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gladson.9130

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Perma Stealth are so annoying! 

Stop to make cansÊr on WvW  please!

Thiefs/Deadeye  

So many tank/ so many  sustain / so many condi / Impossible to Hit / Perma Stealth /  this is ridiculous! Please Arena Net make a good WvW and good balance!

Perma Stealth Ridiculouuuuuuuuuus! I 

Pleasee!

Edited by gladson.9130
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On 10/6/2021 at 6:53 AM, gladson.9130 said:

Perma Stealth are so annoying! 

Stop to make cansÊr on WvW  please!

Thiefs/Deadeye  

So many tank/ so many  sustain / so many condi / Impossible to Hit / Perma Stealth /  this is ridiculous! Please Arena Net make a good WvW and good balance!

Perma Stealth Ridiculouuuuuuuuuus! I 

Pleasee!

   I don't know who you are and what class you play in WvW. Perma Stealth? Stealth is ridiculous and annoying? How about predicting thief's incoming attack from stealth and thief's movements(Shadowsteps, Blackpowder, Shadow Refuge, Smokescreen, Black Curtain of Deadeye from Rifle; for instance)? How about using something useful to force thief not able to access stealth(such as Sick'em, a tool in WvW, etc.)? How about bursting thief down with a few combos, powerful enough to get thief down before thief enters stealth to reposition and heal for reengaging? Thief has few options as his or her main defenses - either evasion or stealth. Do you expect thief to fight with honor like a frontline fighter or facetank a foe with barriers? Nothing about stealth is permanent. It is temporary(1 second at least, 17 seconds at most if my memory serves me).

Edited by Sylvia.4870
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3 hours ago, Sylvia.4870 said:

  

   I don't know who you are and what class you play in WvW. Perma Stealth? Stealth is ridiculous and annoying? How about predicting thief's incoming attack from stealth and thief's movements(Shadowsteps, Blackpowder, Shadow Refuge, Smokescreen, Black Curtain of Deadeye from Rifle; for instance)? How about using something useful to force thief not able to access stealth(such as Sick'em, a tool in WvW, etc.) How about bursting thief down with a few combos, powerful enough to get thief down before thief enters stealth to reposition and heal for reengaging? Thief has few options as his or her main defenses - either evasion or stealth. Do you expect thief to fight with honor like a frontline fighter or facetank a foe with barriers? Nothing about stealth is permanent. It is temporary(1 second at least, 17 seconds at most if my memory serves me).

How about thief get revealed from stealth if they tried to hit me and missed or i evaded.

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4 hours ago, Sylvia.4870 said:

  

   I don't know who you are and what class you play in WvW. Perma Stealth? Stealth is ridiculous and annoying? How about predicting thief's incoming attack from stealth and thief's movements(Shadowsteps, Blackpowder, Shadow Refuge, Smokescreen, Black Curtain of Deadeye from Rifle; for instance)? How about using something useful to force thief not able to access stealth(such as Sick'em, a tool in WvW, etc.) How about bursting thief down with a few combos, powerful enough to get thief down before thief enters stealth to reposition and heal for reengaging? Thief has few options as his or her main defenses - either evasion or stealth. Do you expect thief to fight with honor like a frontline fighter or facetank a foe with barriers? Nothing about stealth is permanent. It is temporary(1 second at least, 17 seconds at most if my memory serves me).

Forum icon checks out.

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7 hours ago, Sylvia.4870 said:

  

   I don't know who you are and what class you play in WvW. Perma Stealth? Stealth is ridiculous and annoying? How about predicting thief's incoming attack from stealth and thief's movements(Shadowsteps, Blackpowder, Shadow Refuge, Smokescreen, Black Curtain of Deadeye from Rifle; for instance)? How about using something useful to force thief not able to access stealth(such as Sick'em, a tool in WvW, etc.) How about bursting thief down with a few combos, powerful enough to get thief down before thief enters stealth to reposition and heal for reengaging? Thief has few options as his or her main defenses - either evasion or stealth. Do you expect thief to fight with honor like a frontline fighter or facetank a foe with barriers? Nothing about stealth is permanent. It is temporary(1 second at least, 17 seconds at most if my memory serves me).

How about using something useful to force thief not able to access stealth(such as Sick'em, a tool in WvW, etc.) - yeah because he can't go stealth when he is revealed ... oh wait Shadow Meld exists.

How about bursting thief down with a few combos, powerful enough to get thief down before thief enters stealth to reposition and heal for reengaging? - yeah just stun and burst him before he can reposition .... oh wait Shadow Step is a stunbreak and a teleport.

Nothing about stealth is permanent. It is temporary(1 second at least, 17 seconds at most if my memory serves me). - yeah beacause there are no perma stealth builds ... oh wait.

 

3 hours ago, Dawdler.8521 said:

Forum icon checks out.

 

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In my experience so far, they are mostly a minor annoyance, though annoyance they can be.

I'm a newbie in WvW, so I could use some more explanation on some of the stealth counterplay listed above. I've been playing an engie.

So, first counterplay, cause revealed on the thief.

One of my options is to slot Utility Goggles for the toolbelt Detection Pulse skill. Seems weird to give up one of my three utility skills just to counter the occasional thief. Maybe just worth it to run back from the WP? I guess it does give a stunbreak on the bar and some condition counterplay as well.

Detection pulse has radius 900, 1/2 second cast time. Infiltrator's arrow has range 900, no cast time. So gotta be really fast to hit those thieves before they hop out of range after hitting me from stealth. My guess is that I should probably save it for the re-engage, since I'm unlikely to hit it fast enough when I didn't know they were there until they appear beside me all slicey-slicey.

