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Bladesworn Changes 24/11/2021


Smoosh.2718

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So even tho Flow Stabilizer got it's Boon changed and not it's functionality, I see it as a trash skill like all else at this point. 

 

We are forced into Strength or Tactics with this spec once more what a surprise. We see Fury being of use from Arms should someone dare to use flow stabilizer but that's it. 

 

With no changes to Arms and Defense we can't move forward. Arms needs a clear distinction between its condi line and it's crit chance/dmg line as well as some QoL moved from discipline here imo for the sake of opening up space in buildcraft. 

 

Like keep fast hands in discipline, but give burst mastery to arms. Maintain might in weapon swap in discipline but give extra adrenaline from it through arms. Something like that. Would need a beta to test (what a wasted opportunity..). 

 

So yeah Arms and its minor benefit from a skill like the stabilizer is all BsW gets. Instead you can equip the skill and the superior strength line, or simply commit to tactics and have FGJ not only provide you with Fury but might too and other tactics effects. 

 

What thought was exactly put here? What's your creative spec department like? Can you pay for our tickets so we can come there and do the job for you? 

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On 11/29/2021 at 12:41 PM, Grand Marshal.4098 said:

Started free trial of FFXIV last night. Best decision of my life.

 

FFXIV balance is fantastic and it's one of these very few games where I can't settle on a job from one xpac to another because they're all (except a few ones due to personal preferences) appealing. The animations are among the best ever created for a Mmo, and the mechanics are so precise and buttery it feels rewarding when you're able to go through your rotation.

But GW2 is just as innovative, if not more, in how they're implementing the professions. It's still beta and the mechanics are overall very interesting, I'd rather have a "broken" new warrior spec but which tries to bring in something different (I mean, having you to channel a long attack in a game with such high mobility as GW2 sounds fairly interesting). Sometimes, with enough work what was broken at first will land on an amazing product (remember how much Weaver was hated when announced...? and how much it's loved now).

I love the different feels the professions bring in GW2 and they're far ahead the competition in terms of pure creativity

 

I mean, FFXIV launching reaper is giving me strong HoT vibes. They even brought in the shroud and lifeforce mechanics. Sounds like most developers, even the very clever Yoshi-P from FFXIV, know to give credit where it's due. And Anet trying to bring in some of the SAM mechanics of FFXIV is great too. These are two fantastic games which I hope people could enjoy alongside each other, and not trying to constantly find "one game to rule them all".

 

Edited by Neva Eilhart.5347
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1 minute ago, Neva Eilhart.5347 said:

 

FFXIV balance is fantastic and it's one of these very few games where I can't settle on a job from one xpac to another because they're all (except a few ones due to personal preferences) appealing.

But GW2 is just as innovative, if not more, in how they're implementing the professions. It's still beta and the mechanics are overall very interesting, I'd rather have a "broken" new warrior spec but which tries to bring in something different (I mean, having you to channel a long attack in a game with such high mobility as GW2 sounds fairly interesting). Sometimes, with enough work what was broken at first will land on an amazing product (remember how much Weaver was hated when announced...? and how much it's loved now).

I love the different feels the professions bring in GW2 and they're far ahead the competition in terms of pure creativity

 

I mean, FFXIV launching reaper is giving me strong HoT vibes. They even brought in the shroud and lifeforce mechanics. Sounds like most, even the very clever Yoshi-P from FFXIV, knows how to give credit where it's due. And Anet trying to bring in some of the SAM mechanics of FFXIV is great too. These are two great games which I hope people could enjoy alongside each other, and not trying to constantly find "one game to rule them all".

 

problem is PoF specs were simply too strong and BsW as it is, needs massive changes to become loved cause it's problematic at it's core...and sadly this won't happen. 

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9 minutes ago, Grand Marshal.4098 said:

problem is PoF specs were simply too strong and BsW as it is, needs massive changes to become loved cause it's problematic at it's core...and sadly this won't happen. 

 

I agree with you on the power creep side of things. Which quite puzzingly got me excited for new EoD specs, because they seem far more down to earth. I still secretly hope for an overall balance patch which would tune down the power creep and stop merging skills with each other (I fondly recall the time when our skills were just doing one meaningful function instead of buffing while damaging while stun breaking).

I'm a bit more optimistic on the matter of BsW because I had a great first experience with it. I especially liked the way it felt when toying with Lush Forest and Shouts + Tactical Reload. And landing a huge Dragon Slash  felt really rewarding because of all the setup required to do it.

