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Killshot Core Warrior Content [WvW]


Lucentfir.7430

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After seeing some discussion about rifle on here I decided to take a break from playing spb for a few days to play a old core warrior killshot build. Mainly to become a problem for other people(like mechanist and deadeyes. etc.) This isn't a roaming thing or to showcase skill, it's mainly just the numbers and kills when you pull off killshot. Hopefully some of you will enjoy it. Cheers.
 

 

Edited by Lucentfir.7430
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29 minutes ago, Aeolus.3615 said:

Your build sir it will kill.

Note: if its Range Anet makes it quite powerfull 🙂 if melee.. plz play range, pitty that warrior on melee content is inexistent.... it becomes a shout monk wanabe.

 

 

Uh, no, not powerful. Kill shot warrior can be fun at times when skirmishing at the edge of a zerg, or in small groups, but its not a powerful build overall. You do it for the occasional lolz, that's all.

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22 minutes ago, jaif.3518 said:

Uh, no, not powerful. Kill shot warrior can be fun at times when skirmishing at the edge of a zerg, or in small groups, but its not a powerful build overall. You do it for the occasional lolz, that's all.

Rifle shines on a support focused build in WvW. Take some expertise and leverage the long duration cripples, vulns, and have two immobs on the weapon bar with Leg Specialist. If you are on coms with your group, or the pugs with you are semi self aware, the target you load up with vuln and immob will drop almost instantly.

Its effective to the point that you'll get targeted immediately if the group you defeat comes across your group again.

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thank you for another great video. 👍

 

i personally prefer berserker more than core as gunflame has the same damage as killshot but with the faster cast time and unload, can also be doubletapped with blood reckoning. 🔥

 

then again killshot has higher uptime, almost on demand, don't have to worry about the long berserk cooldown, and the long windup can throw opponents dodges off.  🤔

 

i just really wish the base coefficients were'nt f'd back in 2020. 

 

rifle is fun, i hope they polish it in the coming patch, also relocate the crack shot trait, we could realistically use the ranged option.

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15 hours ago, CalmTheStorm.2364 said:

@Lucentfir.7430Great clips! That was a lot of fun to watch. Thanks for posting! 

Thank you! Glad it was entertaining :]
 

9 hours ago, Lan Deathrider.5910 said:

Yeah, Volley and the F1s are the two things that are good about it.

Especially if you take tactics, with the new Martial Cadence makes volley a brutal follow up if you get the killshot off. Leg specialist also gives a good bit of lock down potential with back to back immob. 

 

7 hours ago, jaif.3518 said:

Uh, no, not powerful. Kill shot warrior can be fun at times when skirmishing at the edge of a zerg, or in small groups, but its not a powerful build overall. You do it for the occasional lolz, that's all.

It's powerful in the sense that could take out a overzealous diver or get some one to start panic dodging after eating a kill shot, but yeah it's more of a small scale - large scale skirmish build, since you can by-pass projectile hate with Sigent of Might and the 50% proc trait of it. Roaming/solo wise it's not ideal considering people will quickly get acquainted with the wind up, and prone to blind and cc spam.  It's fun though!
 

 

33 minutes ago, eXruina.4956 said:

thank you for another great video. 👍

 

i personally prefer berserker more than core as gunflame has the same damage as killshot but with the faster cast time and unload, can also be doubletapped with blood reckoning. 🔥

 

then again killshot has higher uptime, almost on demand, don't have to worry about the long berserk cooldown, and the long windup can throw opponents dodges off.  🤔

 

i just really wish the base coefficients were'nt f'd back in 2020. 

 

rifle is fun, i hope they polish it in the coming patch, also relocate the crack shot trait, we could realistically use the ranged option.

o7  Glad it was entertaining!

Yeah the big difference here is consistency, you're not tied to having Berserk being up and you don't have to give up disc or arms. Not to mention Killshot is very subtle when there's multiple bodies on the screen, compared to berserker gunflame and big glow. The killshot delayed wind up also catches people off guard if they're watching you, I've roll caught(dodging too early) many a specter with it then just bursting them down with quickness volley right after kinda like what happened to the DH.

