Crab Fear.8623 Posted May 21, 2022 Share Posted May 21, 2022 Harbinger The 100% more damage added to damage for attacks and elixirs for blight stacks needs to be chopped down to 25%, at most it could be 33%, not 100. Auto attack needs to be reflectable. The float needs slower cast and a clear obvious tell. Willbender Needs F2 to lose the ammo or lose the ability to get the (3 condi clear) on top of its movement condi clear. It also should have an increase in cd to f3 because of the windbreak and stab. DO NOT GO AFTER CORE TRAITS 4 3 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted May 21, 2022 Share Posted May 21, 2022 IMO the biggest problem is most certainly the Harbinger pulsing quickness to everyone around it while it is in shroud. That right there is the primary reason why Willbender becomes God Tier in team fights when it has a Harbinger with it. 1 1 Link to comment Share on other sites More sharing options...
Crab Fear.8623 Posted May 21, 2022 Author Share Posted May 21, 2022 12 minutes ago, Trevor Boyer.6524 said: IMO the biggest problem is most certainly the Harbinger pulsing quickness to everyone around it while it is in shroud. That right there is the primary reason why Willbender becomes God Tier in team fights when it has a Harbinger with it. I don't want synergy to be erased. Just hit them in the nuts each and call it a day. 2 2 1 Link to comment Share on other sites More sharing options...
bethekey.8314 Posted May 21, 2022 Share Posted May 21, 2022 53 minutes ago, Crab Fear.8623 said: DO NOT GO AFTER CORE TRAITS As much as you say this, it won't help. They comin' for your core. 3 Link to comment Share on other sites More sharing options...
Crab Fear.8623 Posted May 21, 2022 Author Share Posted May 21, 2022 19 minutes ago, bethekey.8314 said: As much as you say this, it won't help. They comin' for your core. I hope not, thief is bottomed out in core, just like engi. 2 5 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted May 21, 2022 Share Posted May 21, 2022 (edited) 6 hours ago, Crab Fear.8623 said: Willbender F2 lose the ability to get the (3 condi clear) f3 because of the windbreak and stab. DO NOT GO AFTER CORE TRAITS Lmao Edited May 21, 2022 by Kuya.6495 1 Link to comment Share on other sites More sharing options...
semak.7481 Posted May 21, 2022 Share Posted May 21, 2022 8 hours ago, Crab Fear.8623 said: DO NOT GO AFTER CORE TRAITS They f**d over core traitline every single time mesmer had e-spec with problems (and recently engi too?). I see no reason to not go after core traitlines for others as well. Equality! Equal rights and equal lefts! (But they are not going to nuke their beloved blue/green children, you are literally living here and still dont get it) 2 Link to comment Share on other sites More sharing options...
Aktium.9506 Posted May 21, 2022 Share Posted May 21, 2022 11 hours ago, Crab Fear.8623 said: Harbinger The float needs slower cast and a clear obvious tell. A slower cast would feel bad. Would be better if it had a delayed arming time of 0.5s to 1s after the circle appears before the float happens. Currently the first float pulse happens instantly before the animation even appears. The animation itself for it is already pushing it a bit with the visual noise. Like, it's already big green glowing magic circle with impaled corpses spinning around on spikes. I guess we could add a 2nd circle in the air above so it's not obscured by other aoes on the ground 3 Link to comment Share on other sites More sharing options...
Telgum.6071 Posted May 21, 2022 Share Posted May 21, 2022 12 hours ago, Trevor Boyer.6524 said: IMO the biggest problem is most certainly the Harbinger pulsing quickness to everyone around it while it is in shroud. That right there is the primary reason why Willbender becomes God Tier in team fights when it has a Harbinger with it. That trait has to disappear from PvP for good. 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted May 21, 2022 Share Posted May 21, 2022 1 hour ago, Telgum.6071 said: That trait has to disappear from PvP for good. Or they could slap one of their beloved 300 seconds cooldowns on it. Link to comment Share on other sites More sharing options...
