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Spawn Camping in WvW


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I don't know the rules regarding if I can identify a particular server, so I will be using X (my server) Y (non problem server) and Z (problem server).

My server X and server Y have been spawn camped for days. 

This involves Z constructing shield generators, ballistas and trebs together with anywhere from 5-10+ players from Z. 

They fire the treb to the spawn area, whilst suppressing any engagement with support from their ballistas, shield gens and cannons to keep us penned in. 

Due to the current link we are constantly outnumbered, and any group we can muster, is subsequently smashed by a much more larger group from Z. Server Z is dominating every map, so moving to another map is also not an option. 

We have tried different tactics, like going out of the side exits from the spawn area, hit and run in small groups, building a treb at spawn to hit the nearest objective, but nothing is currently working. 

I consider spawn camping toxic gameplay. 

I am wondering if ANET could respond and give an official statement concerning their position on spawn camping in WvW. 

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Ok, so you are sitting in EBG for days and getting camped, because you can't get enough people to not run stupidly through the main entrance of your servers side? And the other server isn't playing?
It's a "my server sucks" problem before it's an Anet problem.


Solution: Leave EBG
Solution: Organize your people on EBG (classes, voice com)

 

 

 

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Just now, diomache.9246 said:

Ok, so you are sitting in EBG for days and getting camped, because you can't get enough people to not run stupidly through the main entrance of your servers side? And the other server isn't playing?
It's a "my server sucks" problem before it's an Anet problem.


Solution: Leave EBG
Solution: Organize your people on EBG (classes, voice com)

 

 

 

Again, I think you need to re-read what I have written.

I have stated clearly that we cannot simply go to another map.

I have clearly stated due to the recent link we are constantly outnumbered.

And, no, our people in our server are not "stupid". 

I am not looking for toxic replies, if you want to give helpful suggestions, then you are welcome, but I am not here to duel with toxic replies. 

 

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7 minutes ago, Arrow Blade of El Elyon.9341 said:

I have stated clearly that we cannot simply go to another map.

In order for a sizeable group to not be able to go anywhere on any map the enemy need to field a total of maybe ~12-14 zergs at once of at least the same size, at every spawn exit direction (HBL is a little diffuse since DBL has less exits while ABL has tons). 

That's dedication I guess.

Edited by Dawdler.8521
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Sorry, but I'm asking because what you say makes no sense.

a) If you can't go to another map would mean your server is more than full.
b) If your server isn't stupid they should be able to organize and not fight at spawn vs Siege
c) If you're constantly outnumbered "a" isn't possible.

Show me a screen, tell me what server you are on.

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Just now, diomache.9246 said:

Sorry, but I'm asking because what you say makes no sense.

a) If you can't go to another map would mean your server is more than full.
b) If your server isn't stupid they should be able to organize and not fight at spawn vs Siege
c) If you're constantly outnumbered "a" isn't possible.

Show me a screen, tell me what server you are on.

Please refer to original post.

I am going to stop engaging with you, because you have clearly failed to read my original post correctly.

Appreciated for your time, but I don't want to engage with you anymore. 

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1 hour ago, Arrow Blade of El Elyon.9341 said:

I am wondering if ANET could respond and give an official statement concerning their position on spawn camping in WvW. 

They designed and redesigned it the way it is. So I assume it works as they want it to work (neither is spawn-camping new, nor complains about it in the forum).

1 hour ago, Arrow Blade of El Elyon.9341 said:

Due to the current link we are constantly outnumbered, and any group we can muster, is subsequently smashed by a much more larger group from Z. Server Z is dominating every map, so moving to another map is also not an option. 

That's the real problem. If they really outnumber you 24/7 on all maps, then only 1 tactics works: bore them to dead by playing other things. And experience tell me: one of the reasons you are heavily outnumbered is that your server-mates already do that.

Friday is reset and they go up and maybe you also get down for a possibly better next week.

1 hour ago, Arrow Blade of El Elyon.9341 said:

I consider spawn camping toxic gameplay. 

Is this toxic? I prefer to see it as service, if they heavily outnumber us they will kill us where and when ever they want. So I prefer to be killed before I walk a lot and could be (if I really like) be back to the front without much walking.

 

PS: Do you notice that the spawn guards are able to 1-hit them? Lure them into their range and see them dying and then they have to walk.

Edited by Dayra.7405
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Just now, Dayra.7405 said:

They designed and redesigned it the way it is. So I assume it works as they want it to work (neither is spawn-camping new, nor complains about it in the forum).

That's the real problem. If they really outnumber you 24/7 on all maps, then only 1 tactics works: bored them to dead by playing other things. And experience tell me: one of the reasons you are heavily outnumbered is that your server-mates already do that.

Friday is reset and they go up and maybe you also get down for a possibly better next week.

Is this toxic? I prefer to see it as service, if they heavily outnumber us they will kill us where qand when ever they want. So I prefer to be killed before I walk a lot and could be (if I really like) be back to the front without much walking.

 

PS: Do you notice that the spawn guards are able to 1-hit them? Lure them into their range and see them dying and then they have to walk.

Appreciated for your response.

Yes, we have tried that tactic of drawing and pulling them in and allowing the guard AI to quickly take them down.

They know this tactic, and they would even send their players into our spawn area when they have invol to troll us. 

