Jump to content
  • Sign Up

Selfish Acts of WvW Gameplay


Recommended Posts

13 hours ago, TheGrimm.5624 said:

lol. I am thinking about starting a trade in plan for our server. I will trade a Sup siege for a Walmart siege. Already on the TP Walmart siege is higher priced then Sup Siege. Had already been sending new Comms stacks of Sup siege when they tagged after they threw Walmart siege so they wouldn't do that moving forward.ย 

You guys are going to be the death of me.

Ok, never mind, I should use past tense. ๐Ÿ˜†

  • Haha 1
Link to comment
Share on other sites

On 1/15/2024 at 4:41 PM, Sugar Min.5834 said:

25) You paid for the game, you play your game as you like and enjoy. That's all that matters. Don't let others tell you what you should and what you should not do in your game.

๐Ÿ‘ย Just Do It

Psst.. By dictating how others should play their games your way is the biggest act of selfishness

This has been the best answer so far, but if I'm the one who gets to dictate play to others the only thing that's in the spirit of the thread that really irritates me and hasn't been mentioned yet is when ppls kill camp guards with less than two minutes left on ri, so they respawn when circle is up and you have to wait through their little invulnerability phase before you can kill them and finish cap . . .

Link to comment
Share on other sites

9 hours ago, ArchonWing.9480 said:

You guys are going to be the death of me.

Ok, never mind, I should use past tense. ๐Ÿ˜†

Hey this is all on you. I admit openly that I am mental. Sit, well Sit is ....big hearted per Milea, but has bribed his way thru access to leather nodes via EWPs that might be free at the time to help those bribes. Let's not go there. Poor Splat, has already chosen bad decision points on trying to group on targets, I get my peeps killed all the time and when running solo I am an even bigger idiot since I don't mind trying at 5 just for the practice of it. Xen is the one I am always happy to see since Xen might bring 30 and the challenge level makes me play Fury Road in my head as the target rich environment means it is over but, WTH, go for it kicks in. This is to give you a comparison in case you see Xen and say, oh there is action there and all will be good. You would right there but...for not the reasons you might expect. Tarp, well in Tarp I see another that is not stable as I feel so, all in, lets do this. Roll the dice, down the nitro and go for it. A good time will be had by all or we all be dead. But I loved a shower of enemy players as Tarp pull a tag and watched all their Warband jump to follow to see them go splat. I had wished we could instant borrow Luranni if not for region issues for the moment. Magic.ย 

So maybe, in the end, you might want to question, is it us, or, as the old movie saying goes, "You ever dance with the devil in the pale moonlight?". Mental is a bit overrated. And the jacket that hugs back? Well it is colder and warmth is key so....maybe it's you my friend. Just pointing that out during the betas.

ย 

  • Haha 1
Link to comment
Share on other sites

On 1/14/2024 at 10:30 PM, XenesisII.1540 said:

1. Not stepping out/mount up to delay a capture circle when you have allies clearly heading for that same objective and no enemies are around.

2. Getting to a camp objective that has RI, and then clearing out all the npcs, instead of just killing one and leaving the rest for others who may come by during the RI.

3. Demolishing a dolyak when allies are around, when you only need to "tag" it with some damage to get credit.

4. Not helping repair gates or walls or clear siege from objectives after a defense, just because you don't get "participation" for it.

5. Showing up to a siege party without supply, always carry supply, always use it when siege is going down, and don't wait 20s for the commander to actually order you to press F on them.

6. Dismount for stealth pushes, no brainer here, if you want to stay on mount then wait a few seconds behind and then push on the mount with dash to catch up.

7. Stop using tactivators when they are not needed, even if you're curious you only need to use the first one that's usually supply drop or chill. Not that we can do anything about trolls, I get it, some of you are just angry at the world and want to burn it all down in a game, you want attention, but most times you're just ignored anyways. If you pull an ewp for a fake defense call to get onto a queued map, you're going on my block list though.

8. Leaving a fight when it's even numbers. Sometimes it's ok to sacrifice yourself to see if you can change the outcome of a fight, nothing wrong in running from outnumbered fights from the beginning like a 3v10 is obvious ludacris, but a 3v3? stick around and fight.ย 

Why do I feel like you are reading my arrest allegations?ย 

Just kidding lol, anyway I am very well aware of my surroundings so if I see an ally nearby I will wait for them to arrive and then act (capture, kill npcs, dolyaks and such).

