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Everything posted by aelska.4609
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Yeah, I don't get why it hasn't been addressed since ... forever. They have spent time to develop crappy end-of-game-podiums, yet fixing simple mechanics is too hard for them :x They could start make stomping a bit faster and give the "1 kill = 1 rally" treatment as for in WvW, and limit the range of the rallying. That would already be a bit more healthy, and I am sure the intern is skilled enough for implementing that.
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FSP vs WSR - something must be wrong with the matchup system?
aelska.4609 replied to erKo.9586's topic in World vs. World
JTM -
Just an update: nothing changed
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Cuz it already happened before, it already got reported, and they can't bother to fix it.
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It's incredible, they never cease to surprise me.
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I second this. If they wanted to promote defending, why do they try to do it by nerfing the attacker's rewards ? It's mind blowing, just give some incentives to the defensers, and that is, job done. Here it totally removes the logic behind "map reading and strategy to capture an undefended tower". Now you gotta ram the gate open with big fat swords using your big fat zerg so you can eventually attract defenders to get the full rewards. 10/10 move, Anet. People complain when you don't do WvW updates, but I actually prefer when you don't touch this gamemode.
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This mechanic is actually very well designed and there are thousands of different ways to play it ... - It is not so difficult to contest, so that a team willing to play it will probably +1 or +2 to get it faster - You can be ready to instant decap the side nodes if this happen (mid prolly won't be a good idea, as it will be crowded afterwards) - It can just be a place for endless 1v1, so the game continues 4v4 - ... Or it can be a teamfight place, which gives extreme importance to the "roamer" of the team - etc. It is not like this buff was a surprise. You know the timer exactly, you have tells everywhere, it is right in the middle of the map for the two teams.
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How do you transpose this document to future updates ? I don't remember having to pick "support" or "damage dealer" when selecting builds or classes. GW2 has a lot of differences from one class to an other and I don't think such a transversal document can be helpful in any way. It puts a staff necro at the same level of a support guard (both 'support', the former giving CC's and the last giving boons), but these two are so different that they should be looked at more in depth. To go pragmatic, you can try to understand why one option outperforms an other from stats you collect from the game. With a good knowledge of your game, you should know what makes some builds unfun, underpowered, or overpowered. Also, the community has asked for more frequent updates for 'coefficients adjustments '. Seasonal updates should focus on diversifying the gameplay.
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If you shift the problem, it means that you can be 80% sure that you will lose when facing these duoQ, so that you certainly wasted 10 minutes waiting for the match to start and the next 10 minutes waiting for the match to end. Great game !
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That's a classic of guardian's traits, so many are either outshadowed by must-have traits (zealous blade in the case of Furious Focus), or badly placed in random traitlines that suck overall.
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Perma Dodge + Perma 13 boons in PvP
aelska.4609 replied to Kalista.7530's topic in Player vs. Player
I am really wondering what PvP devs had in their minds when designing EoD specs, not just vindicator but almost all of them. I don't get why Anet spends so much energy in trying to balance these specs out, just ditch them for PvE and keep the properly designed ones for PvP. -
I'm pretty happy about the Hunter's Determination change
aelska.4609 replied to mrauls.6519's topic in Guardian
Idea of this trait is not so bad, but I'm sad it is exclusive to only one spec. -
Hey look, PvP balance hype.
aelska.4609 replied to Azure The Heartless.3261's topic in Player vs. Player
They are removing druid pet stat nerf so that it can fight engineer pet robot and other pvp bots. Balance achieved. -
Quick Update on the Skills and Balance Team
aelska.4609 replied to Josh Davis.7865's topic in Professions
But he did that by touching power coefficients only, without touching escape frames, healing, boons fart, condis, corrupts, and stuns [forgetting to adjust necro F1 and lich form that took 6 months to fix]. Dunno what he meant by fixing powercreep, but he succeeded in giving more time for people to spam their CD. -
Quick Update on the Skills and Balance Team
aelska.4609 replied to Josh Davis.7865's topic in Professions
I want to get hyped but I don't see why they would suddenly become balance god after 7 disastrous years. I just expect thousands of insignificant coefficient changes that they could have released as "hotfix" for the things they last messed with. -
Me too. Until it bugs out.
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I think you are going a little over dramatic there, OP. Sure, it is not fun to get one-shot by some no-LoS tactics, but its not much different from channeling a skill from stealth... except that it requires both no-LoS and an enemy selected. It is only effective if your attack hits "all at once" so that the effect of surprise is maximal. Guards are of course the masters of it, thanks to the combination of mighty blow, shield of wrath, smite condition and judge's intervention. Before Feb 2020 patch it was already rare to oneshot someone using this combo, leaving the guard with 4 important skills on cooldown. Now, the damage has been totally shaved, and its up to you to heal back the hp you lost at engage, and to punish the guard from coming to you. These non-telegraphed port combos are also quite rare, we are far from the "elephant of the room" issue you describe. Meanwhile we have weakness, unblockables, non-telegraphed skills, etc. and no one reacts 😞
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They probably haven't started thinking about the cooldown changes they are going to feed us, calm down
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Renewed Focus is a crutch and should be nerfed in PvP
aelska.4609 replied to Bewt.9258's topic in Guardian
Every Guardian in PvP slots RF because all other elites suck more ...- 27 replies
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Unranked PVP has me rather concerned
aelska.4609 replied to Michalis.6105's topic in Player vs. Player
The problem I see with unranked is that it doesnt have any specific purpose: why would you play unranked when you can have the exact same thing with better rewards in ranked ? I keep wondering why unranked is not simply the old hotjoin. Yet another odd Anet decision. -
No, chains aren't. People forgot Anet accidently changed them so that they cannot be casted backwards anymore and never fixed them back.