Piney.3076 Posted February 7 Share Posted February 7 (edited) Guessing that wvw participation is down. There was that panic wvw patch hoping to fix... something. Feels like that didn't work. PROBABLE CAUSE: toxic play. "I want them to quit and never play again!" drools one fanatic. Real quote, got an alt on a demented server and read that. That is the intent, and unfortunately it does seem to work. Groups do need a place and some time to form (look at every meta mechanic). Denying that time and place discourages that formation. I know for a fact, my server is split 50/50 on how to avoid a toxic server. It is a terrible long term idea, because participation dries up and then wvw dies. MECHANISM: toxic play is accomplished by leveraging superior numbers to take and fully fortify every objective, then using that siege to spawn camp. Every wvw is specifically designed to make this very, very easy. There is no home advantage. Each side does not have a secret entrance to their own home territory. Outnumbered gives no tactical advantage. Siegerazor and Siegecrusher are jokes, they don't last a second. And! The spawn of the struggling team cannot even deploy siege. It is all specifically designed to give an even stronger advantage to greater numbers. There is no point to adding rewards if one of the sides cannot leave spawn to obtain those rewards. That was a pointless change. SOLUTION: just tone it down a bit. Add a home advantage to literally any, maybe all of the mechanisms of toxic play. Have outnumbered pulse buffs and a damage bonus. Give fk lord level cc abilities to siegecrusher and siege razor. Allow siege deployment in spawn (not so far it can be used to defend). Limit siege deployment in objectives when not owned by their "home" server. Make a secret entrance to garrison and home towers that only the home team can use. Basically add "scaling". Add a range of fortification difficulty. Then let the teams naturally move to a more even fight. Make home garrison the toughest. Home ebg keep 2nd toughest. Think fk lord cc, more. Leave the rest, the fight will settle where it may. With a more even fight and rewards to be had, more should play. Edited February 7 by Piney.3076 4 11 Link to comment Share on other sites More sharing options...
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