Although there are some parts I will disagree to some degree because it depends on the situation and the people around, I won't expand on every point mentioned but for example #8 if I see that my allies are worst than camp NPCs I will ditch them, no point trying to carry the fight when they can easily rally any down you create 5sec into the fight.

Link to comment
Share on other sites

3 hours ago, Burnfall.9573 said:

I am leaving NCSoft for NCSoft, I just canโ€™t quit this codependent toxicity. I love NCSoft!

ย 

ย 

ย 

I wish you every success with your โ€œnewโ€ company choice.ย 

  • Haha 1
Link to comment
Share on other sites

5 hours ago, Burnfall.9573 said:

I did not participate in the first week beta test because I made the decision to play Korea Throne and Liberty and had also signed up forย Chrono Odyssey pre registration, which is still going at the moment.

My friend, after 12 years and years of WvW Community concerns being Intentionally being ignored withย  empty words, false promises, lies, deception, manipulation, having our Faith, Hope and Dreams being used and Intentionally being taken advantage of, with having the same repetitive message that, We Don't Care About WvW Community including our concerns of our Toxic Gaming Experiences

I am finally making it happen and it is about time to completely leave this Toxic Relationship once and for allย 

ย 

Understand. Good gaming where you find it.

Link to comment
Share on other sites

4 hours ago, DarkFlopy.8197 said:

if I see that my allies are worst than camp NPCs I will ditch them, no point trying to carry the fight when they can easily rally any down you create 5sec into the fight.

Well even in those cases I don't think you have to straight up leave. Slowly backing off with CCs or cover fire is usually a good idea and at the very least you can let them die and just dps the enemy while they finish your ally as they wasted all their cooldowns and are also open to damage. It's a sacrifice I'm willing to make!

Unless they are the dummies that yolo in and die. Then, yea that's a waste of time. Sometimes people like to charge in without notice and flame everyone for not following them. I just give them a grave marker in those cases in commemoration of their stupidity.

Edited by ArchonWing.9480
Link to comment
Share on other sites

I don't really care about all that pve stuff like yaks and camps and whatever.ย 

The only thing that annoys me when people don't push. If there is an enemy and your guys push, PUSH! Even if you are a useless ranger only doing LB5 into groups, PUSH. Yeah you're probably useless on offense but you're still an additional body that distributes some of the incoming dmg.ย 

It's not like you will permanently die and never respawn. Worse case you will run back for 30 secs and continue your LB5ing instead of running away for 30 secs and in best case you might even win fights. And even if enemy is a bit stronger or better you can push, you might even learn something new. Because you surely won't if you only pew pew at 1200 range or run away all the time.

Link to comment
Share on other sites

It's also safer to push in many cases because you are harder to single out in a crowd. If you try to hang behind, enemies can come from behind or just flank to pick you off. A lot of mediocre players claim they're being focused, but what's really happening is they stick out like a sore thumb and who else will the enemy target?

Of course when one means push, they don't necessarily mean stack on everybody. But it also doesn't mean staying at 2500 range where you can't contribute anything.

On the other hand, it's also nice to signal to people that you're actually committing. Sometimes people blow all their leaps and wonder why others can't catch up.

Finally, if you should push, you cannot stop. It's ideal to push past the enemy, so you get through all the aoes or stuff. The worst thing you can do is get indecisive and stop in the middle. This will either force you to go backwards (and the enemy W keys you), or you just get instantly blown up and then go make a crappy thread on the forums. Even if things go wrong, you must commit. A 20% chance of survival is better than a 0% chance. You can run away on the other side.

Edited by ArchonWing.9480
Link to comment
Share on other sites

59 minutes ago, ArchonWing.9480 said:

It's also safer to push in many cases because you are harder to single out in a crowd. If you try to hang behind, enemies can come from behind or just flank to pick you off. A lot of mediocre players claim they're being focused, but what's really happening is they stick out like a sore thumb and who else will the enemy target?

Of course when one means push, they don't necessarily mean stack on everybody. But it also doesn't mean staying at 2500 range where you can't contribute anything.

