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Do I really have to pay MORE for enjoying the story?


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10 minutes ago, Inculpatus cedo.9234 said:

Living World Seasons actually do go on sale from time to time, in addition to the 20% discount when buying as a bundle.

Is this made clear in the story interface itself? Cause you can end up with half a season unlocked depending on when you show up, do they account for that in discounts?

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They did not come out with the expansion so they are not included in the costs. They spent time and money on making the living world seasons AND they're free if you play during the time frame that came out AND they gave them away each week during the return event leading up to EoD. So essentially they've already given them away for free multiple times and you missed out and then complain that you then have to pay for them? Uh ok.

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28 minutes ago, Labjax.2465 said:

Is this made clear in the story interface itself? Cause you can end up with half a season unlocked depending on when you show up, do they account for that in discounts?

I think they do for all but ls2. My IBS pack is 160 gems despite me getting them all for free except the prologue, but for whatever reason my LS2 doesn't seem to be despite me getting one of those for free.

Edited by Hallow.7368
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2 hours ago, Labjax.2465 said:

Is this made clear in the story interface itself? Cause you can end up with half a season unlocked depending on when you show up, do they account for that in discounts?

It's certainly made clear in the Gem Store, and all associated information about the sales/and discounts.

https://wiki.guildwars2.com/wiki/Living_World_Season_2_Complete_Pack#Notes

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7 hours ago, Redfeather.6401 said:

ESO does an optional subscription that is a package of things people could get on their own but totaled it gives you 1650 crowns a month, unlimited material storage and access to all dlc released. I don't pay a sub in ESO, but a ton of people do simply because of it's dollar to rewards value. GW2 could try that and see how many people prefer to get DLC that way instead of buying each season.

Importantly that only gives you access to the DLC as long as you keep on paying the subscription. If you stop paying you can't get into those maps any more or continue the quests, unless you've bought them from the cash shop (at which point it's basically the same as GW2).

It's a good way to try it out if you're not sure which DLC you might want to buy, but subscribing for access to DLC will work out more expensive in the long term, so it's not really worth it unless you want the other benefits. It seems like most people subscribe primarily for the craft bag (something all GW2 players get a version of for free) and double bank space. Some of them actually complain about getting the DLC because it means they might get the harder DLC dungeons come up when doing a random dungeon for the daily rewards.

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So, the Gem Store made the Devs release content every two weeks for a year or so? Every 2 months for a year or more? The Gem Store made the Devs wait 5 years to introduce Mounts and their benefic-income Mounts Skins, instead of getting that income since launch?

The Gem Store made the Devs wait to release the Wardrobe, Deposit All, the Legendary Armory, change the Dye system, Salvage all, etc.?  The Gem Store made the Devs create the Gems-for-Gold feature?

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The maxed out bank slots and reagents in wow cost a few hundred gold, but are tiny compared to just what you get in GW2's bank and materials storage for free. Same goes for personal storage; all my characters right now have more storage than a WoW character might ever get, and I have seven of those. 
Getting to grind for a few hours to unlock "free in-game content" in a subscription game is a... laughable argument. 

"This game lets me buy none bags. This game lets me buy ten for ten bucks. Clearly the first game is better, because I get all of the bags for free there."
Real sound logic, there, friendo.

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2 hours ago, ewenness.6482 said:

 

The free-to-play with microtransaction model doesn't favour the consumer. The cash shop of WoW has about three mounts and one pet thrown into it per year. The game has hundreds of mounts and over a thousand pets that you can earn by just playing the game and more of them get introduced with every expansion and every content patch as well. You are also given access to thousands of appearances to earn and use. Most of these are easy to obtain for the casual and solo player. I only dabble in the game and yet have 200-something mounts, 700-something pets, and most gear appearances for multiple characters. 

 

If I wanted to have a collection this extensive in GW2 as well as full access to all quality of life features (such as fully upgraded bag, bank, and material storage or infinite gathering tools for all characters) it would cost me the equivalent of thousands of dollars. Enough to cover the subscription for WoW from its launch till now.

 

The microtransaction model is by design predatory and forces developers to not only implement problems into the game so a solution can be sold but also be very stingy with rewards so that the paid options don't feel lesser or redundant. It relies heavily on a small percentage of heavy spenders subsidizing the game for the majority who pay little to nothing. Regardless of one's economic circumstances and desire to pay into the system we have to admit that it's not a healthy monetization strategy as it means everything - from the pace and scope of new content to the continuation of the game - hinges on a relatively small group.