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Very well, I also play Core War Rifle when I want to break my opponents' minds. Core War is still less aggressive than Berserker, but synergy is better. Endurance generation is high and with a good knowledge of skills you can probably make SB and other top class builds go down.
I liked the Sythwave's songs hehe.

That build is hard to master. You can dodge to much with Rifle/Sword.

Edited by Broxxgar.6801
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Lol I use a similar build to one shot and brutalize people.

I can kill someone in the middle of a zerg because of [Signet of Might]. Unblockable attacks also ruin guardians due to their low health pools, but willbender has so many options that it's hard to do the same to them.

Your build has more survivability than mine. I take mending to get the physical +7% damage from trait and for great justice for the added kick.

But I might try yours out! It looks good.

btw, I use longbow/rifle. Longbow's burst and arching arrow is just as brutal, though it's better used on zergs and defending keeps while on top walls. But people get just as surprised at the damage.

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17 hours ago, Broxxgar.6801 said:

Very well, I also play Core War Rifle when I want to break my opponents' minds. Core War is still less aggressive than Berserker, but synergy is better. Endurance generation is high and with a good knowledge of skills you can probably make SB and other top class builds go down.
I liked the Sythwave's songs hehe.

That build is hard to master. You can dodge to much with Rifle/Sword.

Yeah, it's a good feeling when you do explode SB, mechs, and DE, payback for all the times you've been range spammed to death playing any other build :]  Glad you liked the music selection too! More Retro/Synthwave  for a old school sort of build. 

 

 

16 hours ago, Verdict is Vengence.6912 said:

Lol I use a similar build to one shot and brutalize people.

I can kill someone in the middle of a zerg because of [Signet of Might]. Unblockable attacks also ruin guardians due to their low health pools, but willbender has so many options that it's hard to do the same to them.

Your build has more survivability than mine. I take mending to get the physical +7% damage from trait and for great justice for the added kick.

But I might try yours out! It looks good.

btw, I use longbow/rifle. Longbow's burst and arching arrow is just as brutal, though it's better used on zergs and defending keeps while on top walls. But people get just as surprised at the damage.

Yeah I was swaping between strength and tactics for a bit but found that tactics functions better in higher scale stuff. it gets a bit of sustain here and there between Marching Orders  + Firework Runes. Though tactics also makes killshot feel like you've got access to anti tank rounds, since "Warrior's Cunning" makes it so you deal 25% more damage against high health targets(not hard considering supports top off their allies all the time), and the damage bonus is auto promoted to 50% if the targets have barrier , and then for every boon the target has is a additional 3% increase with Destruction of the Empowered, then 1% per boon on you thanks to the Empowered minor trait in tactics there's a crap ton of damage mods and boatloads of ferocity. You could probably push the damage even higher with something like scholar runes, but I'm liking the access to might,fury,vigor and 25% move even on a range weapon with Fireworks(could probably swap to pack too)

I might give that weapon set up a shot actually, since mainly use this for larger scale stuff. Last time I tried LB and Rifle for small scale roaming and it didn't go well(also no mobility), but's it's likely because it's not suited for that style of play. 

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@Lucentfir.7430 Yea, I went strictly went damage to squeeze as much damage as I could with killshot. But your reasoning behind tactics is solid. I'm going to have to give it a try as well.

Yea, longbow and rifle have no synergy and death is on you when focused. But! I once killed five players by myself with that set up. I killshot one guy. He's down. Allies run to save him. My scorched earth is already in the air then lands. Arching arrow is next on the menu. Boom! Five players laying besides each other in the downed state.

I'll never be able to recreate that scenario but it was glorious. But that's the beauty of that setup. Down one to make as bait and unleash hell after. Downed so many people with that.

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Just for the flavor, I sometimes drop signet of fury for OOM and I use TTL to get my adrenaline up and vuln/reveal with a nice pop from the signet of rage. 

Vigorous shouts ans shake it off make Killshot with shouts far better at sustaining since the rooting is unforgiving vs ports. 

But thats me wanting to play it differently than Gunflame. 

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21 hours ago, Verdict is Vengence.6912 said:

@Lucentfir.7430 Yea, I went strictly went damage to squeeze as much damage as I could with killshot. But your reasoning behind tactics is solid. I'm going to have to give it a try as well.

