Khalisto.5780 Posted August 5, 2023 Share Posted August 5, 2023 i dont see any other way ppl would actually try pvp most important you get a lot of gold when you win, nothing when you lose you can play average 3/4 matches, 5 tops in 1 hour we could easily get 4g worthy rewards per win it's nothing compared to 30g/h from pve farms 3 1 Link to comment Share on other sites More sharing options...
deathdealer.2197 Posted August 5, 2023 Share Posted August 5, 2023 i've gotten most of my ascended gear through pvp so far but I then found out that it's infinitely easier to farm gold and craft it.. so it kind of trivialized pvp besides viewing it as an activity for fun.. getting something out of it would be nice. 1 Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted August 5, 2023 Share Posted August 5, 2023 (edited) Nevermind Edited August 5, 2023 by Eddbopkins.2630 1 2 1 Link to comment Share on other sites More sharing options...
doozer.7063 Posted August 5, 2023 Share Posted August 5, 2023 And give us a gold only reward track in PvP and WvW. I am so tired of inventory full of pve crap in bags being in bags being in bags. 5 1 1 Link to comment Share on other sites More sharing options...
Barabbas.8715 Posted August 5, 2023 Share Posted August 5, 2023 3 hours ago, Eddbopkins.2630 said: I don't play this game anymore. Havnt logged on once since diablo4 released. Why play some old neglected toxic bs, when you can have litteral fun playing something new. I'll be back on August 22nd to try out the new weapons but that will probably create more imbalance and toxicity so I dout I'll be on longer then a few short hours. Also you can't just flood the market with gold rewards. There is a real economic equilibrium between real money vs gem price vs gold value. If you flood the market with gold you lower the price of gems because people have the gold to buy them, then what happens is lower the price of gems for real dollar value making them less money, and that's not what anet wants. They want real money exchanged for gems not gold. So they have to keep a real tight handle on rewards. Everything is meticulously thought out. I will say though as far as guild war economy gem price vs other games, it the most affordable compaired to other games iv played. The amount of self-hatred that it must take to play a Blizzard game. 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted August 5, 2023 Share Posted August 5, 2023 Gimme a gold, dyes, and transmute charge reward track. Something for people who strictly pvp to eventually look kinda cool with grinding 1 Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted August 5, 2023 Share Posted August 5, 2023 Yes, but for winning only. They should keep losing rewards as-is, but increase the rewards for winning by 40% or more. This way people are incentivized to actually PvP and not just AFK/Botfarm it. 2 1 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted August 6, 2023 Share Posted August 6, 2023 1 hour ago, Master Ketsu.4569 said: Yes, but for winning only. They should keep losing rewards as-is, but increase the rewards for winning by 40% or more. This way people are incentivized to actually PvP and not just AFK/Botfarm it. We just need a captcha to queue and a captcha to confirm ezpz 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted August 6, 2023 Share Posted August 6, 2023 12 hours ago, Khalisto.5780 said: i dont see any other way ppl would actually try pvp most important you get a lot of gold when you win, nothing when you lose you can play average 3/4 matches, 5 tops in 1 hour we could easily get 4g worthy rewards per win it's nothing compared to 30g/h from pve farms Do Dragon Bash but for PvP PvP Bash. Make the rewards interesting for a couple weeks, tie getting them to playing unranked AND ranked (not just one but a mix of both, no ranking rating needed you just have to clear achievements like finishing the game, doing a certain amount of basic caps, doing a certain amount of damage, etc), with finishing a set of achievements granting you like... a neat helmet or cape or emote or something. there will be an influx of newbies, most will come for the trinket, some will get hooked and stay. Link to comment Share on other sites More sharing options...
Tom.8029 Posted August 6, 2023 Share Posted August 6, 2023 12 hours ago, Eddie.9143 said: We just need a captcha to queue and a captcha to confirm ezpz Select the boxes in the image with Skritt in them. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted August 6, 2023 Share Posted August 6, 2023 yeah nice lets turn this into a 1v1 with 8 bots 2 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted August 7, 2023 Share Posted August 7, 2023 20 hours ago, Stand The Wall.6987 said: yeah nice lets turn this into a 1v1 with 8 bots This guy gets it. 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted August 7, 2023 Share Posted August 7, 2023 Game needs to reward near losses, not just wins. That way there’s incentive not to call the match after the first 30 seconds. 6 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 7, 2023 Share Posted August 7, 2023 I seem to recall that they tried adding in a legendary amulet. How did that turn out in helping the population? 5 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted August 7, 2023 Share Posted August 7, 2023 (edited) 4 hours ago, Lan Deathrider.5910 said: I seem to recall that they tried adding in a legendary amulet. How did that turn out in helping the population? I can still hear the jeering from pve'rs who want everything to fall into their lap without interacting with the content. We had this issue initially with glorious armor too. On 8/6/2023 at 11:06 AM, Stand The Wall.6987 said: yeah nice lets turn this into a 1v1 with 8 bots Yeah but I do still agree with the general sentiment of "players should be rewarded for pvping." Maybe gold is too exploitable a reward, but some account bound shinies that require you to play X amount of matches and stand on points for X amount of time total might work. As long as the rewards are temporarily available and can be ground out by even casual PvErs there -might- be a few people who decide they wanna stick around after the party. Edited August 7, 2023 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 7, 2023 Share Posted August 7, 2023 39 minutes ago, Azure The Heartless.3261 said: I can still hear the jeering from pve'rs who want everything to fall into their lap without interacting with the content. We had this issue initially with glorious armor too. You still hear it about Gifts of Battle, but never the reverse about Gifts of Exploration. 2 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted August 7, 2023 Share Posted August 7, 2023 Move ranked gold rewards to unranked. 2 1 Link to comment Share on other sites More sharing options...
Chromazene.4807 Posted August 8, 2023 Share Posted August 8, 2023 On 8/5/2023 at 12:32 PM, Khalisto.5780 said: i dont see any other way ppl would actually try pvp most important you get a lot of gold when you win, nothing when you lose you can play average 3/4 matches, 5 tops in 1 hour we could easily get 4g worthy rewards per win it's nothing compared to 30g/h from pve farms I'm still bugged that the design team cannot be bothered to adjust PvP Guild missions to account for queue times that count against your Guild Mission time limits. Some stronghold queue times can take 10 minutes! And the fact that if a teammate quits before swiss rounds in an AT, the game acts as if you never participated in the AT. 2 2 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted August 9, 2023 Author Share Posted August 9, 2023 On 8/7/2023 at 8:58 AM, Gibson.4036 said: Game needs to reward near losses, not just wins. That way there’s incentive not to call the match after the first 30 seconds. they could add some reward per top stats, more top stats more rewards, like 15 silver or something winning or losing Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted August 9, 2023 Author Share Posted August 9, 2023 (edited) On 8/7/2023 at 9:06 AM, Lan Deathrider.5910 said: I seem to recall that they tried adding in a legendary amulet. How did that turn out in helping the population? that lasted about an year before champions regalia, we had more players back then, you cant strictly relate that to amulet farm, but there were more players, also you had at least 2 teams every AT trying to get their 20 wins, it certainly did more good than bad to the game mode i can see ppl jump in to pvp trying to get 4-5g within 15 min, ppl are likely to play more matches while they keep winning Edited August 9, 2023 by Khalisto.5780 1 Link to comment Share on other sites More sharing options...
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