Paradoxoglanis.1904 Posted March 12 Share Posted March 12 (edited) Chilled to the bone is overtuned. The stun is longer in the pvp split by a whole second for some reason. If a 4s aoe stun wasnt enough its also free stab, quickness, chill. All on a short cooldown that you can use multiple times a fight. It also has a huge 50% increased damage modifier for melee hits. Also "Nothing can save you" giving reapers 10 unblockable hits, boon rip, and big damage, every 16 seconds is absurd. The cooldown should be like 2x longer. Edited March 13 by Paradoxoglanis.1904 7 4 2 6 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted March 12 Share Posted March 12 (edited) 2 second stun if further then 240 radius around you from and 3 seconds if in it.* 4 seconds only if you use that sigil, but there are better sigils for reaper to take The 50% damage increase is only if you a target if also in the 24o radius around you. And it doesn't increase other melee hit, only the one from this ability And the extra boons like quickness, you only get if also hit in 240 radius. Unless you still have quickness from leaving shroud, the cast time in melee Range takes long Edited March 12 by arazoth.7290 last edit lol 1 3 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 12 Share Posted March 12 (edited) Just dodge it bro If this is the bar for what needs fixing, warrior is doomed because people will stand in front of trains, get hit, then blame the train 💀 PS: executioner scythe should finish downed opponents Edited March 12 by Azure The Heartless.3261 4 3 2 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted March 12 Author Share Posted March 12 28 minutes ago, Azure The Heartless.3261 said: Just dodge it bro If "just dodge it" was the solution then why not give it a 10s stun? If people can just dodge it then whats the harm? 1 3 1 1 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted March 12 Share Posted March 12 9 minutes ago, Paradoxoglanis.1904 said: If "just dodge it" was the solution then why not give it a 10s stun? If people can just dodge it then whats the harm? Arena net, Thx for the suggestion, we will now buff it to 10 seconds 😏 1 3 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 12 Share Posted March 12 (edited) 55 minutes ago, Paradoxoglanis.1904 said: If "just dodge it" was the solution then why not give it a 10s stun? If people can just dodge it then whats the harm? 4 seconds is reasonable. It already hits you for like 7 damage man Idk what to tell you. *Hand on shoulder* Listen man sometimes you just get outplayed. Sometimes you get hit by the big wind up telegraph for 7 damage and don't have a stunbreak button, so now you have to watch yourself get executed. You played the game and lost. It's over. You will respawn soon wiser from the experience. Edited March 12 by Azure The Heartless.3261 7 2 1 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted March 12 Share Posted March 12 2 hours ago, Azure The Heartless.3261 said: 4 seconds is reasonable. It already hits you for like 7 damage man Idk what to tell you. *Hand on shoulder* Listen man sometimes you just get outplayed. Sometimes you get hit by the big wind up telegraph for 7 damage and don't have a stunbreak button, so now you have to watch yourself get executed. You played the game and lost. It's over. You will respawn soon wiser from the experience. These are true words of wisdom 1 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted March 12 Share Posted March 12 4 hours ago, Azure The Heartless.3261 said: Just blind it bro Buff blinds! 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 12 Share Posted March 12 2 minutes ago, Gotejjeken.1267 said: Buff blinds! Or put up a block at the last second Or use that stunbreak you save for if you don't want to actively avoid the skill, true true yeah yeah 1 1 Link to comment Share on other sites More sharing options...
Vinny.7260 Posted March 13 Share Posted March 13 16 hours ago, Azure The Heartless.3261 said: Or put up a block at the last second Or use that stunbreak you save for if you don't want to actively avoid the skill, true true yeah yeah But that's not fair, I have to save a cool down while they get to use a cool down. What the heck! I just wanna ignore mechanics and get the win regardless. My raging should outweigh any skill inputs and my stubbornness should give me immunity to game mechanics! 1 Link to comment Share on other sites More sharing options...
LuRkEr.9462 Posted March 13 Share Posted March 13 21 hours ago, Paradoxoglanis.1904 said: All on a short cooldown that you can use multiple times a fight. I dunno, if they're able to use it multiple times a fight the reaper might not be doing its job of reaping Link to comment Share on other sites More sharing options...
