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Warrior Has Earned My Respect


Mic.1897

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2 hours ago, DanAlcedo.3281 said:

I mean, now that Tactics is mosty support, what third traitline do you want to play on a core Power build?

Strenght + Disc + What?

Arms is useless.

Defense is uselss outside of Hammer.

Tactics doesnt offer anything you want.

 

 

Here are some reasons someone might take Arms, Defense, or Tactics in an axe/axe core power build with Str and Disc already chosen:

Arms: More fury from burst that you're doing more frequently due to Disc. Higher crit-chance from Fury. Sundering Burst + Burst Precision = always crit bursts that add 10 stacks of vuln (even more damage!)... makes a kinda fun build if using crusader's stats as an alternative dps stat set with the more frequent bursts.

Defense: Great traitline for preventing dps loss and surviving champs long enough to defeat 'em.  Resolution when you dodge means no dps loss from blind and weakness. Cleansing Ire for filling that adrenaline bar faster for stronger bursts when CD is up. Cull the weak, adrenal health, and hardnened armor keep you fighting longer, 'cuz when you're dead your dps drops to 0.  

Tactics: A lot more might generation and more healing from might, is pretty self-explanatory for both adding damage and sustain. Leg specialist makes Axe 3 a gap-closer. Occasional stability (in PvE) so you're less reliant on a utility stun-break, and don't have as much dps loss from being knocked around.

~EpWa

Edited by EphemeralWallaby.7643
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39 minutes ago, EphemeralWallaby.7643 said:

Here are some reasons someone might take Arms, Defense, or Tactics in an axe/axe core power build with Str and Disc already chosen:

Arms: More fury from burst that you're doing more frequently due to Disc. Higher crit-chance from Fury. Sundering Burst + Burst Precision = always crit bursts that add 10 stacks of vuln (even more damage!)... makes a kinda fun build if using crusader's stats as an alternative dps stat set with the more frequent bursts.

Defense: Great traitline for preventing dps loss and surviving champs long enough to defeat 'em.  Resolution when you dodge means no dps loss from blind and weakness. Cleansing Ire for filling that adrenaline bar faster for stronger bursts when CD is up. Cull the weak, adrenal health, and hardnened armor keep you fighting longer, 'cuz when you're dead your dps drops to 0.  

Tactics: A lot more might generation and more healing from might, is pretty self-explanatory for both adding damage and sustain. Leg specialist makes Axe 3 a gap-closer. Occasional stability (in PvE) so you're less reliant on a utility stun-break, and don't have as much dps loss from being knocked around.

~EpWa

There are only 2 traits in Arms that even do something with Furios Burst and maybe Signet mastery. Except you will run Signet of Rage anyway on Core as the other elite options are not worth it. So the fury doesnt matter.

The only Trait in defense that has any offensive synergy is Cull the weak and both Master and Grandmaster tiers have nothing worth going on.

Tactics gets you nice Might Share, some nice self healing  and some extra Dps but i see it not as a proper 3th dps line that Core Warrior is missing unlike other classes.

Arms just needs to get reworked to a proper Power Dps line.

Edited by DanAlcedo.3281
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23 minutes ago, DanAlcedo.3281 said:

There are only 2 traits in Arms that even do something with Furios Burst and maybe Signet mastery. Except you will run Signet of Rage anyway on Core as the other elite options are not worth it. So the fury doesnt matter.

The only Trait in defense that has any offensive synergy is Cull the weak and both Master and Grandmaster tiers have nothing worth going on.

Tactics gets you nice Might Share, some nice self healing  and some extra Dps but i see it not as a proper 3th dps line that Core Warrior is missing unlike other classes.

Arms just needs to get reworked to a proper Power Dps line.

Why does Arms need to be a Power DPS traitline. This constant talk about how Arms doesn't support Power DPS is mind boggling to me. 

Warrior literally has 7/8 traitlines (Strength, Defense, Tactics, Discipline, Berserker, Spellbreaker, Bladesworn) that properly support Power DPS. 

Arms does suck but that's different from insisting it should support Power DPS. Maybe Warrior would be more versatile and less of a one trick pony if it's players didn't incessantly insist that we should have more Power DPS traits everywhere.

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6 hours ago, DanAlcedo.3281 said:

I mean, now that Tactics is mosty support, what third traitline do you want to play on a core Power build?

Strenght + Disc + What?

Arms is useless.

Defense is uselss outside of Hammer.

Tactics doesnt offer anything you want.

 

I went with strength and arms so far

peak perfromance forceful grgeatsword berserkers power 

For arms:opportunist sundering burst  burst precision because it says burst skills have 100% critical hit.

