GoingMenthol.7281 Posted September 13, 2022 Share Posted September 13, 2022 On 9/11/2022 at 4:09 PM, draxynnic.3719 said: I thought the problem was that having a 600-range cone effect meant that they could shoot through gates. It was also quite suspiciously a change that came in between firebrand being showcased and PoF going live. They were large enough to hit through walls and gates, but a lot of commanders were quitting WvW because their team was nothing but staff guardians in soldiers or knights gear that only joined WvW to collect loot "safely". zergs of 30-40 people were being wiped out by a group of 5-10 people because the zerg didn't have enough damage to fight a remotely decent team I don't know about the PoF timing. My guess is because the balance patches are/were so far between each other that it was a long while before something was done As for a rework on staff, I'd say it's okay as it is, but it would be nice to have a minor heal on the third auto attack. It's a support focused weapon so having a supportive ability on the auto makes sense 1 Link to comment Share on other sites More sharing options...
Dib.4612 Posted September 19, 2022 Share Posted September 19, 2022 No, already had quite the rework in the past. It's a support weapon and is used in every single gamemode to this end. 2 Link to comment Share on other sites More sharing options...
angrax.1372 Posted October 4, 2022 Share Posted October 4, 2022 On 8/10/2022 at 11:39 PM, cat.8975 said: The 5 is a little lackluster outside of PvP/WvW, but otherwise it's an incredibly solid support weapon. If we're going to rework any guardian weapons, hammer, scepter, and sword should be looked at first. I love #5 when doing dumgeons as a low level giardian :P. Link to comment Share on other sites More sharing options...
cat.8975 Posted October 4, 2022 Share Posted October 4, 2022 2 minutes ago, angrax.1372 said: I love #5 when doing dumgeons as a low level giardian :P. Great for stopping trash at the start of an encounter, not so great during prolonged fights. Link to comment Share on other sites More sharing options...
angrax.1372 Posted October 4, 2022 Share Posted October 4, 2022 9 minutes ago, cat.8975 said: Great for stopping trash at the start of an encounter, not so great during prolonged fights. Precisely. Ascalonian Catacombs anyone? Link to comment Share on other sites More sharing options...
Guyver.1426 Posted October 4, 2022 Share Posted October 4, 2022 Scepter needs 1200 range and faster projectile instead. 1 1 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted October 4, 2022 Share Posted October 4, 2022 8 hours ago, Guyver.1426 said: Scepter needs 1200 range and faster projectile instead. Scepter need that horrible noise it does with the AA changed. 1 1 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted October 5, 2022 Share Posted October 5, 2022 On 8/12/2022 at 2:26 PM, crosknight.3041 said: it's in a pretty good spot imo atm, maybe only the auto attack getting ally targeting for more direct healing. especially when random pugs keep running out of my staff 2,3 and 4. lemme heal you aaaaaaaaaa Just a question if I may? Only skill 2 and 4 heal by themselves. Now I could choose the trait writ of persistence to make symbols heal a bit (which I think is why you list skill 3), but wouldn't force of will be better overall when it comes to healing? Link to comment Share on other sites More sharing options...
crosknight.3041 Posted October 5, 2022 Share Posted October 5, 2022 56 minutes ago, Gehenna.3625 said: Just a question if I may? Only skill 2 and 4 heal by themselves. Now I could choose the trait writ of persistence to make symbols heal a bit (which I think is why you list skill 3), but wouldn't force of will be better overall when it comes to healing? really boils down to personal flavor, both traits are really good. FoW is probably better with all the vitality from minstrel gear and the jade bot core +10, but i personally like adding more healing sources. 1 Link to comment Share on other sites More sharing options...
Nero.7369 Posted November 14, 2022 Share Posted November 14, 2022 (edited) Staff is good and nice A bit love doesn't hurt tho, but overall it's in a good spot. 4 should allow us to move while casting, maybe at only 50% speed 5 could do some other effect as well when allies pass thru the line of warding Edited November 14, 2022 by Nero.7369 Link to comment Share on other sites More sharing options...
Sylvari.2953 Posted November 14, 2022 Share Posted November 14, 2022 I wish #4 had a different sound effect. That vroom-vroom noise drives me nuts. Not sure what I hate more, this or the scepter auto attack. 2 Link to comment Share on other sites More sharing options...
