Penor.4651 Posted May 14, 2023 Share Posted May 14, 2023 I came to give feedback on the change to the Superior Rune of Tormenting made some time ago, after testing the changes and alternatives. Despite being a very fun rune for PvE in the past, it was not used very much out of WvW (because its not overpower) in these contents. I think the change ended up making the rune unfeasible in almost all professions and content. I hope ArenaNet consider reversing the changes and if AN think the old superior rune of tormenting should be less potent in WvW content, maybe nerfing that rune for this specific content would be the solution, because this was a really fun rune in the open world, and this nerf ended up completely deleting several builds that existed before by allowing some sustain for condition damage builds. The way it is, the rune is completely useless and I hope you think about changing it. 1 6 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 15, 2023 Share Posted May 15, 2023 Heaven forbid you would actually need to build your class for sustain instead of relying on a single 6th rune. I mean that would be weird in a class based RPG. 6 2 1 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted May 15, 2023 Share Posted May 15, 2023 15 hours ago, Penor.4651 said: by allowing some sustain for condition damage builds By allowing A LOT of sustain from all two torment based condition damage builds ^fixed that for ya P.S. Rune is far from useless, lol. Rofl, even. Still 5+ gold on the TP. 2 Link to comment Share on other sites More sharing options...
apharma.3741 Posted May 15, 2023 Share Posted May 15, 2023 Condi rev had insane WvW sustain with tormenting runes. Imagine the old rune effect on harbinger... While I agree the change to regeneration was a massive healing hit, it was a much needed nerf because of how much torment rev and (in PvE where it's largely not nerfed) mirage. 3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted May 15, 2023 Share Posted May 15, 2023 If you need more sustain on your condition builds, maybe you should consider mixing in a bit of Trailblazer, Dire or Ritualist gear. 3 Link to comment Share on other sites More sharing options...
Lily.1935 Posted May 15, 2023 Share Posted May 15, 2023 2 hours ago, apharma.3741 said: Condi rev had insane WvW sustain with tormenting runes. Imagine the old rune effect on harbinger... While I agree the change to regeneration was a massive healing hit, it was a much needed nerf because of how much torment rev and (in PvE where it's largely not nerfed) mirage. I don't need to imagine I ran it during the Beta 1 weekend. It was absolutely nuts. And this was when blight took 50% of your total health. And you still became nearly unkillable. Yeah, the nerf was justified. Its sad to see go, but It needed to happen. 2 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted May 15, 2023 Share Posted May 15, 2023 19 hours ago, Penor.4651 said: I came to give feedback on the change to the Superior Rune of Tormenting made some time ago, after testing the changes and alternatives. Despite being a very fun rune for PvE in the past, it was not used very much out of WvW (because its not overpower) in these contents. I think the change ended up making the rune unfeasible in almost all professions and content. I hope ArenaNet consider reversing the changes and if AN think the old superior rune of tormenting should be less potent in WvW content, maybe nerfing that rune for this specific content would be the solution, because this was a really fun rune in the open world, and this nerf ended up completely deleting several builds that existed before by allowing some sustain for condition damage builds. The way it is, the rune is completely useless and I hope you think about changing it. A rune should never provide that much sustain in any context. It was even worse because most of the torment-heavy specs that could make use of it already had better native sustain than other classes. 1 4 1 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted May 15, 2023 Share Posted May 15, 2023 Slapping insane passive sustain on best in slot dmg rune for torment classes was not a good idea. 2 3 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 16, 2023 Share Posted May 16, 2023 On 5/14/2023 at 1:34 PM, Penor.4651 said: I came to give feedback on the change to the Superior Rune of Tormenting made some time ago, after testing the changes and alternatives. Despite being a very fun rune for PvE in the past, it was not used very much out of WvW (because its not overpower) in these contents. I think the change ended up making the rune unfeasible in almost all professions and content. I hope ArenaNet consider reversing the changes and if AN think the old superior rune of tormenting should be less potent in WvW content, maybe nerfing that rune for this specific content would be the solution, because this was a really fun rune in the open world, and this nerf ended up completely deleting several builds that existed before by allowing some sustain for condition damage builds. The way it is, the rune is completely useless and I hope you think about changing it. It was VERY popular in PvE and was nerfed for its impact there, not WvW. 2 1 Link to comment Share on other sites More sharing options...
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