On the other hand, it's also nice to signal to people that you're actually committing. Sometimes people blow all their leaps and wonder why others can't catch up.

Finally, if you should push, you cannot stop. It's ideal to push past the enemy, so you get through all the aoes or stuff. The worst thing you can do is get indecisive and stop in the middle. This will either force you to go backwards (and the enemy W keys you), or you just get instantly blown up and then go make a crappy thread on the forums. Even if things go wrong, you must commit. A 20% chance of survival is better than a 0% chance. You can run away on the other side.

That would turn the target facing also which is good (same idea as old style raids, why you'd need a tank who can take and hold aggro), to keep them uncomfortable and subject to your new lane instead of you running to the middle of theirs. Or they can even blink past and throw down some Control.ย 

I'm bad on this one though because much of the time I see what's going to happen on a bad push. Might be 50/50 if I push with you. I am sorry.ย 

Link to comment
Share on other sites

8 hours ago, kash.9213 said:

I'm bad on this one though because much of the time I see what's going to happen on a bad push.

Oh, yea no point in suicide pacts with people that don't know what they're doing.

As long as you're hitting something and aren't getting picked off, you're probably fine. It's just that people follow a tag, hesitate, and then melt to 60 aoes or just get isolated.

If you're willing to push in 50% of the time, honestlyย  sounds good to me. Would want you on our side easily.

The complaints are more towards people that are either that, or just too far away to be of use to anyone.

And to be fair, people need to sometimes signal that they're going instead of assuming people are psychic.

Edited by ArchonWing.9480
Link to comment
Share on other sites

11 hours ago, Cuks.8241 said:

The only thing that annoys me when people don't push. If there is an enemy and your guys push, PUSH! Even if you are a useless ranger only doing LB5 into groups, PUSH. Yeah you're probably useless on offense but you're still an additional body that distributes some of the incoming dmg.ย 

Cuks, I am adding to your point, so this is less of a reply but more an addition to your points.

Momentum. Its one of the tactics that a lot of players don't stop to consider. Its the idea to push to drive them to run. I at times call it the Han Solo theory since it can be caused by various numbers of players that may be less in numbers than the other side which still forces them to run.

What's a bit twisted is that players that follow a tag may see this but then not understand what happened and gain the mindset of runaway as the other side did, after the tag leaves though the tag had less with them while they did these assaults. Run away mentality is also a thing in game and impacts morale with and without tags. Players with tags should stop and ask the what and why, so that they are better able to react when there is not one. I would say to most players, new or old, if you are moving with a tag. Consider the why. How did action impact things, was it helpful, did it a add to the conflict? To the end of week even while winning means nothing. Did it achieve a goal? Just running away means more of your side was just shot in the back. A side that is facing a way from a fight has low option on impacting a side behind it.

ย 

Edited by TheGrimm.5624
Link to comment
Share on other sites

On 1/16/2024 at 11:05 PM, ArchonWing.9480 said:

These players might not know any better. Commanders tell them not to throw their own siege and sometimes they don't have mastery.

Some of them might not know better, but I've seen some of these players ( yes, I recognise them) and have been running into them for at least a year. And superior siege is a dime a dozen.ย 

Link to comment
Share on other sites

On 1/14/2024 at 11:39 PM, Leaa.2943 said:

Well PvE people came to WvW sat on siege or repaired walls until there was no supplies left and we lost the keep because of that. WvW is a teamplay thing, you wont always get rewarded, but helping your team is what makes WvW great. And we do not want the rewards back for reparing walls and gates because PvE people abuse it to the fullest.ย 

Actually we do want them back.
And I doubt you lost a keep because of missing supps. We stillย  have that situation of no supps often enough esp. when the objective is often under siege... from both sides. I can't say that we lost a keep because of lacking supps. Lacking supps is an every day business for me. When we lost an objective it was for other reasons.

Been playing wvw for 4 years and sure it was slightly annoying when ppl drained the supps just for the sake of participation. I remember it being annoying in sm, and only sm.

However, it wasn't annoying enough to fk up the whole defence event system.

Instead of disabling, enable getting participation from dolyak escort again, like it was 10 years go. Then those pveler can do that and everyone is happy for the supps. But I guess ppl complained about other ppl escorting dolyaks all the time.

Oh, and when there's a hole in the wall, there are still ppl closing it, draining the supps from sm, even when the treb is still present.