Target painter? Help me figure out how to get my inventory open and use it in the most efficient way possible. Or is there a way to hotbar an item that I don't know about?

Is there another way I'm missing I can apply revealed?

 

 

Edited by Gibson.4036
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16 hours ago, Sleepwalker.1398 said:

How about thief get revealed from stealth if they tried to hit me and missed or i evaded.

    Thief gets revealed by thief's attack lands on a target, some abilities from some classes or the tool in WvW. Even if you manage to dodge thief's stealth attack, thief is still in stealth.

P.S. Despite blindness on thief, hiding in stealth, thief still stays in stealth.

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2 hours ago, Xenesis.6389 said:

Someone yesterday said they used 13 target painters to finally kill a mesmer in smc.

Funny as hell I woulda just let them take the place... which not long after they did with a blob.

Can't be bothered with stealth spammers these days, not worth the time.

Can we at least get a self-destruct button as a new tactic?  Lose the keep, but gain a few bags in the debris from enemies still hiding inside...😁

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3 hours ago, Gibson.4036 said:

In my experience so far, they are mostly a minor annoyance, though annoyance they can be.

I'm a newbie in WvW, so I could use some more explanation on some of the stealth counterplay listed above. I've been playing an engie.

So, first counterplay, cause revealed on the thief.

One of my options is to slot Utility Goggles for the toolbelt Detection Pulse skill. Seems weird to give up one of my three utility skills just to counter the occasional thief. Maybe just worth it to run back from the WP? I guess it does give a stunbreak on the bar and some condition counterplay as well.

Detection pulse has radius 900, 1/2 second cast time. Infiltrator's arrow has range 900, no cast time. So gotta be really fast to hit those thieves before they hop out of range after hitting me from stealth. My guess is that I should probably save it for the re-engage, since I'm unlikely to hit it fast enough when I didn't know they were there until they appear beside me all slicey-slicey.

Target painter? Help me figure out how to get my inventory open and use it in the most efficient way possible. Or is there a way to hotbar an item that I don't know about?

Is there another way I'm missing I can apply revealed?

 

 

 Infiltrator's Arrow costs thief 8 initiatives(Originally it cost 6 initiatives) and that means thief can't use it more than twice since there are 15 initiatives(with the Trickery trait equipped; Preparedness). If thief does so, thief will have no initiatives to continue any combo attacks for engaging, retreating into stealth(with certain combo fields) or getting far away from you.

You need to put the Target Painter in the Shared Inventory or a slot of a bag, which you feel comfortable to choose and make use of. Then, you predict where thief hides and throw it into that area(Access to the Inventory by default is i).

 

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9 hours ago, Junkpile.7439 said:

How many evades thief can spam if he play some basic build? 3 dodges, signet refill endurance and maybe 2 or 3 short bow evades?

     You mean a Sword/Dagger core thief, right? Even spamming dodges doesn't help thief win a fight - it will make thief run out of defensive abilities and cause thief defeat. Also,  forget about spamming shotbow's skill number 3. That doesn't help much if used unintelligently.

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7 hours ago, Telgum.6071 said:

Here is the weekly dose of salt and moaning about thieves while the rest of the classes dominate WvW.

     I don't know. It has been years, I think. Drama and opera soap barely cease, especially the ones about thief. Even hatred, frustration and narrow mind toward it without even trying to understand or play as the thief on one's own.

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24 minutes ago, Sylvia.4870 said:

 Infiltrator's Arrow costs thief 8 initiatives(Originally it cost 6 initiatives) and that means thief can't use it more than twice since there are 15 initiatives(with the Trickery trait equipped; Preparedness). If thief does so, thief will have no initiatives to continue any combo attacks for engaging, retreating into stealth(with certain combo fields) or getting far away from you.

You need to put the Target Painter in the Shared Inventory or a slot of a bag, which you feel comfortable to choose and make use of. Then, you predict where thief hides and throw it into that area(Access to the Inventory by default is i).

 

Thanks!

In the open (where sneak attach seems to mostly happen) would it be best to try and throw the target painter down at my feet? Otherwise, I have no idea how to predict which direction they head in.

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1 hour ago, Sylvia.4870 said:

     I don't know. It has been years, I think. Drama and opera soap barely cease, especially the ones about thief. Even hatred, frustration and narrow mind toward it without even trying to understand or play as the thief on one's own.

I'm just glad Anet doesn't give a kitten about forum balance opinions.

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5 hours ago, Gibson.4036 said:

Thanks!

In the open (where sneak attach seems to mostly happen) would it be best to try and throw the target painter down at my feet? Otherwise, I have no idea how to predict which direction they head in.

 Should you feel thief is near you, you can throw it around the area your character is. If it misses, you have to use another to expose thief from stealth(each time you use the Target Painter, it will cost some supplies; thus, don't waste it).

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11 hours ago, oatsnjuices.1698 said:

The right nerf is, if they attack and miss then they are revealed with the normal cooldown.

   That would make thief's gameplay be more challenging.

   

   P.S. There are no cooldowns on thief's weapon skills except the Stealth attack(around 2 seconds for cooldown if failed to land on a target)because thief uses Initiatives to activate them(thief still needs to use them wisely; or else, thief will not be able to carry on a fight). Instead, thief loses the stealth attack and gets the debuff, Revealed(3 seconds by default).

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13 hours ago, Sleepwalker.1398 said:

Then Dagger Storm into Shadowstep and juke with Shadow Return 🤪

  Shadowstep and Shadow Return are the skills for breaking the stun. Also, Shadow Return can cleanse 3 conditions from thief. However, those are not considered as dodges. They are parts for playing tricks here and there on a target's sight during combat or going out from danger.

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