I'm pretty sure it won't be for everyone to enjoy playing because its mechanics are fairly special and might be offputting to some. But I find it extreme to uninstall a game just because one spec out of 30+ isn't just to your taste. I feel like innovation should be rewarded, even if the result is meh. For example, I find BsW in a far better state than Catalyst because it tries to go for something really new game-wide. Catalyst sounds just like some new spec for auras and fields which doesn't really bring anything new to the table, which is a bummer to my eyes. Again, I'm more eager to play a spec which has a good gameplay feeling over a spec which deals great dps but doesn't feel as fun so...

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7 minutes ago, Neva Eilhart.5347 said:

 

I agree with you on the power creep side of things. Which quite puzzingly got me excited for new EoD specs, because they seem far more down to earth. I still secretly hope for an overall balance patch which would tune down the power creep and stop merging skills with each other (I fondly recall the time when our skills were just doing one meaningful function instead of buffing while damaging while stun breaking).

I'm a bit more optimistic on the matter of BsW because I had a great first experience with it. I especially liked the way it felt when toying with Lush Forest and Shouts + Tactical Reload. And landing a huge Dragon Slash  felt really rewarding because of all the setup required to do it.

I'm pretty sure it won't be for everyone to enjoy playing because its mechanics are fairly special and might be offputting to some. But I find it extreme to uninstall a game just because one spec out of 30+ isn't just to your taste. I feel like innovation should be rewarded, even if the result is meh. For example, I find BsW in a far better state than Catalyst because it tries to go for something really new game-wide. Catalyst sounds just like some new spec for auras and fields which doesn't really bring anything new to the table, which is a bummer to my eyes. Again, I'm more eager to play a spec which has a good gameplay feeling over a spec which deals great dps but doesn't feel as fun so...

i put those 2 as the worst specs. so yeah sure cata may be a bit worse ig.

 

Thing with BsW is, i personally didn't find the dragon slash rewarding in the slightest for the effort i was putting chasing perma Superspeed enemies. Or revs and thiefs dodge attacking me. if it was unevadable i'd say ok, but it's not. Why can't we dodge while using the trigger? Deadeye can. and DE has superior range and utility in kneel mode. 

 

Warriors have been asking for arms and defense to be updated and they are not. strength and tactics still get shoved on us and even worse tactics with no semi-supp spec!!! My boiling rage as a warrior is simply me going over to other games. I dont usually uninstall cause ive put too many hours in the game and like other warrior aspects, but i wont buy an expac that doesnt expand the game for me at all.

 

Unless if we see another massive round of changes till release..

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One good mark for FF14 is that you can be all professions with the same character.

Back to GW2 though I think the main reason we are all lukewarm to disgusted by the new e-specs is that they are all going through CMC's failed balance filter. 

Can you imagine how much different the Bladesworn reception would have been if Dragon Slash used anywhere close to the same numbers in PvP and WvW as it does in PvE?

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1 minute ago, Grand Marshal.4098 said:

i put those 2 as the worst specs. so yeah sure cata may be a bit worse ig.

 

Thing with BsW is, i personally didn't find the dragon slash rewarding in the slightest for the effort i was putting chasing perma Superspeed enemies. Or revs and thiefs dodge attacking me. if it was unevadable i'd say ok, but it's not. Why can't we dodge while using the trigger? Deadeye can. and DE has superior range and utility in kneel mode. 

 

Warriors have been asking for arms and defense to be updated and they are not. strength and tactics still get shoved on us and even worse tactics with no semi-supp spec!!! My boiling rage as a warrior is simply me going over to other games. I dont usually uninstall cause ive put too many hours in the game and like other warrior aspects, but i wont buy an expac that doesnt expand the game for me at all.

 

Unless if we see another massive round of changes till release..

 

I didn't try it on the competitive side of things (well, I did in WvW but that's hardly a great way to compare to PvP) so I'll go along with what you say on this, and I think it should either be easier to land or be really deadly if landed.

 

I also agree on build diversity as a whole ; I just think the new mechanics are a way to bring up reworks in these trees eventually. If SwB works even remotely, my guess is we'll see more interactions with other branches down the line, as we've had with all the other specs (I mean either Hot and Pof specs at lauch weren't working as good as they're now). 

Now I totally get why you wouldn't go on an expac because the work isn't done yet, or because the class you enjoy doesn't provide you with enough fun. Maybe wait till the next patch note, this one seems fairly packed with changes so the next one will probably change things a bit more.

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Tested in PVP got rolled over by Holos, cause I can't hit them, also it would have been nice to do any damage to people when I hit them. For this kitten to work they will have to nerf everything to the ground and maybe even lower. Like what is the point of the spec anyway, it is not more mobile it is not ranged (berserker with sword torch actually has more range), if it is simplified samurai warrior well buff the kitten out of the gunsabre and dragon trigger damage to holo and ranger levels.