Edited by Arrow Blade of El Elyon.9341
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3 minutes ago, Dawdler.8521 said:

Oh I'm guessing it's FSP and the "problematic" world is obviously WSR.

That's why I asked him and why I checked on my low level FSP toon.

https://imgur.com/UCpvOIt.jpg

No queues for any bl, not even EBG. Yeah, sucks to be on a dead server, but it's just not true that you can't do anything. I mean there is three maps to take instead of running into gank groups on EBG spawn.

 

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Just now, Chaba.5410 said:

You don't see Y as the other problem server?  It's a three-way match and the only way you can outnumber Z is if X and Y team up against Z.  That's the whole point of 3-way design.

My request revolves around general gameplay of spawn camping in WvW and ANET's view of it.

But Y no doubt has their own problems, but what I can say is that they are getting the same treatment as us. 

I realize that all 3 servers affect how the state of play is, so I am not looking for a wonder-solution, just the opinion of ANET on the matter. 

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I haven't been that active in WvW for awhile, but can't recall ever experiencing this level of commitment from an opposing faction.

It sounds like a) hell b) the challenging new content much of the playerbase has been crying out for for ages (Delete as applicable)! 😀

It probably will ultimately come down to waiting them out until reset, or at least a time period when that particular server is less active. Unless you can muster up numbers an organised and motivated commander and/or an alliance with the neutral server to take them on, your best bet may be to temporarily engage with some alternative content, or they'll continue to farm bags.

I'm not sure ANET would agree that it's toxic behaviour - it's just a strategy available within the remit of the game mode.

 

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5 minutes ago, Chaba.5410 said:

You don't see Y as the other problem server?  It's a three-way match and the only way you can outnumber Z is if X and Y team up against Z.  That's the whole point of 3-way design.

This is a big part. If two servers aren't acting against the top one, that's pretty much on them. Makes me smack my head anytime I see my server going for the easier target versus targeting the one in stronger position since it just makes the top one stronger in the long run. 

Now to be fair that is going to be a concern with these 4 week relinks since we do see issues where servers seem to be dropped into lower tiers after a relink than they should be and that makes matches lopsided for weeks after relinks. But if anything that's all the more reason for servers to not snipe the lowest server but double team the one on top till the match balances out. 

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Just now, Jonny.6013 said:

I haven't been that active in WvW for awhile, but can't recall ever experiencing this level of commitment from an opposing faction.

It sounds like a) hell b) the challenging new content much of the playerbase has been crying out for for ages (Delete as applicable)! 😀

It probably will ultimately come down to waiting them out until reset, or at least a time period when that particular server is less active. Unless you can muster up numbers an organised and motivated commander and/or an alliance with the neutral server to take them on, your best bet may be to temporarily engage with some alternative content, or they'll continue to farm bags.

I'm not sure ANET would agree that it's toxic behaviour - it's just a strategy available within the remit of the game mode.

 

Appreciated for the response.

If ANET do respond, then at-least going forward we will know the official position, that is my goal here.

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They won't respond. They know for years that servers gamble re-links to their advantage. WSR did it again so they can play with their 400 friends and FSP lost the re-link game. The spawn camping is a non-issue when the matchup is at least half balanced.

 

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The issue here isn't spawn camping, which is a symptom but rather bad matchups are inherently unplayable. Even if you could leave spawn, the same thing would happen when you tried to take anything back. That's not the players duty to deal with Anet's bad designs.

I can't speak for EU, but in NA 4 tiers is too much IMO as the last tier is typically dead. Would it seem like we need to downsize the tiers even further?

Edited by ArchonWing.9480
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4 minutes ago, Arrow Blade of El Elyon.9341 said:

My request revolves around general gameplay of spawn camping in WvW and ANET's view of it.

But Y no doubt has their own problems, but what I can say is that they are getting the same treatment as us. 

I realize that all 3 servers affect how the state of play is, so I am not looking for a wonder-solution, just the opinion of ANET on the matter. 

I don't think you will see a reply, or at least have never seen one overtime and this topic is not new to the various forums. There are various tactics, and granted one is keep them bored, pop in and let them think they are doing something and let them waste their time there while you do something else elsewhere. 

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Just now, TheGrimm.5624 said:

I don't think you will see a reply, or at least have never seen one overtime and this topic is not new to the various forums. There are various tactics, and granted one is keep them bored, pop in and let them think they are doing something and let them waste their time there while you do something else elsewhere. 

Appreciated for the response.

I can hope 🙂

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The solution to spawn camping is simple  - log out. The worst thing for players to do is provide "entertainment" by letting themselves get farmed. If the camped server simply played something else, all the spawn campers can do all day long is escort dollies to keep up participation.

Edited by Sonderm.4639
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Just now, Sonderm.4639 said:

The solution to spawn camping is simple  - log out. The worst thing players to do is provide "entertainment" by letting themselves get farmed. If the camped server simply played something else, all the spawn campers can do all day long is escort dollies to keep up participation.

Appreciated for the response.

It would be interesting to know if ANET agrees with you.

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Anet would say that they don't like it but have more important issues to attend to. The key problem is an imbalance on the population. Else, one server does not have enough ppl. to spawn camp two other servers. You can easily overcome the spawn camping if you have enough players yourself since you have basically no distance for respawning while the enemy has to walk half of the map. Therefore, I would suggest to you to play on another map until you have enough people. Then you can break the camping siege.

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