Eclipse.2543 Posted September 8, 2023 Share Posted September 8, 2023 3 hours ago, Lan Deathrider.5910 said: Forum mod merged the 💩post poll 🤣 I'm a bit of a forum noob, where can we see the poll results now? I don't see them anymore... 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 8, 2023 Share Posted September 8, 2023 15 minutes ago, Eclipse.2543 said: Saying from the perspective of someone else "with decent mechanical ability" (#notaboast), I really don't care wether the skill became more viable in PvP, my beef is that many in the #3spins crowd just felt incredibly cool in PvE or wherever going absolutely ham with their kitten sword, swinging like a maniac like someone who's actually going kitten berserk. Bright idea: make a trait for PvPers that changes the Chad3spin to the superefficient-bookwurm-1spin, for the PvP gods that want that. Also, maybe don't tell a community they don't know what they're talking about when you don't have any idea why they're saying what they're saying, or what is important for them to enjoy the game ❤️ @ProverbsofHell.2307, bro you're a PvP god now! 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 8, 2023 Share Posted September 8, 2023 10 minutes ago, Eclipse.2543 said: I'm a bit of a forum noob, where can we see the poll results now? I don't see them anymore... Gone. Silly Forum Mod.... Giga Chad 3 Spin Arc Divider won though. 2 1 Link to comment Share on other sites More sharing options...
Ronnie Hu.1694 Posted September 12, 2023 Share Posted September 12, 2023 #3pins 2 1 Link to comment Share on other sites More sharing options...
CombineFiftyFour.1632 Posted September 14, 2023 Share Posted September 14, 2023 Bumping this up, since CmC is unable to understand what made this skill good for some reason atm. 1 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 15, 2023 Share Posted September 15, 2023 Arc DIVIDER omega 3 spins DESTROYER when? 1 1 Link to comment Share on other sites More sharing options...
Guy.9207 Posted September 15, 2023 Share Posted September 15, 2023 How about... three spins with each hit using the number of the current version? Now that would be really OP. 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 15, 2023 Author Share Posted September 15, 2023 5 hours ago, NeverLoseGuy.3894 said: How about... three spins with each hit using the number of the current version? Now that would be really OP. Nah i just want to clear adds or clear an aegis and still put out 2-4k, instead of glancing for 1k because i got weakness put on me mid strike. 2.3ishk per strike is fine. 1 1 Link to comment Share on other sites More sharing options...
rainhelm.3827 Posted September 22, 2023 Share Posted September 22, 2023 On 7/6/2023 at 7:54 PM, Endaris.1452 said: Except even the PvE golem benchmarkers don't like it from all I know as the change is a noticeable dps loss. Its also more carpal tunnel gameplay. I think they could at the very least give greatsword some QoL buffs in another area to make up for it, like maybe try self-slow instead of self-root in GS2? It shouldn't be hard to find some way to help greatsword as a base warrior weapon, its a bit of an awkward weapon and a lot of its fun came from the triple spin, without that it just feels like dual axes but a lot more bland and boring. 1 2 Link to comment Share on other sites More sharing options...
Guy.9207 Posted September 23, 2023 Share Posted September 23, 2023 tbh Greatsword has always struck me as something more of a utility weapon, namely the one focusing on sustain and mobility when traited right. Aside from burst skills and gs2, the rest of the kits all involve some kind of movement skills. Even auto attack gives you might, which with MMR, provides you sustain. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 23, 2023 Author Share Posted September 23, 2023 8 hours ago, NeverLoseGuy.3894 said: tbh Greatsword has always struck me as something more of a utility weapon, namely the one focusing on sustain and mobility when traited right. Aside from burst skills and gs2, the rest of the kits all involve some kind of movement skills. Even auto attack gives you might, which with MMR, provides you sustain. Sure 3 strike burst helps proc cleansing~ 1 1 Link to comment Share on other sites More sharing options...
Noro.2879 Posted September 26, 2023 Share Posted September 26, 2023 Surely we get +2 strikes right 1 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted September 26, 2023 Share Posted September 26, 2023 (edited) https://youtu.be/D-_Z4PNdqGQ?si=Wav0Ic9KagNrPALH 3 strikes meant you could actually pressure enemies especially if they have stability. Long ago the true power of this 3 strikes was unleashed. https://youtu.be/HyytJyAHDJI?si=mb1n9xphOXyiFZAq Edited September 26, 2023 by prototypedragon.1406 3 spin to win a prize, orange slice trade for blue dyes? 1 1 Link to comment Share on other sites More sharing options...
Eclipse.2543 Posted September 26, 2023 Share Posted September 26, 2023 On 9/23/2023 at 1:55 AM, rainhelm.3827 said: a lot of its fun came from the triple spin, without that it just feels like dual axes but a lot more bland and boring. So much this! #3spins 1 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted September 26, 2023 Share Posted September 26, 2023 #3Spins, return what was rightfully ours. 1 1 Link to comment Share on other sites More sharing options...
fatihso.7258 Posted September 26, 2023 Share Posted September 26, 2023 @Cal Cohen.2358 restore the Arc Divider, please. 2 1 Link to comment Share on other sites More sharing options...