ย 

Link to comment
Share on other sites

On 1/15/2024 at 11:49 AM, Atrom.1564 said:

Just as you are allowed to run around in a zerg and kill some npcs, other players are allowed to solo roam and gank you. No need to feel entitled. You could also opt out of WvW and play some PvE, if you donโ€™t like it

Typical self-centered reply.

You make it sound like there are many people who like being gankend in wvw by roamers.

But I think no one likes being ganked by roamers.

Shall everybody stop wvw then and play pve and leave all wvw maps to the roamers?

Is that you suggestion? Because that is the consequence of what you said.

  • Haha 2
Link to comment
Share on other sites

7 hours ago, Gehenna.3625 said:

Some of them might not know better, but I've seen some of these players ( yes, I recognise them) and have been running into them for at least a year. And superior siege is a dime a dozen.ย 

1 year is nothing in the grand scheme of things to learn everything about WvW. But I guess if they've never been forced to find stuff like this about it and have everything done for them they may never learn. Regardless I would still try to show them the way, but not do it for them; they can learn from their mistakes or if not, whatever.

Yea siege is cheap, but I've noticed how poor (in terms of gold) a lot of players are despite playing a lot. They must not sell their mats or just spend it on useless kitten.

Link to comment
Share on other sites

On 1/19/2024 at 8:45 PM, ArchonWing.9480 said:

1 year is nothing in the grand scheme of things to learn everything about WvW. But I guess if they've never been forced to find stuff like this about it and have everything done for them they may never learn. Regardless I would still try to show them the way, but not do it for them; they can learn from their mistakes or if not, whatever.

If you're not interested to learn, that might happen but that by itself is a selfish act if you think about. I mean, how hard can it be to learn a few basics based on what you see around you? Why would you go to WvW to just stand around and wait for others to do it for you after a year of play? The only thing I can think of is people just coming to WvW for the legendaries and not actually wanting to engage in WvW.ย 

The thing is that there are roles and you don't need to learn everything about every role. If you're a scout like myself, I'm all over the map and when there's nothing going on I build siege. But just standing around and waiting for the cavalry without doing anything seems rather selfish to me.

On 1/19/2024 at 8:45 PM, ArchonWing.9480 said:

Yea siege is cheap, but I've noticed how poor (in terms of gold) a lot of players are despite playing a lot. They must not sell their mats or just spend it on useless kitten.

Yeah, well you don't have to spend gold on it since you can buy them with WvW currencies. And, for example, Superior Arrow Carts cost a few coppers on the TP, which means you can get 20 + for one silver. I mean, come on. That's less than traveling to a WP in OW PvE.

The bottom line is that there are many reasons you can give for people not getting around to placing siege or using siege but other than new players, there are always (or at least the vast majority of the time) selfish reasons behind not knowing basic stuff you see all the time around you afaic.

I understand there's a learning curve for WvW, I went through it myself, but I think that after a year of playing WvW, some of this stuff comes from not being interested to invest a little into it. And I like to reiterate that you don't need to learn everything about everything in WvW but you see siege around you all the time and if at some point there isn't a question forming in your mind about how to use it and build it like other players do, then it just shows a lack of interest to me. If you're a solo player then I would want to know what I can contribute as a solo player instead of just standing around...but I guess that's just me.

  • Like 1
Link to comment
Share on other sites

12 hours ago, Gehenna.3625 said:

If you're not interested to learn, that might happen but that by itself is a selfish act if you think about. I mean, how hard can it be to learn a few basics based on what you see around you? Why would you go to WvW to just stand around and wait for others to do it for you after a year of play? The only thing I can think of is people just coming to WvW for the legendaries and not actually wanting to engage in WvW.ย 

I mean yes, like I said in my post if they're not willing to learn, I'm perfectlky fine with never interacting them again.

but WvW is a broad range of activities and much less defined than other game modes.ย  Some people may be better at defending structures because they do it more, others are just better at fighting players or ninijaing structures. And the truth is that the game itself does not incentivize defending, so that just increases the likelihood that players are deficient at it. I've seen fight guilds with players much better than me unable to counter a single ballista soooo...

Case in point, there aren't as many guides geared towards defending in WvW, as they are in fighting, roaming, or just getting loot. It's easy to go to metabattle or gw2mists and find out how to zerg fight there, for example.