Gaiawolf.8261 Posted November 14, 2022 Share Posted November 14, 2022 On 10/5/2022 at 7:39 AM, Gehenna.3625 said: Just a question if I may? Only skill 2 and 4 heal by themselves. Now I could choose the trait writ of persistence to make symbols heal a bit (which I think is why you list skill 3), but wouldn't force of will be better overall when it comes to healing? Writ of Persistence is better for persistent healing and boon support. Force of Will is better for burst healing. Link to comment Share on other sites More sharing options...
kroof.5468 Posted November 15, 2022 Share Posted November 15, 2022 I would love to see Ally-Target come to the auto-attack to heal someone in need. Also, the 5th ability is kinda meh in my opinion -- I'd much rather have Line of Warding baked into Wall of Reflection to bring that skill up a bit more. Then, the 5th skill can be something new to be a more "spectacular" ability for the healing role. While on the topic of consecrations and wards -- hammer 5 could be baked into hallowed ground, and then hammer gets a different 5th skill to focus on its damage and capitalizing on CCd enemies or something. 1 Link to comment Share on other sites More sharing options...
Artemis.8034 Posted November 20, 2022 Share Posted November 20, 2022 On 8/10/2022 at 11:39 PM, cat.8975 said: The 5 is a little lackluster outside of PvP/WvW, but otherwise it's an incredibly solid support weapon. If we're going to rework any guardian weapons, hammer, scepter, and sword should be looked at first. omg yes hammer guard would be nice. Maybe a full support hammer build with good spells, or a bruiser hammer with high damage 1 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted November 20, 2022 Share Posted November 20, 2022 10 minutes ago, Artemis.8034 said: omg yes hammer guard would be nice. Maybe a full support hammer build with good spells, or a bruiser hammer with high damage Mace/Shield + Hammer for the Paladin fantasy would be great. 1 Link to comment Share on other sites More sharing options...
Strider.7849 Posted November 25, 2022 Share Posted November 25, 2022 Please bring back the old loot stick wave on #1. Everything else can stay the same. 1 Link to comment Share on other sites More sharing options...
Liliana Moore.4237 Posted November 29, 2022 Share Posted November 29, 2022 Sound effects need reworking. I really dislike how staff skill #4 sounds, it sounds like exploding balloons and skill #2 sounds like a tambourine dropped on the floor, followed by skyhammer cannon - completely unfitting in comparison to the mystical sound effects of the mace and shield skills. Which I really love. I miss the sound effects from Guild Wars 1 so much. Too bad you can't mod the game. The sound effect of the scepter autoattack is undisputedly the worst in the entire game. As for skill #5, it is completely useless to me. No damage, no CC when cast on stationary enemies, no defiance break. By the time you finish casting it, you could have thrown some autoattacks instead. Link to comment Share on other sites More sharing options...
urieldhynne.2743 Posted November 30, 2022 Share Posted November 30, 2022 After the tome rework, please, no more reworks. I prefer a mediocre thing than a bad and awful to play thing. 1 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted November 30, 2022 Share Posted November 30, 2022 Tbh after the FB nerfs they could stand to revert the staff nerf to might generation from awhile back. Link to comment Share on other sites More sharing options...
Solstice.5790 Posted December 2, 2022 Share Posted December 2, 2022 Maybe it's just me, but I feel like might generation could be dropped from staff entirely. It's a WvW pre-engage empower tool for the first spike maybe. But if you look at your boons in strikes or raids, everyone just vomits out might anyways (including the guardian on some specs). Personally I'd prefer the ring of warding from hammer on staff, but currently have to second @urieldhynne.2743's statement. Better not have them fiddle with it, or it might turn into a 648 range stick that forces you to choose between healing or swiftness... 1 Link to comment Share on other sites More sharing options...
Zergs.9715 Posted December 2, 2022 Share Posted December 2, 2022 I'd love to have split auto attack. The one we already have against enemies and a healing one when we target allies. If it's a support weapon it'd make sense that the most basic attack does some supporting as well. Link to comment Share on other sites More sharing options...
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