If the whole thing isn't going to get any improvements just pump the numbers in PVP, it will mask how shallow it is, should have done it for this beta at least, cause this garbage is not selling me Warrior at all, let me hit kitten. The way it is it will not get any sales at least out of PVP or WvW.

With all the restrictions Bladesworn should be great out of the box in PVP, you have gunsabre and dragon triggers the rest of the skills on it should not matter, much these two should carry your kitten .     

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I really dont care if this gives me another forum infraction point again but:

"wItH tHiS sPeCiAlIsAtIoN, wE'rE tRyInG tO dElIvEr An HoMaGe To ClAsSiC sAmUrAi FiLmS"

 

Seriously, bin this idea off, its a silly idea and will only hold back the class even more. Give what the warrior something it actually needs, a decent ranged one handed weapon to work with that can be mixed with offhand defence weapons...

After testing out the pistol again with the current changes it just feels worse, nothing about it feels to me engaging to play, why the pushback? Why the short range and why only offhand? Before anyone comments 'But the spec is all about the gunsaber' i really dont care about that weapon, to me its all about the main set weapons, what you can skin, what you can change, those to me are the most fundemental key weapons to play with
.
Will EoD seriously end up being another expansion where most players end up using the elite specs from the previous expansions?

This can all change for me if they pull up to my minimum expectation of a mainhand Pistol, else ultimately this elite spec is dead on arrival for me.

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Couple changes still need to happen: Pistol range increase, or swapped to MH. 
Flow staying out of combat, so its actually fun to play in open world instead of being gain flow- lose flow on repeat. 
DT needs to be usable without Gunsaber out, especially now that it happens faster makes it even more noticeable
Flow Stab nerf to be reversed as it was the only utility used by many as we need more defensive stuff and yet they took away Bladesworns only access to it outside of DT charging. 
Lush forest is in a weird spot now, cause BladeS has high CD's on everything and now it doesn't help much at all. (whoever heard of 35 second cooldowns on abilities) Our dps is essentially lower, a LOT lower then the previous beta the only reason people got that high dps was because of Lush Forest being broken, now that its not... 

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15 hours ago, oscuro.9720 said:

Someone didn’t play willbender…

First beta Willy imo was very ok in pvp. I had a very good experience with it. But then again I don't main guard so eh. 

 

Seeing it rn it may function even better. 

 

 

It rly just is Unyielding dragon that carries BsW rn. Had no issue vs Cata, had mediocre issue vs Guards (Willy OK, DH and FB power and condi depending on the situation, still killable), Vindicator annihilate my Strength BsW. Didn't even dare to slot Arms, as it lost to Willbender and with Defense I still died to Vindi GS. GS, not the vindicator. Without GS 4 times more manageable. 

 

Break step needs a small evade frame and flicker step one more charge. That's all rn. 

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8 hours ago, Grand Marshal.4098 said:

First beta Willy imo was very ok in pvp. I had a very good experience with it. But then again I don't main guard so eh. 

 

Seeing it rn it may function even better. 

 

 

It rly just is Unyielding dragon that carries BsW rn. Had no issue vs Cata, had mediocre issue vs Guards (Willy OK, DH and FB power and condi depending on the situation, still killable), Vindicator annihilate my Strength BsW. Didn't even dare to slot Arms, as it lost to Willbender and with Defense I still died to Vindi GS. GS, not the vindicator. Without GS 4 times more manageable. 

 

Break step needs a small evade frame and flicker step one more charge. That's all rn. 

I put in roughly even time between the two, and blade was much better IMO. However, I can’t speak to the skill level of people I fought in POV because I have no idea. In duels vs good players, will was very ineffective and blade was a decent bit stronger. However, this is just my opinion. The original comment was made in jest 🙂 

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I truly believe that these changes missed the mark. This elite spec was fun and unique. Standing still and risking everything for that big hit felt good, and rewarding when it landed. Now with these changes it feels a lot more like other warrior specs. The damage nerf was to much. They tried to compensate for that with faster charging, but if the cd of the skill itself remains the same, the dps just drops. I believe the way it used to be it was to strong dps-wise (60k and plus), but they way they should nerf it is by nerfing the dps (increase cooldown, lower the damage on non-dragontrigger attacks, etc...). I believe the core fantasy of this elite spec should be the samurai/ one slash-one kill feel. Big investment for big damage hits. And lowering the damage and decreasing charge time is the complete opposite of this fantasy.

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