There are also varying levels of commitment. Some people may not even play it weekly, so a year doesn't mean much. They could have played 500 hours of WvW, or 50 hours, or they spent their time in pve or karma training oir whatever.

And some people are just distinctly below average when it comes to l;earning. And yes, Gw2 is filled with bad players because it's a game that doesn't really punish people and it is easy to leech.

It could also be a lack of self confidence. Some people aren't used to dealing with unhinged people that flame them for making mistakes so they feel like someone more experienced should be doing it.

And so in my experience, a lot of people that have been playing for a year or two generally have significant deficiencies in ย  WvW knowledge in most categories. I know I wasn't particularly good either (and not that great after 10 years either)..

All I am saying is that just because people have been around for years, doesn't really mean anything. Maybe they are selfish or bad or whatever. Who really cares. Does it really hurt to try and educate them a little? I just treat people that don't know what they're doing like new players; that's just a better use of my time than to pass judgement.

ย 

ย 

12 hours ago, Gehenna.3625 said:

Yeah, well you don't have to spend gold on it since you can buy them with WvW currencies. And, for example, Superior Arrow Carts cost a few coppers on the TP, which means you can get 20 + for one silver. I mean, come on. That's less than traveling to a WP in OW PvE.

I know that lol. It's just that many players make unimaginably bad decisions at the game. One can read general about people that make 50 characters or spend their gold on half build legendary or whatever.

Though do note that part time WvWers often have very low currencies. Heck I know people who have played the game since release and is like rank 500 or some kitten. Idk.

Edited by ArchonWing.9480
Link to comment
Share on other sites

12 hours ago, ArchonWing.9480 said:

I mean yes, like I said in my post if they're not willing to learn, I'm perfectlky fine with never interacting them again.

but WvW is a broad range of activities and much less defined than other game modes.ย  Some people may be better at defending structures because they do it more, others are just better at fighting players or ninijaing structures. And the truth is that the game itself does not incentivize defending, so that just increases the likelihood that players are deficient at it. I've seen fight guilds with players much better than me unable to counter a single ballista soooo...

Yeah, there are many roles in WvW. I'm a scout for example and it's why I got invited to a beta guild specifically. So I see your point

12 hours ago, ArchonWing.9480 said:

Case in point, there aren't as many guides geared towards defending in WvW, as they are in fighting, roaming, or just getting loot. It's easy to go to metabattle or gw2mists and find out how to zerg fight there, for example.

Yeah, the guides for WvW are pretty much absent when it comes to non-zerg roles, which is why it takes a while for people to master any element of WvW. Even zergs tend to have lots of people just running along without joining.

12 hours ago, ArchonWing.9480 said:

There are also varying levels of commitment. Some people may not even play it weekly, so a year doesn't mean much. They could have played 500 hours of WvW, or 50 hours, or they spent their time in pve or karma training oir whatever.

This is a real issue but one that will never be resolved. And it's not just a time issue. You can't force people to commit more time or interest or willingness to learn even. However, it's still frustrating, but as I said this will never be resolved.

12 hours ago, ArchonWing.9480 said:

And some people are just distinctly below average when it comes to l;earning. And yes, Gw2 is filled with bad players because it's a game that doesn't really punish people and it is easy to leech.

I'd say to learning but also willingness to learn. And I do understand that. GW2 does punish people when they're "bad" players though but in WvW it's easy to leech and also the metas in Pve for example. However, there's a big gap between the damage outputย  of a bad player and a good player...and I mean a BIG gap. So the punishment is dying more often, getting frustrated and taking a LOT more time to kill something.

12 hours ago, ArchonWing.9480 said:

It could also be a lack of self confidence. Some people aren't used to dealing with unhinged people that flame them for making mistakes so they feel like someone more experienced should be doing it.

Yeah I was like that for a while. I do have anxiety issues but I've gotten better at it. I do own it and I don't expect others to change around me.ย 

12 hours ago, ArchonWing.9480 said:

And so in my experience, a lot of people that have been playing for a year or two generally have significant deficiencies in ย  WvW knowledge in most categories. I know I wasn't particularly good either (and not that great after 10 years either)..

