In most of MMORPGs I play, archer classes (with or without pets) have average mobility (can outrun slow specs) average/goodish sustainno damage mods except crit from stats (like from your armor etc) + increased crit chance (fury in GW2) if they have pet, they also have skills to make pet hit easier (but the pet doesn't do that much damage)all that combined, it has ok burst damage and ok sustained damagea subbuild/subtheme with DoT (especially poison and bleeding) Basically they are "give me everything, but in medium/small amounts". Currently, GW2 ranger has most of these but it has too much damage on pet with its modifiers.I suggest nerfing modifiers and adding another utility skill (for rangers that rely on pet for damage, like sic em and superspeed/quickness thing) so pets hit a lot more frequently (triggering on-hit traits like poison) while having less modifier stacked burst damage on one skill.