Noro.2879 Posted August 24, 2023 Share Posted August 24, 2023 IDK what's going on with it but it feels like it has to be bugged or something. 2 1 Link to comment Share on other sites More sharing options...
Sticky.2653 Posted August 24, 2023 Share Posted August 24, 2023 Fighting Champions is zero fun. That one shot mechanic being spammed by the champ with no working counter and the ones that do have a counter for it does not work half the time is such bad design and implementation. Really???!!! A green circle indicates a stack or safe zone in the rest of the game. What happened here??? This green circle means death to anyone it touches. And after enduring respawn hell fighting a champ the rewards are trash. I can make more gold farming mats in Sparkfly Fen in less time it takes to kill a champ. 2 2 Link to comment Share on other sites More sharing options...
Mppa.3250 Posted August 24, 2023 Share Posted August 24, 2023 (edited) when it comes to the mechanic cancelaton, I checked Herald's and Warrior's healing skill (defiant stance) and it can tank the damage of the green if timed well. Also, while I was not near the boss It looked like others would get the next round of greens instead of me but for that Im not sure. Kinda confused not gonna lie and I dont know if its the same green mechanic, but at some bosses there is a special action button that you can use against this attack and also, during story that I tried, there was also a green mechanic that if timed good could be dodged with 0 damage taken. Not sure which is what, if all those 3 greens are the same, why in some bosses there is SAC and yeah I also wiped 3 persons because i thought that greens should be shared ^^' Edited August 24, 2023 by Mppa.3250 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted August 24, 2023 Share Posted August 24, 2023 It is line of sight based. I tested it on a tier 3 rift and jumping down out of sight behind some rocks meant i took zero damage. I repeated it several times successfully 1 1 Link to comment Share on other sites More sharing options...
thetwothousand.5049 Posted August 24, 2023 Share Posted August 24, 2023 The Shared Destruction mechanic in Skywatch Archipelago is a real headache right now. Like most people I saw the green circle and knew, intuitively and from previous encounters, that I needed to stack with as many other people as possible. Looking at damage its clearly not scaling right, or has been significantly over tuned for encounters with lower population counts. I've also noticed that certain encounters indicators are off by a wide margin. The Tiraeus the Everlasting for example has a forward cone attack that will hit me even when I'm standing directly behind the boss. Very irritating to have the game tell you visually what you're margins are and then have the reality be completely different, especially when you are trying to play melee. 3 Link to comment Share on other sites More sharing options...
Tiviana.2650 Posted August 24, 2023 Share Posted August 24, 2023 I think its flat out bugged. The green is a stack mechanic it even shows that, but the setting to recognize stacked players must be bugged 2 1 Link to comment Share on other sites More sharing options...
LariscusObscurus.8127 Posted August 24, 2023 Share Posted August 24, 2023 So I am not the only one who has trouble with this mechanic, at the moment it is pretty much a death sentence unless you have a invulnerability skill ready. Would be nice if a dev could chime in and clarify if it is actually a bug. 3 Link to comment Share on other sites More sharing options...
Elebril.7341 Posted August 24, 2023 Share Posted August 24, 2023 (edited) Looked up "Shared Destruction" and it is listed as the mechanic for Master Li and The Sniper in Kaineng Ovelook Strike mission. As taken from the Kaineng Overlook walkthrough on the wiki: "If marked by the Greens mechanic, the player should stay behind Minister Li to avoid getting launched and maintain predictable movement. Players not marked by a mechanic should stand within the green circle. " Edited August 24, 2023 by Elebril.7341 Added text Link to comment Share on other sites More sharing options...
Kuya.6495 Posted August 24, 2023 Share Posted August 24, 2023 How it should work is that the 3 greens should not be stacked but every greens needs at least one other player who doesn't have a green. The problem is this mechanic should not activate if there aren't at least 10+ players fighting a boss. Anet should change it so the boss only uses 1 green circle if the players fighting it are less than 10+. 1 Link to comment Share on other sites More sharing options...
SnackParty.3178 Posted August 24, 2023 Share Posted August 24, 2023 I did drop dead, for what looked like, no reason :o. 1 Link to comment Share on other sites More sharing options...
Zephyrus.9680 Posted August 24, 2023 Share Posted August 24, 2023 My map instance was talking about it and no one know how to counter it. Seems like its bugged? 1 Link to comment Share on other sites More sharing options...
Bingus.4236 Posted August 24, 2023 Share Posted August 24, 2023 I had it, was just me and one other player, we were both getting the green mechanic and dying from it. Fun times. Link to comment Share on other sites More sharing options...