 

for signets: battle roar fury n might signet of fury for more adrenaline mending for healing

Edited by Axl.8924
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17 hours ago, eXruina.4956 said:

he crouches there waiting, moist dew trickling down his brow, charr do not sweat, but in these parts of the mists, it has always been damp and foggy, the smell of damp wet fur reminds him of being sprayed by that detested human named Lan. his finger twitches, squeezing ever so slightly on the trigger of his gunsaber, tail wagging with anticipation, he needs to calm his nerves, he breathes deeply, taking in the tranquility of the flow, as he hears the heavy hoofsteps of the dolyak and the banter of haplesss guards, his patience has been rewarded, *lunch he thought to himself, as he lunged out of his hiding place, propelled by the explosive force of his gunsaber. the escorts yelped in surprise, they were green, not expecting the supply caravan to be besieged, he knew, he was once much like them, but he is not like them now, he survived and now he hunts.

the scout was the first to gather herself, and shot a round in his direction, he spun with his gunsabber as he dashed forward, deflecting the shot back at her, the round exploded just in front of her face, black powder blinding her, while launching a round from his gunsaber at the other guard, who was frantically lunging at him from the distance, eyes wide with fear, the projectile landed with a loud thud, and the blow left the guard dazed. the charr crouched, sheathing his gunsaber, channeling into his excitement, his unbridled fury, concentrating, letting it flow, course throughout his body, his muscles tensed, his fur standing on end, and then suddenly, he vanished.

the scout looked up still in shock, she squinted, tears welling up from her eyes, she choked, a puff of black smoke coming out of her mouth, she glimpsed her fellow guard still dazed and the dolyak a good distance away, but no sign of their assailant, she offered a prayer to the six as she tried to wipe the soot from her eyes, it was gone, the charr that besieged them was gone, just as quickly as it appeared, and she was alive, they were all alive, and unhurt for the most part. she walked towards her comrade, who was still dazed and dumbfounded, as she wondered to herself what could have happened, but she was alive, and this was the mists, there was no reason to ponder for long, all that mattered was that she was still alive, that they were alive.


@oscuro.9720  Since we're writing, I title this short, "Error Code=42:0:9001:4457:101"😑

Balthazar is dead. We are the gods now. We make our own reality. ex hath written words that shall be passed down until they become antiquity revered by those who remain behind as we pioneer our way to the edge of the universe and into what lay beyond infinity. 

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On 7/15/2023 at 11:22 AM, Mungrul.9358 said:

@ZeftheWicked.3076, thanks for that.

That a good build; I've changed it around more to suit my style of play by replacing "Fear Me!" with Shattering Blow, and swapped out off-hand sword for torch for easier access to burning, but otherwise a good build.

If I had full legendary, I'd maybe try a Trailblazer variant, but I always like builds that utilise celestial thanks to it having a higher total stat bonus than any other prefix.

@ZeftheWicked.3076, as suspected, this build also works really well with trailblazer. You get less strike damage, sure, but the chunking from DoTs (Bleeding & Burning) is a LOT more dramatic and can result in surprising "deletions" of mobs, where one second they'll have about a third of their health left, then the DoTs tick and *POOF!* No more mob.

Torch really does work well with the build too, as you can activate Flames of War, then Savage Leap to activate the combo field effect and self-generate a Fire Aura which generates might when you're hit and burns the attacker.

Headbutt is also a fantastic way to start a fight, for as well as dazing the enemy, it fills your adrenaline, allowing you to immediately activate Berserk.

One of the only things I don't like is the cooldown on Flaming Flurry. It feels a little underpowered, and you can only get off three activations during a rage, and that's only if you're paying attention. Reducing the cooldown so you could get off 4 activations per rage would make it feel a LOT better.

The other thing I'm not fond of is the feedback from sword attacks. Coming from hammer which has wonderful chonky feedback, with every attack and hit feeling weighty, sword can feel a bit like waving around a wiffle bat.

It could do with some better, chunkier sound effects for attacks and impacts. Make it sound a bit slicier ANet.

Oh, and swapping out Fear Me! for Shattering Blow really was the right call for my playstyle. Lower cooldown, multiple effects including block, stability, reflect and bleeding, and it extends rage. What's not to like?

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8 hours ago, Mungrul.9358 said:

@ZeftheWicked.3076, as suspected, this build also works really well with trailblazer. You get less strike damage, sure, but the chunking from DoTs (Bleeding & Burning) is a LOT more dramatic and can result in surprising "deletions" of mobs, where one second they'll have about a third of their health left, then the DoTs tick and *POOF!* No more mob.

Torch really does work well with the build too, as you can activate Flames of War, then Savage Leap to activate the combo field effect and self-generate a Fire Aura which generates might when you're hit and burns the attacker.

Headbutt is also a fantastic way to start a fight, for as well as dazing the enemy, it fills your adrenaline, allowing you to immediately activate Berserk.

One of the only things I don't like is the cooldown on Flaming Flurry. It feels a little underpowered, and you can only get off three activations during a rage, and that's only if you're paying attention. Reducing the cooldown so you could get off 4 activations per rage would make it feel a LOT better.