According to GW2 Efficiency there are 2,015 armour skins and 4,418 weapons skins obtainable in-game, compared to 450 armour and 59 weapon skins in the gem store so you can literally collect thousands of cosmetics without using the gem store at all.

For mini pets there are 684 obtained in-game and 118 in the gem store. They haven't added a new gem store mini in a long time, I buy all of them when they come out and can't remember the last time there was a new one.

Edited by Danikat.8537
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9 hours ago, ewenness.6482 said:

 

The free-to-play with microtransaction model doesn't favour the consumer. The cash shop of WoW has about three mounts and one pet thrown into it per year. The game has hundreds of mounts and over a thousand pets that you can earn by just playing the game and more of them get introduced with every expansion and every content patch as well. You are also given access to thousands of appearances to earn and use. Most of these are easy to obtain for the casual and solo player. I only dabble in the game and yet have 200-something mounts, 700-something pets, and most gear appearances for multiple characters. 

 

If I wanted to have a collection this extensive in GW2 as well as full access to all quality of life features (such as fully upgraded bag, bank, and material storage or infinite gathering tools for all characters) it would cost me the equivalent of thousands of dollars. Enough to cover the subscription for WoW from its launch till now.

 

The microtransaction model is by design predatory and forces developers to not only implement problems into the game so a solution can be sold but also be very stingy with rewards so that the paid options don't feel lesser or redundant. It relies heavily on a small percentage of heavy spenders subsidizing the game for the majority who pay little to nothing. Regardless of one's economic circumstances and desire to pay into the system we have to admit that it's not a healthy monetization strategy as it means everything - from the pace and scope of new content to the continuation of the game - hinges on a relatively small group.

This game gave me more value than WoW did. So did Guild Wars 1.  I can buy when I want and not buy when I don't want.  When you pay a sub, you have to keep paying a sub, or you can't play. I can play this game whether I'm buying gems or not.  And WOW is designed specifically to slow you down and keep you playing, while it keeps you paying.  And I got ALL the living world episodes without paying a cent by logging in.  There are few games that have a fairer payment model than Guild Wars 2.

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Whilst I am enjoying EoD - albeit to an increasingly lesser extent than prior expacs - the living stories seasons 3 and 4 alone have a lot more content than this expac has and are without question worth the price.

Dont write them off just because they aren’t labelled as expacs. They are content rich, but just lack the big features and elites that expacs came with. They are almost mini expacs and should be thought of as such

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On 3/8/2022 at 3:01 PM, Veka.8710 said:

They just had an event where they were rereleasing them for free...I doubt they will give em away any time soon, it's a weird concept but I'm not bothered by it on my end. If they do somehow decide to give it away for free they're going to have to find a way to compensate the folks that bought it with gems.

Why?  They haven't given me my money back for the base game, HoT or PoF which are now all totally free, or free with EoD.

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  • 3 months later...

You can add me to the list of people who spends less on GW2 than I would on a subscription game. It's been a while since I worked it out but I once estimated I was spending around £40-80 a year on GW2 (largely depending on whether there's an expansion that year) which sounds like a lot but a subscription for WoW is £52.14 for 6 months, so £104.28 for a year. One year I spent literally nothing on the game because I couldn't afford to, but I was able to keep playing, including getting the new releases as they came out and getting some gem store items by converting gold.

I definitely don't spend much on storage space. I buy 1 bank tab per year when they're discounted and I'm currently torn on whether to do that this year for the sake of tradition or skip it because I don't need the extra space. I've only ever bought 1 bag slot (also discounted) and that was a mistake because I don't need it. I have gotten bigger bags, but those are earned in-game and many I haven't bought even with gold because they come from achievements and things.

I suspect that if someone bought everything in the gem store they would spend more than on a subscription. But since the majority of gem store items are cosmetics and I doubt anyone likes all of them that would be a bad comparison because I think it's very unlikely anyone would actually do that.

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On 3/8/2022 at 5:02 PM, ian.8439 said:

So besides the expansions, a newcomer has to pay 1265 gems in order to follow the story? Come on, this is hilarious. How can this be a thing? These stories should come with the expacs. This is disencouraging. I don't want to farm for 50 hours to get a storyline..

from what I understand, by the time you've finished with one part of the living world you will have enough gold to buy the next one without needing to pay more.

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