Dark Red Killian.3946 Posted February 14 Share Posted February 14 Hello, thank you for the updates on the shortbow. I might actually try playing this more. There are still some things that I feel didn't get addressed: 1. Much feedback was given on lack of mobility skills. I really wish this could be incorporated somehow. Perhaps a leap into a targeted area, or an evade back after shooting or something. 2. I really feel there needs to be a damage component to this weapon. Consider this: shortbow has two skill rows. One that allows you to fire damaging arrows (condi?), while the other row being the support. It could be similar to how vindicator can switch its legendary stance from attack to support. This can create a fun way to play if you do a hybrid build for damage/support. 1 2 Link to comment Share on other sites More sharing options...
shion.2084 Posted February 14 Share Posted February 14 Where did they post the updates? Link to comment Share on other sites More sharing options...
Dark Red Killian.3946 Posted February 14 Author Share Posted February 14 3 minutes ago, shion.2084 said: Where did they post the updates? Just today on main GW2 website news. New Weapon Proficiencies Beta Feedback Update – GuildWars2.com 1 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted February 14 Share Posted February 14 So from what Iv read, skill arnt clunky trap anymore, the shape will be different? And they combo between them? So if I get it, its even closer to a mortar kit, but with not round shape and extra combo zone. Still does not sound really exciting, but t least it look to be less clunky, its a plus I guess... 4 2 Link to comment Share on other sites More sharing options...
Chiral.8915 Posted February 14 Share Posted February 14 It will still suck 😞 6 3 3 Link to comment Share on other sites More sharing options...
shion.2084 Posted February 14 Share Posted February 14 Ummm does it have a channel block and a reflect? Or something to keep you alive? They said protection and aegis... I guess we'll have to hope its a lot of aegis? 1 1 Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted February 14 Share Posted February 14 1 hour ago, Zzik.5873 said: So from what Iv read, skill arnt clunky trap anymore, the shape will be different? And they combo between them? So if I get it, its even closer to a mortar kit, but with not round shape and extra combo zone. Still does not sound really exciting, but t least it look to be less clunky, its a plus I guess... what made you think the shape has changed? Link to comment Share on other sites More sharing options...
Zzik.5873 Posted February 14 Share Posted February 14 9 minutes ago, Ovalkvadratcylinder.9365 said: what made you think the shape has changed? They said so: "With all these changes, it allowed us to expand the radii of short bow skills and play with the //shapes// of the skills. Finally, we added some shiny new toys to short bow, such as ways to apply protection and aegis." Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted February 14 Share Posted February 14 22 minutes ago, Zzik.5873 said: They said so: "With all these changes, it allowed us to expand the radii of short bow skills and play with the //shapes// of the skills. Finally, we added some shiny new toys to short bow, such as ways to apply protection and aegis." Interesting maybe we get triangles instead.. big diff 3 Link to comment Share on other sites More sharing options...
wolfyrik.2017 Posted February 14 Share Posted February 14 My prediction is that the bow will feel better to play but still has exactly the same flaws. ie 1. Useless on Holo 2. Pointless on scrapper 3. OP/toxic on mech It was alway going to be this way. It needed a complete redesign in terms of purpose, as well as usage. 5 4 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted February 14 Share Posted February 14 13 minutes ago, wolfyrik.2017 said: My prediction is that the bow will feel better to play but still has exactly the same flaws. ie 1. Useless on Holo 2. Pointless on scrapper 3. OP/toxic on mech It was alway going to be this way. It needed a complete redesign in terms of purpose, as well as usage. Probably not really op on mech, "usable" would be a better term. For the rest tho, yeah agree. 4 1 Link to comment Share on other sites More sharing options...
Calen.8945 Posted February 14 Share Posted February 14 At least now you are not crippling yourself if you chose to use it. It's still not a good weapon, but it's usable for those that want it. 1 1 Link to comment Share on other sites More sharing options...
Cameirus.8407 Posted February 15 Share Posted February 15 5 hours ago, wolfyrik.2017 said: My prediction is that the bow will feel better to play but still has exactly the same flaws. ie 1. Useless on Holo 2. Pointless on scrapper 3. OP/toxic on mech It was alway going to be this way. It needed a complete redesign in terms of purpose, as well as usage. As a mech main, I'm not touching this awful weapon. Why would I when mace shield is better and less annoying to use? 2 4 Link to comment Share on other sites More sharing options...