You make a fair point but that comes down to people just playing a certain way and not being interested in doing some research. And I do know where my deficiensies lie: in combat mostly because I don't particularly like that part in GW2 but I do enjoy making myself useful by being a scout and building siege, cap camps, towers and occasionally running along with a zerg to cap a keep, but I port out at a moment's notice when I see some action somewhere else (I spend a lot of time looking at the map and interpreting what's going on there).

12 hours ago, ArchonWing.9480 said:

All I am saying is that just because people have been around for years, doesn't really mean anything. Maybe they are selfish or bad or whatever. Who really cares. Does it really hurt to try and educate them a little? I just treat people that don't know what they're doing like new players; that's just a better use of my time than to pass judgement.

You're right.

12 hours ago, ArchonWing.9480 said:

I know that lol. It's just that many players make unimaginably bad decisions at the game. One can read general about people that make 50 characters or spend their gold on half build legendary or whatever.

Though do note that part time WvWers often have very low currencies. Heck I know people who have played the game since release and is like rank 500 or some kitten. Idk.

Yeah, I guess it's more rampant than I was willing to believe. I mean, sure, I was like that at first as well because I didn't understand what was going on. But I wanted to get the legendary stuff, so I decided to start looking into "what makes pips go faster". And then I found out about stuff like the WvW buff you can get from your guild etc.

I'm thinking that perhaps I should make a guide for WvW of some sort, particularly focused on non-zerg activities but also on topics like siege and currencies, etc.

  • Like 1
Link to comment
Share on other sites

1 hour ago, Gehenna.3625 said:

Yeah, there are many roles in WvW. I'm a scout for example and it's why I got invited to a beta guild specifically. So I see your point

That I think is the strongest part about WvW. There's just a broad range of roles one can excel at that aren't found in other places of the game.

A lot of people complain about meta this and meta that, but those aren't always needed as long as one finds a niche and there is always something to offer.

1 hour ago, Gehenna.3625 said:

Yeah, the guides for WvW are pretty much absent when it comes to non-zerg roles, which is why it takes a while for people to master any element of WvW. Even zergs tend to have lots of people just running along without joining.

And not to mention sometimes the advice given can be highly questionable which can be misleading at best or just unsuitable for your needs at worst.

One popular practice is to build catapults at gates vs rams as a defense, but it's not the best idea in normal situations since a Treb could actually destroy the enemy rams instead of just annoying people as well as being able to do a lot of other things. A gate catapult can also just be countered by standing further back. But nowhere is this written.

So that I actually had to ask around, for the reasoning.

ย 

1 hour ago, Gehenna.3625 said:

I'd say to learning but also willingness to learn. And I do understand that. GW2 does punish people when they're "bad" players though but in WvW it's easy to leech and also the metas in Pve for example. However, there's a big gap between the damage outputย  of a bad player and a good player...and I mean a BIG gap. So the punishment is dying more often, getting frustrated and taking a LOT more time to kill something.

Well, I suppose being deadweight can always be annoying even in pve because people can scale up enemies. In WvW, they can rally the enemy or mess things up by knocking stuff around.ย  Also some people refuse to wp when dead so they get in the way of you ressing downed players.

ย 

Sadly, as long as people get rewards they often just don't care.

And that's why I try to improve the overall level of gameplay in game and in the forums. I'm not being charitable, but rather to avoid the problems you stated which affects my own enjoyment, lol.

I convinced a big chunk of people to use Shield Generators by showing their effectiveness, in contrast to the dozens of arrow carts they built to tickle the enemy zerg and got blown up. Eventually I saw more shield gens being made, and also less supply being wasted. It's not a good idea to spam a bunch of siege when enemies appear as they can just do that, move to another gate with less siege, and then one depleted all the supply. Siege should be built strategically.ย 

ย 

1 hour ago, Gehenna.3625 said:

You make a fair point but that comes down to people just playing a certain way and not being interested in doing some research.

I mean I definitely agree. This is not 2012 anymore when there were few guides. There is really no excuse to come in with a unusable build anymore because it shows that one can't even spend 5 minutes to search for something. But some people get really mad if you point that out.

But I'm a believer of just owning your choices. Sometimes one may do something that results in a undesirable outcome, if they're fine with that, then that's cool.