The other thing I'm not fond of is the feedback from sword attacks. Coming from hammer which has wonderful chonky feedback, with every attack and hit feeling weighty, sword can feel a bit like waving around a wiffle bat.

It could do with some better, chunkier sound effects for attacks and impacts. Make it sound a bit slicier ANet.

Oh, and swapping out Fear Me! for Shattering Blow really was the right call for my playstyle. Lower cooldown, multiple effects including block, stability, reflect and bleeding, and it extends rage. What's not to like?

http://gw2skills.net/editor/?PKwAw+NlJwuYMMMmJOKX9tXA-zRJYkR3fhUQJEWWFSg6+0MjnNAA-e
 

Here's the modified version of the build given your feedback.
Long story short you lose some defense, condi duration and might uptime.
However in each case losses are not that grand.

In return you'll get tons of burst casts more (Discipline), and much more burning (king of fires).

With 33% bleed duration missing from arms, but 33% burning added from King of Fires, sigils and food got changed.
Self might will be tighter with less boon duration. Blasting fire fields - bow burst + bow 3 and torch 5 with torch 4.

King of fires procs: when you get the fire shield from crtting you can use torch 5 to detonate it.
Then leap with sword in it's own fire field to get another fire aura, than detonate that (and blast the field for might) with torch 4.
Also changed food since with trailblazer corsair crystal is clear winner.

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On 7/19/2023 at 8:13 PM, ZeftheWicked.3076 said:

http://gw2skills.net/editor/?PKwAw+NlJwuYMMMmJOKX9tXA-zRJYkR3fhUQJEWWFSg6+0MjnNAA-e
 

Here's the modified version of the build given your feedback.
Long story short you lose some defense, condi duration and might uptime.
However in each case losses are not that grand.

In return you'll get tons of burst casts more (Discipline), and much more burning (king of fires).

With 33% bleed duration missing from arms, but 33% burning added from King of Fires, sigils and food got changed.
Self might will be tighter with less boon duration. Blasting fire fields - bow burst + bow 3 and torch 5 with torch 4.

King of fires procs: when you get the fire shield from crtting you can use torch 5 to detonate it.
Then leap with sword in it's own fire field to get another fire aura, than detonate that (and blast the field for might) with torch 4.
Also changed food since with trailblazer corsair crystal is clear winner.

is that core? berserker or bladesworn?

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On 7/15/2023 at 8:32 PM, Jzaku.9765 said:

Why does Arms need to be a Power DPS traitline. This constant talk about how Arms doesn't support Power DPS is mind boggling to me. 

Warrior literally has 7/8 traitlines (Strength, Defense, Tactics, Discipline, Berserker, Spellbreaker, Bladesworn) that properly support Power DPS. 

Arms does suck but that's different from insisting it should support Power DPS. Maybe Warrior would be more versatile and less of a one trick pony if it's players didn't incessantly insist that we should have more Power DPS traits everywhere.

Because it's easy to fix. 

2/3 minor traits only support condi builds. That alone is bad design as Minor Traits should support the general idea of a traitline. Not just one type of build. 

Then we need a good grandmaster trait for powerbuilds and we are almost done making arms atleast worth considering for a power build. 

Also Defense only works with certain weapons. 

Tactics has 2 dps traits in it. I don't count Warrior cunning. 

It would simply be nice to have Arms as another choice. 

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Warrior has the gigachad energy no other classes have. You can jump into a bunch of mobs and shake the whole ground, you can run around as a mad man blasting his cannon to some random nobody, you can give a pistol/pistol Thief a giant middle finger with blocks. People are just jealous of us Warrior enjoyers.

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     During the middle of the Festival of the Four Winds, I switched my Warrior main character from Berserker (Defense, Discipline, Berserker) to Core (Defense, Discipline, Strength) and he fared much better in the Boss Blitz and Queen's Gauntlet.

     So,... back to basics it is. (shrug)

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On 7/14/2023 at 1:09 PM, Gerebos.1065 said:

Good  Luck and tons of patience xD

If you loved ranger try the Rifle Zerker maybe you will like it

do you have a build for that? I couldn't find any online.

and op, welcome to the war forums. Where the most melodramatic people post

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3 hours ago, Stryder.8641 said:

     During the middle of the Festival of the Four Winds, I switched my Warrior main character from Berserker (Defense, Discipline, Berserker) to Core (Defense, Discipline, Strength) and he fared much better in the Boss Blitz and Queen's Gauntlet.

     So,... back to basics it is. (shrug)

I'm probably the most wonky warrior...I personally don't like Discipline line. No fast hands? Yeah, it hurts having a long weapon swap on my SB but I manage. No Warrior's Sprint? Guess I'll just run around with a rifle on my BS instead. No Double Standards? My zerker doesn't have time for banners. No Axe Mastery? I've given up on axe for a while...too main stream, although Hammer is getting into that territory too.

Here's hoping they eventually just make Fast Hands baseline instead...and with that, make me want to use Discipline more by improving it.

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