Sticky.2653 Posted August 25, 2023 Share Posted August 25, 2023 On 8/24/2023 at 2:51 PM, Randulf.7614 said: It is line of sight based. I tested it on a tier 3 rift and jumping down out of sight behind some rocks meant i took zero damage. I repeated it several times successfully Yep. I tried it on a champ in an area that had a giant wall/column between two door openings. When I got the green circle of death, I ran and hid behind the wall/column until the debuff went off and my character took zero damage. Had to run behind the column repeatedly due to the champ relentlessly spamming the green ring-o-death. but escaped every debuff with zero damage. The other 2 (two) people fighting the champ and getting the green ring-o-death did not do this and kept hitting the ground... We did finally beat that champ. 1 1 Link to comment Share on other sites More sharing options...
Chyro.1462 Posted August 25, 2023 Share Posted August 25, 2023 Seems it was a bug with player scaling. The recent hot fix mentions this mechanic (for avatar of regret) and that it properly scales now with lower amounts of players - to spawn less of the green aoe circles if there's only few players around. (going by that, I assume each circle is supposed to be tanked seperately by a certain amount of players stacked together - without overlapping the circles) 1 Link to comment Share on other sites More sharing options...
Sticky.2653 Posted August 25, 2023 Share Posted August 25, 2023 I just saw that hotfix. At this point, anything to reduce the spam of it will help. Hopefully will help the smaller groups out. That last champ fight was brutal. , the three of us got hit with it almost constantly. 1 Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted August 25, 2023 Share Posted August 25, 2023 Quote Avatar of Regret's Crushing Regret attack now properly limits the number of players targeted when fewer players are within range. This does NOT fix it. The mechanic doesn't work. Fix your game. 2 1 Link to comment Share on other sites More sharing options...
Maria Murtor.7253 Posted August 26, 2023 Author Share Posted August 26, 2023 I still don't get this mechanic … 1 1 Link to comment Share on other sites More sharing options...
Tiviana.2650 Posted August 26, 2023 Share Posted August 26, 2023 8 hours ago, Shiyo.3578 said: This does NOT fix it. The mechanic doesn't work. Fix your game. I can attest this does not work, doing the meta on the platforms with the green mechanic we die stacked or not stacked run away it still kills 1 1 1 Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted August 26, 2023 Share Posted August 26, 2023 On 8/25/2023 at 4:51 AM, Randulf.7614 said: It is line of sight based. I tested it on a tier 3 rift and jumping down out of sight behind some rocks meant i took zero damage. I repeated it several times successfully confirmed this is the case, you have to break the line of sight, the telegraph of the mechanic makes no sense at all... should be target the player with a beam another problem is often the champs that have the mechanic is at open area where there's no place to break line of sight 1 1 Link to comment Share on other sites More sharing options...
Tiviana.2650 Posted August 27, 2023 Share Posted August 27, 2023 17 hours ago, crepuscular.9047 said: confirmed this is the case, you have to break the line of sight, the telegraph of the mechanic makes no sense at all... should be target the player with a beam another problem is often the champs that have the mechanic is at open area where there's no place to break line of sight That dont work on platforms no where to los it 1 Link to comment Share on other sites More sharing options...
Chyro.1462 Posted August 27, 2023 Share Posted August 27, 2023 2 hours ago, Tiviana.2650 said: That dont work on platforms no where to los it Not sure if this works, but if you get the marker you can just jump off the platform. That should fully break line of sight. Then just glide -> updraft -> get back. Maybe mount skyscale if you get out of combat or have the combat mounting available. I doubt this is the intended solution, but it may work. Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted August 27, 2023 Share Posted August 27, 2023 Ran a few more tests. Big thanks to @Randulf.7614: On 8/24/2023 at 12:34 AM, Randulf.7614 said: I'd like to know too. All I could figure out was the further from the boss I was when it activated the damage, the less chance of an insta kill it was. I couldn't see any UI tooltip for it though which there normally is for mechanics Edit disatnce seems part of it, but line of sight seems to be key to zero damage from succsseful tests Line of Sight is definitely a thing. Having a little barrier or a 2nd HP bar also seems to work. A few times, dodging resulted in only 50 % of my max. HP being removed. What if this is a flux-bomb with a weird animation? We keep testing I guess. Either we figure out the true nature of this weird mechanic OR ANet fixes it. My guess/fear is, by the time we figured it out and adapted to it, they change it XD. Link to comment Share on other sites More sharing options...
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