1 hour ago, Gehenna.3625 said:

And I do know where my deficiensies lie: in combat mostly because I don't particularly like that part in GW2

Truth be told, the current meta is annoying. It's more bearable in organized play but it looks like you've already found an alliance. Getting better at fighting will still make you a more efficient defender but good communication will be fine too.

And frankly, I do value defenders highly because they do stuff I don't like to do, and you can definitely feel it if there are no good defenders online. Cue "Omg wtf our keep has no wps Imma logout".

1 hour ago, Gehenna.3625 said:

Yeah, I guess it's more rampant than I was willing to believe. I mean, sure, I was like that at first as well because I didn't understand what was going on. But I wanted to get the legendary stuff, so I decided to start looking into "what makes pips go faster". And then I found out about stuff like the WvW buff you can get from your guild etc.

I'm thinking that perhaps I should make a guide for WvW of some sort, particularly focused on non-zerg activities but also on topics like siege and currencies, etc.

More knowledge sharing is always welcome. Believe it or not, I actually learn things from reading/writing on the forums. I don't just come to rib people for being silly even if I do that a lot.ย  ๐Ÿคฃ

Edited by ArchonWing.9480
Link to comment
Share on other sites

On 1/16/2024 at 11:05 PM, Knighthonor.4061 said:

I use to run spply and build up siege defense at SMC. but it wasnt rewarding. I would drop down to Zero Participation in doing it, even though it was an important role. It wasnt as fun as playing support to the team ( which is my main role in group play), but building defenses is also something I enjoyed. but I missed out on so much progress because of the flawed participation system. I would have to rely on generous commanders to share participation for my efforts. Which just wasnt something most Commanders did. So I stopped doing it.ย  Sad really. I want more ways to play the game, not less. But this is what poor game design theory gets you in MMOs now days.ย  Defense isnt valued because the developers think everything should just be killing killing and more killing. This the same flawed mentality the Vanilla GW2 developers had with the Anti Trinity/Pro Everything DPS model that was boring as hell back then.ย 

I am REALLY bummed out about the way they punish (yeah, it's actually punishment) defense and support in WvW.

It absolutely means that many times people won't repair walls or run a couple yaks even though that would be the right thing and important to do.

(On a personal note, due to various disabilities, occasionally, all I CAN do is repair walls, run supply, run yaks...and it's a bummer that I get punished for that .-.)

  • Like 1
Link to comment
Share on other sites

53 minutes ago, Firefly.5982 said:

I am REALLY bummed out about the way they punish (yeah, it's actually punishment) defense and support in WvW.

It absolutely means that many times people won't repair walls or run a couple yaks even though that would be the right thing and important to do.

(On a personal note, due to various disabilities, occasionally, all I CAN do is repair walls, run supply, run yaks...and it's a bummer that I get punished for that .-.)

lol. The Roamer/Havoc view point loves when people don't repair. It's an attack habit you can use to your advantage. Hit a wall a few times and move to hit another. My first server was T1 for a long bit and then when drama burned it out and it fell to T8 during the glicko days you had to get used to doing more with a lot less to the point you were outnumber everywhere so you had to get used to players habits and one of those is seek action and then if nothing is there move along.

The defender side of me curses my Havoc side as I see a wall that is low and nothing is hitting it. I need to first find the siege that is out there and may just not be in use now and kill it and then come back and repair the wall since I know others are playing the same side of the trick. Nothing worse then spending time pre-sieging a spot for defense to find that someone fell for the slow and steady assault method and then all those defenses were wasted.

PSA: Love your scribes, hate theirs. Refresh your siege, destroy theirs. Let them have to run back for supply. lol

Link to comment
Share on other sites

10 hours ago, TheGrimm.5624 said:

The defender side of me curses my Havoc side as I see a wall that is low and nothing is hitting it. I need to first find the siege that is out there and may just not be in use now and kill it and then come back and repair the wall since I know others are playing the same side of the trick. Nothing worse then spending time pre-sieging a spot for defense to find that someone fell for the slow and steady assault method and then all those defenses were wasted.

Hey sometimes we deliberately keep a wall low just so we can set a trap. (Only applies if you actually have people around to do this). Most people are too curious and cannot avoid falling into a trap, even if Admiral Ackbar already warned them.

ย 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
ร—
ร—
  • Create New...