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Schimmi.6872

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Everything posted by Schimmi.6872

  1. Sadly we have to wait for chapter 4 to replay it:https://en-forum.guildwars2.com/discussion/124881/replaying-icebrood-saga-champions-chapters
  2. Currently there are 10 mastery points shown on the core maps, which are actually in the DRM-instances of the the current living story chapters.So if a mastery point on the core maps isn't listed as an achievment under General - Mastery Insights, it's one of them.
  3. You don't need the recipe, lodestones can also be craftet in the mystic forge for the same amount of materials (the recipe was just added later to make it a bit faster to craft them).
  4. The bugs can be annoying and should be fixed, yes. But as we don't know when this will happen (if ever), you can at least try to avoid some of the bugs. Afaik most of the bugs in the third phase only happen when whisper is stunned while the 25% port happens. So if the breakbar appears too close to the phase, don't use CC.
  5. Are you using any addons like arc, if yes, you should deactivate or update it?
  6. It was changed with the rune/sigil update in 2018 or so. Maybe you can get a refund / give the item back if you start a ticket and explain it to ANet, but yeah, I don't see much point in the Runecrafter's since that update. The Runecrafter's Salvage-o-Matic was released after the rune/sigil-update.
  7. The achievment gives no magnetite shards, only crystals, gold and the tokens.
  8. If you have arcdps, you can use the log-feature to get much more details from your test, this might help to find the differences.
  9. And that's the problem, because as far as I can remember, the reasoning to disallow the development of such addons was, that the advantage especially in compettitive modes would be too big.
  10. Which part of the story needs this event? It has been a long time since I did it, but I can't remember that Gates of Arah was needed for any part.
  11. Guess you tried the medium garb, because light and heavy shouldn't have this problem? Sadly for medium, the gown is attached there, because that's normal for the medium armors - trenchcoats.
  12. But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa. answer me this, can i make a tank and be called viable?if not then you just answered my statement being true. Yes, for multiple-player encounters where the boss is attracted to the person with the greatest toughness. You will hold the aggro and you have to stay alive. Also, healers/support who do very little DPS are a role. So, even ignoring tanks, that gives us two roles: DPS plus support/healer. No tank required to show that there is more than one role. and toughness isn't working as well as power, if it did tanks would be far more common.But the gear is not the reason for this, tanks aren't common, because most parts of the game have no aggro-mechanics a tank could control.So with the exception of some raid bosses with controllable tank-mechanics, this role doesn't exist.
  13. Yes, but the animations were reworked, the engi now carries the items (like a bag of grenades or a big bomb) in the hands.Think it was changend because people wanted to see their normal backback while using kits.
  14. Legendary infusions. Oh i haven't thought of that! That would indeed be nice! :smile:That's basically the only legendary missing right?Depends which slots you count, if every piece should be legendary, you would also need the aquabreather, the enrichment and the swimspeed infusion.
  15. I guess the existing ones sadly won't be changed, because there is this sentence at the start of this part of the patchnotes:
  16. If this marks are treated like the other DRM marks before, you can exchange them to wallet-currency as soon es the special event is over.
  17. People will always find ways to abuse this systems, but why should it get easier for them.The Raid-system (which is also used for strikes) was abused too, but then anet added mechanics to remove most issues. Now you can't kick people during fights and prevent them from getting their loot (because the important things were added as bouncing chests), but the way dungeons and fractals work, this won't help much there.
  18. Have you checked, if your inbox is full? If it's not full, I guess only the support can help.
  19. They're that cheap now? Can't remember the older prices, but yes, I checked some of the last posts on gw2exchange before i posted this.
  20. They are acc-bound, so this won't work Shows how much I pay attention to such things :tongue:Kind of ticks me off how much stuff is soulbound and account bound. I hate that games started doing that. Well, OP just needs to put their big pants on and go do RIBA a few times a week and skip the bandit chests.In my opinion bound items have their place too, because I don't think it would be healthy for the game, if everything would be buyable on the tp. But that's another topic. In the case of guild upgrade bound items can be traded, because they use a separate storage in the guild. So you can invite the seller to the guild and he can put it into this storage then.
  21. These situations are very common in the game due to bugs so it will not be a great indicator and will be a real problem, especially a system that constantly checks every point you propose will slow down (again) the game itself. All hacks are implemented on the client side but it is the server level that manages the result, so perhaps a flag raised by the "report for botting" function could cause the server to keep log of the server-side answers to the client which could be analysed by another server "offline" and if the analysis report gave a "warning" you could start with the ban or suspension of the account. In this way the system will be loaded only on request and for a short time and the impact on performances will be lower. Yes that could be of great help for when the game moderator investigate the report. I really appreciate your input here as it is very helpful. Any validations done in the client side should not impact the performance of the game however, most of the validations are very simple if just a IF case which could be offloaded in any f the other core threads outside of the main. Even breaking out of the map in PvE modes should get the users logged out. They are breaking the normal use of the game and that could be exploited. The logged out user can still log in back so it's just a nuisance and a price to pay for a healthier game. Also is my opinion that the many bugs are still present in the game because the devs can not reproduce them. Posting them here like "i did dis and dat and then i got stuck" although helpful may not be helpful enough. Thanks to the reporting system you suggested and the flag system a dev could rapidly check the report and find the exact issue. My suggestions are focus in weeding out the cheaters, not the bots. But because bots usually use cheats to farm more efficiently which is probably the reason behind the laggy maps dealing with cheaters would also remove a big part of the bots. Normal bots using no hacks is another story and although possible to detect may be too much of a hassle to deal with it right now. I don't think that forced logouts would be an acceptable price, they are often not just a small nuisance, because depending on the map/instance you and maybe also your group/squad may loose a lot of invested time.There are already enough problems with disconnects, adding even more of them just because of some smaller common bugs (some often exist for years) will just be a frustrating experience for many players. And as this proposed detection system very likely would have bugs too, it may be even worse.
  22. Should there be a better detection of hackers and bots and more actions against them, yes.But some of your suggestions are just too much, especially the forced logout. There are too many bugs which may trigger this and loosing full maps, story instance progression etc. will just hurt too many legit players.As far as I remember, it was also allowed by anet to go out ob the bounds of a map, as long as it's not used to get easier loot (edit: that's meant for PvE).
  23. I would say yes, because I don't think they need to create ne items to fix this bug. It's also not the first time that somethign like thgis happens to tools or glyphs.
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