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Thanks for continuing with your effirrs on SAB


hugo.4705

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Thank you.

This year you have added:

4 New guild hall decorations ( big angry cloud, super big cloud, cloud wall and super rainbow arch)

A new lootable bag containing new items: Super loot bag with the very cool hardlight skins and of course the retro forged box:

Sparkling stone the kodan is here as expected and its unique retro forged skins are awesome too.

And finally, a new Moto dialogue implying that he is working on the box. So will stay just with the hopes and spark in the eyes that world 3 is here for 2023 and 4 for 2024. Who knows. But nice additions. 

Just to end , it seems there is some bugs, a friend of the guild got kicked from the end of w1 z1 without reasons and i'm in w2-z3, and can't damage storm wizard by reflecting with glove projectiles. 

That's it, apreciating the work, time to farm baubles 😉

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Glad to see they are still making decorations for scribbing. 😄 4 new on the larger side decorations. That grumpy cloud is great! I wish I was in a big guild with decorating permissions. The wonderful things I can imagine creating with these!

 

Edited by Kelly.7019
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I like the decorations. I still wish the nearby deco limit could be upped a little bit. It quickly starts to bite.

Here some images of the hub. (Yeah probably gotta copy paste them into your address bar since nothing else works here).

https://i.imgur.com/xvejoCT.jpg

https://i.imgur.com/Jq1GC1u.jpg

There's also a super tall JP made previously, with some underwater sections. I'll probably take a video of later.

https://i.imgur.com/TjSprqt.jpg

https://i.imgur.com/7mWv4Na.jpg

Anyone else for a SAB deco wishlist? I'm constantly thinking of having the following:

- Pagoda parts - how was this not added with the recent Cantha expansion? Tsk tsk!

- Mountain / orange-brown stuff from W2-1, especially waterfalls, raft logs.

- (Static) crocodiles

- Super Snow Rocks (like the existing ones, but in the style of W2-3 and not W1)

- A bigger Super Ice Wall

- A smaller Super Tree Branch to attach leafs more properly

- Storm Wizard deco like the King Toad ones

 

Edited by Ray Koopa.2354
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2 hours ago, Ray Koopa.2354 said:

Here some images of the hub. (Yeah probably gotta copy paste them into your address bar since nothing else works here).

https://i.imgur.com/xvejoCT.jpg

https://i.imgur.com/Jq1GC1u.jpg

There's also a super tall JP made previously, with some underwater sections. I'll probably take a video of later.

https://i.imgur.com/TjSprqt.jpg

https://i.imgur.com/7mWv4Na.jpg

Holy cow, that looks awesome!

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(EDIT: Sorry, didn't understand how quoting works here, hope you get the notification anyway @Ashantara.8731 xD)

Glad to hear you like it. I made a video of my first GH's SAB JP, and it also appears in a slightly adjusted version in a farewell video the day before we claimed the new hall here (skip around in the latter to see it):

 

 

Edited by Ray Koopa.2354
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8 hours ago, Ashantara.8731 said:

You are INSANE. 😲 And I mean it in the best of ways! 😄

I don't really play GW2 anymore because the story went ways I couldn't follow. But I usually come back to decorate my GH for _hours_, especially when creating a SAB "level". Without eating in between. It's the power of Josh! 

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6 hours ago, Rubi Bayer.8493 said:

Thanks for this thread, everyone! I passed it on to the team to make sure they see it. 

@Ray Koopa.2354 your guild hall was incredible, thank you for sharing the videos!

Thank you, Rubi. It means a lot hearing that from staff especially. I guess I should do a video of my partly underwater SAB JP in the new GH soon 😄 

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On 3/30/2022 at 1:19 AM, Kelly.7019 said:

For those wondering or if you are still at work here are what the new "Retro-Forged" and "Hardlight" weapons look like

 

For further context as there are some informations you can't get from preview showcases:

The Hardlight weapons use the sound effects of the previous SAB weapon skins and don't have any unique projectile animations.

The Retro-Forged weapons on the other hand have new unique sound effects as well as unique matching projectile animations.

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