Coolster.2536 Posted February 15 Share Posted February 15 Changes definitely make it more useable. I wonder if the marks still allow for big chain reaction bursts, or if once the mark is consumed the next arrow will chain a different effect. Link to comment Share on other sites More sharing options...
Noah Salazar.5430 Posted February 15 Share Posted February 15 (edited) 3 hours ago, Cameirus.8407 said: As a mech main, I'm not touching this awful weapon. Why would I when mace shield is better and less annoying to use? for another team aegis for a kiting role Edited February 15 by Noah Salazar.5430 3 Link to comment Share on other sites More sharing options...
Andy.5981 Posted February 15 Share Posted February 15 (edited) 13 hours ago, wolfyrik.2017 said: My prediction is that the bow will feel better to play but still has exactly the same flaws. ie 3. OP/toxic on mech It was alway going to be this way. It needed a complete redesign in terms of purpose, as well as usage. Some people who replied to you may not have seen Lord Hizens beta video using the SB with the Mech and bearing in mind this was prior to these improvements. There isn't much risk playing a Mechanist at the moment, wait till this improved SB goes live. It will be rediculously busted. Video can be found at https://www.youtube.com/watch?v=ZBmaOZsSXTY and the Mechanist footage can be found at 3m 18s. Edited February 15 by Andy.5981 1 1 2 Link to comment Share on other sites More sharing options...
bambi.6214 Posted February 15 Share Posted February 15 I'm so dissapointed that despite engineer CRAVING FOR power off-hand weapon ever since forever, they give us another 2h weapon. And support, on top of that. Also, found this trailer: https://www.youtube.com/watch?v=tcVVf-wYWy8 So we have 111 seconds trailer, with ~7s for intro and for outro, that leaves 97 seconds, which is ~10s for each profession. What's hilarious, engineer screentime is 4 seconds, which means even ANet knows this weapon is garbage and there's nothing to show. 1 1 Link to comment Share on other sites More sharing options...
Love.1975 Posted February 15 Share Posted February 15 Based on what I'm reading, I have doubts on it's effectiveness. They avoided a complete makeover. Breaking down the post: Quote Short bow aimed to be a support weapon that could let your creativity flow as you designed your future master plans. This weapon was not a fan favorite to say the least, and we knew that it needed a large makeover to get it to a spot where it matched the caliber of our other new weapons. We looked over all the feedback, and common themes arose. They understood shortbow was not good, but instead of a complete makeover (reworking from the ground up), they decided to tweak it based on feedback given on it's iteration. Quote Engineer’s short bow was commonly criticized for being very slow; between casting times, delays, explosions, and pulses, it was too hard to support your allies in a timely fashion. Additionally, the radii for short bow skills had to be small due to performance concerns. The small area made the skills more difficult to use, especially when you wanted your allies to stand in the area for the best effect. We also received feedback that the short bow did not offer the right tools to make it more appealing over the other weapon options for an engineer. All these issues culminated in a poor showing over the beta weekend, leaving us with many ideas on how it could be improved. The "common themes" they pulled from feedback. These are the problem areas the "large makeover" aims to address: Very Slow - Casting Times, Delays, Explosions, Pulses, and Chains Small Radii Poor choice compared to other weapon options Quote To start, we agreed that short bow skills could be sped up on multiple fronts. The casting time and delay on impact were reduced, and now short bow skills do not have to be detonated. When an arrow lands, it will immediately explode. Addressing the "Very Slow" problem (Casting, Delays, and Explosions): Casting time and delay reduced Immediate explosions Quote We have also lowered the amount of pulsing components on the weapon so that you do not have to stand in an area for a prolonged amount of time to get the best value. We were happy with the concept of chain reactions and augmenting your abilities, and we have reworked this mechanic to better fit the new short bow. When you use a short bow skill now, it will mark an area for a brief duration. The next short bow skill in this area will consume the mark and be augmented based on the first skill. Addressing the "Very Slow" problem with Pulses and Chains: Pulsing reduced to provide bonuses faster Immediate chain reactions between shortbow skills Quote With all these changes, it allowed us to expand the radii of short bow skills and play with the shapes of the skills. Addressing the "Small Radii" Expanded Radii Different Shapes? Quote Finally, we added some shiny new toys to short bow, such as ways to apply protection and aegis. Addressing the "Poor choice compared to other weapon options": Added ways to apply Aegis and Protection Quite frankly, unless we have another week to test the changes. None of this sounds better. 3 Link to comment Share on other sites More sharing options...