Downstate.4697 Posted March 13 Share Posted March 13 For the effect it provides, 48s is too short. Bring it back to 60s and I think it would be okay. 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 13 Share Posted March 13 1 hour ago, Downstate.4697 said: For the effect it provides, 48s is too short. Bring it back to 60s and I think it would be okay. Nah 48 is fine. I want people to lose to it instead of having their stunbreak reset before it does. 1 3 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted March 13 Share Posted March 13 11 minutes ago, Azure The Heartless.3261 said: Nah 48 is fine. I want people to lose to it instead of having their stunbreak reset before it does. A lot of stunbreaks are 30s. There aren’t that many elite skills that do what chilled to the bone does and the ones that do typically have a longer cooldown. 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 13 Share Posted March 13 (edited) 6 minutes ago, Downstate.4697 said: A lot of stunbreaks are 30s. There aren’t that many elite skills that do what chilled to the bone does and the ones that do typically have a longer cooldown. True, but there are a sizeable amount of elite skills that put hard cc on you with a similar or shorter cooldown too, and given that reapers other elites all kind of suck for competitive, I'm all for them having something slightly more available. See; prime light beam, headbutt, heavens palm, impact strike etc etc Edited March 13 by Azure The Heartless.3261 3 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted March 13 Share Posted March 13 1 hour ago, Azure The Heartless.3261 said: True, but there are a sizeable amount of elite skills that put hard cc on you with a similar or shorter cooldown too, and given that reapers other elites all kind of suck for competitive, I'm all for them having something slightly more available. See; prime light beam, headbutt, heavens palm, impact strike etc etc Those skills are vastly inferior. Are you a necro main by any chance? 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 13 Share Posted March 13 (edited) 15 minutes ago, Downstate.4697 said: Those skills are vastly inferior. Are you a necro main by any chance? No, I just -have- a necro and know I hate picking any elite but ghastly breach and CTTB, and have never seen a CTTB I couldn't avoid ever since it was dropped into the game. Guess what I main though. I think having a good but easy to see skill is fine tbh. Quote Those skills are vastly inferior. Easy to see skills that hard cc you if you dont block or dodge but have low enough cd to be part of a rotation? Pardon me for disagreeing. Cttb hits multiple people, sure, but the windup is probably one of the fairest vibe checks in the game. Edited March 13 by Azure The Heartless.3261 1 1 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted March 13 Share Posted March 13 13 minutes ago, Azure The Heartless.3261 said: No, I just -have- a necro and know I hate picking any elite but ghastly breach and CTTB, and have never seen a CTTB I couldn't avoid ever since it was dropped into the game. Guess what I main though. I think having a good but easy to see skill is fine tbh. Easy to see skills that hard cc you if you dont block or dodge but have low enough cd to be part of a rotation? Pardon me for disagreeing. Cttb hits multiple people, sure, but the windup is probably one of the fairest vibe checks in the game. Well, I think it’s fine to disagree. Anet seems to think it’s fine so I guess it is. 1 Link to comment Share on other sites More sharing options...
HallMonitor.6392 Posted March 15 Share Posted March 15 CC in this game is weird. I really don't mind having 4 second stuns, but when its 2 reapers on a team + a ranger you get chain cc'd for 12 seconds straight. They need to put diminishing returns or something . Also CC length is pretty wild when you start to notice time to kill in VERY fast on a lot of classes. Why does the reaper CC me for 4 seconds when they can blast 80% of my HP pool with a single skill lol 1 Link to comment Share on other sites More sharing options...
Ferus.3165 Posted March 15 Share Posted March 15 On 3/12/2024 at 5:43 PM, Azure The Heartless.3261 said: PS: executioner scythe should finish downed opponents while we are at it... every third auto in shroud should insta finish downed opponents and infusing terror should pulse fear for it's duration. 1 Link to comment Share on other sites More sharing options...
remorseless.6352 Posted March 15 Share Posted March 15 Huge l2p issue, maybe use ur hands to play 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 15 Share Posted March 15 (edited) 10 hours ago, Ferus.3165 said: while we are at it... every third auto in shroud should insta finish downed opponents and infusing terror should pulse fear for it's duration. Nah. Idk if you're like... tacking on wild balance suggestions to make what I said seem unreasonable but- Infusing terror gives you stab, that's enough to make a play. Life reap is too available for cleaving. A 1.5 second channel on a 30 second cd that hits one person? Prime real estate for doing something other than 10 damage and chill. If you don't want the reaper to instafinish them put yourself in the way or interrupt. Good AND it's thematic. Edited March 15 by Azure The Heartless.3261 Link to comment Share on other sites More sharing options...
Nepster.4275 Posted March 16 Share Posted March 16 The animation on that skill is so kitten long that anyone who has some awareness can just run away from you, when I'm on reaper I rarely even use it, just start to cast it so I either foce some stab out or some movement Not gonna lie, it's good when you can hide behind something and cast it from there, but in this meta where everyone is running around with stacks of stab/atleast 2 stunbreaks it's not surprising and also, it's an ELITE skill for a reason, so it has to have some impact Link to comment Share on other sites More sharing options...
SlateSloan.3654 Posted March 16 Share Posted March 16 almost every class can by now disable ones keyboard and mouse until one is dead but complain about chilled to the bone... Link to comment Share on other sites More sharing options...
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