TyroneSama.5167 Posted September 27, 2023 Share Posted September 27, 2023 I miss three-spin Arc Divider. I haven't played Greatsword in PvE since the change, it just feels so limp—if you want a single-hit AoE Primal Burst, Hammer may be a lot worse by-the-numbers, but the feel is miles better. 1 1 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 27, 2023 Share Posted September 27, 2023 Revert arc divider and you'll also won't have people complain that Zerkers in WvW perform 17k orange slices that they cannot register. 3 hits can give a higher coeff, better qol for the warrior and trai procing with extended range AND have a visible tell for enemies to dodge. It's literally a perfect skill with 3 spins. 1 1 Link to comment Share on other sites More sharing options...
Noro.2879 Posted September 27, 2023 Share Posted September 27, 2023 The only people I'm seeing that don't want 3 spins on arc divider are the people who aren't (and were never) actually even using arc divider. If it's a pvp/wvw balance issue as some people have been suggesting, bring back 3 spins and balance it for those game modes! If it's not a competitive balance issue, who even actually wanted this? 2 Link to comment Share on other sites More sharing options...
hugeboss.5432 Posted September 28, 2023 Share Posted September 28, 2023 (edited) 4 hours ago, BANNED.9527 said: If it's a pvp/wvw balance issue as some people have been suggesting, bring back 3 spins and balance it for those game modes! If it's not a competitive balance issue, who even actually wanted this? It needed nerfing in wvw for a long time, the high critical damage cap is still too high when compared to other comparable bombs. The main issues & problem is that hackers have been using it on perma-stealth warriors in zerg fights (cant see them coming, not visible after attacking, and really really hard to detect even with footage). Still needs more balancing to stop hackers abusing the really high wvw critical damage on their perma-stealth wvw warriors. Bring it into balance with comparable DPS bombs (like Soulbeast merged Offense Pet F3). Edited September 28, 2023 by hugeboss.5432 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 28, 2023 Share Posted September 28, 2023 (edited) 4 hours ago, hugeboss.5432 said: It needed nerfing in wvw for a long time, the high critical damage cap is still too high when compared to other comparable bombs. The main issues & problem is that hackers have been using it on perma-stealth warriors in zerg fights (cant see them coming, not visible after attacking, and really really hard to detect even with footage). Still needs more balancing to stop hackers abusing the really high wvw critical damage on their perma-stealth wvw warriors. Bring it into balance with comparable DPS bombs (like Soulbeast merged Offense Pet F3). Even is in these scenarios, the correct solutions would have been to actually deal with hackers and to maybe to balance numbers afterwards (which would mean numbers go up, not down, for most things on Warrior). Deleting a good-feeling ability and replacing it with an orange whiff is not even distantly related to the correct solutions. Orange whiff has just been a cheap way to go about it, that just reeks of "eh, it's just Warrior, we don't care". It's not even like Burst abilities actually hit harder than a lot of things other profession can do with less hoops to jump through. The ongoing nerf-and-neglect train they strapped Warrior onto made sure of that. Edited September 28, 2023 by Fueki.4753 5 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 28, 2023 Share Posted September 28, 2023 7 hours ago, hugeboss.5432 said: It needed nerfing in wvw for a long time, the high critical damage cap is still too high when compared to other comparable bombs. The main issues & problem is that hackers have been using it on perma-stealth warriors in zerg fights (cant see them coming, not visible after attacking, and really really hard to detect even with footage). Still needs more balancing to stop hackers abusing the really high wvw critical damage on their perma-stealth wvw warriors. Bring it into balance with comparable DPS bombs (like Soulbeast merged Offense Pet F3). That is a culling issue and not something the warrior itself was doing. Also, we shouldn't be balancing based on what hackers do anyway. 4 1 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted September 28, 2023 Share Posted September 28, 2023 21 minutes ago, Lan Deathrider.5910 said: That is a culling issue and not something the warrior itself was doing. Also, we shouldn't be balancing based on what hackers do anyway. There is a good probability that the design team dont see it that way. Im certain they keep these numbers somewhere, and if the numbers look bloated its more then likley that they balance based off this. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 28, 2023 Author Share Posted September 28, 2023 (edited) 12 hours ago, hugeboss.5432 said: It needed nerfing in wvw for a long time, the high critical damage cap is still too high when compared to other comparable bombs. The main issues & problem is that hackers have been using it on perma-stealth warriors in zerg fights (cant see them coming, not visible after attacking, and really really hard to detect even with footage). Still needs more balancing to stop hackers abusing the really high wvw critical damage on their perma-stealth wvw warriors. Yknow what? I'm above it. Edited September 28, 2023 by Azure The Heartless.3261 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 28, 2023 Share Posted September 28, 2023 38 minutes ago, Azure The Heartless.3261 said: Yknow what? I'm above it. Spoiler Are you though? 2 2 Link to comment Share on other sites More sharing options...
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