GuriGashi.5617 Posted March 22 Share Posted March 22 (edited) First of all I really like the changes done to the GM trait Deathless Courage - the 20% damage reduction was a great idea. However I feel like having the 20% damage reduction during Crashing Courage (F3) kinda defeats the purpose of of the trait, since the effect of Crashing Courage (F3) already provides us with alot of damage mitigation in form of Aegis during its effect - meaning the 20% less damage reduction isn‘t really effective when we are already blocking to begin with. Is there a chance we can get the 6s Deathless Courage 20% damage reduction effect AFTER Crashing Courage (F3) wears off (Similar to the changes made to the Elementalist trait Stone Heart last year) ? Would make alot more sense in my opinion - especially in competitive game modes. Edited March 22 by GuriGashi.5617 1 12 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted March 22 Share Posted March 22 (edited) Would make sense. I think they did this with another trait recently. What was it? Focus mastery? It gave protection during shield of wrath which made no sense since the attacks would be blocked anyway, so they put the protection after the shield expires. Your suggestion is in line with what anet has already done for other guardian traits, so I don't see why they shouldn't take your suggestion in. Edited March 22 by Kuya.6495 4 Link to comment Share on other sites More sharing options...
GuriGashi.5617 Posted March 22 Author Share Posted March 22 (edited) @Kuya.6495 Yeah exactly, the focus trait change is another great example. Would love to see that! Edited March 22 by GuriGashi.5617 6 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 22 Share Posted March 22 (edited) I'm curious on why the changes are so different from the preview: Deathless Courage: This trait no longer removes aegis from Courage, reduces the duration of Courage, or causes enemy deaths to increase the duration of Courage. This trait now grants the guardian strike damage and condition damage reduction while Courage is active. The actual changes are nothing like that. Did they change it because it'd be too good or because there was overlap with Tyrant's Momentum (Lethal Tempo trait)? Edited March 22 by ArchonWing.9480 2 Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted March 23 Share Posted March 23 On 3/22/2024 at 5:39 PM, ArchonWing.9480 said: I'm curious on why the changes are so different from the preview: Deathless Courage: This trait no longer removes aegis from Courage, reduces the duration of Courage, or causes enemy deaths to increase the duration of Courage. This trait now grants the guardian strike damage and condition damage reduction while Courage is active. The actual changes are nothing like that. Did they change it because it'd be too good or because there was overlap with Tyrant's Momentum (Lethal Tempo trait)? Did you misread the notes? They did exactly what they stated, if you have the trait now there's no loss of Aegis, Courage's duration is not shortened to 4s, killing an enemy doesn't extend Courage's duration per kill. The trait now grants the Guardian 20% strike and condition damage reduction while Courage is active. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 23 Share Posted March 23 (edited) 51 minutes ago, Ezrael.6859 said: Did you misread the notes? They did exactly what they stated, if you have the trait now there's no loss of Aegis, Courage's duration is not shortened to 4s, killing an enemy doesn't extend Courage's duration per kill. The trait now grants the Guardian 20% strike and condition damage reduction while Courage is active. Yea I actually did. I missed the part about the condition and strike damage reduction, I thought it was going to be just be additional condition and strike damage. Although in my defense they also took away the part "You cannot be downed while Courage is active." which was in the old trait but doesn't seem to be mentioned when Courage is active so it really seems like they just uprooted the trait entirely into a new one. Edited March 23 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
Titan.7853 Posted March 24 Share Posted March 24 By 20%? What? For me Deathless Courage now says damage is reduced by 50%. Link to comment Share on other sites More sharing options...
Kuya.6495 Posted March 24 Share Posted March 24 (edited) 16 minutes ago, Titan.7853 said: By 20%? What? For me Deathless Courage now says damage is reduced by 50%. He means in spvp/wvw. Edited March 24 by Kuya.6495 Link to comment Share on other sites More sharing options...
Titan.7853 Posted March 24 Share Posted March 24 58 minutes ago, Kuya.6495 said: He means in spvp/wvw. Obviously, ty. Just woke up when I wrote that xD Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted April 30 Share Posted April 30 bump 1 Link to comment Share on other sites More sharing options...
idolin.2831 Posted April 30 Share Posted April 30 ANet should have statistics on Deathless Courage vs Tyrant's Momentum usage after the change, I wonder what it looks like. I actually tried taking Deathless Courage for a while since it's good for zerg diving situations where the aegis wouldn't be enough, but I eventually stopped doing that because boonball meta is too strong for zerg diving to be worth it, especially vs semi well comped groups. Since then I went back to Tyrant's Momentum. 1 2 1 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted May 2 Share Posted May 2 On 4/30/2024 at 5:46 PM, idolin.2831 said: I actually tried taking Deathless Courage for a while since it's good for zerg diving situations where the aegis wouldn't be enough, but I eventually stopped doing that because boonball meta is too strong for zerg diving to be worth it, especially vs semi well comped groups. Since then I went back to Tyrant's Momentum. If their intentions were to improve the self sustain aspect during F3 then why not have a trait that's similiar to Permeating Wrath. Remove the damage reduction during F3. Reduce the number of hits for Aegis proc from 5, down to 3. Then the 20% damage reduction turns on when F3 finalizes, lasting for 5 seconds. 2 1 Link to comment Share on other sites More sharing options...
Arken.3725 Posted May 2 Share Posted May 2 Or....... Why not make this trait and the others be affected by lethal tempo stacks instead. Such as a stack grants a percentage of damage reduction so you actually have sustain outside of just using f3. This could be applied to other traits that are influenced by resolve and justice, respectively. 1 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted May 2 Share Posted May 2 33 minutes ago, Arken.3725 said: Or....... Why not make this trait and the others be affected by lethal tempo stacks instead. Such as a stack grants a percentage of damage reduction so you actually have sustain outside of just using f3. This could be applied to other traits that are influenced by resolve and justice, respectively. I doubt they'll give wb a permanent damage reduction trait outside of F3. I was thinking of the "Permeating Wrath" option because of traits that are in Zeal. It may be niche, but Zeal hasn't gotten any love after they nerfed Shattered Aegis. Link to comment Share on other sites More sharing options...
Arken.3725 Posted May 2 Share Posted May 2 All I'm saying is you could tie certain effects to lethal tempo procs to make a more fun interaction with the current mechanic based on your trait choices. 1 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted May 2 Share Posted May 2 (edited) I think having deathless courage modify lethal tempo so it reduces both condition and strike damage is an interesting idea. I think to balance it out though, the trait would have to either remove or reduce how much of a damage bonus you get from lethal tempo. Kind of like how tyrant's momentum increases the damage, Deathless courage should do the opposite in exchange for damage reduction. Arken's suggestion is also a good idea because it means all your f skills have synergy with the trait instead of only f3 being affected. Kind of like how lethal tempo is triggered by all your virtues. Actually, while we're at it: do the same for Phoenix protocol. Make the alacrity trigger from lethal tempo instead of from f2 procs. Edited May 2 by Kuya.6495 3 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now