DaVid Darksoul.4985 Posted September 10, 2021 Share Posted September 10, 2021 Wondering why kit skills such as Grenade have no cooldown just a half second activation. This makes it able to continuously spam the skill which given its strength and ability to target players on siege is kinda a stupid decision Anet made in my opinion. 1 2 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 10, 2021 Share Posted September 10, 2021 (edited) What do you mean? Grenades have cooldowns. The only skill that doesn't is the "auto" (skill 1). If you don't play engineer , please use the wiki at least:https://wiki.guildwars2.com/wiki/Grenade_Kit Edited September 10, 2021 by Infusion.7149 2 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted September 10, 2021 Share Posted September 10, 2021 Like Shroud and it's skills have cooldowns, why don't kits? Although that isn't the real problem with grenades these days... Link to comment Share on other sites More sharing options...
DaVid Darksoul.4985 Posted September 10, 2021 Author Share Posted September 10, 2021 Hmmm wiki shows a half second activation and no cooldown for first grenade skill in the kit and after watching an engi continuously fire grenades at a trebber I can attest that it has no cooldown. Pretty sure i wasnt halluc, and engi had no skill on him like alac to speed it up Link to comment Share on other sites More sharing options...
Zikory.6871 Posted September 10, 2021 Share Posted September 10, 2021 None of the engi kits first skills have a CD though. https://wiki.guildwars2.com/wiki/Engineering_Kit But also, read notes https://wiki.guildwars2.com/wiki/Grenade and its pretty easily tested. "Contrary to the description, the skill has an activation time of 1s" 2 Link to comment Share on other sites More sharing options...
ASP.8093 Posted September 10, 2021 Share Posted September 10, 2021 It's basically an auto attack. 2 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 10, 2021 Share Posted September 10, 2021 1 hour ago, DaVid Darksoul.4985 said: Hmmm wiki shows a half second activation and no cooldown for first grenade skill in the kit and after watching an engi continuously fire grenades at a trebber I can attest that it has no cooldown. Pretty sure i wasnt halluc, and engi had no skill on him like alac to speed it up If your problem is "grenade damage coefficients aren't split from PVE and using PVP coefficients" you might have a point. If you're trying to imply it has no cooldown on what is essentially the autoattack (the #1 skill)... I don't know what to tell you. 1 Link to comment Share on other sites More sharing options...
Sarmach.1547 Posted September 10, 2021 Share Posted September 10, 2021 (edited) So sounds like you are complaining about mortar kit not grenade kit. Mortar has the projectile arc necessary to clear siege effectively on walls. It does considerable damage when you run full glass and combo with quickness from gyros. The counter play is to just attack him when he approaches lol. Reflects are also effective. If you're a necro focus 5 + axe 2 would do the trick. You are basically asking for a CD on an auto attack. Edited September 10, 2021 by Sarmach.1547 Link to comment Share on other sites More sharing options...
Sarmach.1547 Posted September 10, 2021 Share Posted September 10, 2021 And before you go asking for it to be nerfed. It used to do less damage but they buffed it. It is a projectile with a slow travel time thus only punishes stationary targets that aren't being protected. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 10, 2021 Share Posted September 10, 2021 3 hours ago, Xenesis.6389 said: Like Shroud and it's skills have cooldowns, why don't kits? Just flipping a kit doesnt actually do much. How would you like it if pressing the shroud key just flipped to your shroud weapon skills and nothing else happened, no actual shroud? I mean I'd be fine with that when fighting necros. 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted September 10, 2021 Share Posted September 10, 2021 (edited) The kit itself is not an attack! You have to equip the kit, and then there are attack skills. Only no.1 has no cooldowns but it does much less damage, and if you get killed by AAs, then w/e. Unlike eles that just have it as a class mechanic, Engis must use a utility slot for it. This is balanced out by the fact that core engi has a extremely limited weapon selection. In fact, except for Holo, you cannot equip anything but a pistol if you want to use shield. They also cannot swap weapons in combat. Edited September 10, 2021 by ArchonWing.9480 3 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted September 11, 2021 Share Posted September 11, 2021 3 hours ago, Dawdler.8521 said: Just flipping a kit doesnt actually do much. How would you like it if pressing the shroud key just flipped to your shroud weapon skills and nothing else happened, no actual shroud? I mean I'd be fine with that when fighting necros. Well, flipping to a kit proc weapon swap sigils, even though they're all on 9s cooldowns. Also https://wiki.guildwars2.com/wiki/Streamlined_Kits You could take shroud out, sure, long as you load up their defenses like scrappers, then we have a deal! And not that half shroud half life mostly useless elixirs they plan to bring with harbinger. But OP was talking about auto attack I guess, which has no cooldown on any weapon or kit so, dunno what the complaint would be other than it's an aoe attack which most weapons don't have. Grenades do too much damage due to other comboing factors. Link to comment Share on other sites More sharing options...
Jtoon.6907 Posted September 11, 2021 Share Posted September 11, 2021 Shroud brings with it a different life bar also. With kits your life bar doesn’t change. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted September 11, 2021 Share Posted September 11, 2021 Scourge doesn't have a different life bar though. But again, it's not a good analogy anyways. Necros always have shroud regardless of build, while Engis have to use utility slots for it. And the problem is not kits; it's with specifically grenade barrage (out of stealth) 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 11, 2021 Share Posted September 11, 2021 This thread is why I sometimes shake my head sadly as I stomp people. Link to comment Share on other sites More sharing options...
Jtoon.6907 Posted September 11, 2021 Share Posted September 11, 2021 5 hours ago, ArchonWing.9480 said: Scourge doesn't have a different life bar though. But again, it's not a good analogy anyways. Necros always have shroud regardless of build, while Engis have to use utility slots for it. And the problem is not kits; it's with specifically grenade barrage (out of stealth) Necros haven’t always had access to Scourge which with those shroud skills their isn’t a prior activation to have access to skill while playing that elite. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted September 12, 2021 Share Posted September 12, 2021 (edited) 50 minutes ago, Jtoon.6907 said: Necros haven’t always had access to Scourge which with those shroud skills their isn’t a prior activation to have access to skill while playing that elite. I mean yea, but there is like 0 point comparing these two things to begin with. Edited September 12, 2021 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now