Kuma.1503 Posted May 21, 2022 Share Posted May 21, 2022 (edited) If we're going to nerf something, this is one of the few cases where core nerfs are justified. Core guard is the best support in the meta, blowing everything except maybe support tempest out of the water. Core condi necro is still a tanky sustain god with great pressure on top, only really being outdone by it's own elite spec in the teamfighting role. If harb gets nerfed, core necro goes back to being the perfect partner to core guard. They'd be justified in nerfing both the elite and core in this instance. Of course, I'd rather see other core specs brought up to the level of the golden children, but I have said in the past. "Don't nerf core unless core is overperforming too." This is a case where core (relative to everything else that's been overnerfed) is overperforming too. Edited May 21, 2022 by Kuma.1503 3 Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 21, 2022 Share Posted May 21, 2022 (edited) 3 hours ago, Kuma.1503 said: If we're going to nerf something, this is one of the few cases where core nerfs are justified. Core guard is the best support in the meta, blowing everything except maybe support tempest out of the water. Core condi necro is still a tanky sustain god with great pressure on top, only really being outdone by it's own elite spec in the teamfighting role. If harb gets nerfed, core necro goes back to being the perfect partner to core guard. They'd be justified in nerfing both the elite and core in this instance. Of course, I'd rather see other core specs brought up to the level of the golden children, but I have said in the past. "Don't nerf core unless core is overperforming too." This is a case where core (relative to everything else that's been overnerfed) is overperforming too. I'd much prefer anet start to take into consideration how the existence of certain builds impacts the existence (or lack thereof) of other builds, and buff/nerf accordingly. By all means, core guard and all versions of necro (except maybe reaper, they seem particularly meh lately) might be in need of a trim. As someone who primarily plays necro and thief - it's a huge pain to have my every decision on necro be based entirely around how many people on the other team can instantly teleport to me and erase my health bar in a few attacks. I don't particularly enjoy carrion condi harbwith DM. It's nice, and I've been toying around with it, but generally not my thing. I've been trying to make a grieving harb work lately and I enjoy that much more (it doesn't work as well as just straight power harb tho, imo, it's a bit lacking in crit and some trait synergy). But I find that every time I try to play a glassier necromancer spec such as pure power zerk harb with scholar and Spite, or a pure condi setup (RIP viper amulet, lol) I just die that much faster because everyone and their mother has a ton of teleports, leaps, etc, and without the absurd amount of extra durability offered by carrion + DM, I just implode. I've learned to make sweet, sweet love to no port spots, but it's...aggrivating to have my survival immensely dependent on how lazy anet decides to be when laying down terrain. Mind, this isn't just harb. Stuff like DrD kept out a lot of other builds, some of which were other thief builds because DrD just farmed them, and the requirement for side-noding was 'have to not instantly implode when DrD thief backstabs you in a 1v2'. So. Yeah. I don't disagree that core guard, various versions of necro, etc could probably use a trim. But I'd also really like to see more build options open up, too, but adjusting (not necessarily nerfing) the things that necessitate those playstyles. Edit: Re - harb shroud skills. For skills that require pre-use of a utility or to sit around for a bit in order to be useful (particularly for condi, as shroud 3 and 4 skills do zero condi damage without blight), I think the damage is pretty fine right now. They're well telegraphed and require more investment than other skills to do anything, unless you're playing a power harbringer. Sure, I could hit 8-9k on shroud3 or 4 on a full glass power build, but it'd probably require vuln stacks, might, and the blight to do it, on heavily telegraphed skills. Edited May 21, 2022 by Curennos.9307 Link to comment Share on other sites More sharing options...
aelska.4609 Posted May 21, 2022 Share Posted May 21, 2022 My suggestions: Fix weakness. Make willbender F2 and F3 (traited) only affect self. 1 Link to comment Share on other sites More sharing options...
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