Jerus.4350 Posted February 15 Share Posted February 15 12 hours ago, Andy.5981 said: Some people who replied to you may not have seen Lord Hizens beta video using the SB with the Mech and bearing in mind this was prior to these improvements. There isn't much risk playing a Mechanist at the moment, wait till this improved SB goes live. It will be rediculously busted. Video can be found at https://www.youtube.com/watch?v=ZBmaOZsSXTY and the Mechanist footage can be found at 3m 18s. Where are the blooper tracks when the enemies decide to ignore your mech and instead chase you? 😅 Overall the changes sound promising. I agree with many here that I don’t think Engi needed another support weapon, but we don’t make the game, we just play it. Should be a nice addition to ranged healmech and as an alternative for hScrapper in PVE. For WVW the changes make it sound like it could actually be viable instead of too delayed to be effective like it was in the beta. We’ll see how it works once it lands. 1 1 Link to comment Share on other sites More sharing options...
LilBiM.3581 Posted February 20 Share Posted February 20 Just give it like.. 3 years and they'll get back to it. Maybe. How much it is used (or not used) will determine what happens. 1 Link to comment Share on other sites More sharing options...
Fwog.9387 Posted February 20 Share Posted February 20 Small gripe of mine. It seems like shortbow is basically not gonna be viable for anything other than support. So if its just gonna support, why isn't it listed as unblockable? Maybe i am mistaken in my understanding of the skills and they cannot be blocked by projectile reflect / block but i imagine its going to be extremely problematic when i try to heal someone in wvw with shortbow 3 or give barrier with shortbow 2 and an enemy has a ventari tablet / firebrand bubble / whatever the mesmer bubble is / or spellbreaker bubble on top of me. Elixir gun 5 is unblockable, Mortar kit 5 is unblockable. I know there are slow conditions and what not but i don't actually think that is enough to warrant not making them unblockable. Just my 2 cents. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted February 27 Share Posted February 27 On 2/21/2024 at 6:49 AM, Fwog.9387 said: Small gripe of mine. It seems like shortbow is basically not gonna be viable for anything other than support. So if its just gonna support, why isn't it listed as unblockable? Maybe i am mistaken in my understanding of the skills and they cannot be blocked by projectile reflect / block but i imagine its going to be extremely problematic when i try to heal someone in wvw with shortbow 3 or give barrier with shortbow 2 and an enemy has a ventari tablet / firebrand bubble / whatever the mesmer bubble is / or spellbreaker bubble on top of me. Elixir gun 5 is unblockable, Mortar kit 5 is unblockable. I know there are slow conditions and what not but i don't actually think that is enough to warrant not making them unblockable. Just my 2 cents. Probably just a tooltip omission - they did say that skills 2-5 were supposed to be immune to projectile hate. It's possible that it's not listed as unblockable because under the hood it's basically necromancer staff - skills 2-5 have no projectile despite what the graphics show. Link to comment Share on other sites More sharing options...
Langeball.9351 Posted February 27 Share Posted February 27 Engie bow in PvP feels horrendous to play xD 2 1 Link to comment Share on other sites More sharing options...
Chiral.8915 Posted February 27 Share Posted February 27 Shortbow 4 seems bugged. Tooltip says I should get 8 seconds of prot (full minstrel wvw) and chain reaction gives 4 seconds. I only get 4 seconds no matter what. 1 Link to comment Share on other sites More sharing options...
foxtrot.6902 Posted February 27 Share Posted February 27 (edited) On 2/15/2024 at 3:16 AM, bambi.6214 said: I'm so dissapointed that despite engineer CRAVING FOR power off-hand weapon ever since forever, they give us another 2h weapon. And support, on top of that. Also, found this trailer: https://www.youtube.com/watch?v=tcVVf-wYWy8 So we have 111 seconds trailer, with ~7s for intro and for outro, that leaves 97 seconds, which is ~10s for each profession. What's hilarious, engineer screentime is 4 seconds, which means even ANet knows this weapon is garbage and there's nothing to show. Honestly offhand pistol isn't too bad for power after coefficient updates. Mace/pistol was maybe in neighborhood of 3k less dps than hammer when goofing around on golem. Which really isn't bad but I also didn't go hard on testing and you won't get as many confusion procs with stagnant golem. edit- thought glue shot was getting changes but still looks like 12sec cd in pve so extra blast finisher is fun as well Edited February 27 by foxtrot.6902 Link to comment Share on other sites More sharing options...
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