Yea, longbow and rifle have no synergy and death is on you when focused. But! I once killed five players by myself with that set up. I killshot one guy. He's down. Allies run to save him. My scorched earth is already in the air then lands. Arching arrow is next on the menu. Boom! Five players laying besides each other in the downed state.

I'll never be able to recreate that scenario but it was glorious. But that's the beauty of that setup. Down one to make as bait and unleash hell after. Downed so many people with that.

That's a great feeling when that happens, it's a once in a blue moon thing and the stars align for that situation, considering now a days a lot of groups carry around a dedicated support.  That was a glorious scenario indeed!

 

 

11 hours ago, Grand Marshal.4098 said:

Just for the flavor, I sometimes drop signet of fury for OOM and I use TTL to get my adrenaline up and vuln/reveal with a nice pop from the signet of rage. 

Vigorous shouts ans shake it off make Killshot with shouts far better at sustaining since the rooting is unforgiving vs ports. 

But thats me wanting to play it differently than Gunflame. 

I've tinkered around with dropping Sigent of Fury for stomp (for another stunbreak and slight mobility), and using TTL, but I've noticed it gets a bit dicey popping your heal at the beginning of the encounter and people decide to jump on you.  Though Vigorous Shouts route work for sure if you're not wanting to take Martial Cadence. I just investing a ton into signet crit damage consistency since at full stacks + fury active you get 860 Ferocity increase on top of your usual stats.  With ports, as long as I'm not blinded you can punish people for porting on you while in Killshot wind up, I've had a few willbenders jump on me and eat 10k as soon as they were on top of me, then you suddenly see them spamming F2 and flailing around. At least in skirmishes.
 

 

4 hours ago, Lysico.4906 said:

Did you link build??

http://en.gw2skills.net/editor/?PKgAQFlNwmYUMMWJW0SVLdA-zVZYBRBYFk1cExleK1JByUI0rIoCFginGKMDAA-w

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23 hours ago, Lucentfir.7430 said:

That's a great feeling when that happens, it's a once in a blue moon thing and the stars align for that situation, considering now a days a lot of groups carry around a dedicated support.  That was a glorious scenario indeed!

 

 

I've tinkered around with dropping Sigent of Fury for stomp (for another stunbreak and slight mobility), and using TTL, but I've noticed it gets a bit dicey popping your heal at the beginning of the encounter and people decide to jump on you.  Though Vigorous Shouts route work for sure if you're not wanting to take Martial Cadence. I just investing a ton into signet crit damage consistency since at full stacks + fury active you get 860 Ferocity increase on top of your usual stats.  With ports, as long as I'm not blinded you can punish people for porting on you while in Killshot wind up, I've had a few willbenders jump on me and eat 10k as soon as they were on top of me, then you suddenly see them spamming F2 and flailing around. At least in skirmishes.
 

 

http://en.gw2skills.net/editor/?PKgAQFlNwmYUMMWJW0SVLdA-zVZYBRBYFk1cExleK1JByUI0rIoCFginGKMDAA-w

Mhm yeah, hense why you NEED Vigorous Shouts, otherwise you have no healing at all.

The quickness for me is solved with a Rage Sigil tbh. Just need to crit (easy with this crit chance) and get into combat, which is needed for either TTL or SoF.

Def good idea to incorporate signets however. The go-to for rifle builds. Usually Willbenders use the F3 on me so I am quite unlucky if I don't have my Might Signet up xD

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1 hour ago, Grand Marshal.4098 said:

Mhm yeah, hense why you NEED Vigorous Shouts, otherwise you have no healing at all.

The quickness for me is solved with a Rage Sigil tbh. Just need to crit (easy with this crit chance) and get into combat, which is needed for either TTL or SoF.

Def good idea to incorporate signets however. The go-to for rifle builds. Usually Willbenders use the F3 on me so I am quite unlucky if I don't have my Might Signet up xD



Might Signet is a must on Rifle/GS Core build. But you will need STR instead of  Tactics. There so many variants of this build, each situation you should apply some tweak to work around. When I put Def trait is for the Cull of The Weak and Cleasing Ire and adrenal health.

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