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Suggestion rework: Djinns Dominion


Avatar.3568

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So Guys listen, Djinns Dominion is Not Very popular map, its Very small and the objectiv is basicly useless.

But i Had a GREAT Idea to give at least the objectiv a bigger influnce and a cool twist to the Game.

- getting the objectiv gains +50 points

- only one Player of each Team can enter the Arena of the objectiv, a counter is ticking when one Player entered it (10,15, 20 Seconds Need to be balanced Out). If the Other Team doesnt send a Player in your Team gets the Points.

- have 2 Players entered the Arena a Fight for death Starts, you will Not able to leave the Arena and the winner gets the 50 Points. (You could even still give the Special Action Key idc).

This Changes will Bring a New dynamic on the map. Entering the Arena pressures the enemy to Bring a Player into the Arena. But Not only a random Guy, at best it should be a strong duelist.

On the Other Hand you can try to prevent the enemys With cc's to enter the Arena and easily Snack 50 Points (or however how much it will be in the end).

This will creat a New Type of Split in the Game, since the map is small and only 4 Players for each Team are left in the Rest of the map, it might also Balance Out a Bit that the map is so small.

Since the objectiv is Not far from the Spawn the waiting counter doesnt Need to be that high. Maybe adding a Tunnel With stairs to the locked room at the beginning could be added to lower the travel Phase.

Edited by Avatar.3568
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11 hours ago, Avatar.3568 said:

So Guys listen, Djinns Dominion is Not Very popular map, its Very small and the objectiv is basicly useless.

But i Had a GREAT Idea to give at least the objectiv a bigger influnce and a cool twist to the Game.

- getting the objectiv gains +50 points

- only one Player of each Team can enter the Arena of the objectiv, a counter is ticking when one Player entered it (10,15, 20 Seconds Need to be balanced Out). If the Other Team doesnt send a Player in your Team gets the Points.

- have 2 Players entered the Arena a Fight for death Starts, you will Not able to leave the Arena and the winner gets the 50 Points. (You could even still give the Special Action Key idc).

This Changes will Bring a New dynamic on the map. Entering the Arena pressures the enemy to Bring a Player into the Arena. But Not only a random Guy, at best it should be a strong duelist.

On the Other Hand you can try to prevent the enemys With cc's to enter the Arena and easily Snack 50 Points (or however how much it will be in the end).

This will creat a New Type of Split in the Game, since the map is small and only 4 Players for each Team are left in the Rest of the map, it might also Balance Out a Bit that the map is so small.

Since the objectiv is Not far from the Spawn the waiting counter doesnt Need to be that high. Maybe adding a Tunnel With stairs to the locked room at the beginning could be added to lower the travel Phase.

-sincerely, a duelist. 

 

 

jokes aside.  How about the just scrap the arena all together?! i like the map, but the objective is useless..... so.... get rid of it 😄

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3 hours ago, Sahne.6950 said:

-sincerely, a duelist. 

 

 

jokes aside.  How about the just scrap the arena all together?! i like the map, but the objective is useless..... so.... get rid of it 😄

obviusly it sounds a bit biased, but it would be a unique mechanic while also clearing a bit the very small map

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4 hours ago, MARTIGIN.2136 said:

It’s actually a really good idea minus the concern of an immortal bunker build just going in to waste time and eventually force the other player to leave.

Well you can't leave, but If There is a unkillable Bunker it will Not be on the map anymore and basicly loose its value

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39 minutes ago, Avatar.3568 said:

Well you can't leave, but If There is a unkillable Bunker it will Not be on the map anymore and basicly loose its value

how would it lose its value its job is to specifically waste peoples time, it would only give it ungodly value since youd be forced into wasting that time or lose 50 pts...

The only real way to do this would be to give like 2000 bonus toughness but disable all healing in the arena.

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