tenklo.6104 Posted May 27, 2023 Share Posted May 27, 2023 just like the title say if the person is in a siege golem they shouldnt be able to contest the circle 3 2 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 27, 2023 Share Posted May 27, 2023 (edited) Its one of those mysteries of game development. Theres time for huge expansions and countless LS and PvE updates, but no time for quick fixes in WvW. Dont even start thinking about what the missing cornerstone on DBL actually is on a graphical/engine level in comparison to anything done in PvE since HoT, that'll melt your brain. Edited May 27, 2023 by Dawdler.8521 2 3 1 Link to comment Share on other sites More sharing options...
TheIceman.1039 Posted May 27, 2023 Share Posted May 27, 2023 Why not? With this logic players also cant contest. 3 1 1 2 Link to comment Share on other sites More sharing options...
floppypuppy.5789 Posted May 27, 2023 Share Posted May 27, 2023 6 hours ago, Dawdler.8521 said: Dont even start thinking about what the missing cornerstone on DBL actually is on a graphical/engine level in comparison to anything done in PvE since HoT, that'll melt your brain. Maybe you're thinking about this the wrong way... they might prefer creating a living world story episode to explain the absence. 1 Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted May 27, 2023 Share Posted May 27, 2023 6 hours ago, Dawdler.8521 said: Its one of those mysteries of game development. Theres time for huge expansions and countless LS and PvE updates, but no time for quick fixes in WvW. Sadly the devs are focused on what the mainstream of players enjoy the most : Pve open world . Last big update for wvw was the mount in march 2019 , means 4 years without any true updates (i don't count balance patch in those updates). Think of pvp players left with no true update since ... I know you all gonna say there is a huge community in wvw , but not near the % of players only doing pve . I don't play any wvw nor pvp , but i understand the frustration ppl enjoying those game modes have . 1 1 Link to comment Share on other sites More sharing options...
SFShinigami.1572 Posted May 27, 2023 Share Posted May 27, 2023 I agree. Omegas should be repurposed to bomb the circle from the top level of garrison. Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted May 28, 2023 Share Posted May 28, 2023 Siege disablers are your friend. Friends are your friend. This isn't an issue. 1 1 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 28, 2023 Share Posted May 28, 2023 On 5/27/2023 at 10:42 AM, TheIceman.1039 said: Why not? With this logic players also cant contest. With that logic players also have 250,000 HP. Link to comment Share on other sites More sharing options...
TheIceman.1039 Posted May 28, 2023 Share Posted May 28, 2023 U can build ballista, if cant kill fast enought. Link to comment Share on other sites More sharing options...
oatsnjuices.1698 Posted May 30, 2023 Share Posted May 30, 2023 Alng the same lines, I think ballistas should have to be aimed to hit somebody. Auto tracking with ballistas Makes them overpowered. Auto targeting is fine when shooting other siege, it doesn't move. Make them go out and fight. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted May 30, 2023 Share Posted May 30, 2023 The game has counterplay to this and it's called siege disabler. You can even use two of them (they cost 10 supplies) before having to resupply. This is usually enough to kill a camp defending troll and if you have to cap a structure then there are enough allies around to be able to permanently disable enemy golems. 2 1 Link to comment Share on other sites More sharing options...
Zebulon.1850 Posted May 30, 2023 Share Posted May 30, 2023 It's always funny to see these threads pop up, and then people come out with their bad faith reasons (or no reasons at all) why golems should be allowed to contest. And yes, disable is really great, I'm sure it will help a lot. Not to mention that even a single golem is enough to prevent a camp from being flipped by even a zerg if the enemy really wants to defend a camp. Camps are supposed to be the easiest objective to flip. If you want to defend a camp, you should need more than an alt account autorunning in a camp. https://i.imgur.com/P92At7e.png 1 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted May 30, 2023 Share Posted May 30, 2023 (edited) Siege disabler don't prevent a manned golem from contesting (and even if you manage to disable one before someone gets inside, there can be multiple golems and/or players, so 2 are often not enough to keep all the golems disabled for long enough. There is no reason for golems to contest capture points. It's supposed to be an offensive siege weapon for breaking down walls and gates. Not something that allows players to stall for several minutes without the need to do anything. Want to defend your camps? Go and fight for them. Otherwise me might as well allow stealthed players to contest, after all there's counterplay and at least a perma stealthing player has to use some skills. "Just use reveal!" Right? Edited May 30, 2023 by Zyreva.1078 1 Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted May 30, 2023 Share Posted May 30, 2023 Enemy Golem in a camp? "laughs in condi trapper druid" 1 Link to comment Share on other sites More sharing options...
andrewlcl.8176 Posted May 31, 2023 Share Posted May 31, 2023 Also random: let's disable warclaw use in WvW. 1 2 Link to comment Share on other sites More sharing options...
Thomas.2564 Posted May 31, 2023 Share Posted May 31, 2023 Agree'd golems shouldn't contest. Remember when invun dolly's contested camps, oh how we laughed. Link to comment Share on other sites More sharing options...
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