having the most versatile weapon, ranger always had good weapons (even offmeta ranger weapons except torch are better than some weapons in other classes). Druid still needs buffs and soulbeast is useless when you can just get a power herald instead. Oh also protection on dodge needs to go or at least be 50% nerfed. Thief: There is literally no way condi thief is as strong as it performs lmao. Engineer: Hard Light Arena and Purity of Purpose OP. Mortar is fine but any engineer walks with 30 boons on them. Necromancer: Before I say anything, shroud-on-death should be reworked. With this out of the way, I want to say "shroud damage reduction should be 25% instead of 50%", but nobody decent bursts necromancers while they are in shroud. I honestly can't think of a nerf. So, microphone is on you now necro mains. Elementalist: It's fine except aurashare should share auras with 25% reduced duration. Maybe FA resetting Overload Air should be looked at. LR should not be able to crit and be on interrupt only. Oh also, I had 1500+ ferocity and arcane thing critted for 1.1k lol. Mesmer: https://en-forum.guildwars2.com/discussion/103709/mesmer-bug-list-thingy